Commit Graph

12814 Commits

Author SHA1 Message Date
Lioncash 130f57df91 Core: Simplify Memory::GetString 2014-08-22 01:22:58 -04:00
Ryan Houdek fc5a73d62e Merge pull request #849 from FioraAeterna/fixppcanalyzer
PPCAnalyzer: move num_instructions initialization to correct place
2014-08-22 00:14:11 -05:00
Lioncash 48f52b9662 Merge pull request #789 from archshift/linuxvideo
Fix for black screen on Linux upon starting a game
2014-08-21 15:55:29 -04:00
archshift 7e2534ee47 Fixed black screen on game start for X11 contexts. 2014-08-21 12:50:42 -07:00
Lioncash de9edbeebf Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h 2014-08-21 15:30:51 -04:00
Lioncash 25e29c323d Merge pull request #842 from lioncash/jit
Coding style clean up for the Jit, JitARM and JitIL
2014-08-21 15:25:43 -04:00
Fiora 5c0145f71b PPCAnalyzer: move num_instructions initialization to correct place
Much of the PPC Analyzer code (e.g. instruction reordering for merging
branches) wasn't actually being run.
2014-08-21 11:19:23 -07:00
Lioncash f17dcd2019 Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Shawn Hoffman 9ac5d7ecd5 msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
Also fix a bug which was preventing DolphinWX/AfterBuild target from being completely skipped.
2014-08-20 16:57:34 -07:00
Charles Rozhon 965b1f1f2c Removed the typedefs for Elf32 word types 2014-08-20 15:21:41 -05:00
Charles Rozhon d84b2f3be4 Changed unsigned ints and chars to cstdint counterparts 2014-08-20 14:52:01 -05:00
Lioncash 77ce389bb0 DolphinWX: Get rid of unnecessary hotkey code. 2014-08-20 14:43:08 -04:00
Lioncash b5337ea1b5 Merge pull request #826 from lioncash/wx-events
DolphinWX: Use the typesafe equivalents for declaring wx event types
2014-08-20 14:34:17 -04:00
Lioncash 20f8ec9afa Core: Join a few if statements in IR.cpp 2014-08-20 14:26:16 -04:00
Lioncash 99ae79f7f9 Core: Better assert messages for stx op 2014-08-20 14:16:05 -04:00
Lioncash d694637938 Core: Clean up brace/body placements for JitIL 2014-08-20 14:04:01 -04:00
Lioncash b005ba2797 Core: Clean up body/brace placements in JitArm32 2014-08-20 14:03:46 -04:00
Lioncash 6145ced5f7 Core: Change "unsigned result" to "u32 result" in rlwinmx for Jit64 2014-08-20 12:51:30 -04:00
Lioncash e7f49692e8 Core: Clean up body/brace placements in Jit64 and JitCommon 2014-08-20 12:50:42 -04:00
Shawn Hoffman d9fcc855a7 msvc: resolve all warnings in DolphinWX.
Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00
Shawn Hoffman 5471c71819 msvc: resolve all warnings in VideoBackends/OGL. 2014-08-19 22:33:47 -07:00
Shawn Hoffman fd16065979 msvc: resolve all warnings in VideoBackends/Software. 2014-08-19 22:33:47 -07:00
Shawn Hoffman 4bf031c064 msvc: resolve all warnings in VideoCommon. 2014-08-19 22:33:46 -07:00
Shawn Hoffman 043ea31f14 msvc: resolve all warnings in Core.
Note: vs14 will support empty macro parameter as used by MMIO.
2014-08-19 22:33:46 -07:00
Shawn Hoffman 9df2127865 msvc: enable strictStrings solution-wide for release.
strictStrings is not supported by debug libraries, and indeed breaks the build.
Drop wbemidl.h (incompatible with strictStrings) dependency by using SDL-style search for XInput GUIDs.
2014-08-19 20:33:24 -07:00
Tillmann Karras 80be585fef x64Emitter: remove redundant "Gen::" 2014-08-20 02:56:07 +02:00
Tillmann Karras a363f4fa3e x64Emitter: make 'packed' parameter a bool 2014-08-20 02:54:30 +02:00
Lioncash a013830b4f Core: Fix vertical alignment of a table in DSPTables.cpp 2014-08-19 13:58:59 -04:00
Jasper St. Pierre 6dbafa9238 Core: Move the titlebar / statusbar abstraction to DolphinWX
The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
Jasper St. Pierre 3bad4bcfdb PPCSymbolDB: Don't show any messages in the status bar
These don't really help anybody. We don't even have a status bar
in MainNoGUI -- status bar text should be controlled by the UI, not the
core code!
2014-08-19 10:09:33 -04:00
Jasper St. Pierre 4a16211bae Core: Don't display messages in the titlebar / statusbar
We already put them on-screen, that should be good enough.
2014-08-19 10:07:59 -04:00
Jasper St. Pierre 271efb450c Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00
Jasper St. Pierre e39543b963 X11_Util: Don't specify a background pixel
This causes flickering when resizing the window, which looks horrid
and we shouldn't do it.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre 2d974b6086 GLInterface: Destroy GLWin
Everything is now safely tucked inside each individual GLInterface.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre 63f1a16969 Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre 7ca8d8dfc7 Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre 6e312dce91 Core: Remove Core::GetWindowHandle
Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre e2e3f2a20b EGL: Stop the window_handle shuffling as well 2014-08-19 10:05:58 -04:00
Jasper St. Pierre e7471958e4 X11_Util: Resize the GLX window by listening to events on the parent
We now have two cases: the GLX window is parented into a frame, or it's
parented into the MainNoGUI host. In both cases, the GLX window should
be locked to the size of the parent, so just sync it up based on that.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre d6f4f4df42 MainNoGUI: Move a majority of the event handling from the GLX backend
The only reason the GLX backend handled this at all was because
MainNoGUI didn't make its own window before. This is unused in DolphinWX
builds.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre 0dd7f6f5ea MainNoGUI: Supply a window in Host_GetRenderHandle
Our existing code was relying on the GLX backend to create the GLX
window properly, and for the rest of the code to patch that up, sort
of. If we rely on Host_GetRenderHandle() returning a valid window, we
can do a lot better about this.

Create a simple window inside MainNoGUI to make this happen.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 071e175a1d X11Utils: Explicitly pass the window to fullscreen into ToggleFullscreen
MainNoGUI is going to create its own window soon, and we need to
fullscreen that one instead of the GLX window.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 2eacf229ed X11Utils: Simplify the Fullscreen interface
Since we only use the toggle action, only keep that.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 09eb30ea3b MainNoGUI: Remove old OS X backend that doesn't work, rearchitect 2014-08-19 10:05:57 -04:00
Jasper St. Pierre e3a9ba30e3 GLX: Remove evdpy / dpy split
Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.

Just use one Display connection.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 12f073c56b Remove support for EGL under X11
Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Ryan Houdek 355f7b366b Merge pull request #831 from FioraAeterna/cleanupimm
JIT: cleanup unnecessary immedate size-checking logic
2014-08-19 04:15:22 -05:00
Dolphin Bot 2bcc8d414c Merge pull request #807 from FioraAeterna/avoidpcstore
JIT: avoid saving the PC on every store
2014-08-19 11:12:54 +02:00
Dolphin Bot 961c1db116 Merge pull request #746 from FioraAeterna/fastermtcrf
Improve performance of CR functions in JIT64
2014-08-19 11:10:18 +02:00
Fiora a1655a0e3c JIT: avoid saving the PC on every store
Modify the backpatcher to store the PC in the trampolines.
Should be ~3.5% faster overall (measured on POV-RAY benchmark).
2014-08-19 02:08:53 -07:00
Matthew Parlane 7246ea9616 Merge pull request #792 from booto/dsp-cleanup
DSP cleanup
2014-08-19 20:28:51 +12:00
Ryan Houdek bac9634fde Merge pull request #803 from ChuckRozhon/cast_from_double_to_u8_warnings
Removed warnings by explicitly casting to `u8` for controllers
2014-08-18 17:01:02 -05:00
Fiora 1a36210093 JIT: cleanup unnecessary immedate size-checking logic
We do this in the emitter now, so this code isn't needed anymore.
2014-08-18 08:20:46 -07:00
Ryan Houdek 859564a2d0 Merge pull request #829 from Sonicadvance1/qualcomm-fixed-rotation
Qualcomm fixed screen rotation in their latest v66 development drivers.
2014-08-18 01:29:45 -05:00
Ryan Houdek 7d90a00bbe Qualcomm fixed screen rotation in their latest v66 development drivers.
The framebuffer is no longer rotated the wrong way around in Qualcomm's latest development drivers.
They did something right, only took them over a year.
2014-08-18 00:17:09 -05:00
Ryan Houdek 2d624780c0 Catch broken configurations inside of the Post Processing shaders.
This catches most instances of configuration failures that can happen in a post processing shader.
Gives a user a helpful error message that lets them know what they have failed to set up correctly
2014-08-17 23:59:21 -05:00
Shawn Hoffman bd7f856424 Rewrite raw memcard threading code. Intended to fix issue 7484.
EXI memcard code now doesn't know specifics of how data is flushed to whatever backing storage is used.
GC raw memcard now flushes every 15 seconds if dirty, and on memcard destruction.
GCI folder now flushes only on memcard destruction.
2014-08-17 21:52:40 -07:00
Shawn Hoffman 87c324c55a Add Common::Event::WaitFor(), which has the same semantics as std::condition_variable::wait_for() (with millisecond units). 2014-08-17 21:52:40 -07:00
Shawn Hoffman 375be67158 Add Common/Event.h to the VS project files. 2014-08-17 21:52:40 -07:00
Ryan Houdek 32fb61816b Fixes PP-shaders on !Mesa targets.
Seems mesa has a quirk where
define THING(x) (#x)
is the same as
define THING(x) (##x)

Didn't realize I messed it up since it just worked since I only tested on Mesa.
2014-08-17 21:28:59 -05:00
Lioncash 6a8dfda0ea DolphinWX: Use the typesafe equivalents for declaring wx event types
The others were used when wx 2.4 was around
2014-08-17 16:18:58 -04:00
Pierre Bourdon 9e2fbaf405 Merge pull request #823 from KScorp/depthmatrixshaders
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise.
2014-08-17 22:08:42 +02:00
archshift b7f3797689 Wx: further cleanup to toolbar creation process 2014-08-17 12:57:44 -07:00
archshift b74a34795b Fixed toolbar's disabled button color. 2014-08-17 12:57:44 -07:00
Lioncash 15a3b30e27 Merge pull request #790 from lioncash/ogl-cleanup
Small OGL cleanup
2014-08-17 15:17:04 -04:00
Ryan Houdek e3e1869493 Merge pull request #825 from FioraAeterna/x64emitter
x64Emitter: refactor to support longer opcodes
2014-08-17 13:07:56 -05:00
Fiora 802b28daf9 x64Emitter: refactor to support longer opcodes
Also add some new SSE4 opcodes.
2014-08-17 04:48:17 -07:00
KScorp 97dce14368 Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes some graphical glitches in some games. 2014-08-17 04:43:11 -05:00
Ryan Houdek 7222eb11e0 Merge pull request #822 from FioraAeterna/integerflush2
JIT: flush *after* the merged branch, not before
2014-08-17 02:34:15 -05:00
Fiora 75279881cc JIT: flush *after* the merged branch, not before
More correct and should avoid lots of redundant stores.
2014-08-17 00:02:00 -07:00
Lioncash 66a30d0fc6 Merge pull request #820 from RachelBryk/movie-includes
Remove a couple unneeded includes from Movie.cpp.
2014-08-17 02:24:37 -04:00
Lioncash 4759510f70 Get rid of instances of "using namespace std;" in the project 2014-08-17 02:05:33 -04:00
Lioncash 6ee2267b2d Merge pull request #771 from lioncash/32bit-cruft
Core: Remove leftover Windows 32-bit functions in MemArena.cpp
2014-08-17 01:40:23 -04:00
Dolphin Bot 1d88091e0b Merge pull request #821 from FioraAeterna/fixjitcompare
Debugger: fix JIT block viewer PPC view
2014-08-17 07:29:25 +02:00
Fiora a317dac089 Debugger: fix JIT block viewer PPC view
The JIT block compare code didn't set the same options for the PPCAnalyzer
as the actual JIT did, which made the PPC side of the JIT block viewer stop
at the first branch instead of the end of the block.
2014-08-16 22:25:49 -07:00
Lioncash 6bfe3714c4 Merge pull request #819 from lioncash/preproc
OGL: Removed some unnecessary preprocessor directives from Render.cpp.
2014-08-17 00:00:36 -04:00
Lioncash f0743e2571 OGL: Removed some unnecessary preprocessor directives from Render.cpp.
scrshotThread was also unused so that is removed as well.

Also added the algorithm header, since we use min and max here.
2014-08-16 23:57:06 -04:00
Rachel Bryk d8baf64747 Remove a couple unneeded includes from Movie.cpp. 2014-08-16 23:54:11 -04:00
Lioncash 1b92c68f05 Common: Add Flag.h to the Visual Studio project. 2014-08-16 23:33:28 -04:00
Lioncash d18d3e1f3e Common: Get rid of StdConditionVariable, StdMutex, and StdThread.
All of the compilers we support have support for these now.
2014-08-16 23:33:19 -04:00
shuffle2 2270c3e90a Merge pull request #797 from shuffle2/msvc-pch
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Charles Rozhon 6f34a8ac47 Removed warnings by assigning to bool 2014-08-16 14:16:10 -05:00
Lioncash 07f72b1afc Merge pull request #811 from FioraAeterna/fixblowup
Debugger: fix blowup calculation again
2014-08-16 12:42:27 -04:00
degasus a64b0bf499 VertexLoader: cache NativeVertexFormat
This fix a performance regression of PR #672.
2014-08-16 12:58:52 +02:00
Ryan Houdek 7a2fe73310 Merge pull request #816 from Sonicadvance1/fix-not-button
Fix the Not button showing up in the advanced control dialog.
2014-08-15 20:25:56 -05:00
Ryan Houdek 239e04db02 Merge pull request #757 from Tilka/ps_sum0
Jit64: re-enable ps_sum0
2014-08-15 20:25:14 -05:00
Ryan Houdek 9afc16961f Fix the Not button showing up in the advanced control dialog.
The Not button isn't supposed to show up on outputs to controllers.
When we generate the button it still shows up if it isn't added to the sizer since the parent window still owns it.

Fixes this issue report https://forums.dolphin-emu.org/Thread-linux-ui-bug-in-gc-pad-configuration-menu?pid=335269#pid335269
2014-08-15 20:09:35 -05:00
Dolphin Bot 444e47a07a Merge pull request #812 from FioraAeterna/fixundefined
JIT: don't rely on undefined behavior for constant overflow checking
2014-08-16 00:36:08 +02:00
Fiora 1cb50c9609 JIT64: faster implementation of mtcrf and mcrxr 2014-08-15 14:09:28 -07:00
Fiora c936984c96 JIT64: faster + branchless crxxx 2014-08-15 14:09:28 -07:00
Fiora 8c71703098 JIT64: faster implementation of mfcr 2014-08-15 14:09:27 -07:00
Lioncash f11e587fa4 OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp 2014-08-15 16:16:53 -04:00
Lioncash 4c406cc4a1 Merge pull request #814 from lioncash/jitwindow
Core: Kill off Host_ShowJitResults
2014-08-15 15:26:45 -04:00
Lioncash cf46ac7dc9 Core: Kill off Host_ShowJitResults
Another host function that can be killed off by simple wx event handling
2014-08-15 15:18:28 -04:00
Fiora 1669b361a2 JIT: don't rely on undefined behavior for constant overflow checking
I have no idea what the compiler does with these, and this code probably
isn't triggered in most games, but it's probably better not to taunt the
undefined behavior demon.
2014-08-15 11:26:10 -07:00
Charles Rozhon 3baea48bba Removed warning caused by calling std::min<int> with size_t values 2014-08-15 13:23:19 -05:00
Lioncash 7e3d1050f0 OGL: Add static to a function in NativeVertexFormat 2014-08-15 14:16:04 -04:00
Lioncash 32953fd968 OGL: Clean up parameters for some functions. 2014-08-15 14:15:23 -04:00
Lioncash 960b54670c OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
2014-08-15 14:12:29 -04:00
Fiora 56cc0227c3 Debugger: fix blowup calculation again
Wasn't quiiite right in 3c2567 either.
2014-08-15 10:24:35 -07:00
Lioncash 7fd5e4300a InputCommon: Don't base default radius of analog sticks off of their name. 2014-08-15 13:06:56 -04:00
lioncash 77ccfa1967 DolphinWX: Fix variable styling in BreakpointView 2014-08-15 09:51:29 -04:00
Lioncash 2848ff342f DolphinWX: More readable variable names in BreakpointView
Also doesn't make everything rely on a single temp variable.
2014-08-15 09:49:09 -04:00
Lioncash f6dd2ff3cb Merge pull request #795 from ChuckRozhon/correct_pointer_style_tasinputdlg
Placed ampersands and asterisks against type name
2014-08-15 08:40:37 -04:00
Shawn Hoffman f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
archshift 846a21440b FrameTools.cpp: Alignment of long lists 2014-08-14 23:10:00 -07:00
Lioncash 001c9a18fa Merge pull request #782 from RachelBryk/radius
Set the default radius to 100 for non-gcpad analog sticks.
2014-08-14 17:15:03 -04:00
Lioncash 16a7e6dce5 Merge pull request #787 from archshift/fs-toolbar
Hides toolbar upon using fullscreen and rendering to main window.
2014-08-14 17:13:06 -04:00
Lioncash 3c2567cc37 Merge pull request #804 from FioraAeterna/fixblowup
Debugger: fix blowup calculation
2014-08-14 17:12:11 -04:00
Fiora 6741cdbe84 Debugger: fix blowup calculation 2014-08-14 13:40:34 -07:00
Charles Rozhon a8c31d134b Removed warnings by explicitly casting to `u8` for controllers 2014-08-14 14:44:10 -05:00
Charles Rozhon 97f68be70a Changed GCPadStatus struct to use cstdint types instead of char, short etc. 2014-08-14 14:14:07 -05:00
Ryan Houdek 64697abe48 Merge pull request #798 from FioraAeterna/integerflush
JIT: Don't needlessly flush register state in merged integer+branch code
2014-08-14 12:21:03 -05:00
Fiora 97beea1963 JIT: Don't needlessly flush register state in merged integer+branch code
The actual branch code doesn't flush the register state, so it doesn't make
much sense for the merged optimization to do so either.
2014-08-14 09:55:11 -07:00
Fiora a4b23d80b7 JIT: correctly set skipNext even if conditional-continue is off
Part 2: I missed the other branch-merging case in the first commit.
2014-08-14 09:31:35 -07:00
Ryan Houdek 7f3458e957 Merge pull request #800 from FioraAeterna/showdebugjit
Debugger: make "PPC to x86" open JIT window
2014-08-14 10:41:42 -05:00
Fiora c1f7b0ddc9 Debugger: make "PPC to x86" open JIT window
The button just silently did nothing if the window wasn't open, with no hint
as to how to make it work.
2014-08-14 08:37:33 -07:00
Ryan Houdek e6fa582753 Merge pull request #799 from FioraAeterna/mergebranchfix
JIT: correctly set skipNext even if conditional-continue is off
2014-08-14 10:12:19 -05:00
Fiora 75cc8917a1 JIT: correctly set skipNext even if conditional-continue is off 2014-08-14 07:57:55 -07:00
Pierre Bourdon 7b6b9b0945 Merge pull request #735 from Armada651/d3dfullscreen_fixes
Fix hotkeys in Linux and Mac OS X (properly this time).
2014-08-14 15:27:21 +02:00
booto 34bf0a4ab7 DSP: General cleanup. No behaviour change. 2014-08-14 09:45:05 +08:00
Charles Rozhon 2d920965c0 Placed ampersands and asterisks against type name 2014-08-13 16:42:11 -05:00
kamiyo e4c7cce412 updated frametools 2014-08-13 13:10:08 -04:00
Shawn Hoffman 66fdbdd18d Windows: Give SCMRevGen a configuration for x64 instead of Win32. 2014-08-13 03:57:10 -07:00
booto 72179f98b6 DSP: Use completion event for ARAM interrupt 2014-08-13 18:26:02 +08:00
archshift 7af80c7712 Disable toolbar toggle in main window fullscreen 2014-08-13 02:21:21 -07:00
Ryan Houdek 287758f15d Add the configuration dialog for post processing configuration options.
Only enables the config button when the shader options available to it
2014-08-13 01:05:15 -05:00
Ryan Houdek cced3b4a18 Change OpenGL's post processing to use the new VideoCommon PP object.
Let's OpenGL's PostProcessing namespace be changed to a class inheriting from VideoCommon's PostProcessing class.
2014-08-13 01:05:15 -05:00
Ryan Houdek b8a21b3744 Add the PostProcessing class object to RenderBase in VideoCommon.
Backends will initialize this variable with their own inherited PostProcessing class object.
2014-08-13 01:05:14 -05:00
Ryan Houdek 6bdc32c54a Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
Ryan Houdek 3a657fe33c Add TryParseVector to StringUtil.
Adds a nice way to have options be in a vector for results
2014-08-12 23:45:14 -05:00
Pierre Bourdon e4e44909d5 Merge pull request #762 from booto/dma-audio-3
DSP: DMA behaviour adjustments to fix regressions
2014-08-12 18:18:51 -07:00
archshift b451f561ba Hide toolbar upon going fullscreen, rendering to main window. 2014-08-12 17:47:25 -07:00
shuffle2 7b9c8da468 Merge pull request #726 from Armada651/ogl-exclusive
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
shuffle2 6a336f66a8 Merge pull request #569 from RyDroid/desktop-file-without-translation
Minor improvement of the desktop file
2014-08-12 14:51:55 -07:00
shuffle2 d704ebdb40 Merge pull request #691 from Armada651/veto_fix
CFrame: Handle close events that can't be vetoed.
2014-08-12 14:46:01 -07:00
shuffle2 d1702b1160 Merge pull request #676 from lioncash/zelda-ratio
Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func
2014-08-12 14:43:32 -07:00
shuffle2 43010818fa Merge pull request #785 from lioncash/string
Common: Fix AsciiToHex returning true on overflow values
2014-08-12 14:43:02 -07:00
shuffle2 9f4008c5bc Merge pull request #760 from lioncash/swap
Common: Use the OSX equivalent byte-swap functions
2014-08-12 14:31:32 -07:00
shuffle2 b8d126c101 Merge pull request #754 from FioraAeterna/immediateopt
x64Emitter: optimize immediate sizes
2014-08-12 14:19:31 -07:00
shuffle2 fe2321e117 Merge pull request #748 from lioncash/null
Core: Default initialize a pointer to nullptr in gdsp_do_dma()
2014-08-12 13:56:54 -07:00
shuffle2 4e73dd2d0c Merge pull request #722 from lioncash/casts
Fix a cast warning when compiling with MSVC
2014-08-12 13:45:31 -07:00
booto adf2ae2ac9 DSP: Add minor delay to initial AIDMA interrupt
When AIDMA begins, the first thing it does is load the source address
and length into internal registers. It then triggers the AID interrupt.
Some begin the AIDMA process without all the data necessary for the
interrupt callback being set up already - they require a few more cycles
to set it up (the delay between the DMA being set to begin and the
interrupt firing). The value of this delay was approximated by tests on real
hardware.
2014-08-13 00:20:13 +08:00
Tony Wasserka d03e91962e Merge pull request #779 from lioncash/software-cleanup
Small software backend cleanup.
2014-08-12 11:59:21 +02:00
shuffle2 a46151e146 Merge pull request #786 from shuffle2/fix-toolbar-toggle
Fix regression with toggling the toolbar from PR761
2014-08-12 01:13:32 -07:00
Shawn Hoffman 27f496fa34 Fix regression with toggling the toolbar from PR761 2014-08-12 01:04:51 -07:00
Lioncash 5afb9cc5c4 Common: Fix AsciiToHex returning true on overflow values
We should be checking errno against ERANGE.
2014-08-12 02:49:04 -04:00
archshift c0008b2012 Removed Tracer.h/cpp from VS files 2014-08-11 23:25:04 -07:00
archshift 9aa7a4ddae Removed unused Tracer.h/cpp 2014-08-11 23:06:44 -07:00
shuffle2 36af1b518d Merge pull request #777 from shuffle2/vs2013-update3
Use official flag for detailed symbols. Require VS2013 with update 3 or later to build.
2014-08-11 20:12:52 -07:00
shuffle2 0b27e0f3f0 Merge pull request #761 from archshift/better-toolbar
Changed main toolbar to be flush with the rest of the window.
2014-08-11 20:12:24 -07:00
shuffle2 edf660f21f Merge pull request #776 from shuffle2/improve-xsaveworkaround
Windows: Improve XSaveWorkaround to behave correctly when XSAVE processor feature is enabled, but AVX support isn't available for whatever reason.
2014-08-11 12:47:39 -07:00
Rachel Bryk 35ae1b4ee2 Set the default radius to 100 for non-gcpad analog sticks.
The previous default of 70 was determined based on gc controllers, and is not right at all for the wii extensions.
2014-08-11 13:58:47 -04:00
Jasper St. Pierre dd2e9d1fc7 X11_Util: Fix build when using EGL
We forgot to remove the reference to GLWin.width / GLWin.height here.
2014-08-10 23:57:48 -04:00
Lioncash bcd10bfda6 Software: Fix function casing in SWRenderer 2014-08-10 22:28:18 -04:00
Lioncash f9f46f33d6 Software: Fix some if-statement body placements 2014-08-10 22:28:17 -04:00
Lioncash 34eb0c6e1c Software: Fix over-indentation of SetupQuad() 2014-08-10 22:28:16 -04:00
Lioncash 4129cdeb4d Software: Apply static to some functions 2014-08-10 22:28:15 -04:00
Lioncash 568bdec598 Software: Fix function casing in TextureEncoder 2014-08-10 22:28:14 -04:00
Lioncash 2918f46d8b Software: Fix the formatting and function casing in Vec3.h 2014-08-10 22:28:04 -04:00
Lioncash 6625d9cba5 Software: Fix various brace styling errors 2014-08-10 21:18:38 -04:00
Lioncash b95d9b43de Software: Make an enum into a static constant in DebugUtil.cpp 2014-08-10 20:51:10 -04:00
Lioncash b050657322 Software: Make constants char_width and char_height private in RasterFont 2014-08-10 20:48:28 -04:00
Shawn Hoffman d0c3e46c80 Windows: Improve XSaveWorkaround to behave correctly when XSAVE processor feature is enabled, but AVX support isn't available for whatever reason. 2014-08-10 14:50:29 -07:00
Shawn Hoffman 5eccc08c7e Use official flag for detailed symbols. Require VS2013 with update 3 or later to build. 2014-08-10 14:47:29 -07:00
Lioncash a141819241 Merge pull request #768 from lioncash/hex-view
DolphinWX: Fix scrolling in hex mode for the memory view
2014-08-10 14:58:48 -04:00
booto a4bc15e7ba DSP: Do updates to DSP interrupt bits asap
This was being scheduled on the next possible event, which caused
timing issues (in FFCC, AI interrupt would fire before DSP interrupt)
2014-08-11 02:04:08 +08:00
booto 92064d1025 DSP: Fixes behaviour for audio dmas of length 0
This behaviour was tested on a real (wii) console.
2014-08-11 02:02:18 +08:00
Lioncash eb10899b53 Core: Remove leftover Windows 32-bit functions in MemArena.cpp 2014-08-10 05:35:14 -04:00
Lioncash 9a61cfc650 Core: Actually show MemoryUtil.cpp allocation error messages on Linux 2014-08-10 05:28:00 -04:00
Lioncash be3428cf8e Core: Fix case where a panic alert wouldn't be shown in MemoryUtil.cpp 2014-08-10 04:50:58 -04:00
Lioncash 6b49ddfec9 Software: Get rid of an unnecessary format string in SWmain.cpp 2014-08-10 04:38:12 -04:00
Lioncash a04809b4d1 DolphinWX: Fix scrolling in hex mode for the memory view
Prior to this after painting the hex values, it would increment the curAddress by 32. This is not only a bug, but unnecessary, since the OnMouseDownL and OnScrollWheel functions should be the only things to handle address incrementing for scrolling purposes.
2014-08-10 03:06:06 -04:00
Lioncash 11f730fd1e Core: Get rid of C-style struct typedefs 2014-08-09 21:58:08 -04:00
Lioncash a899d2b5dd Merge pull request #763 from lioncash/ar
Core: Get rid of function prototypes in ActionReplay.cpp
2014-08-09 21:05:08 -04:00
archshift d46ca557b8 Re-ordered initialization of m_ToolBar and m_SavedPerspectives 2014-08-09 14:51:59 -07:00
Lioncash 6faed31a44 Core: Get rid of calls to mem_fn in thread instantiations
These are not necessary for the same behavior.
2014-08-09 12:46:05 -04:00
archshift a02a86fde9 Fixed assertion when creating new perspective.
Wx was attempting to format a string with specifier %d (integer) with a
size_t.
2014-08-09 03:40:57 -07:00
archshift b81617fba1 Removed TBDebug, using TBMain instead. Fixed debugger assert. 2014-08-09 03:40:56 -07:00
archshift b8b72861b5 Removed AuiTB, moved functions to menubar (Debug->Perspectives) 2014-08-09 03:40:56 -07:00
Lioncash e266635f40 Merge pull request #740 from lioncash/host
Core: Kill off a few Host interface functions.
2014-08-09 00:50:14 -04:00
Lioncash 5fb0090fcf Core: Get rid of function prototypes in ActionReplay.cpp
Also marked said functions static
2014-08-09 00:19:03 -04:00
Lioncash dc2bc621a4 GLX: Remove all Host_GetRenderWindowSize calls.
Also remove x, y, width and height from the GLInterface, since it's only
used in GLX, which no longer uses them
2014-08-08 19:21:45 -04:00
Lioncash 7692f5a5ce AGL: Remove the call to Host_GetRenderWindowSize().
Just uses platform-specific ways to do the same thing.
2014-08-08 19:21:43 -04:00
Lioncash df67a18c42 WGL: Get rid of the use of the Host_GetRenderWindowSize() call.
Just use the Windows API to accomplish the same thing (this is what is done in Update()).

This makes the backing window handle the correct data-type for Windows for easier use in function calls.
2014-08-08 19:21:42 -04:00
Lioncash 2b341bb267 D3D: Remove an unnecessary call to Host_GetRenderWindowSize() 2014-08-08 19:21:41 -04:00
Lioncash 7bf82f1989 Core: Kill off Host_UpdateLogDisplay()
This was actually never used as far as I can tell. There was no wx event handling done whatsoever for the global ID, So this is basically a dead function.
2014-08-08 19:21:40 -04:00
Lioncash d4eb0684f7 Core: Kill off Host_UpdateBreakPointView()
Uses wxWidgets event propagation to the parent window which then appropriately handles the breakpoint list updating.
2014-08-08 19:21:29 -04:00
archshift 6cd0ebab93 Included toolbar headers, preventing forward-decl errors 2014-08-08 15:04:58 -07:00
archshift 67d67884a1 Allow toggling the toolbar in the menu 2014-08-08 14:36:20 -07:00
archshift 400a7bd612 Switch play/pause button icons when necessary 2014-08-08 13:47:04 -07:00
lioncash 85ace9751e Common: Use the OSX equivalent byte-swap functions 2014-08-08 13:26:26 -04:00
lioncash 47274ab992 Core: Fix two more potential memory leaks within IOdarwin.mm 2014-08-08 13:14:18 -04:00
archshift 019d5aee49 Changed toolbar to be static, increasing UI integration 2014-08-08 03:43:13 -07:00
Fiora 75b3e425fd x64Emitter: optimize immediate sizes
A nice alternative than trying to do it throughout the JIT.
2014-08-07 13:07:27 -04:00
Pierre Bourdon b38022df43 Merge pull request #750 from lioncash/leak
Core: Fix a leak on OSX that could occur in IOdarwin.mm
2014-08-07 09:56:36 -07:00
Tillmann Karras 8058baa3da Jit64: re-enable ps_sum0
The issue seems to have been fixed in the mean time.
https://code.google.com/p/dolphin-emu/issues/detail?id=3471
2014-08-07 04:50:42 +02:00
Dolphin Bot 8cfbbb357e Merge pull request #756 from magcius/remove-unused
VideoBackendBase: Remove unused stub Initialize implementation
2014-08-07 04:48:10 +02:00
Lioncash e0c5e05805 Merge pull request #755 from magcius/clean-up-nogui
Allow building MainNoGUI and MainGUI simultaneously
2014-08-06 22:39:57 -04:00
Ryan Houdek 88934fdef8 Merge pull request #751 from FioraAeterna/fixsignext
JIT64: correctly sign-extend immediate RC values
2014-08-06 20:50:35 -05:00
Jasper St. Pierre cd641bd0e3 DolphinWX: Allow building both GUI and NoGUI at the same time
Restructure our build system so we have multiple targets. Right now we
only build MainNoGUI if we are using X11, since that's the only truly
supported backend: the OS X code actually doesn't compile, according to
comments made on IRC.
2014-08-06 21:38:57 -04:00
Jasper St. Pierre 2b8a476a05 X11Utils: Don't depend on wx
We want to have two build targets: Main and MainNoGUI, and this code
will be linked against in both cases, so the ifdef isn't enough for
this case.

Just append to a vector of strings, and then convert it after the fact.
2014-08-06 21:38:47 -04:00
Jasper St. Pierre c54fef5496 VideoBackendBase: Remove unused stub Initialize implementation
Both D3D and OGL have their own overrides, so this isn't used.
2014-08-06 21:35:52 -04:00
Tillmann Karras f927af20f2 Fix more warnings from #579 2014-08-07 03:24:42 +02:00
Jasper St. Pierre 354f223f77 X11Utils: Remove unneeded SendButtonEvent / SendKeyEvent utilities
This was used to send fake button or key events to every backend to
implement freelook. When I ported these to be based on wx events in
commit 5248211, I didn't realize that these were now unused, so I didn't
remove them. Do that now.
2014-08-06 15:07:25 -04:00
Fiora 047cf23f51 JIT64: correctly sign-extend immediate RC values 2014-08-06 14:21:56 -04:00
lioncash f21d50e104 Core: Fix a leak on OSX that could occur in IOdarwin.mm
If a bluetooth connection isn't able to be opened with a Wiimote, then a memory leak would occur as we don't release cbt
2014-08-06 12:34:40 -04:00
lioncash 3c5326fd38 Core: Default initialize a pointer to nullptr in gdsp_do_dma()
The if-statement implies that this could fail in the switch statement somehow. If it does fail, then we'd be comparing with an uninitialized pointer.
2014-08-06 12:10:09 -04:00
Tony Wasserka cb178679f1 Merge pull request #737 from neobrain/master
Restore Wayland compatibility.
2014-08-06 09:02:20 +02:00
Lioncash 42354035e2 Core: Remove unused file DSPJitUtil.h 2014-08-05 23:55:34 -04:00
Lioncash 95f15ac313 Merge pull request #743 from RolandMunsil/fix-ar-code-warning
Fix "bad wxCheckListBox index" warning when trying to create AR Code
2014-08-05 23:46:39 -04:00
RolandMunsil b94069b5af Update ISOProperties.cpp 2014-08-05 20:45:18 -07:00
Rachel Bryk 71ce63f819 Don't spam PanicAlerts on wii save exports. 2014-08-05 23:34:03 -04:00
RolandMunsil b0fc4b6ac9 Fix "bad wxCheckListBox index" warning when trying to create AR Code
Fixes issue
[7060](https://code.google.com/p/dolphin-emu/issues/detail?id=7060)
2014-08-05 20:07:23 -07:00
Rachel Bryk 9bd28aa6d1 Give file count in decimal rather than hex when exporting all wii saves. 2014-08-05 22:43:34 -04:00
Tony Wasserka 90d5e31731 Merge pull request #738 from lioncash/i18n
DolphinWX: Make the software renderer text translateable
2014-08-05 11:07:04 +02:00
Lioncash e1701951b2 Merge pull request #739 from delroth/vertex-loader-fix
VertexLoader: do not prepare for vertices if we need to skip them

Fixes issue [7542](https://code.google.com/p/dolphin-emu/issues/detail?id=7542)
2014-08-04 23:51:59 -04:00
Pierre Bourdon 16f180524c VertexLoader: do not prepare for vertices if we need to skip them 2014-08-04 20:47:02 -07:00
Pierre Bourdon b7d4481081 Merge pull request #736 from FioraAeterna/fixdirt
JIT: Don't assume the reserved bits in GQRs are zero
2014-08-04 20:32:08 -07:00
Lioncash 7e083f39be DolphinWX: Make the software renderer text translateable 2014-08-04 21:36:08 -04:00
Fiora 133e04541a JIT: Don't assume the reserved bits in GQRs are zero
While the unused bits in the GQR SPR are probably not supposed to be set, some
games set them anyways (e.g. Dirt 2), which broke the JIT code.
2014-08-04 14:22:00 -04:00
Tony Wasserka 0d989ea82b Restore Wayland compatibility.
It was broken by e15ec56bf0 because it wasn't deemed important. However chances are people will eventually start using Dolphin on that configuration, so we shouldn't frivolously drop compatibility without good reason.
2014-08-04 18:26:03 +02:00
Fiora c9be85b079 Fix quant/dequant table bug
1<<31 is not 2^31 because 1 is a signed int in C; this bug affected both the
JIT and interpreter quantized store implementations, though I don't know if
any games were actually affected.
2014-08-04 10:08:42 -04:00
Jules Blok 9818bd3edf CFrame: Render to a child on Linux and Mac OS X.
This is needed to fix the hotkeys on those platforms.
2014-08-04 13:22:41 +02:00
Lioncash 933a7c2fac Merge pull request #734 from lioncash/debug
DolphinWX: Ensure the code view string vector is always a size of two.
2014-08-04 03:18:14 -04:00
Lioncash c051ae3338 DolphinWX: Ensure the code view string vector is always a size of two.
This way if any entries are not populated, then an empty string will be used.
2014-08-04 03:15:29 -04:00
Lioncash fbd2e43ac3 Revert "Fix hotkeys in Linux and Mac OS X" 2014-08-04 01:56:08 -04:00
Pierre Bourdon 6befa34b60 Merge pull request #647 from lioncash/disasm
Common: Introduce the new Gekko disassembler to Common.
2014-08-03 21:52:08 -07:00
Pierre Bourdon 7ba400bea2 Revert "Jit64: Fix immediates being zero-extended to cr_val instead of sign-extended." 2014-08-03 21:50:12 -07:00
Lioncash 0718937237 Common: Introduce the new Gekko disassembler to Common.
This moves the Gekko disassembler to Common where it should be. Having it in the Bochs disassembly Externals is incorrect.

Unlike the PowerPC disassembler prior however, this one is updated to have an API that is more fitting for C++. e.g. Not needing to specify a string buffer and size. It does all of this under the hood.

This modifies all the DebuggingInterfaces as necessary to handle this.
2014-08-04 00:45:07 -04:00
Pierre Bourdon b1553b42ce Merge pull request #542 from Parlane/weird_buffering
Remove weird buffering from WII_IPC_HLE_Device_sdio_slot0.cpp
2014-08-03 21:30:35 -07:00
Pierre Bourdon 497de04c52 Merge pull request #671 from lioncash/non-panic
DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-03 21:27:27 -07:00
Pierre Bourdon 95a8c24841 Merge pull request #723 from lioncash/warnings
Core: Fix two sets of warnings when compiling on Linux.
2014-08-03 21:25:44 -07:00
Pierre Bourdon 87e7c1ee46 Merge pull request #724 from lioncash/mem_fn
AudioCommon: Get rid of some unnecessary mem_fn calls
2014-08-03 21:25:24 -07:00
Pierre Bourdon 15920d0f10 Merge pull request #394 from degasus/d3d_lighting_fix
VideoCommon: normalize light direction
2014-08-03 21:21:23 -07:00
Pierre Bourdon 4c42b38de1 Merge pull request #428 from Sonicadvance1/x86_32-removal
Remove x86_32 support from Dolphin.
2014-08-03 21:17:28 -07:00
Pierre Bourdon e15ec56bf0 Merge pull request #716 from delroth/vertex-loader
Make vertex loader testable
2014-08-03 21:14:59 -07:00
Lioncash 3aba909b25 Core: Get rid of Host_GetInstance() 2014-08-03 23:47:29 -04:00
Lioncash 847504f327 Merge pull request #725 from lioncash/unnecessary-param
AudioCommon: Remove an unnecessary parameter from the OpenALStream constructor
2014-08-03 22:43:19 -04:00
Lioncash 1515262be9 Merge pull request #710 from Armada651/d3dfullscreen_fixes
CFrame: Only re-assign focus when "Render to main" is enabled.
2014-08-03 22:40:02 -04:00
Lioncash d8d99f919c Merge pull request #683 from Armada651/linux_hotkeys
Fix hotkeys in Linux and Mac OS X
2014-08-03 22:36:46 -04:00
Lioncash a66a7e1344 Isolate D3D and Software Renderer from wxWidgets code 2014-08-03 20:28:50 -04:00
Pierre Bourdon ae27d36961 Jit64: Fix immediates being zero-extended to cr_val instead of sign-extended. Thanks to konpie for finding this issue. 2014-08-03 16:00:41 -07:00
Jules Blok b67ec4ea58 CFrame: Always exit fullscreen before showing the stop dialog. 2014-08-03 23:38:20 +02:00
Jules Blok 857c116210 CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
This is not implemented within the backend, but relies purely on driver heuristics.
2014-08-03 23:36:54 +02:00
Lioncash 1b7d933072 Fix a cast warning when compiling with MSVC
Would previously give a C4800 warning.
2014-08-03 17:33:24 -04:00
Ryan Houdek 0c24e1dcf2 Remove the rest of x86_32 support from Common. 2014-08-03 13:49:46 -05:00
Ryan Houdek e004c8ff2d Remove x86_32 from x64MemTools 2014-08-03 13:48:53 -05:00
Ryan Houdek 8a123b4d75 Remove x86_32 from the JIT block "profiler." 2014-08-03 13:48:53 -05:00
Ryan Houdek e357fea279 Remove x86_32 from JitCommon. 2014-08-03 13:48:53 -05:00
Ryan Houdek f2457bbe9d Remove x86_32 from Jit64IL. 2014-08-03 13:47:56 -05:00
Ryan Houdek 1d5281068d Remove x86_32 from Jit64. 2014-08-03 13:45:54 -05:00
Ryan Houdek d9b5482840 Remove x86_32 from VertexLoader. 2014-08-03 13:44:37 -05:00
Ryan Houdek 35bebe9ce0 Remove x86_32 from the DSP JIT. 2014-08-03 13:44:37 -05:00
Ryan Houdek 21ee61d7fc Remove x86_32 from DolphinWX. 2014-08-03 13:44:37 -05:00
Jules Blok b6e7e0d57f CFrame: Only re-assign focus when "Render to main" is enabled.
It may cause fullscreen loops and since m_RenderFrame == m_RenderParent now it's not necessary to re-assign focus anymore.
2014-08-03 13:37:19 +02:00
Lioncash 47847bc8dd AudioCommon: Remove an unnecessary parameter from the OpenAL constructor
This wouldn't even be saved to anything.
2014-08-02 23:48:26 -04:00
Lioncash 17e79a966a AudioCommon: Get rid of some unnecessary mem_fn calls 2014-08-02 23:42:34 -04:00
Lioncash e1192bc64b Core: Fix usages of NULL and 0 literals for pointers in GCMemcardDirectory 2014-08-02 18:55:37 -04:00
Lioncash 10d3b7f8e9 Core: Fix formatting warnings in DSPJitRegCache 2014-08-02 18:48:10 -04:00
Lioncash 0bcebd81f6 Merge pull request #721 from lioncash/netplay-unused-param
Core: Kill off an unused parameter for NetPlayServer::StartGame
2014-08-02 18:31:38 -04:00
Lioncash a77d397312 Merge pull request #717 from lioncash/unused
Core: Remove unused parameters in Movie
2014-08-02 18:30:18 -04:00
Lioncash 44a157fc09 Core: Kill off an unused parameter for NetPlayServer::StartGame 2014-08-02 18:28:26 -04:00
Pierre Bourdon 9f8e1e2a0d Merge pull request #720 from booto/dma-audio-fix2
DSP: copy audio dma samples as early as possible
2014-08-02 15:13:26 -07:00
booto 35dfe57bc1 DSP: copy audio dma samples as early as possible 2014-08-03 05:24:19 +08:00
Lioncash a46a500b94 Core: Fix warnings on Linux related to the JIT 2014-08-02 16:15:20 -04:00
Lioncash a89416306a DolphinWX: Remove an unused variable from ISOProperties
Was used for when we still had the toggle for projection hacks in the UI.
2014-08-02 15:23:31 -04:00
Lioncash 41af9a81a5 Core: Remove unused parameters in Movie 2014-08-02 15:07:13 -04:00
Lioncash 0ed29e1fac DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors. 2014-08-02 13:49:51 -04:00
Pierre Bourdon da2833c0e6 Merge pull request #679 from lioncash/ucode-update-params
Core: Remove the unused cycle parameter from DSPHLE update calls
2014-08-02 10:37:19 -07:00
Pierre Bourdon 8f768e5a54 Merge pull request #714 from lioncash/gen
Core: Remove using namespace statements from the Jit and Interpreter headers
2014-08-02 10:36:31 -07:00
Pierre Bourdon 6f715a1fbe VertexLoader: Remove more global state dependencies (this time IndexGenerator and VertexManager) 2014-08-02 09:34:39 -07:00
Pierre Bourdon 8b26d7bf1e UnitTests: make it possible to build tests for code that has global dependencies 2014-08-02 09:34:39 -07:00
Pierre Bourdon 226a9c2392 Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
Lioncash a723fd39df Merge pull request #715 from lioncash/interp
Core: Clean up coding style in the Interpreter
2014-08-02 08:39:11 -04:00
Jules Blok 6ab6d07948 FrameTools: Add a wxPanel as the child of the RenderFrame.
Needed for hotkeys to be captured on Linux.
2014-08-02 13:55:23 +02:00
Lioncash 8467c82f79 Core: Clean up coding style in the Interpreter 2014-08-02 07:49:11 -04:00
Lioncash afb539699e Core: Remove using statements from the Jit and Interpreter headers 2014-08-02 01:48:02 -04:00
Ryan Houdek 7e83a0ea9b Merge pull request #700 from jimbo1qaz/master
Fix D3D Real XFB texture sampling.
2014-08-01 22:57:44 -05:00
Lioncash b8e64716be Merge pull request #713 from lioncash/cast
Core: Remove now redundant assert conditions in some DSPJitRegCache functions
2014-08-01 22:55:52 -04:00
Lioncash 77c2b6829a Merge pull request #702 from lioncash/netplay-version
Common: State OS instead of 32/64 bit in the netplay lobby
2014-08-01 22:51:30 -04:00
Lioncash 44f751f752 Merge pull request #692 from booto/dma-audio-fix
DSP: latch dma parameters
2014-08-01 22:19:50 -04:00
Lioncash 899bc84e98 Core: Remove now redundant assert conditions in some DSPJitRegCache functions 2014-08-01 20:49:48 -04:00
Lioncash 005004dfa5 Core: Fix cast warnings in DSPJitRegCache 2014-08-01 20:44:38 -04:00
Lioncash 4e2f487741 Core: Get rid of a cast in JitRegCache.cpp 2014-08-01 20:25:39 -04:00
Lioncash 6c923b776e Merge pull request #695 from lioncash/ipl-string
Core: Use a std::string in EXI_DeviceIPL instead of a char buffer
2014-08-01 19:59:56 -04:00
booto 47ba8cc4c1 DSP: latch dma parameters 2014-08-02 05:59:36 +08:00
Lioncash 4b32dcbc33 Merge pull request #707 from lioncash/strip
Common: Simplify StripTailDirSlashes
2014-08-01 16:01:37 -04:00
Pierre Bourdon 0380bb61fa Merge pull request #708 from lioncash/drum-axis
Core: Fix Y-data not being assigned in Drums.cpp
2014-07-31 22:20:40 -07:00
Lioncash 31e9b1ebdd Core: Fix Y-data not being assigned in Drums.cpp
Prior to this we were overwriting the x-axis with y-axis data.
2014-08-01 01:18:39 -04:00
Pierre Bourdon f6995d1eff Merge pull request #704 from lioncash/pjhack-removal
DolphinWX: Remove the Projection Hack UI
2014-07-31 20:20:02 -07:00
Lioncash 1dc5294629 Common: Simplify StripTailDirSlashes 2014-07-31 22:18:45 -04:00
degasus 5205d7baa6 ogl: fix rasterfont 2014-07-31 19:03:18 +02:00
Lioncash c5188c76b3 Merge pull request #705 from Sonicadvance1/fix-memoryutil-check
Fixes a check for what mmap returns.
2014-07-31 03:06:00 -04:00
Lioncash 5bb9a74759 Merge pull request #527 from delroth/flags-opt
[RFC] PowerPC flags emulation optimization
2014-07-31 02:51:48 -04:00
Ryan Houdek 33450c80c3 Fixes a check for what mmap returns.
On error mmap returns MAP_FAILED(-1) not null.
FreeBSD was checking the return correctly, Linux was not.
This was noticed by triad attempting to run Dolphin under valgrind and not getting a memory space under the 2GB limit(Because -1 wraps around on
unsigned obviously)
2014-07-31 00:53:00 -05:00
Ryan Houdek fda2190a37 Support the 64bit CR flags in the ARM JIT. 2014-07-30 21:41:18 -07:00
Ryan Houdek 3627bd21f1 Remove JitArmIL files from the project.
Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
magumagu f27940478d JitIL: Attempt to constant-fold more aggressively. 2014-07-30 21:41:17 -07:00
magumagu 79ecdf5fd0 JitIL: Misc small optimizations. 2014-07-30 21:41:17 -07:00
magumagu c8dd557dde JITIL: compare instruction folding. 2014-07-30 21:41:17 -07:00
magumagu 5bb428c685 JITIL: optimize branches. 2014-07-30 21:41:17 -07:00
magumagu 79cc000d62 JITIL: Optimize compare instruction. 2014-07-30 21:41:17 -07:00
magumagu 1429fccb97 Initial unoptimized JITIL flag optimization. 2014-07-30 21:41:17 -07:00
Pierre Bourdon 5506e57ab8 CR: Replace some magic values with constants. 2014-07-30 21:41:17 -07:00
Pierre Bourdon 0ff1481494 Optimize PPC CR emulation by using magic 64 bit values
PowerPC has a 32 bit CR register, which is used to store flags for results of
computations. Most instructions have an optional bit that tells the CPU whether
the flags should be updated. This 32 bit register actually contains 8 sets of 4
flags: Summary Overflow (SO), Equals (EQ), Greater Than (GT), Less Than (LT).
These 8 sets are usually called CR0-CR7 and accessed independently. In the most
common operations, the flags are computed from the result of the operation in
the following fashion:
  * EQ is set iff result == 0
  * LT is set iff result < 0
  * GT is set iff result > 0
  * (Dolphin does not emulate SO)

While X86 architectures have a similar concept of flags, it is very difficult
to access the FLAGS register directly to translate its value to an equivalent
PowerPC value. With the current Dolphin implementation, updating a PPC CR
register requires CPU branching, which has a few performance issues: it uses
space in the BTB, and in the worst case (!GT, !LT, EQ) requires 2 branches not
taken.

After some brainstorming on IRC about how this could be improved, calc84maniac
figured out a neat trick that makes common CR operations way more efficient to
JIT on 64 bit X86 architectures. It relies on emulating each CRn bitfield with
a 64 bit register internally, whose value is the result of the operation from
which flags are updated, sign extended to 64 bits. Then, checking if a CR bit
is set can be done in the following way:
  * EQ is set iff LOWER_32_BITS(cr_64b_val) == 0
  * GT is set iff (s64)cr_64b_val > 0
  * LT is set iff bit 62 of cr_64b_val is set

To take a few examples, if the result of an operation is:
  * -1 (0xFFFFFFFFFFFFFFFF) -> lower 32 bits not 0       => !EQ
                            -> (s64)val (-1) is not > 0  => !GT
                            -> bit 62 is set             =>  LT
            !EQ, !GT, LT

  *  0 (0x0000000000000000) -> lower 32 bits are 0       =>  EQ
                            -> (s64)val (0) is not > 0   => !GT
                            -> bit 62 is not set         => !LT
            EQ, !GT, !LT

  *  1 (0x0000000000000001) -> lower 32 bits not 0       => !EQ
                            -> (s64)val (1) is > 0       =>  GT
                            -> bit 62 is not set         => !LT
            !EQ, GT, !LT

Sometimes we need to convert PPC CR values to these 64 bit values. The
following convention is used in this case:
  * Bit 0 (LSB) is set iff !EQ
  * Bit 62 is set iff LT
  * Bit 63 is set iff !GT
  * Bit 32 always set to disambiguize between EQ and GT

Some more examples:
  * !EQ, GT, LT -> 0x4000000100000001 (!B63, B62, B32, B0)
                -> lower 32 bits not 0          => !EQ
                -> (s64)val is > 0              =>  GT
                -> bit 62 is set                =>  LT
  * EQ, GT, !LT -> 0x0000000100000000
                -> lower 32 bits are 0          =>  EQ
                -> (s64)val is > 0 (note: B32)  =>  GT
                -> bit 62 is not set            => !LT
2014-07-30 21:41:17 -07:00
Lioncash f507827399 Merge pull request #681 from phire/non-sse4_1
Fix PPC_FP on non-sse4.1 code paths.
2014-07-31 00:31:02 -04:00
Scott Mansell 8c857b45f8 Fix PPC_FP on non-sse4.1 code paths.
The Invalid bit on the x87 fpu is sticky, so once a single NaN goes
through the old code on CPUs without sse4.1 all future floats are
mutilated.

Patch to emulate PTEST by Fiora.

Fixes issue 7237 and issue 7510.
2014-07-31 16:00:27 +12:00
Lioncash cd37af8590 DolphinWX: Remove the Projection Hack UI 2014-07-30 19:32:41 -04:00
Pierre Bourdon 83838a645f Merge pull request #690 from Armada651/d3dfullscreen_fixes
Exclusive fullscreen fixes
2014-07-30 16:28:56 -07:00
Pierre Bourdon 9b9817f927 x64Emitter: Fix REX encoding for SETcc
Previously using the new "lower 8 bits" registers (SIL, SPL, ...) caused SETcc
to write to other registers (for example, SETcc SIL would generate SETcc DH).
2014-07-30 06:41:29 -07:00
Jules Blok 3b5625c76b VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00
Jules Blok 5bbd34637b CFrame: Don't check the video config fullscreen setting.
Checking this flag could sometimes incorrectly have the UI assume fullscreen is already off when we're still exiting.
2014-07-30 12:15:32 +02:00
Jules Blok 4501aeefbe CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config.
Fixes a bug where "Use Fullscreen" would initialize into exclusive fullscreen regardless of the borderless fullscreen setting.

Also relieves the need for the video renderer to check the borderless fullscreen setting each time.
2014-07-30 12:15:26 +02:00
Lioncash 22e9d6977b Common: State OS instead of 32/64 bit in the netplay lobby 2014-07-30 02:04:17 -04:00
Matthew Parlane 5516b0382c Merge pull request #699 from lioncash/enum
Core: Use an enum for the Gekko exception flags instead of defines
2014-07-30 13:53:58 +12:00
Matthew Parlane a3ca3b0424 Merge pull request #696 from lioncash/more-forward-decls
Convert some more header inclusions into forward declarations
2014-07-30 13:53:48 +12:00
Lioncash ad3ade1510 Core: Use an enum for the Gekko exception flags instead of defines 2014-07-29 21:51:30 -04:00
Pierre Bourdon 4b66c6c65a Merge pull request #698 from lioncash/missed-workaround
Really get rid of the MSVC 2005 workaround completely
2014-07-29 18:23:04 -07:00
Lioncash b03c12764d Really get rid of the MSVC 2005 workaround completely 2014-07-29 21:20:43 -04:00
jimbo1qaz fe9b7fa4f3 Fix D3D Real XFB texture sampling. 2014-07-29 18:15:01 -07:00
Lioncash abc7845e0c Android: Remove an unused variable from MainAndroid.cpp 2014-07-29 21:05:57 -04:00
Lioncash 522a5c35ad Convert some more header inclusions into forward declarations 2014-07-29 20:55:07 -04:00
Lioncash 3d95ed93f5 Core: Use a std::string in EXI_DeviceIPL instead of a char buffer
Allows getting rid of extra code.
2014-07-29 20:05:57 -04:00
Pierre Bourdon c0e8d9879a Merge pull request #678 from lioncash/overflow
Fix a possible overflow in EXI_DeviceIPL.
2014-07-29 16:42:58 -07:00
Lioncash 412196a055 Core: Remove defines used to work around an MSVC 2005 bug 2014-07-29 19:33:08 -04:00
Jules Blok e07c06cb16 CFrame: Handle close events that can't be vetoed.
This can happen during shutdown.

As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
2014-07-29 12:36:10 +02:00
Pierre Bourdon 8ff3cf1838 Merge pull request #684 from lioncash/forward-decls
Core: Turn some includes into forward declarations.
2014-07-28 20:50:27 -07:00
Pierre Bourdon 062bce8b7e Merge pull request #659 from Parlane/classic_controller_fix2
Classic controller fix
2014-07-28 20:34:00 -07:00
Oussama Danba 313a743cee Update framelimit tooltip text because the Audio option has been removed. 2014-07-28 19:08:43 +02:00
Tony Wasserka 3fb829ca73 Merge pull request #589 from LPFaint99/gcifolder-fifo
Gcifolder use correct region for fifologs
2014-07-28 14:44:01 +02:00
Tony Wasserka 9c7d4b6408 Merge pull request #667 from RachelBryk/remove-audio-limit
Remove audio frame limit.
2014-07-28 14:38:35 +02:00
Matthew Parlane 3554a15180 Merge pull request #680 from lioncash/fakepoll-removal
Remove fakepoll.h
2014-07-28 21:06:37 +12:00
Lioncash e225e3679a Merge pull request #685 from lioncash/invalid-reg
Core: Use the enum constant for an invalid reg in JitRegCache
2014-07-27 19:37:43 -04:00
Lioncash 0bb84a1f65 Core: Use the enum constant for an invalid reg in JitRegCache 2014-07-27 19:29:52 -04:00
Lioncash eb3a1de3f6 Core: Turn some includes into forward declarations. 2014-07-27 13:37:09 -04:00
Tony Wasserka 38c8a4efb2 MMIO: Cleanup Mapping class by using templates instead of macros. 2014-07-27 19:23:19 +02:00
Lioncash 4fa71dd59e Remove fakepoll.h.
It was only used for Windows XP and lower.

This also bumps the _WIN32_WINNT define in the stdafx precompiled headers to set the minimum version as Windows Vista.
2014-07-26 22:53:40 -04:00
Lioncash 551cf4b2a2 Core: Remove the unused cycle parameter from DSPHLE update calls 2014-07-26 20:04:15 -04:00
Lioncash 0b8a6f852b Core: Use character literals within EXI_DeviceIPL 2014-07-26 19:07:19 -04:00
Lioncash 70ba8cfbc2 Core: Fix a possible overflow in EXI_DeviceIPL
m_szBuffer has a size of 256, but addressable range is 0 - 255
2014-07-26 19:06:23 -04:00
Jules Blok 1f24122d35 Frame: Only prevent exclusive fullscreen switches when the emulator is paused.
This fixes the "Use Fullscreen" setting in which case the switch is done while the emulator is uninitialized.
2014-07-27 00:08:27 +02:00
Lioncash c1673824bd Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func
It's only ever passed PB.RatioInt
2014-07-26 17:39:26 -04:00
Pierre Bourdon 957a39942e Merge pull request #675 from lioncash/movie-params
Core: Use param padState instead of a global in SetInputDisplayString
2014-07-26 23:30:26 +02:00
Lioncash d1e487ae00 Core: Use param padState instead of a global in SetInputDisplayString 2014-07-26 17:14:54 -04:00
Lioncash 40273634a4 Merge pull request #674 from lioncash/loldsp
Core: Get rid of the void handle parameter for DSP initialization
2014-07-26 17:00:02 -04:00
Lioncash e8d0a910da Core: Get rid of the void handle parameter for DSP initialization 2014-07-26 16:54:36 -04:00
Dolphin Bot 30962ec361 Merge pull request #664 from booto/dtk-surgery
DTK: Adjustments attempting to increase accuracy
2014-07-26 21:26:33 +02:00
booto a6a4229865 DTK: Adjustments attempting to increase accuracy 2014-07-27 03:15:52 +08:00
Pierre Bourdon 6bd5fb3a67 Merge pull request #666 from booto/audio-dma-sampling
AudioCommon/Mixer: Allow input sample rate changes
2014-07-26 19:22:37 +02:00
Jules Blok ec402a0d5f FPSCounter: Initialize members. 2014-07-26 14:37:18 +02:00
Jules Blok ed2c74a024 D3D: Set s_last_fullscreen_mode when constructing the renderer. 2014-07-26 13:47:11 +02:00
Pierre Bourdon 8e865f3848 Merge pull request #506 from Armada651/d3dfullscreen
D3D: Add exclusive fullscreen support.
2014-07-26 13:22:11 +02:00
Jules Blok 06b13f12d3 D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
Jules Blok 6724ce6275 Cosmetic changes based on feedback on PR #506. 2014-07-26 13:04:39 +02:00
Jules Blok eea7086b23 CFrame: Prevent fullscreen switches if the renderer is halted. 2014-07-26 12:45:19 +02:00
Jules Blok bd9953d97e Remove the 3D Vision hack.
The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.

However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
2014-07-26 12:45:10 +02:00
Pierre Bourdon 906b05cb1c Merge pull request #672 from delroth/vertex-loader
Vertex loader: reduce dependency on global state
2014-07-26 02:03:03 +02:00
Pierre Bourdon 73f9a22e2e VertexLoader: Remove global state dependency on g_nativeVertexFmt 2014-07-26 01:35:09 +02:00
Rachel Bryk acaac51077 Remove audio frame limit.
It serves no purpose and causes bugs and confusion for users.
2014-07-25 12:17:10 -04:00
Tony Wasserka 5c4e5e9f8a Merge pull request #660 from lioncash/warning
DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps
2014-07-25 18:11:40 +02:00
Lioncash 4189703b40 Merge pull request #662 from lioncash/log-comment
Clarify that WiimoteEmu::Spy is intended for debugging purposes
2014-07-25 08:46:52 -04:00
Fog 250cc9d5a0 Fixed last tick count not being set on movie load 2014-07-24 20:56:27 -04:00
Lioncash cefea9a1a1 Core: Fix the license headers for Memmap.h and SystemTimers.h/.cpp 2014-07-24 20:15:43 -04:00
Pierre Bourdon 264459457e Merge pull request #665 from lioncash/cisms
Get rid of a few C-style struct declarations
2014-07-25 01:30:29 +02:00
Lioncash 6186a293f6 InputCommon: Include the algorithm header in ForceFeedbackDevice
Also simplified the casting within a std::max call
2014-07-24 18:55:12 -04:00
booto 7d920bbb3a AudioCommon/Mixer: Allow input sample rate changes 2014-07-24 22:42:29 +08:00
Lioncash 5767691f4e Get rid of a few C-style struct declarations 2014-07-23 20:36:45 -04:00
Pierre Bourdon 78c3a22060 VertexLoader: take the VAT object directly for RunVertices 2014-07-24 01:51:37 +02:00
Pierre Bourdon 069801a7d1 VertexLoader: Simplify SetVAT 2014-07-24 01:25:23 +02:00
Pierre Bourdon 20369743a4 VertexLoaderUID: remove global state dependency 2014-07-24 01:12:12 +02:00
Moshe Kaplan cd8b65bd8a Prevent potential buffer overflow in sscanf 2014-07-23 10:03:49 -04:00
Matthew Parlane 008b907bf0 Merge pull request #655 from lioncash/crashes
Fix two possible crashes related to the debugger.
2014-07-23 21:24:03 +12:00
Pierre Bourdon 257d2a6faf Merge pull request #661 from delroth/dolphinbar
Fix WiiMote issues causing DolphinBar to not work
2014-07-23 05:26:38 +02:00
Pierre Bourdon e51c459406 IOWin: rework _IOWrite OVERLAPPED/bytes written handling.
CheckDeviceType_Write uses an OVERLAPPED structure to make sure some bytes
were written to the device for a given _IOWrite operation. However, the
OVERLAPPED structure is only used for the BlueSoleil stack, not the MS stack
(which goes through an alternate HID path instead of WriteFile, and does not
have an equivalent async operation).

Make _IOWrite return the number of written bytes instead, since it knows
about the Bluetooth stack being used.
2014-07-23 05:17:04 +02:00
Lioncash 7f55d36013 Clarify that WiimoteEmu::Spy is intended for debugging purposes 2014-07-22 22:38:31 -04:00
Pierre Bourdon ff61158466 IOWin: Make error 0x1F less noisy.
This error code is used by third-party WiiMote adapters to signal the
absence of a WiiMote connected to their virtual HID port. Ignoring it
removes some log spamming and doesn't change anything in terms of
behavior.
2014-07-23 03:32:15 +02:00
Lioncash 8a7640f8b4 DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps 2014-07-22 06:58:32 -04:00
Shawn Hoffman c3eb45f7bc Revert "Merge pull request #473 from Tilka/frsp"
This reverts commit d369627d70, reversing
changes made to 67ff926f1e.
2014-07-21 20:40:21 -07:00
Matthew Parlane cee07ff16e Use new stick/trigger constants for Classic.cpp 2014-07-22 12:16:34 +12:00
Matthew Parlane 82ee68663f Add stick and trigger radius/center/range consts 2014-07-22 12:14:47 +12:00
Matthew Parlane e30f4576c9 Revert "Use new stick/trigger constants for Classic.cpp"
Added using github, Parlane is an idiot.
This reverts commit 954e61949f.
2014-07-22 00:08:10 +00:00
Matthew Parlane 954e61949f Use new stick/trigger constants for Classic.cpp 2014-07-22 11:57:12 +12:00
Jules Blok 4b3d579573 Renderer: Only notify the host when exiting fullscreen 2014-07-21 20:50:50 +02:00
Jules Blok 0c81494c89 Frame: Make the fullscreen transitions more reliable. 2014-07-21 20:50:49 +02:00
Jules Blok 009b4dd376 Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Lioncash d369627d70 Merge pull request #473 from Tilka/frsp
Jit64: implement frsp
2014-07-21 14:35:40 -04:00
Jules Blok 36ea1890c8 Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.

This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
booto 0d2bef2743 GCPadStatus: coalescing magic numbers into consts 2014-07-21 19:56:05 +08:00
Matthew Parlane 38d5197a2c Merge pull request #646 from lioncash/warnings
Core: Fix warnings in JitRegCache
2014-07-21 20:43:41 +12:00
Jules Blok cd94ff1966 VideoConfig: Add "Borderless Fullscreen" option.
This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
Shawn Hoffman cfc7bb35c2 Windows: Also look for git.exe in the registry (for Git Extensions installs). 2014-07-20 12:33:56 -07:00
Lioncash 298425920a DolphinWX: Fix a possible crash when setting debugger memory values. 2014-07-19 19:59:44 -04:00
Lioncash 44e43fe5c3 Core: Make CPU_POWERDOWN the initial CPU state.
This isn't a correct state for the CPU to begin in when starting the application.

Also CPU_STEPPING as an initial state causes the emulator to crash if you use any of the debugger stepping buttons, since it checks if the CPU is in the CPU_STEPPING state before performing their functions.
2014-07-19 19:43:53 -04:00
Pierre Bourdon 963e1a698c Merge pull request #581 from TotalNerd/memcard-emu
Emulate GameCube memory card speeds
2014-07-20 00:12:47 +02:00
Lioncash fa2944898f DolphinWX: Move some public variables to be private in CodeView
It's not used outside of the class, and it also shouldn't be modified
outside of it either (considering it holds all the blr instructions inserted by the user).
2014-07-19 17:23:43 -04:00
Jules Blok 3400871992 Renderer: Don't attempt to switch to exclusive fullscreen if "render to main" is enabled. 2014-07-19 21:14:49 +02:00
Jules Blok 9064bf147d D3D: Don't set the windowed mode size when we initialize in fullscreen. 2014-07-19 21:14:48 +02:00
Jules Blok d00e76b3ef Cosmetic changes based on feedback on PR #506. 2014-07-19 21:14:47 +02:00
Jules Blok 5837b35add Renderer: Restore exclusive mode after focus has been regained. 2014-07-19 21:14:47 +02:00
Jules Blok 5f04e9c526 D3D: Make the swapchain available outside of the namespace.
This commit reverts a part of pull request #579.
2014-07-19 21:14:46 +02:00
Jules Blok 643c9ff173 D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled. 2014-07-19 21:14:46 +02:00
Jules Blok 961076a3d5 D3D: Return to windowed mode before destroying the swapchain. 2014-07-19 21:14:45 +02:00
Jules Blok 77bc879384 D3D: Add exclusive fullscreen support. 2014-07-19 21:14:44 +02:00
Jules Blok d72375fdfa D3D: Request desktop resolution before overriding the buffer size.
This fixes issues where the wrong refresh rate is selected for some monitors.
2014-07-19 21:14:44 +02:00
Jules Blok c323b386ae Prevent DXGI from making changes to the window.
Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling.
2014-07-19 21:14:43 +02:00
Jules Blok 8d76dca30d Frame: Make RendererHasFocus() compatible with the new window structure. 2014-07-19 21:14:38 +02:00
Jules Blok 66fec6d0bd Remove CPanel.
Let the RenderFrame handle those messages.
2014-07-19 21:13:15 +02:00
Dolphin Bot 5df45dfbba Merge pull request #650 from lioncash/scrolling
DolphinWX: Implement scrolling in the memory views
2014-07-19 19:31:41 +02:00
Jules Blok 1b70bebb5a Don't create a Panel for a seperate render window.
Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
booto 631a361cc8 GCPadEmu: stop sticks wrapping at extreme values 2014-07-19 19:22:05 +08:00
LPFaint99 da99e0448b GCI Folder: no need to force reload sysmenu to get version
causes crash with larger gci folders as we pull the loader out from under the ppc
2014-07-18 20:34:26 -07:00
Lioncash a00c7bdb9e DolphinWX: Implement scrolling in the memory views 2014-07-18 22:42:03 -04:00
TotalNerd b2ac65bb21 Revised channel access from EXI_DeviceMemoryCard 2014-07-18 20:06:03 -05:00
Ryan Houdek bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Dolphin Bot b9dc69105d Merge pull request #595 from Armada651/pref_log
FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-18 12:59:04 +02:00
Jules Blok eaa7460636 FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
Pierre Bourdon a180cd60ee Merge pull request #640 from lioncash/debugger
DolphinWX: Enable certain Code View context options only when the core is running.
2014-07-18 09:15:03 +02:00
Pierre Bourdon 8085b3d264 Merge pull request #638 from lioncash/bound-check
Core: Fix bounds checking within GCMemcard.cpp.
2014-07-18 09:14:27 +02:00
Pierre Bourdon 4db84c5188 Merge pull request #637 from lioncash/unused
Core: Remove unused function Callback_ISOName()
2014-07-18 09:14:06 +02:00
Pierre Bourdon 2fbdc03572 Merge pull request #642 from phire/vs-constants
VideoSoftware: Use the same max XFB size as VideoCommon.
2014-07-18 09:12:36 +02:00
Lioncash 98f352a4e6 Core: Fix warnings in JitRegCache 2014-07-18 02:44:29 -04:00
Tillmann Karras 771a30da36 Jit64: implement frsp 2014-07-17 23:22:41 +02:00
TotalNerd f602372885 Redo timing in DMAWrite/DMARead 2014-07-17 10:57:34 -05:00
TotalNerd 8a0093de23 Emulate GameCube memory card speeds 2014-07-17 10:57:34 -05:00
Scott Mansell 7aff56bef5 Implement the correct method for determining field order.
Based on advice from tueidj we implement this method based on how
TVs actually determin the field order.

Removes spammy messages about "Invalid field order"
2014-07-17 23:56:23 +12:00
Pierre Bourdon d44fc48295 SW: Call OnFrameEnd in the FifoPlayer XFB hack. Required to dump DFF frames. 2014-07-17 13:20:13 +02:00
Scott Mansell 2be83c13be VideoSoftware: Use the same max XFB size as VideoCommon.
And lets just use the same constant as videocommon, so if it ever
increases (again) VideoSoftware will be automatically updated.
2014-07-17 22:39:09 +12:00
Lioncash bc172f4883 DolphinWX: Enable certain Code View context options only when the core is running.
Prior to this, attempting to execute these contextual menu options would
crash the application.
2014-07-17 04:50:53 -04:00
Scott Mansell 48afab2685 Correct left/right volume for padded samples. 2014-07-17 18:41:18 +12:00
Scott Mansell a0101c5d29 Audio Mixer: move Static variable to a member variable.
The two instances of this class were sharing a frac variable causing
audio glitches when both were running (which is now all the time).

Fixes issue 7463 (Since DTK merge, audio has staic in it).
2014-07-17 18:26:21 +12:00
Lioncash 7ca8a834c1 Core: Fix bounds checking within GCMemcard.cpp.
Prior to this 127 would be an allowed numeric index. However There is only an addressable range from 0-126.
2014-07-17 01:33:47 -04:00
LPFaint99 19c94de6e0 Gcifolder use correct region for fifologs and homebrew 2014-07-16 21:41:09 -07:00
Lioncash 041445a155 Core: Remove unused function Callback_ISOName() 2014-07-16 20:44:17 -04:00
Dolphin Bot 51dff5a74e Merge pull request #622 from phire/sw-fix-frame-dump
Fixed Frame dumping in VideoSoftware.
2014-07-17 02:04:03 +02:00
Scott Mansell 92eed47213 Fixed Frame dumping in VideoSoftware.
Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
2014-07-17 11:43:59 +12:00
Pierre Bourdon 8cf21cdcdb Merge pull request #633 from magcius/wip/input-focus-fix
Fix input focus issues
2014-07-17 01:21:31 +02:00
Pierre Bourdon 9481af886b Merge pull request #632 from lioncash/dolwx
DolphinWX: Mild readability clean up of CodeView.
2014-07-16 23:46:47 +02:00
Pierre Bourdon ebec4b01ef Merge pull request #634 from degasus/pixelshader-align
PixelShaderGen: fix indentation
2014-07-16 23:43:36 +02:00
Jules Blok 3b978f7c27 Turn the FPSCounter namespace into a class. 2014-07-16 20:40:40 +02:00
Tony Wasserka 2daa83da48 Merge pull request #372 from Tilka/fctiwzx
Jit64: implement fctiwx/fctiwzx
2014-07-16 17:41:21 +02:00
degasus 01fd96ab31 PixelShaderGen: fix indentation 2014-07-16 17:24:43 +02:00
Jasper St. Pierre 44307c9508 Host: Add a new "UIHasFocus" hook to determine if the UI has focus
We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00
Jasper St. Pierre ee087f5953 Revert "Frame: Fix RendererHasFocus"
This reverts commit ff918df889.

This changed it from "RendererHasFocus" to "UIHasFocus", which is
wrong. Specifically, it broke for non-Render to Main Window cases where
the renderer window isn't managed by wx. It also broke the pending
exclusive fullscreen support, which checks this function to determine if
the renderer is on top so it can full-screen it.

We'll add a new hook, "UIHasFocus", in the next commit.
2014-07-16 10:26:06 -04:00
Lioncash 48ca800b13 DolphinWX: Mild readability clean up of CodeView.
- Gets rid of the underscore in some function names
- Appends the 'm_' prefix to class member variables.

Now it isn't a pain to see what is being modified in terms of state. Especially in the OnPaint call.
2014-07-15 23:01:17 -04:00
Dolphin Bot 57a4bfb835 Merge pull request #631 from lioncash/scrolling
DolphinWX: Implement scrolling in the code view and DSP disassembly view.
2014-07-16 03:53:53 +02:00
Lioncash 9c1b427687 DolphinWX: Implement scrolling in the code view and DSP disassembly view. 2014-07-15 21:35:11 -04:00
Lioncash 6c57457f9f Core: Correct some function casings. 2014-07-15 19:41:50 -04:00
Tillmann Karras 6521929f99 Jit64: implement fctiw/fctiwz 2014-07-15 23:58:09 +02:00
Tillmann Karras 6df48ed432 x64Emitter: add CVTTPD2DQ 2014-07-15 23:53:56 +02:00
Rachel Bryk ed5169c5eb Fix leaking exi devices. 2014-07-15 16:15:38 -04:00
Lioncash ebd029973a Merge pull request #604 from magcius/wip/emu-cleanup-2
Start cleaning up the input interface
2014-07-15 12:11:17 -04:00
Lioncash 01cd90deef Merge pull request #544 from LPFaint99/memcard
GCI Folder fix compatibility with games that relocate the save after first use
2014-07-15 12:09:56 -04:00
Lioncash 0720a36c99 Merge pull request #624 from phire/fix-334-issue
Fix another protential issue with casting.
2014-07-15 12:04:16 -04:00
Lioncash 79eb0f8d0c Merge pull request #623 from phire/sw-xfb-clamping
Fix incorrect clamping in SWRenderer.
2014-07-15 12:04:06 -04:00
Scott Mansell b8695a57da Fix incorrect clamping in SWRenderer.
A previous PR changed a whole lot of min/maxes to std::min/std::max
but made a mistake here and used a templated min which cast it's
arguments to unsigned instead of casting return value.

This resulted in glitchy artifacts in bright areas (See issue 7439)

I rewrote the code to use a proper clamping function so it's cleaner
to read.
2014-07-15 21:15:49 +12:00
Lioncash 8cc11de94a Merge pull request #625 from lioncash/logging
Remove some unnecessary defines in Log.h
2014-07-15 02:37:16 -04:00
Tillmann Karras 4063694d20 VideoCommon: fix ifdef expression 2014-07-15 04:15:49 +02:00
LPFaint99 198d137ca0 GCI Folder fix compatibility with games that relocate the save after first use 2014-07-14 18:52:29 -07:00
Lioncash 8087a89afd Remove some unnecessary defines in Log.h 2014-07-14 15:51:28 -04:00
Scott Mansell d4a2afe345 Fix another protential issue with casting.
Another issue from #334 with the casting moved from the output of
min to it's inputs.

This is a non-issue on 64 bit machines, but if dolphin is compiled
on an OS with size_t == u32 (say ARM) then remainingSize could be
truncated.

Restored the casting to the original order before #334.
2014-07-15 01:38:05 +12:00
Scott Mansell d4cfddcf8d Revert "DolphinWX: Use non-deprecated flags for the monospace debugger font" 2014-07-14 21:37:27 +12:00
shuffle2 3ac4e9f171 Merge pull request #608 from lioncash/compat
DolphinWX: Remove the use of some wx 1.0 compatibility function calls.
2014-07-14 01:56:09 -07:00
shuffle2 0c6eeaff05 Merge pull request #617 from Tilka/clang_bug
VideoCommon: fix clang version check
2014-07-14 01:55:31 -07:00
Pierre Bourdon 1464cfee13 Merge pull request #619 from lioncash/dpl2
Correct the function casing for DPL2Decoder
2014-07-14 10:21:20 +02:00
Lioncash 2c73472671 Correct the function casing for DPL2Decoder
Brings it more in-line with the rest of the codebase.
2014-07-14 03:34:40 -04:00
Lioncash b66eb03b2f OGL: Correctly guard against array bounds of s_encodingPrograms
s_encodingPrograms is defined as an array with a length of 64
NUM_ENCODING_PROGRAMS is also defined as 64.

However 64 is out of bounds, so we want to be comparing for "equal to or
greater than here"
2014-07-14 00:48:14 -04:00
Lioncash d931637d63 DolphinWX: Remove two c_str calls in ISOProperties.cpp. 2014-07-13 23:43:41 -04:00
Lioncash 5c57a1ef4b DolphinWX: Remove the use of some wx 1.0 compatibility functions.
Uses the recommended replacements.
2014-07-13 23:42:37 -04:00
Tillmann Karras dbc30c6c76 VideoCommon: make version check easier to read 2014-07-14 03:05:56 +02:00
Pierre Bourdon dee6f226a3 Merge pull request #614 from Tilka/branch_prediction
[RFC] Common: add macros for assisting branch prediction
2014-07-14 03:00:08 +02:00
Tillmann Karras 0be03252cc VideoCommon: fix clang version check
That was... er... a typo!
2014-07-14 02:59:31 +02:00
shuffle2 3f67ec0d50 Merge pull request #611 from Tilka/clang_bug
VideoCommon: version-check clang for workaround
2014-07-13 17:52:54 -07:00
Tillmann Karras b6f3ae23bc VideoCommon: version-check clang for workaround
The bug was fixed in clang 3.4.
2014-07-14 02:12:48 +02:00
Pierre Bourdon 5c701f6e82 Merge pull request #610 from lioncash/delete
DolphinWX: Remove the need for an explicit new/delete in ISOProperties
2014-07-14 01:55:11 +02:00
Tillmann Karras d398e9ef61 Common: add macros for assisting branch prediction 2014-07-14 01:52:14 +02:00
Jules Blok aa2495205e Shutdown the Core before other components.
Other components depend on the EmuThread being stopped.
2014-07-13 23:47:59 +02:00
Pierre Bourdon 8876ee120a Change libav* autodetection to support framedumping on Ubuntu 14.04
Add an "ugly" workaround in the AVIDump code, but looking at other project this
seems to be the most common way to handle this API change.
2014-07-13 23:06:20 +02:00
shuffle2 3cabacde9d Merge pull request #613 from lioncash/uninitialized
Core: Fix potential uninitialized var usage in WII_IPC_HLE_Device_usb
2014-07-13 14:03:02 -07:00
Lioncash fae0cf3698 Core: Fix potential uninitialized var usage in WII_IPC_HLE_Device_usb
If "if (ReadStoredLinkKey->read_all == 1)" is not true, then
num_keys_read would be used uninitialized.
2014-07-13 15:41:35 -04:00
Lioncash 9d3c0102fc Core: Get rid of an unnecessary struct typedef in Boot.h. 2014-07-13 15:28:50 -04:00
Lioncash 5b649902dc DolphinWX: Remove the need for an explicit new/delete in ISOProperties
Just use a normal constructor call and call Destroy to close the window.
2014-07-13 15:06:03 -04:00
Pierre Bourdon 16582a0459 Merge pull request #543 from RachelBryk/patches
Fix patches not being loaded when running real gc bios.
2014-07-13 06:25:39 +02:00
Pierre Bourdon 0563960dbc Merge pull request #603 from lioncash/debugger-font
DolphinWX: Use non-deprecated flags for the monospace debugger font
2014-07-13 06:21:02 +02:00
Pierre Bourdon 12fa5ba8b4 Merge pull request #607 from Tilka/fix_warnings
Fix warnings unearthed by #579
2014-07-13 06:20:45 +02:00
Tillmann Karras 0ccee6c87b Fix warnings unearthed by #579 2014-07-13 02:16:51 +02:00
Jules Blok 64801008a0 NoGUI: Add missing call to Core::Shutdown().
Fixes a crash when exiting the application.
2014-07-13 01:05:09 +02:00
Jasper St. Pierre ff918df889 Frame: Fix RendererHasFocus
The logic of RendererHasFocus was extremely convoluted beforehand and
was too brittle and broke in certain circumstances, like when the
GCPad window was active. Simplify it and leave a comment explaining the
new logic. This fixes the GCPad window not working when Background Input
is unchecked.
2014-07-12 07:29:49 -04:00
Lioncash 26f3867e20 DolphinWX: Allow short-hand searching in the code window
Lessens the restrictions on the searching in the code view.
Now typing out the full 8 digit hex number isn't needed. For example, you don't need to type 000000FF to go to FF, you just literally type FF.

Also makes JumpToAddress a boolean function to remain consistent with the DSP code view.

This will also change the address search box to have a red background if
either an invalid hex number is given, or if it's longer than 8 characters
2014-07-11 18:32:32 -04:00
Lioncash 58c58d2f92 InputCommon: Use enums instead of defines within GCPadStatus.h 2014-07-11 17:18:11 -04:00
Jasper St. Pierre e4eec2002b ControllerEmu: Remove focus-checking code from the rest of ControllerEmu 2014-07-11 14:08:29 -04:00
Jasper St. Pierre 74f3083381 ControllerInterface: Gate the input based on our new background input setting 2014-07-11 13:38:52 -04:00
Jasper St. Pierre 5abc028ace ControllerEmu: Make BackgroundInput a global setting through the virtualization
This will allow us to simplify the checks for background input and push
them further down into the architecture, into the ControllerEmu layer.

The new setting isn't actually used yet, though.
2014-07-11 13:38:37 -04:00
Jasper St. Pierre 0d49bf65a7 ControllerEmu: Virtualize settings
This will allow us to move Background Input to a global setting rather
than a local setting.
2014-07-11 13:32:58 -04:00
Jasper St. Pierre a6dc3c47a9 ControllerEmu: Change the GetState interface to remove range/base
Do the scaling in the code that interprets the results.

This also removes the templatization of things and changes the interface
to always take a double.

This does add a bit more code to the users of GetState, especially when
having to deal with focus management, but this will be cleaned up very
soon, as focus and focus-related options will be centralized inside the
input platforms themselves, rather than spread out across all the input
plugins.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 0d11081a3b ControllerEmu: Clean up the code that applies the modifier
This makes it more clear and pretty much the analog stick code bog standard.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre c29d5ff989 ControllerEmu: Always convert to polar coordinates and back
Most users will have something in the radius or deadzone fields, so
don't bother filtering out 'extra' work. This also lets us clean up
the modifier implementation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre f2d4f10fc9 ControllerEmu: Remove support for the "Square Stick" option
It was only used for really old joypads which we really don't want to
support. If users have these joypads, they should look into using
something at the OS level, as games shouldn't need to have this
transformation; it should be done by the OS and driver.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 07c4925059 InputConfigDiagBitmaps: Clean up the FORCE drawing code as well 2014-07-11 13:32:57 -04:00
Jasper St. Pierre 4d2a39090b InputConfigDiagBitmaps: Rewrite the stick visualization code
Change our DrawCoordinate helper method to take raw coordinate
positions, and draw the rectangle using that. This is a lot better
and more friendly than applying various crazy constants in the GetState
for the base/range.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 8abff435e6 InputConfigDiagBitmaps: Clean up code a bit more
Split out some math into a utility.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 3c411c33e8 InputConfigDiagBitmaps: Start a cleanup by splitting code out
This doesn't have any functional changes, it just removes part of the
mess by killing indentation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 68a4979f35 Nunchuk: Stop the dereference dance 2014-07-11 13:32:56 -04:00
Jasper St. Pierre e20a0265de Remove UDPWiimote feature
It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
2014-07-11 13:32:56 -04:00
Jasper St. Pierre c11672b2d8 ControllerEmu: Constructors go on top 2014-07-11 13:32:18 -04:00
Jasper St. Pierre d468c38335 ControllerEmu: Fix code style 2014-07-11 13:32:18 -04:00
Jasper St. Pierre 0c9f6c2a2b ControllerEmu: Remove unnecessary include 2014-07-11 13:32:18 -04:00
Lioncash 6885bac05f DolphinWX: Use non-deprecated flags for the monospace debugger font 2014-07-11 13:11:11 -04:00
degasus 7e79806efc remove unused globals
Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
degasus 81ed17be53 avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
degasus 6d3f249dcc mark all local variables as static 2014-07-11 16:10:20 +02:00
degasus 22e1aa5bb4 mark all local functions as static 2014-07-11 16:07:23 +02:00
Tony Wasserka 326af097d9 Merge pull request #593 from neobrain/master
Use uniform capitalization in VideoConfigDiag
2014-07-11 13:26:23 +02:00
Dolphin Bot 75c6575f37 Merge pull request #601 from lioncash/pad-struct
Change SPADStatus struct name to GCPadStatus
2014-07-11 06:20:33 +02:00
Lioncash 896d7e5685 Change SPADStatus struct name to GCPadStatus
Also get rid of the typedef, since this is unnecessary in C++
2014-07-10 22:02:38 -04:00
Pierre Bourdon ef510a4f73 Merge pull request #594 from lioncash/another-clamp-removal
DolphinWX: Remove yet another clamp method
2014-07-11 02:48:27 +02:00
Lioncash 6f9483d161 DolphinWX: Remove unnecessary true within event Skip calls 2014-07-10 20:39:26 -04:00
Lioncash 32d53c7d1d DolphinWX: Get rid of an unneccessary cast in CodeWindow
CFrame inherits from CRenderFrame which inherits from wxFrame which
eventually inherits from wxWindow, so this cast is not required.
2014-07-10 20:29:55 -04:00
Jules Blok 6def4ead01 FPSCounter: Flush the logs every second and close them when the renderer is shut down. 2014-07-10 23:11:28 +02:00
Jules Blok 1754cbda9d Move FPSCounter calls to RenderBase. 2014-07-10 23:11:09 +02:00
Dolphin Bot bc655d1a82 Merge pull request #515 from Armada651/threading
Make the emulation stop asynchronous to prevent deadlocks.
2014-07-10 21:02:47 +02:00
shuffle2 15c1250d9d Merge pull request #596 from delroth/master
AVIDump: fix FFV1 encoding
2014-07-09 18:02:40 -07:00
Pierre Bourdon da697df6ee AVIDump: fix FFV1 encoding
ffmpeg 2.0 changed requirements for the FFV1 encoder and made them more strict,
requiring more fields of the input frame to be initialized. Explicitly setting
pixfmt, width and height solve the EINVAL issues with FFV1 encoding.

Original fix from http://ffmpeg.org/pipermail/libav-user/2013-October/005759.html
2014-07-10 02:53:12 +02:00
Lioncash dbdefd074b DolphinWX: Remove yet another clamp method 2014-07-09 16:17:13 -04:00
Tony Wasserka ff0f90efa1 VideoConfigDiag: Use uniform capitalization.
Nouns should be written capitalized for consistency.
2014-07-09 21:52:04 +02:00
Lioncash 7b95bc78aa Merge pull request #592 from Armada651/pref_log
FPSCounter: Change format string to match value.
2014-07-09 13:56:52 -04:00
Jules Blok 09304cab57 FPSCounter: Change format string to match value. 2014-07-09 19:45:56 +02:00
Dolphin Bot 7b754d6f99 Merge pull request #591 from Armada651/pref_log
FPSCounter: Add "Log render time to file" feature.
2014-07-09 18:06:57 +02:00
Jules Blok 95b579746f Replace "Log FPS to file" by the "Log render time to file" feature. 2014-07-09 17:56:11 +02:00
Jules Blok 61d44cf73f FPSCounter: Use a Timer for the FPS update time. 2014-07-09 17:53:41 +02:00
Jules Blok efeadb7fe9 FPSCounter: Add "Log render time to file" feature.
Allows for a more accurate performance measurement.
2014-07-09 17:53:31 +02:00
Rachel Bryk 36bc494a0b Fix code style in WII_IPC_HLE_Device_net.h/.cpp. 2014-07-09 05:26:04 -04:00
Pierre Bourdon 29873a7c55 Merge pull request #585 from lioncash/sprintfs
DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-09 02:36:22 +02:00
Pierre Bourdon beeed520a5 Merge pull request #582 from lioncash/casts
DolphinWX: Remove redundant casts in ISOProperties
2014-07-09 02:35:05 +02:00
Rachel Bryk 24ca493dd1 Don't allow starting recording in states that will cause a crash or other problem. 2014-07-08 17:18:37 -04:00
Jules Blok 4df00ae544 Movie: Do not attempt to record input when the emulation has not started yet.
Fixes a null pointer exception when the user starts the recording during a state transition.
2014-07-08 22:32:35 +02:00
Jules Blok db7e746cb4 Check whether the core is running instead of checking if it is unitialized.
This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
Lioncash 54105a8bba DolphinWX: Kill off sprintf calls in CheatsWindow.cpp 2014-07-08 16:19:34 -04:00
Lioncash 1f25f3c1c9 Merge pull request #584 from lioncash/bind
DolphinWX: Bind the drop handling function to the frame with Bind, not Connect
2014-07-08 16:11:08 -04:00
Lioncash d2ddf40ccb DolphinWX: Bind the drop handling function to the frame with Bind, not Connect. 2014-07-08 15:41:21 -04:00
Jules Blok ad1b61af2e FrameTools: Update GUI and disable Play button when in stopping state. 2014-07-08 21:21:25 +02:00
Jules Blok 49eade69a3 Core: Return CORE_STOPPING even if hardware is already uninitialized. 2014-07-08 21:21:24 +02:00
Jules Blok b30d5dccbe Frame: OnClose now handles asynchronous behaviour of DoStop(). 2014-07-08 21:21:24 +02:00
Jules Blok 3266394dfb Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Lioncash 2eb12dee55 DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl 2014-07-08 14:42:10 -04:00
Lioncash 5fe293af9d DolphinWX: Remove redundant casts in ISOProperties
These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
Dolphin Bot 3bde3988eb Merge pull request #576 from lioncash/shader-string
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-08 12:10:14 +02:00
Lioncash a523a6d1bf D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
2014-07-07 19:32:03 -04:00
Pierre Bourdon b0b70381f7 Revert "Don't add segfault handler in interpreter mode" 2014-07-07 05:30:06 +02:00
Spanti Nicola (RyDroid) 5c6296291d Minor improvement of the desktop file 2014-07-06 23:46:46 +02:00
Lioncash ec1e52de53 VideoCommon: Get rid of an snprintf call in VideoConfig.cpp 2014-07-06 15:33:08 -04:00
Dolphin Bot cc3dda5b22 Merge pull request #362 from Tilka/ffmpeg_libav_new
AVIDump: use new ffmpeg/libav API
2014-07-06 19:33:27 +02:00
Dolphin Bot 4ec8c3714d Merge pull request #328 from Tilka/enum_cpubackend
Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
Dolphin Bot db4e32a124 Merge pull request #547 from lioncash/cleanups
Clean up the DSP disassembler a little.
2014-07-06 19:20:07 +02:00
Tony Wasserka a798548c30 Merge pull request #546 from workhorsy/header_guard_to_pragma_once
Changed lingering header include guards to pragma once.
2014-07-06 14:19:32 +02:00
Ryan Houdek 4483b64bcb Merge pull request #463 from degasus/vertex_format_cache
VideoCommon: Cache native vertex formats
2014-07-06 05:26:42 -05:00
degasus e72b01caa1 ConfigManager: fix alignment 2014-07-06 11:05:16 +02:00
Lioncash 09eb1acc5e Common: Using size_t in PointerWrap's DoContainer apparently causes crashes. Fixes this. 2014-07-06 03:05:27 -04:00
Rachel Bryk 5558aa08c2 Fix hiding size column in game list. 2014-07-06 01:59:38 -04:00
Dolphin Bot 4117b5ec12 Merge pull request #563 from lioncash/pointerwrap
Common: Make DoContainer within PointerWrap private.
2014-07-06 07:57:22 +02:00
Dolphin Bot 8da2bc63cf Merge pull request #559 from RachelBryk/gci-folder-state
Merge pull request #559 from RachelBryk/gci-folder-state

Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
2014-07-06 07:34:55 +02:00
Dolphin Bot e9a4a54f89 Merge pull request #564 from lioncash/constants
Merge pull request #564 from lioncash/constants

VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-06 07:24:32 +02:00
Lioncash 48ff45b8a8 VideoCommon: Remove some unused constants from VertexShaderGen.h. 2014-07-05 23:46:07 -04:00
Lioncash b97d2853a7 Common: Make DoContainer within PointerWrap private.
This shouldn't really be exposed as a public function and should only be called through other Do class functions that take a container type as a parameter.
2014-07-05 23:03:43 -04:00
Rachel Bryk 86ccf13c09 End movie play back immediately if g_currentByte > g_totalBytes.
Also uncomment a PanicAlert in the case of g_currentByte > totalSavedBytes, and add comment explaining how it can happen.
2014-07-05 19:48:44 -04:00
Tillmann Karras ad2aaedd8b Don't install segfault handler in interpreter mode 2014-07-05 11:02:41 +02:00
Tillmann Karras 311e9e655a CoreParameter: add enum CPUBackend 2014-07-05 11:02:41 +02:00
Tillmann Karras 20a16beabd enum CPUState: rename CPU_* to STATE_* 2014-07-05 11:01:49 +02:00
Rachel Bryk e02f680861 Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
This fixes loading save states when type mismatches.
2014-07-05 00:22:42 -04:00
degasus bb2fc8ecbb VideoCommon: Cache native vertex formats
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.

The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00
Tony Wasserka ee100cf827 Merge pull request #557 from JMC47/pinned_memory
Change comment on Pinned Memory to be less ambiguous
2014-07-04 14:10:00 +02:00
Justin Chadwick 43dcbe0a73 Change the comments to be more detailed. 2014-07-04 08:00:49 -04:00
Pierre Bourdon 7035e5e4fb Merge pull request #555 from JMC47/pinned_memory
Place pinned memory as top priority.
2014-07-04 13:56:45 +02:00
Tillmann Karras 20dc0e7819 Remove unused variables 2014-07-04 03:56:58 +02:00
Tillmann Karras d3fa8a6167 Reorder class initializer lists 2014-07-04 03:53:22 +02:00
Justin Chadwick 30f93ab418 Place pinned memory as top priority 2014-07-03 20:35:13 -04:00
degasus 02ac5e95c8 VideoCommon: normalize lighting direction.
It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
2014-07-03 21:08:19 +02:00
Tony Wasserka be1fe80bb6 Merge pull request #549 from lioncash/fps
FPS counter cleanup
2014-07-03 09:52:29 +02:00
Lioncash 9c764eff3a Fix a type-conversion warning in Movie.cpp
Fixes a C4800 warning. 'int' : forcing value to bool 'true' or 'false'
(performance warning)
2014-07-03 02:07:29 -04:00
Lioncash ab6434f616 Merge pull request #551 from lioncash/movie
Clean up string handling in Movie.cpp
2014-07-02 22:57:01 -04:00
Lioncash d649027ec8 Clean up string handling in Movie.cpp 2014-07-02 22:45:50 -04:00
Rachel Bryk de3f587b32 Add support for 2 memory cards for movies. 2014-07-02 22:26:29 -04:00
Lioncash 00efaedb02 FPS counter cleanup
- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
  logging.
2014-07-02 20:23:09 -04:00
Lioncash af7efaa461 [Core] Clean up the DSP disassembler
- Get rid of deletes.
- Clean out all of the sprintf calls. Now std::string based.
- Fully explicit function names, etc.
2014-07-02 20:19:39 -04:00
Matthew Brennan Jones 124210c50f Changed lingering header include guards to pragma once.
Some headers where using #ifndef to guard being including multiple times. But most were using pragma once. So for consistency I changed them all to use pragma once.
2014-07-01 22:17:33 -07:00
Rachel Bryk 899274445b Fix patches not being loaded when running real gc bios. 2014-06-30 17:28:45 -04:00
Zhuowei Zhang 25bd5e237b Add Change Disc option to the right-click menu in the game list. For issue 7411. 2014-06-30 12:06:45 -07:00
Matthew Parlane 5dc7c8ad31 Remove weird buffering from WII_IPC_HLE_Device_sdio_slot0.cpp 2014-06-30 03:39:40 +00:00
Lioncash fb18b8b689 Merge pull request #541 from lioncash/sdio
Get rid of a few delete[] calls in WII_IPC_HLE_Device_sdio_slot0.cpp
2014-06-29 23:23:19 -04:00
Lioncash 8ada47876a Get rid of a few delete[] calls in sdio_slot0.cpp 2014-06-29 22:55:47 -04:00
Lioncash ada3e97715 Merge pull request #538 from lioncash/savestate-dragdrop
Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Lioncash 0332d4d76f Merge pull request #539 from jordan-woyak/fix-extract-directory
Fix ISO Directory extraction.
2014-06-29 21:35:46 -04:00
Lioncash d720e3ed0b Merge pull request #452 from degasus/stats
Video statistics update
2014-06-29 16:41:54 -04:00
Lioncash f78b94077e DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
2014-06-29 15:40:18 -04:00
Lioncash d800b5fb74 DiscIO: Fix extra tabs in the banner loader headers 2014-06-29 15:31:44 -04:00
Jordan Woyak 3805c4967f Fix ISO Directory extraction. 2014-06-29 14:22:06 -05:00
Lioncash 3df00cd3f5 Fix dragging and dropping savestates in the render window 2014-06-28 16:55:15 -04:00
Lioncash 91da031220 Merge pull request #522 from lioncash/fix-dragdrop-crash
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek aae1630949 Merge pull request #533 from Anti-Ultimate/master
Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok 8571d7aceb RenderFrame: Set the background to black. 2014-06-28 16:02:51 +02:00
Anti-Ultimate aacf885b48 Fix OpenGL VSync 2014-06-28 00:10:34 +02:00
Tillmann Karras 6b3e6e6ffb AVIDump: rename frame variables 2014-06-27 19:48:36 +02:00
Tillmann Karras c2c46d7573 AVIDump: update ffmpeg/libav API usage
libav 10 was released on May 10th, 2014 and it drops support for some
long-deprecated stuff like avcodec_encode_video().
2014-06-27 19:48:36 +02:00
Tillmann Karras e3fef8c990 AVIDump: cleanup 2014-06-27 19:48:35 +02:00
galop1n 729758f2f9 Fix an invalid foreach loop over an unordered_map with deletion in WiiSockets 2014-06-27 13:02:28 -04:00
degasus 7db5a4b22d Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
degasus f1ddd3c66a VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
Lioncash bd377b9580 Merge pull request #443 from magumagu/loadstore-cleanup
Loadstore cleanup
2014-06-26 21:32:59 -04:00
Lioncash 11d304ae29 Merge pull request #259 from magumagu/dtk-rewrite
DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu ca0203a1cc AudioCommon: restore support for DTK volume setting. 2014-06-26 16:56:57 -07:00
Lioncash ca5340ebde Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
Ryan Houdek a40ae6883a Move CoreTiming::downcount to PowerPC::ppcState.
This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.

This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS

This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash 177658aed6 Merge pull request #513 from lioncash/vs-x64
Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash 2db50612b9 Merge pull request #510 from RachelBryk/unused
Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka 416a3201ed Merge pull request #480 from Sonicadvance1/PR371-Revert
Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek a99ad2db7c Merge pull request #499 from magumagu/ipchle-disk-channel
ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Lioncash 8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Lioncash eb3de73ab9 Merge pull request #531 from LPFaint99/memcard
GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
Lioncash 10dc1ef135 Fix crashes when dragging and dropping files outside of the gamelist 2014-06-24 16:43:02 -04:00
Jordan Woyak 516369594f Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection. 2014-06-24 12:37:38 -05:00
LPFaint99 c65a6f5fb0 GCI Folder: correctly identify region of sysmenu 2014-06-23 19:58:27 -07:00
LPFaint99 32b2c40490 first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save

Implement DMA r/w for memcard.
Skips programming buffer for writes

Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.

Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
LPFaint99 404e9ce3ee move memorycard handling to its own class 2014-06-22 17:59:08 -07:00
Pierre Bourdon add090bde6 DSP: Add support for PCAP logging of CPU<->DSP communications 2014-06-22 20:04:46 +02:00
Pierre Bourdon 7889d90633 DSPLLE: Improve initialization by using an options structure instead of individual params 2014-06-22 20:04:46 +02:00
Pierre Bourdon ce74752e91 Common: Add a PCAP writer module 2014-06-22 20:04:46 +02:00
Lioncash 3c51c75b3e Merge pull request #526 from RachelBryk/input-label
Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
Rachel Bryk addbbf11d7 Allow progressive scan to be set by game ini. 2014-06-22 12:29:16 -04:00
Rachel Bryk 93a215c9e7 Fix an incorrect label in fps display string. 2014-06-22 12:21:11 -04:00
Pierre Bourdon 5dff577339 Merge pull request #500 from lioncash/ini
Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Lioncash 86d6455391 Merge pull request #505 from RachelBryk/wiimote-state
Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
Lioncash 72050d455d Merge pull request #521 from RisingFog/dtm-update
Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
Tony Wasserka d60f91ef5a Merge pull request #501 from magumagu/sw-cp-structs
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
magumagu 8bf3ffc76f VideoSoftware: remove duplicated CommandProcessor structures. 2014-06-21 11:54:43 -07:00
Fog 76c5fa084b Removed unused variable, added tick count check 2014-06-21 11:43:33 -04:00
Tony Wasserka fbca397c92 Merge pull request #439 from degasus/lighting-fix
Lighting cleanup
2014-06-21 12:17:26 +02:00
Tony Wasserka ddadb4f29d Merge pull request #523 from RachelBryk/uninitialized-load-state
Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
Tony Wasserka cad7614e7e Merge pull request #520 from pauldacheez/enumerate-outputs-harder
Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
Rachel Bryk 3e60979000 Abort loading a save state if emulation isn't running. 2014-06-20 21:22:54 -04:00
Paul Olszewski c5ef249c4b Make the common "Failed to enumerate outputs" message much more useful.
Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
magumagu eeb7fc25f4 JIT: Make lmw/stmw use safe load/stores. 2014-06-20 12:54:10 -07:00
magumagu 6c9095ebab JITIL: fix some unsafe loads.
I'm planning on making changes to the memory code, so I don't want this
stuff to get in the way.  The slight performance hit to JITIL isn't really
important at the moment.
2014-06-20 12:53:22 -07:00
magumagu 85724dd78a JIT: Remove dead code. 2014-06-20 12:53:21 -07:00
magumagu 06864e9fee JIT: Clean up float loads and stores.
Less code is good, and this should make future changes to memory handling
easier.
2014-06-20 12:52:39 -07:00
Rachel Bryk 0d60389d03 Save an unsaved wiimote variable to save states. 2014-06-20 09:35:47 -04:00
Tony Wasserka 07da9cbcf4 Merge pull request #518 from glennricster/master
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice bb6d360b06 Ensure (Get|Set)ColumnWidth is not called on a non existant column.
The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting).  In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist.  So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Tony Wasserka ddce7e9778 Merge pull request #508 from RisingFog/upstream
Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
Jordan Woyak 7ecc32f87f Fix InputConfigDiag crash on Windows. (GCode issue 7384) 2014-06-19 19:58:55 -05:00
Fog c6e1a19e61 Add Tick Count to Movie Files
Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
Tony Wasserka 0e0238eccf Merge pull request #498 from magumagu/remove-daz
Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
Tony Wasserka 9f22b2378d Merge pull request #485 from magumagu/packed-fp-reciprocal
Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
degasus 924ad1ee9f LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
degasus e456a5e64f PixelShader: remove the duplicated ppl constants 2014-06-19 16:33:33 +02:00
degasus d93f2973f7 PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
degasus 027baad73b VideoCommon: use the Light struct in XF memory 2014-06-19 16:33:29 +02:00
Tony Wasserka e642c8d0c1 Merge pull request #497 from Armada651/osd-scaling
D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
Tony Wasserka 0b1cb1ee45 Merge pull request #436 from RachelBryk/netplay-kick
Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Tillmann Karras feef0bbd2b JITs: add a macro for easy interpreter fallback 2014-06-19 14:39:01 +02:00
Tillmann Karras f351ec64db Jit64[IL]: remove code leftover from x86-32 2014-06-19 14:32:53 +02:00
Tillmann Karras e684e902ef Jit64IL: remove unused macro 2014-06-19 14:32:53 +02:00
Rachel Bryk e519b05e7a Remove an unused variable.
It's never been used since it was added except to check the value, which is always false.
2014-06-18 20:25:21 -04:00
Lioncash ce54c1e571 Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
Shadox Fix d3a55ccb79 Update references of Google Code to GitHub and update copyright year. 2014-06-18 23:40:25 +02:00
magumagu 1f604e87be Try to make DTK rewrite handle events the same way as the old code. 2014-06-18 13:09:55 -07:00
Rachel Bryk dbcd40111f Add an option to kick players from netplay. 2014-06-18 13:22:45 -04:00
Ryan Houdek afc4a37058 Merge pull request #502 from magumagu/video-common-small-cleanup
VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
Ryan Houdek ee690fe401 Merge pull request #468 from RachelBryk/remove-exi-update
Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
Jules Blok 6c52ec93b7 D3D: Reset viewport before drawing the OSD. 2014-06-16 23:34:54 +02:00
magumagu 9d87818853 VideoCommon: small cleanups. No functional change. 2014-06-16 14:03:29 -07:00
Lioncash f05d3f6e5d Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
magumagu 31b950325d HLE: Remove ES_LAUNCH HLE.
It isn't necessary anymore now that we emulate ES_LAUNCH correctly in
IPCHLE.  This fixes launching MP2 multiplayer in Metroid Prime Trilogy.
2014-06-15 20:08:15 -07:00
magumagu b423004ab3 IPCHLE: use only one CoreTiming event. 2014-06-15 20:08:14 -07:00
magumagu f9b72d0891 IPCHLE: Fix ES_LAUNCH so it works for disk titles.
Among other things, this makes the Disk Channel fully functional.
2014-06-15 20:08:14 -07:00
magumagu ee0c5bdc20 Try to fix android build. 2014-06-15 15:56:42 -07:00
magumagu a282f181cd Streaming/DTK audio: fix pausing playback. 2014-06-15 15:08:47 -07:00
magumagu affb7c17fc Audio mixer: fix a couple compiler warnings. 2014-06-15 14:51:33 -07:00
magumagu 40e2ce4f27 Audio mixer: remove check for ratio > 1.0.
The code actually handles this case correctly; the algorithm is linear
interpolation between the two closest samples, and the way it is written
should work correctly with any ratio.
2014-06-15 14:51:20 -07:00
Ryan Houdek 7416b9cdb4 Merge pull request #496 from Sonicadvance1/fix-subfic-round2
Fix ARM Jit's subfic when d != a.
2014-06-15 11:25:39 -05:00
Pierre Bourdon 7f7f5c9d29 Merge pull request #494 from Armada651/master
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 17:39:52 +02:00
Ryan Houdek 78d2322aa0 Fix ARM Jit's subfic when d != a.
Missed this path previously, Crazy Taxi hits it.
2014-06-15 15:37:17 +00:00
Ryan Houdek 83157ba350 Fix the ARM JIT's subfic implementation. 2014-06-15 09:40:31 -05:00
Jules Blok f408dc72e7 Fix OpenGL video backend when using "render to main" on Windows. 2014-06-15 14:59:25 +02:00
Pierre Bourdon 020b4fde1e Merge pull request #492 from Armada651/master
Remove EmuWindow
2014-06-15 14:16:53 +02:00
magumagu d905cbfd5d Don't set DAZ on x86 in non-IEEE mode.
I have no idea why we were using it in the first place; it doesn't match
the behavior of PPC NI flag.
2014-06-15 03:51:51 -07:00
Tony Wasserka a6395ae5b3 Merge pull request #432 from magumagu/ipchle-timing
IPC-HLE event handling improvements
2014-06-15 12:00:54 +02:00
magumagu d43ecd0bd1 Rewrite handling of DTK (streaming) audio.
The primary motivation here is to make sure we submit samples from the
CPU thread. This makes sure the timing of related interrupts accurate,
and generally keeps the different kinds of audio synchronized.  This will also
allow improvements to audio dumping functionality.

The new code is also more concise because it gets rid of some duplicated
audio mixing code.
2014-06-14 15:55:20 -07:00
Armada f2759ffe65 Remove EmuWindow.
All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Pierre Bourdon a0ff868c34 Merge pull request #488 from Tilka/dead_code
Jit64: remove dead code
2014-06-14 22:39:50 +02:00
magumagu 58e9b65f9b IPCHLE: clean up spelling. 2014-06-14 10:03:49 -07:00
magumagu 063ab30e3d IPCHLE: improve HLE timing.
This change attempts to make calls to WII_IPC_HLE_Interface::Update()
more consistent.  We should be calling it whenever there is something we
can pop from a queue, and this patch does that.

DeviceUpdate() now works independently of Update(): it's now just a periodic
timer for devices which need to regularly update state.

With this change, we need a non-zero default delay for IPC replies because
replies are popped off the queue much more aggressively.

This fixes launching channels from the the System Menu.
2014-06-14 10:02:46 -07:00
Tony Wasserka d7736ac714 Merge pull request #445 from magumagu/video-dead-code
Video backends: remove dead code.
2014-06-13 22:38:22 +02:00
Tony Wasserka 2f6e559978 Merge pull request #440 from magumagu/dsound-revert
Revert "DSound: use DSound notifications to produce sound."
2014-06-13 22:37:33 +02:00
Tony Wasserka a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Tony Wasserka 0bc6b49c07 Merge pull request #483 from neobrain/bitfield_fixes
BitField fixes
2014-06-13 20:43:02 +02:00
Ryan Houdek f87b913f0e Fix the vertexloader on non-x86 targets.
When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path.
Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
2014-06-13 18:36:54 +00:00
Tillmann Karras 32e427cd73 Jit64: remove dead code 2014-06-13 20:15:31 +02:00
Ryan Houdek 2152e812fc Fix conditional branching on x86_64.
The register cache can be filled to the point that when dumping them the FixupBranch goes over the maximum size of 0x80.
Force them to use the "5byte" variant of the jump.

If we were able to determine if the length we had to jump was <0x80 in the future this could be a slight optimization.
This has to be done in bcctrx, bclrx, and twx. It was already done in bcx before.
This fixes issue 7378.
2014-06-13 12:41:50 -05:00
magumagu 3da52018dc Interpreter: return single-precision results for ps_rsqrte. 2014-06-11 19:50:33 -07:00
Tony Wasserka 3d6f9ef897 BitField: Add an explicit getter function for retrieving the BitField value.
Sometimes (in particular when using non-typesafe functions) it can be convenient to have a getter method rather than performing a potentially lengthy explicit cast.
2014-06-11 20:58:40 +02:00
Tony Wasserka 78fbf2ecaa Fix a few warnings caused by using BitField with non-typesafe functions. 2014-06-11 20:58:40 +02:00
Tony Wasserka b3c7f003da BitField: Delete copy assignment to prevent obscure bugs. 2014-06-11 20:58:40 +02:00
Ryan Houdek 1db93db474 Merge pull request #474 from Sonicadvance1/conditional-branch
Support conditional register cache flushing on ARMv7.
2014-06-10 07:21:07 -05:00
Ryan Houdek be4b544bf6 Merge pull request #479 from Sonicadvance1/x86-regcache
Jit64 RegCache cleanup
2014-06-10 07:20:55 -05:00
Ryan Houdek 5147e721ae Revert "PPCAnalyst now detects internal branches better"
This reverts commit 31ec57ab81.
2014-06-10 04:58:56 -05:00
Ryan Houdek c2b6a41e6b Fix a few code style remarks.
Removes some casting of size_t to int.
2014-06-10 02:52:15 -05:00
Ryan Houdek b4ec70f0ac Add conditional register cache flushing to JIT64's twx instruction. 2014-06-10 02:46:10 -05:00
Ryan Houdek 06e8c7d7c9 Add conditional register cache flushing to JIT64's bcx instruction. 2014-06-10 02:45:04 -05:00
Ryan Houdek b99edd6202 Add conditional register cache flushing to JIT64's bcctrx conditional route. 2014-06-10 02:44:16 -05:00
Ryan Houdek 5e1a465d50 Change register cache to using an enum to determine flush mode.
This is easier to identify what the flush is doing rather than a "true" as argument.
2014-06-10 02:42:00 -05:00
Ryan Houdek 2989ccff79 Support conditional register cache flushing on ARMv7.
Similar to PR #451, but for ARM as well.
2014-06-09 06:08:13 -05:00
Rachel Bryk c38e8e25dd Remove unused video config variable. 2014-06-09 00:02:38 -04:00
Ryan Houdek 4cfeeee5e9 Merge pull request #472 from Sonicadvance1/ARM-is-not-generic
Make it so ARMv7 isn't a generic target.
2014-06-08 09:30:57 -05:00
Tony Wasserka 489534bc7c Merge pull request #248 from RachelBryk/dsp-rom-hash
Add DSP rom hashes to movie header.
2014-06-08 11:27:55 +02:00
Paul Olszewski 5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek 6e1d312091 Make it so ARMv7 isn't a generic target.
Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Pierre Bourdon b79482af44 Merge pull request #459 from lioncash/prototype-typo
Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek 103d9008d6 Merge pull request #391 from RachelBryk/netplay-flash-on-join
Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek b778b43992 Merge pull request #404 from magumagu/jitcache-cleanup
JitCache cleanup
2014-06-07 01:49:07 -05:00
Ryan Houdek 7d12a31cc2 Merge pull request #395 from RachelBryk/race
Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Ryan Houdek b591184e4b Merge pull request #437 from lioncash/netplay
Minor netplay server cleanup
2014-06-07 01:08:52 -05:00
Ryan Houdek d2e4c2fc50 Fix OpenGL ES version detection.
Mesa report GLES version as "3.0" not "3.00"
Spec mandates X.Y versioning scheme, doesn't say how long the decimal place must be.
2014-06-06 21:21:35 -05:00
Ryan Houdek b6db0d0ab8 Merge pull request #457 from Tilka/jcc
x64Emitter: J_CC: use 32 bit offset automatically
2014-06-06 20:53:50 -05:00
Ryan Houdek c118632cde Merge pull request #450 from Tilka/fmrx
Jit64: revert fmrx revert
2014-06-06 20:53:21 -05:00
Rachel Bryk 525965a873 Remove unused EXI update functions. 2014-06-06 20:30:36 -04:00
Ryan Houdek db08f7bf4a Merge pull request #371 from quarnster/patch-1
PPCAnalyst now detects internal branches better
2014-06-06 02:45:24 -05:00
Pierre Bourdon 7ffea5ddc9 Merge pull request #464 from lioncash/log-str
Use std::string in LogContainer's constructor.
2014-06-06 00:59:22 +02:00
Pierre Bourdon 834bc85e1f Merge pull request #458 from Tilka/warnings
Fix some warnings
2014-06-06 00:58:37 +02:00
Lioncash 3843848ed4 Use std::string in LogContainer's constructor.
This allows for removal of the strcpy calls, also it's technically way more safe, though I doubt we'll ever have a log name larger than 128 characters or a short description larger than 32 characters.

Also moved these assignments into the constructor's initializer list.
2014-06-05 18:50:14 -04:00
Pierre Bourdon b780ef950c Merge pull request #435 from YourGamesBeOver/master
Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover 91840cb4c7 added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue 2014-06-05 15:34:20 -04:00
degasus 9566dcf0da OGL: speed up the EFB cache
gcc doesn't optimize this loops with -O2, so using memset now.
A flag to skip the clear funktion was added as the cache is already cleared most of the time.
2014-06-05 14:53:09 +02:00
degasus d9eafd94a2 OGL-StreamBuffer: replace size_t with u32
Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
2014-06-05 13:33:50 +02:00
degasus 606e46ba8d OGL-StreamBuffer: move alignment to caller
Only the caller know if alignment is needed at all, so it can be skipped now.
2014-06-05 13:32:13 +02:00
degasus 02a4e3d70f OGL-StreamBuffer: make the SLOT calculation much easier
The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
2014-06-05 13:32:13 +02:00
degasus d81d2e8915 OGL-StreamBuffer: allocate fences in StreamBuffer directly 2014-06-05 13:32:13 +02:00
Tony Wasserka e2cfb7f0fa Merge pull request #448 from lioncash/fifo-cleanup
Expand GetBPRegInfo to include the rest of the BP registers.
2014-06-05 13:21:05 +02:00
degasus 0688cfdaef OGL-StreamBuffer: don't use coherent mapping
Coherent mapping seems to be much slower on fermi gpus.
2014-06-05 12:18:44 +02:00
lioncash efdcfe404f Fix a typo in a function prototype in PowerPCDisasm.h
Should be GetGPRName not GetGRPName.

Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.

Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
Tillmann Karras 0eb341e542 Fix some warnings.
The 'offset' variable needs to stay because the disabled code below uses it.
2014-06-04 01:04:52 +02:00
Tillmann Karras f8280401f6 x64Emitter: J_CC: use 32 bit offset automatically 2014-06-03 23:08:58 +02:00
Ryan Houdek 3a06907653 Merge pull request #455 from lioncash/arm-cpudetect-fix
Stringify ArmCPUDetect.cpp.
2014-06-02 20:10:39 -05:00
Lioncash 7d7b3d6156 Stringify ArmCPUDetect.cpp. 2014-06-02 21:08:26 -04:00
degasus 541bfd071e Jit64: Don't flush the regcache on bcx 2014-06-02 18:12:54 +02:00
degasus 0cd9eea99e RegCache: make state clear optional on flushes 2014-06-02 18:12:53 +02:00
degasus 38c3812a60 RegCache: merge fpr+gpr BindToRegister 2014-06-02 18:12:53 +02:00
degasus 9e9b71fa87 RegCache: merge fpr+gpr StoreFromRegister 2014-06-02 18:12:53 +02:00
degasus fd9bfddde7 RegCache64: devirtualize RegCache::Start 2014-06-02 18:12:53 +02:00
degasus 8693e0abaa RegCache64: Use std::array 2014-06-02 18:11:26 +02:00
degasus 6089812482 RegCache64: move x?locks into register structs 2014-06-02 13:02:52 +02:00
degasus c800918fd8 RegCache64: remove unused functions 2014-06-02 09:53:44 +02:00
Henrik Rydgård edf9af0047 Merge pull request #449 from Sonicadvance1/remove-ppcstate-mojs
Remove unused mojs array from ppcState.
2014-06-02 09:42:53 +02:00
Tillmann Karras 2cf27e4de8 Jit64: revert fmrx revert
The AVX revert was not supposed to touch fmrx.

Partially reverts 2fad2a3e88.
2014-06-02 08:53:02 +02:00
Ryan Houdek e0a60a40a5 Remove unused mojs array from ppcState.
This was some unused array just sitting in our global ppcState struct.
I've got no idea what its use was /supposed/ to be used for if ever implemented.
2014-06-02 01:39:07 -05:00
Lioncash 776e36b10a Fix a typo in a BP register name (BPMEM_TX_SETLUT_4 -> BPMEM_TX_SETTLUT_4).
Also fixed the alignment of the register values.
2014-06-02 02:26:30 -04:00
degasus 4545fa589d Jit64: remove unused FlushMode enum 2014-06-02 08:24:25 +02:00
Lioncash 12db989098 Add missing registers in GetBPRegInfo 2014-06-02 02:19:53 -04:00
Ryan Houdek 5d3382fb56 Fix a crash in ARM's CPUDetect on a malformed /proc/cpuinfo.
If a CPU string was incapable of being found we would return a null pointer, which would crash with strncpy.
Also if we couldn't get a CPU implementer we would call free() to a null pointer.
In addition, detect 64bit ARM running.
2014-06-01 23:55:38 -05:00
Ryan Houdek 87e671404a Make MemoryUtil.cpp use the correct x86_64 define.
MemoryUtil.cpp was incorrectly using the old __x86_64__ define when it should be using _M_X86_64.
It was also using _ARCH_64 when it shouldn't have which was causing an errant PanicAlert to come up in my development.
2014-06-01 23:45:44 -05:00
magumagu 0aecd9504e Video backends: remove dead code. 2014-06-01 01:56:09 -07:00
magumagu 87a804fdfc Revert "DSound: use DSound notifications to produce sound."
This reverts commit 4990b8910b.

The commit is causing substantial performance issues for the DSound
backend which I somehow didn't catch during testing.
2014-05-31 13:35:46 -07:00
shuffle2 d0201335c6 Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Lioncash 7babc635cb Compress a for loop in NetPlayServer.
Also gets rid of a redundant return from a void function.
2014-05-29 22:14:50 -04:00
Lioncash 49b0eef393 Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Lioncash a3ae20fc15 Remove the use of a delete[] in NetPlayServer.
We just use a vector instead of a raw pointer.
2014-05-29 20:39:09 -04:00
Pierre Bourdon 3097345929 Merge pull request #411 from lioncash/fifo-cleanup
Make GetBPRegInfo just take two strings as parameters
2014-05-30 01:51:11 +02:00
Lioncash c96407bd2a Make GetBPRegInfo just take two strings as parameters
Gets rid of the size parameters.
2014-05-29 19:44:14 -04:00
shuffle2 7c09f07f36 Merge pull request #399 from magumagu/bsemu-bat
BS2 emulation: set up a reasonable BAT during startup.
2014-05-29 15:36:28 -07:00
shuffle2 e9975cdd63 Merge pull request #419 from magumagu/jit-load-store-cleanup
Jit load store cleanup
2014-05-29 15:25:00 -07:00
shuffle2 fd6fd8fcf1 Merge pull request #433 from lioncash/ini
Get rid of the temporary buffer in IniFile's Load function.
2014-05-29 14:53:16 -07:00
shuffle2 3b23f4bbd6 Merge pull request #420 from magumagu/backpatch-s8
JIT: make backpatch handle sign-extend from 8 bits correctly.
2014-05-29 14:09:59 -07:00
shuffle2 329fcad04f Merge pull request #421 from CarlKenner/MissingSpace
Fix error message when D3D11 HResults fail.
2014-05-29 14:06:18 -07:00
shuffle2 d18bc31e74 Merge pull request #429 from RachelBryk/netplay-pid
Make sure netplay player IDs are actually unique.
2014-05-29 14:02:24 -07:00
shuffle2 fee69236d5 Merge pull request #403 from RachelBryk/netplay-player-selection
When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
Lioncash eca70d1562 Get rid of the temporary buffer in IniFile's Load function.
std::getline is the string-based equivalent.
2014-05-28 20:26:15 -04:00
Rachel Bryk 80ab567a5b When reading an ini file, if there is an error, check if it is simply because the eof was reached. 2014-05-28 14:06:18 -04:00
Pierre Bourdon 10efd5b8c0 Merge pull request #430 from shuffle2/xsave-workaround-fix
msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero.
2014-05-28 12:25:25 +02:00
Pierre Bourdon 2a14c55279 Merge pull request #409 from lioncash/lolmemset
Explicitly center the X and Y joystick values.
2014-05-28 12:19:48 +02:00
Rachel Bryk 8c70ee7194 Make sure netplay player IDs are actually unique.
Fixes issue 7329.
2014-05-28 06:04:08 -04:00
Pierre Bourdon 0602dacfde Merge pull request #423 from lioncash/dsp-clarification
Clarify what FindBrackets does in the DSP assembler
2014-05-28 12:01:05 +02:00
Pierre Bourdon 3c722b6be7 Merge pull request #417 from magumagu/jit-unused-flags
Jit: Remove unused members from JitState.
2014-05-28 12:00:46 +02:00
Pierre Bourdon 5abd518eb9 Merge pull request #427 from magumagu/interpreter-hle
Interpreter: correctly support HLE functions.
2014-05-28 11:59:02 +02:00
Pierre Bourdon 21cf8fe32e Merge pull request #393 from RachelBryk/netplay-chat-limit
Limit netplay chat messages to 2000 characters.
2014-05-28 11:57:49 +02:00
Pierre Bourdon ce139622f6 Merge pull request #392 from RachelBryk/error-check-ini-file
Check for errors when reading lines from ini files.
2014-05-28 11:57:00 +02:00
Shawn Hoffman 47a2eb47a0 msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. 2014-05-28 00:16:33 -07:00
Shawn Hoffman 58bcc3d12a Redo commit 932945d480
This time, make sure the object for disabling XSave support in msvcr can't be dropped by the linker.
2014-05-27 13:41:19 -07:00
Rachel Bryk b1029223c6 When updating netplay player list, reselect by string instead of index.
Fixes issue 7284.
2014-05-27 10:43:41 -04:00
lioncash 4cb111e5db Clarify what FindBrackets does in the DSP assembler 2014-05-26 17:04:58 -04:00
Pierre Bourdon f5e1dee230 Merge pull request #413 from delroth/flags-opt
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-26 22:37:01 +02:00
shuffle2 4758b362c3 Merge pull request #415 from magumagu/memory-cleanup
Memory code cleanup
2014-05-26 13:35:54 -07:00
CarlKenner 361d53fdc7 Fix error message when D3D11 HResults fail.
Prevents showing the wrong function name by putting a space between the function name and "Failed".
Also fixes the capitalization.
2014-05-27 00:45:26 +09:30
magumagu 2599cd545e JIT: make backpatch handle sign-extend from 8 bits correctly.
I don't think this is actually possible to trigger at the moment... but
it matches the implementation of SafeLoadToReg.
2014-05-26 01:45:07 -07:00
magumagu e5ebf22161 JIT: unify two branches in SafeLoadToReg.
Should behave the same as it did before.
2014-05-25 21:14:06 -07:00
magumagu 68a327c246 JIT: Simplify redundant if statements for memcheck. 2014-05-25 21:13:39 -07:00
magumagu e239e82ea3 Jit: Remove unused members from JitState. 2014-05-25 18:19:47 -07:00
Lioncash 1583ce9363 Use strings instead of arbitrary buffers for video statistics 2014-05-25 21:11:29 -04:00
magumagu ec9dd80b7f Memmap: get rid of unused junk.
This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
magumagu 44f481ec13 PPCCache: Get rid of FAST_ICACHE define.
There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
magumagu 98dd99a696 Interpreter: correctly support HLE functions.
m_EndBlock is always false at the beginning of SingleStepInner in the
normal interpreter loop.
2014-05-25 15:39:46 -07:00
Pierre Bourdon 3a76c0c8f5 PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast' 2014-05-25 22:59:51 +02:00
Pierre Bourdon 010ca048df Merge pull request #408 from lioncash/bool
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
Lioncash 9e7c5c0e58 Explicitly center the X and Y joystick values.
More self-explanatory at a glance than a memset.
2014-05-24 20:10:41 -04:00
Lioncash 728078bc09 Use a bool instead of an int to represent the initialized state in IOWin.cpp 2014-05-24 19:43:11 -04:00
Lioncash dd35a968f8 Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).

So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
magumagu 282e9bd292 JitCache: use a custom bit-set class.
Unfortunately, this appears to be necessary for the sake of performance;
the standard library equivalents don't work well enough on Visual Studio
2013. vector<bool>::insert() is way too slow in debug
builds to be usable, and std::bitset generates inefficient code in release
builds.
2014-05-24 14:17:53 -07:00
magumagu 6bb08de8a0 JIT: get rid of useless code in JitCache.cpp. 2014-05-24 11:04:24 -07:00
magumagu 336b55bbc4 BS2 emulation: set up a reasonable BAT during startup.
It doesn't really matter much at the moment given our current terrible MMU
emulation, but it will start mattering once our MMU emulation gets more
accurate.
2014-05-24 03:46:12 -07:00
magumagu 440246a190 Interpreter: use numeric_limits instead of FLT_MAX.
Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
Tony Wasserka cffa848b99 Merge pull request #390 from magumagu/fp-reciprocal
Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
shuffle2 ca3002977b Merge pull request #256 from magumagu/dsound-notify
DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
magumagu 6955fef161 Interpreter: Code style fixes. 2014-05-23 15:06:09 -07:00
magumagu d0ed3b8192 Jit: Use infinity and NaN from numeric_limits.
MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
magumagu a9a2d3d98d New frsqrte implementation; verified accurate.
This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly.  (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
magumagu 129e76e60d Interpreter: refactor the rsqrte code, and use it for ps_rsqrte. 2014-05-23 14:59:00 -07:00
magumagu 567724b2f8 Jit: get rid of incorrect implementations of fres and frsqrte.
The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.

These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.

(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
Yuriy O'Donnell ac75766c25 removed trailing whitespace 2014-05-23 21:14:48 +02:00
Yuriy O'Donnell d08abfc14e JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
2014-05-23 20:40:45 +02:00
Yuriy O'Donnell de1e2127dc JIT: JitBaseBlockCache::valid_block is now std::vector<bool>
This was previously a std::bitset, which resulted in generation of suboptimal code by VS2013 compiler.
See https://gist.github.com/kayru/753db9607d680e26194b
2014-05-23 20:32:25 +02:00
Rachel Bryk e6684d17c1 Fix a couple race conditions.
Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
2014-05-23 10:22:00 -04:00
Rachel Bryk 61d3360033 Limit netplay chat messages to 2000 characters.
There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00
Rachel Bryk cd299f0703 Flash netplay window when someone joins if the window doesn't have focus. 2014-05-23 07:30:08 -04:00
Rachel Bryk 0782d106db Check for errors when reading lines from ini files.
Fixes issue 7283.
2014-05-23 03:17:19 -04:00
magumagu 2f8a147eda Interpreter: make fres match hardware.
New table-based implementation written based on actual hardware behavior.
(hwtest coming soon).
2014-05-22 19:48:48 -07:00
magumagu ad4ad7c1ed Use accurate frsqrte in Interpreter.
The implementation of frsqrte exposed by this change isn't completely
correct; that will be fixed in a later commit.
2014-05-22 19:46:27 -07:00
shuffle2 b58753bd69 Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
shuffle2 fc41a53b46 Merge pull request #309 from magumagu/jit-unify-asm
JIT: unify JitAsm for JIT64 and JIT64IL.
2014-05-21 23:10:08 -07:00
shuffle2 c308657779 Merge pull request #376 from lioncash/wx
Wx cleanup
2014-05-21 21:54:00 -07:00
shuffle2 c4e60d5353 Merge pull request #356 from Sonicadvance1/Fix-MMUAnalyst
Fixes games that use the MMU to page in code(Rogue Leader).
2014-05-21 20:59:25 -07:00
shuffle2 6544d53c16 Merge pull request #361 from LPFaint99/wiisave
Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
shuffle2 9ce269c7dc Merge pull request #382 from magumagu/faster-fast-disc-speed
DVDInterface: make fast disc speed faster.
2014-05-21 20:12:38 -07:00
shuffle2 4fb10a11b9 Merge pull request #379 from jordan-woyak/gamelist-size-fix
Fix game list size display.
2014-05-21 19:52:10 -07:00
shuffle2 dd413269e3 Merge pull request #343 from jordan-woyak/disable-sdl-windows
Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
Jasper St. Pierre 9d161b4170 BPStructs: Consistently put the two shared copy args first
And rename them so they make a bit more sense.
2014-05-20 11:28:15 -04:00
Jasper St. Pierre 1ae8edc1d0 BPStructs: Remove another function wrapper 2014-05-20 11:28:15 -04:00
Jasper St. Pierre b1d3c5937a BPStructs: Move LoadBPReg here 2014-05-20 11:28:14 -04:00
Jasper St. Pierre 763ad77a1c BPStructs: Flatten out BPWritten 2014-05-20 11:28:14 -04:00
Jasper St. Pierre 07ab77d31c BPStructs: Reindent BPWritten 2014-05-20 11:28:08 -04:00
Jasper St. Pierre c33a1b4b28 BPStructs: Document BPMEM_BP_MASK better 2014-05-20 11:26:31 -04:00
Jasper St. Pierre 2f122ea63c BPMemory: Fix "DISPLAYCOPYFILER" typo 2014-05-20 11:15:10 -04:00
Jasper St. Pierre 4e8e51b278 BPStructs: Remove calls to SetInterlacedMode when reloading state
SetInterlacedMode is a dummy no-op that does nothing.
2014-05-20 11:15:10 -04:00
Jasper St. Pierre 833b7ee584 BPFunctions: Remove the rest of GetConfig 2014-05-20 11:15:09 -04:00
Jasper St. Pierre 08611c3f36 PixelShaderManager: Fizzle out fog changes when disabled here
This lets us remove a use of GetConfig.
2014-05-20 11:15:09 -04:00
Jasper St. Pierre fe645b888b BPFunctions: Remove use of a dumb method
GetPointer serves no purpose.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre 56228cea5d BPFunctions: Remove an unused method 2014-05-20 11:15:08 -04:00
Jasper St. Pierre 4f4e3fad85 BPMemory: Clean up and rename some variables and comments
This is about the register number, not the opcode.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre e81b62aad1 BPFunctions: Clean up math slightly
No need for magic 342 numbers.
2014-05-20 11:14:00 -04:00
degasus c1b6fcc00b ogl: pixel format shader without resolving
v2: Don't use std::to_string as this function is broken on android.
2014-05-19 09:29:40 +02:00
degasus e150d307a6 ogl: use ARB_texture_multisample for msaa 2014-05-19 09:21:44 +02:00
degasus fab78c2dff ogl: add ARB_texture_multisample 2014-05-19 09:21:44 +02:00
degasus 775858b6bc ogl: drop NV_framebuffer_multisample_coverage 2014-05-19 09:21:44 +02:00
degasus afea848e3b ogl: drop csaa support 2014-05-19 09:21:44 +02:00
magumagu 5dffa28f0a DVDInterface: make fast disc speed faster.
Fixes workaround for crash in Star Wars Rogue Leader.
2014-05-18 20:03:55 -07:00
Jordan Woyak d841e5176f Fix game list size display. 2014-05-18 12:17:56 -05:00
Lioncash 554207a87c Remove an unnecessary null check in CodeWindow.cpp.
The validity of ToolBar is checked at the beginning of the function
2014-05-18 11:43:21 -04:00
Pierre Bourdon 826a9e0152 MMIO: Lazy-initialize read/write handlers since most are not actually used 2014-05-18 17:37:33 +02:00
Lioncash 75cb8a7452 Fix a typo in the JIT debugger window 2014-05-18 10:31:39 -04:00
Tony Wasserka 6950f533ae Merge pull request #355 from magumagu/gx-missing-opcode
Opcode decoding: handle missing opcodes 0x88 etc.
2014-05-18 11:12:06 +02:00
Ryan Houdek a4bb0dafb4 Removes ZeroFrog's "optimized" memcpy and memcmp functions.
These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
2014-05-17 18:03:31 -05:00
Pierre Bourdon 0f1b1dd3cf CheckExceptions: add TODO and remove a wrong comment 2014-05-18 00:56:18 +02:00
Lioncash 5f796e919b Move bn.h and ec.h into the correct filter section 2014-05-17 16:47:41 -04:00
Lioncash e1359382be Kill off _T and wxT macros
Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Tony Wasserka fc34d5a130 Merge pull request #360 from magumagu/lighting-rounding
Video backends: fix rounding in lighting computation.
2014-05-17 21:06:31 +02:00
magumagu 9b82d72070 Video backends: warn on usage of GL_DRAW_QUADS_2.
It's not normally used, so if it shows up, it could indicate a CPU emulation
bug.
2014-05-17 11:55:32 -07:00
Lioncash 90df5efd01 Get rid of old wx event type usages. Use recommended replacements 2014-05-17 13:17:43 -04:00
Pierre Bourdon 5391b2dd9c Merge pull request #327 from magumagu/dvd-seek-time
DVD emulation: make seek timing more accurate.
2014-05-17 18:48:35 +02:00
Pierre Bourdon 396e13de89 Merge pull request #369 from lioncash/ini
Use size_t in std::string operations in IniFile.cpp, not int
2014-05-17 17:42:08 +02:00
Tony Wasserka 0fac17da33 Merge pull request #269 from magumagu/swbackend-xfregisters
SW backend: use VideoCommon XFRegisters struct.
2014-05-17 10:40:57 +02:00
magumagu 6fbf6fad3b VideoCommon: cleanup Renderer::RecordVideoMemory. 2014-05-16 18:58:08 -07:00
magumagu 1357277f40 Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
magumagu 8f5342c442 Video backend: merge global var xfmem into xfregs.
There isn't really any reason to keep them separate.
2014-05-16 18:55:31 -07:00
magumagu 818c89313e Video backends: unify xfregs/xfmem structures.
Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
2014-05-16 18:55:30 -07:00
shuffle2 d0de0c1222 Merge pull request #374 from ToadKing/master
make IOCTL_SO_GETHOSTID more accurate on Windows
2014-05-16 18:12:35 -07:00
Toad King 1ba5ffeea3 remove trailing whitespace 2014-05-16 20:10:30 -04:00
Toad King e7e6021414 changed IOCTL_SO_GETHOSTID to remove malloc()/free() calls
account for GetIpForwardTable() returning ERROR_MORE_DATA
2014-05-16 19:13:52 -04:00
magumagu 8b82cea704 Video backends: fix behavior of "konst" TEV inputs.
Also fixes TEVCOLORARG_HALF.

Values verified to match hardwarere.
2014-05-16 12:19:35 -07:00
Tony Wasserka fee6efc4dc Merge pull request #375 from degasus/remove_SkipVertices
VertexLoaderManager: Remove unused function.
2014-05-16 16:20:29 +02:00
Tony Wasserka b8817267f4 Merge pull request #366 from Jezze/vertex
OGL/VertexManager: Remove unused variable.
2014-05-16 16:18:14 +02:00
Tony Wasserka 25e8dc0aed Merge pull request #354 from magumagu/gx-primitive-mask
Opcode decoding: 0xC0 isn't a valid command.
2014-05-16 15:59:59 +02:00
degasus 7bb44199fd remove unused and unexported function 2014-05-16 14:33:00 +02:00
Toad King ce64885a66 make IOCTL_SO_GETHOSTID more accurate on Windows 2014-05-15 20:33:21 -04:00
Fredrik Ehnbom 31ec57ab81 PPCAnalyst now detects internal branches better
For example:

```
addr     opcode    disasm
80026584 48000054  b	->0x800265D8 
```
2014-05-15 16:36:44 +02:00
Lioncash d0bd4119d1 Use size_t in std::string operations in IniFile.cpp, not int 2014-05-14 20:38:08 -04:00
Jens Nyberg f742c5a057 OGL/VertexManager: Remove unnused m_CurrentVertexFmt 2014-05-13 23:59:08 +02:00
LPFaint99 1b65456738 Export wii saves to the "User" directory 2014-05-11 22:23:21 -07:00
Jordan Woyak 635dbd0ff9 Possibly an OSX buildfix. 2014-05-11 23:05:34 -05:00
magumagu 9e4eeb3b9b Video backends: fix rounding in lighting computation.
For whatever reason, the hardware doesn't do a full divide by 255, but
instead uses an approximation with shifting, similar to the way it is done
in TEV.
2014-05-11 12:53:02 -07:00
shuffle2 36720e6822 Merge pull request #351 from Tilka/make_unique
Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Tillmann Karras fd94ce5210 fixmeup use 2014-05-11 10:40:18 +02:00
Tillmann Karras 4400e511c0 fixmeup rename 2014-05-11 10:40:18 +02:00
Shawn Hoffman 17577affba D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
2014-05-10 22:12:54 -07:00
Ryan Houdek 15ce648b0d Merge pull request #341 from lioncash/pragma
Move the header guard before the includes in VideoCommon's Statistics.h
2014-05-10 23:21:53 -05:00
Ryan Houdek fcc7b6e56d Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
magumagu 39d439fc48 Opcode decoding: handle missing opcodes 0x88 etc.
Hardware testing shows that they do the same thing as the 0x80 family of
opcodes: they draw quads.
2014-05-10 20:33:28 -07:00
shuffle2 2983ae2823 Merge pull request #357 from shuffle2/master
Revert "x64FPURoundMode: always set x87 precision"
2014-05-10 20:26:56 -07:00
Ryan Houdek 004af614cf Merge pull request #335 from Tilka/twx
Jit64: implement tw/twi more accurately
2014-05-10 22:26:02 -05:00
Shawn Hoffman 700c135386 Revert "x64FPURoundMode: always set x87 precision"
This reverts commit 9de77b7c23.
Setting x87 precision control is only supported on x86 platforms (not ARM or x64).
2014-05-10 20:21:07 -07:00
Ryan Houdek cdec575bef Fixes games that use the MMU to page in code(Rogue Leader).
The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
2014-05-09 09:10:45 -05:00
magumagu 369c0c4ce2 Opcode decoding: 0xC0 isn't a valid command.
Fix our opcode decoders to handle this appropriately.
2014-05-08 15:49:19 -07:00
magumagu 4f5421ffb5 DVDInterface: code cleanup. 2014-05-08 11:47:38 -07:00
Shawn Hoffman fa65eeb492 Apparently the debug build has not been freeing memory since 2008. Undo that. 2014-05-08 00:58:55 -07:00
Tillmann Karras 452cdefaa3 Use std::make_unique where it makes sense to
(and improve some other unique_ptr initializations).

Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Tillmann Karras 81d4d7368a Add a std::make_unique implementation
Some compilers we care about (mostly g++) do not support std::make_unique yet,
but we still want to use it in our codebase to make unique_ptr code more
readable. This commit introduces an implementation derivated from the libc++
code in the Dolphin codebase so we can use it right now everywhere.

Adapted from delroth's pull request.
2014-05-06 12:32:03 +02:00
Tony Wasserka b4e1ac5f08 Merge pull request #185 from degasus/shader-cleanup
Shader cleanup
2014-05-06 11:37:11 +02:00
magumagu f123e08731 DVDInterface: tweak buffered reads to be a bit faster.
A read finishes when the result is complete in the drive's buffer, not
main memory.
2014-05-05 14:52:15 -07:00
magumagu 8014795d56 DVD emulation: make seek timing more accurate.
Based on real measurements of a Gamecube disk on a Wii.  (If anyone else
is interested in running more tests, I can upload my code; it's a mess at
the moment.)

This isn't a complete model, but it's a step in the right direction:
in Metroid Prime, the loading times are sane, and I think I managed to do it
without breaking anything.
2014-05-05 14:33:00 -07:00
Ryan Houdek 0bfec024e9 Merge pull request #330 from LPFaint99/GCMemcard_addsave_fix
GCMemcard: fix edge case of adding to a fragmented memcard.
2014-05-05 16:31:33 -05:00
Tony Wasserka edbf90f9d2 Merge pull request #336 from magumagu/xfb-vertical-scale
XFB width/height handling fixes
2014-05-05 22:05:21 +02:00
Ryan Houdek 33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
magumagu 727ef4a625 JIT: unify JitAsm for JIT64 and JIT64IL.
Having a bunch of nearly identical code sitting around isn't a good idea,
so fix that. JITIL had a couple of extra entry points into the JIT main
loop, so adjust the code appropriately.

Also fixes Issue 7186.
2014-05-05 11:12:22 -07:00
Tony Wasserka 093ee090b8 Merge pull request #339 from magumagu/opengl-unused-parameter
OpenGL: delete unused function parameter in TextureConverter.
2014-05-05 20:05:08 +02:00
magumagu c01ac18d4d VideoInterface: clean up naming and bitfields.
Matching the hardware more closely will hopefully make this code easier to
read.
2014-05-05 11:01:15 -07:00
magumagu 716b3fefd4 VideoCommon: recreate XFB texture when the XFB size changes.
We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
magumagu 2db2f3dce9 VideoInterface: accurate XFB width and height.
What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
magumagu bca0b7b543 OpenGL: delete unused function parameter in TextureConverter.
(While I'm here, also mark some functions static.)
2014-05-05 10:56:36 -07:00
Ryan Houdek 2f92b82b29 Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
degasus 813e30ec2a ShaderGen: make uv readonly 2014-05-05 17:06:38 +02:00
degasus 6109958e68 ShaderGen: OGL: don't make a copy of "Normal" 2014-05-05 17:06:37 +02:00
degasus 0e0da8c8fd ShaderGen: make clipPos readonly 2014-05-05 17:06:37 +02:00
degasus c80717ac2e PixelShaderGen: extract iround 2014-05-05 17:06:37 +02:00
degasus 2bc2b73e03 PixelShaderGen: drop fmod as it isn't used any more 2014-05-05 17:06:37 +02:00
degasus c82991df5b ShaderGen: inline constant shaders 2014-05-05 17:06:37 +02:00
degasus b0878c54b2 ShaderGen: use cbuffers for D3D 2014-05-05 17:06:37 +02:00
degasus fe9fcfdd07 ShaderGen: merge early-z blocks of ogl+d3d 2014-05-05 17:06:37 +02:00
degasus 3e14bf511f ShaderGen/D3D: inline centroid 2014-05-05 17:06:36 +02:00
degasus 25b8edd2a6 ogl: fix signed vs unsigned comparison warning 2014-05-05 17:06:36 +02:00
Ryan Houdek 8bb8446e34 Enables usage of GLSL textureSize on Qualcomm v66.
Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu 2e464800bc VideoCommon: correctly compute whether an indirect texture stage is active.
This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu 52c42a2946 VideoCommon: fix indirect texture coordinate computation in TEV.
Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.

Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Jordan Woyak 9af18d1b96 Remove SDL from Externals. 2014-05-04 19:41:02 -05:00
Jordan Woyak 4321951987 Disable SDL input on Windows. 2014-05-04 19:09:51 -05:00
Lioncash f4d80bd8a5 Move the #pragma once header guard before the includes in Statistics.h in VideoCommon. 2014-05-04 00:24:21 -04:00
Tillmann Karras 4cce79e744 Jit64: implement tw/twi more accurately
Fixes issue 7253.
2014-05-03 12:30:07 +02:00
Ryan Houdek a1374dd4ba Merge pull request #329 from Tilka/rounding
Small FPU settings changes
2014-05-02 12:11:09 -05:00
LPFaint99 b549ec70b4 GCMemcard: fix edge case of adding to a fragmented memcard.
allocates last block of memcard, and then wraps around, instead of attempting to write past the end of the card
2014-05-01 12:21:48 -07:00
Tony Wasserka 557c3db462 Merge pull request #81 from degasus/skip_framelimit_hotkey
Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Tony Wasserka 95f097d79b Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
This reverts commit 1b581b7c27, reversing
changes made to 951612f08e.
2014-05-01 11:00:21 +02:00
Tony Wasserka 2cf8f55ad3 Merge pull request #310 from Sonicadvance1/Integer-posmtx
Change over to use integer posmtx in our vertex shaders
2014-05-01 10:52:18 +02:00
Ryan Houdek c5d506142f Merge pull request #305 from magumagu/movie-scanf
Movie: don't use "hh" scanf modifier.
2014-04-30 20:01:27 -05:00
Ryan Houdek 2d8cfb89d7 Changes posmtx vertex attribute to integer.
This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
Ryan Houdek 99338daa8f Fixes glVertexAttribIPointer on GLES.
We need to pull in function pointers for OpenGL 3.0 in order to use glAttribIPointer.
This isn't too big of an issue, and this code will be gone in the future when we change over to libepoxy.
Just need to push code upstream to libepoxy to support Android with GLES and GL first.
2014-04-30 19:11:06 -05:00
Ryan Houdek c4221e8f68 Merge pull request #323 from Sonicadvance1/newer-ppcanalyst
[RFC] New PPCAnalyst class.
2014-04-30 18:59:24 -05:00
Ryan Houdek 1b581b7c27 Merge pull request #62 from degasus/log_truncate_path
Truncate the path on logging
2014-04-30 18:57:59 -05:00
Tillmann Karras 9de77b7c23 x64FPURoundMode: always set x87 precision
Set the x87 precision, even on x64. Since we are using x87 instructions
in the JIT now, we can't guarantee that x87 precision will never
influence Dolphin on x64.
2014-05-01 01:10:00 +02:00
Tillmann Karras ed762a3eda x64FPURoundMode: use fesetround() instead of asm 2014-05-01 01:09:55 +02:00
Pierre Bourdon 951612f08e Merge pull request #325 from Tilka/nop
Fix NOP padding
2014-04-30 18:55:36 +02:00
Ryan Houdek 8e1dfef14c Remove the old PPAnalyst::Flatten function that is no longer in use. 2014-04-30 10:49:39 -05:00
Ryan Houdek c794dc8085 Move the JitWindow debugging window over to using the new PPCAnalyzer class. 2014-04-30 10:49:39 -05:00
Ryan Houdek 6949087ee1 Missed the analyzer object not named correctly. 2014-04-30 10:49:39 -05:00
Ryan Houdek 70d1f5adfb Let Jit64IL use the new PPCAnalyst class 2014-04-30 10:49:39 -05:00
Ryan Houdek 1cb1260c1d Address delroth's comments. 2014-04-30 10:49:39 -05:00
Ryan Houdek 40c317d1d4 Support the new PPCAnalyst class in JIT64.
Implements support for OPTION_CONDITIONAL_CONTINUE in JIT64.
2014-04-30 10:49:39 -05:00
Ryan Houdek ad167e7b52 Adds support to the new PPCAnalyst to the ARM JIT cores.
ArmJit32 supports OPTION_CONDITIONAL_CONTINUE with this.
2014-04-30 10:49:38 -05:00
Ryan Houdek da2ed2e17d Adds new PPCAnalyser class.
Supports conditional branch continuation.
More features to come.
2014-04-30 10:49:31 -05:00
Tillmann Karras 36dbde0f3c Jit_Util: reduce NOP padding of 8 bit loads
and use MOVSX directly if needed.
2014-04-30 15:26:11 +02:00
Tillmann Karras e659f5ac58 JitBackpatch: fix NOP padding
The new NOP emitter breaks when called with a negative count. As it
turns out, it did happen when deoptimizing 8 bit MOVs because they are
only 4 bytes long and need no BSWAP.
2014-04-30 15:26:11 +02:00
booto 9892c8ea54 numCyclesMinusOne to numCycles in GekkoOPInfo 2014-04-30 19:04:02 +08:00
degasus f254fdfd96 drop Host_GetKeyState
This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus 30586f4d29 Add set/get functions for IsFramelimiterTempDisabled 2014-04-30 12:51:13 +02:00
degasus 8483811b39 Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Tony Wasserka a40ea4e26a Merge pull request #236 from magumagu/d3d11-fix-peekz
D3D11: Use appropriate shader for PEEK_Z.
2014-04-27 16:09:02 +02:00
Pierre Bourdon aef24d509b Merge pull request #304 from Tilka/nop
Optimize NOPs
2014-04-27 11:52:05 +02:00
Pierre Bourdon a093b41231 Merge pull request #312 from Tilka/small_jit_optimizations
Small JIT optimizations
2014-04-27 11:51:21 +02:00
Pierre Bourdon 8bf2a338c4 Merge pull request #314 from Sonicadvance1/Clean-UpdateCR1
Removes unused argument in Helper_UpdateCR1.
2014-04-27 11:50:44 +02:00
Sean 895e84edfe ARM: Fix Wii games on JIT 2014-04-25 18:32:49 -04:00
Pierre Bourdon 25f5598e31 Merge pull request #306 from neobrain/pixel_center_correction
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Ryan Houdek 94497961ac Removes unused argument in Helper_UpdateCR1.
Interpreter::Helper_UpdateCR1 doesn't use the argument passed to UpdateCR1. It pulls its value from the FPSCR register.
Also there was a Interpreter::Helper_UpdateCR1(float) in addition to Helper_UpdateCR1(double) that hasn't ever existed. Remove the function
declaration.
2014-04-24 22:00:58 -05:00
Ryan Houdek c29961cc90 Fix missing instructions in ARM JIT Tables.
The ARM insturction tables were missing addcox, addeox, and subfcox.
Implements support for addcox and addeox to the ArmJit, required little work since they are basically the same as addcx and addex.
2014-04-24 19:34:21 -05:00
Tillmann Karras 886c887e80 Fix Fastmem on CPUs without MOVBE
The problem was that when BSWAP was used, UnsafeWriteRegToReg() returned
the address of that instead of the MOV.
2014-04-25 01:11:52 +02:00
Tillmann Karras 688644dd18 Jit64: use integer instructions for boolean logic
They are semantically equivalent and according to Agner Fog they can run
on more execution ports than their floating point counterparts (at least
on Intel CPUs).
2014-04-24 22:50:27 +02:00
magumagu 78292e5d18 Movie: don't use "hh" scanf modifier.
Attempting to use it with Visual Studio is a good way to corrupt the stack.
2014-04-24 11:05:25 -07:00
Tillmann Karras 12054e9f16 Jit64IL: remove dummy implementations 2014-04-24 18:52:56 +02:00
Tillmann Karras 1f2e551c8c BackPatch: make sure MOVBE is long enough 2014-04-24 16:36:03 +02:00
Tillmann Karras acfd9ee76c Add remaining possible uses of MOVBE
Also fixes a missing 'break' statement in DisassembleMov().
2014-04-24 16:36:03 +02:00
Ryan Houdek e1bbda1e18 [Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
2014-04-24 08:51:44 -05:00
Pierre Bourdon 13b1ff5160 Merge pull request #307 from neobrain/custom_textures_workaround
Workaround dumb custom texture loading logic.
2014-04-24 00:46:42 +02:00
Tony Wasserka fe65474cc4 Software renderer: Update a reference link. 2014-04-24 00:42:08 +02:00
Tony Wasserka ca2a79d0bd Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures. 2014-04-24 00:33:48 +02:00
Tony Wasserka c47c32d4a8 VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
Fixes issue 267.
2014-04-24 00:21:17 +02:00
Tillmann Karras 957649b7af Optimize NOPs 2014-04-23 21:15:09 +02:00
Ryan Houdek fd37a768a6 Fix texture conversion shaders for GLSL ES.
Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00
magumagu b5f71e901f PatchEngine: Remove no-op function LoadDiscList.
(The function just pushes elements onto an std::vector which is unused
otherwise.)
2014-04-21 21:07:02 -07:00
Tony Wasserka 762572a08c BPMemory: Fix GenMode using an incorrect number of bits for the number of color chans. 2014-04-21 22:47:08 +02:00
Tony Wasserka 16d3dbc5ea BPMemory: Use BitField for the GenMode fields. 2014-04-21 22:34:23 +02:00
Pierre Bourdon 8e38b1e63b Merge pull request #285 from delroth/movbe
WriteToConstRamAddress: support swap on 32 bit too
2014-04-21 02:23:30 +02:00
Pierre Bourdon 78b3eb1e64 Merge pull request #289 from Sonicadvance1/Fix-IPL-Horizontal-Offset
Change IPL horizontal offset from +5 to 0.
2014-04-20 01:26:41 +02:00
Pierre Bourdon 79df318a76 Merge pull request #284 from delroth/jitil-exp
DolphinWX Config: mark JITIL as slower to remove a source of confusion
2014-04-19 14:53:30 +02:00
Pierre Bourdon d8ca861fec Merge pull request #287 from Tilka/unused_variable
Fix "warning: unused variable 'skipFrames'"
2014-04-19 09:03:19 +02:00
Pierre Bourdon 8a5c0b3894 Merge pull request #288 from magumagu/remove-hid2-panicalert
Interpreter: don't PanicAlert on write to SPR_HID2.
2014-04-19 09:02:49 +02:00
Ryan Houdek e6fa9bf048 Change IPL horizontal offset from +5 to 0.
Noticed this while fiddling with things.
Having a default offset of +5 is stupid.
Changes the bit that contains the offset and the two hashs.
2014-04-18 23:31:44 -05:00
magumagu 002fb0b563 Interpreter: don't PanicAlert on write to SPR_HID2.
The alert apparently triggers on Midway Arcade Treasures 2; given that the
game otherwise works fine, it's not a high priority to accurately emulate
the bit in question.

Fixes issue 7197.
2014-04-18 20:20:42 -07:00
Tillmann Karras d523d2002b Fix "warning: unused variable 'skipFrames'" 2014-04-19 04:59:37 +02:00
Ryan Houdek 92ec49ac9f Change to ARM's naming convention in DriverDetails.
This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
2014-04-18 21:06:32 -05:00
comex 5a5e63bdd4 Merge pull request #282 from Tilka/atomic_clang_fix
Atomic: support clang 3.4+
2014-04-18 20:31:33 -04:00
Pierre Bourdon 257b11366d WriteToConstRamAddress: support swap on 32 bit too 2014-04-19 02:23:57 +02:00
Pierre Bourdon 5f7ed5bd45 DolphinWX Config: mark JITIL as slower to remove a source of confusion for users. 2014-04-18 00:43:49 +02:00
pinumbernumber a84bb7eb88 Add support for the guide button to XInput 2014-04-17 12:03:44 +01:00
Tillmann Karras b3c7395a23 Atomic: support clang 3.4+ 2014-04-17 10:39:02 +02:00
Pierre Bourdon 0908bd64dc Merge pull request #279 from Sonicadvance1/Reject-InvalidControllers
Don't use SDL devices that report invalid ranges.
2014-04-17 00:16:19 +02:00
Ryan Houdek c88b83699e Don't use SDL devices that report invalid ranges.
If Buttons, Axes, Hats, or Balls > 255 then reject it.
2014-04-16 16:28:57 -05:00
magumagu 648b9865d8 D3D11 backend: fix rounding in texture encoder.
We need to explicitly round when converting colors from float to uint
because multiplying a normalized float by 255 might not result in a whole
number.  (The exact result here may vary depending on your
drivers/hardware.)

Ideally, we shouldn't be using floating point here, but fixing that is a
much more complicated patch.

Fixes gxtest TEV tests using Intel HD 4000.
2014-04-15 23:36:05 -07:00
magumagu b3a67821e4 VideoCommon: fix rounding in TEV.
The hardware backends pass the TEV tests in gxtest with this change.
2014-04-15 16:47:01 -07:00
Matthew Parlane 1f0da63cbe Merge pull request #276 from neobrain/master
PixelShaderGen: Color combiner compare mode fix and simplification
2014-04-16 09:56:29 +12:00
Tony Wasserka 068f26d2aa PixelShaderGen: Fix an issue with color combiner compare mode and simplify the affected line a bit.
This was a mistake of mine when translating floating point values to integer values.
Also, the max() part of that line was just completely redundant because the sign of an absolute value is always greater than or equal to zero.

Fixes issue 7178.
2014-04-15 23:41:07 +02:00
magumagu 685d612c8c Software backend: don't skip red component in TEV. 2014-04-15 14:05:12 -07:00
magumagu 5e1c6aba33 Software backend: make TEV rounding match hardware.
Formulas stolen from gxtest.  (Not sure how "==" got turned into "!=", but
I'm pretty confident the patched version is correct.)
2014-04-15 14:04:46 -07:00
Ryan Houdek 47f76b8907 Fix the integer overflow that happens in the MD5Sum Progressbar.
Instead of using a u64 size integer as the range on the progressbar, set the max as 1000.
Similar maximums are used in other parts of the UI.
2014-04-14 20:40:43 -05:00
Pierre Bourdon c549e2fca1 Merge pull request #265 from Sonicadvance1/GenerateMD5Sum
Add the ability to generate a file's MD5sum.
2014-04-15 01:19:53 +02:00
Ryan Houdek a30a528dd1 Add the ability to generate a files MD5sum.
This adds the ability to generate a files MD5sum in the ISO properties.
This uses polarssl to generate the MD5Sum.
2014-04-14 16:35:11 -05:00
Pierre Bourdon cf315a487f Merge pull request #271 from delroth/threading-stuff
Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00
Pierre Bourdon 7074feacbe Common::Event: Add a faster Windows specific implementation based on the concurrency runtime. 2014-04-14 23:13:15 +02:00
Pierre Bourdon 48bd904028 Common::Event: Implement in terms of Common::Flag to get rid of a volatile and optimize with early returns and atomic swaps 2014-04-14 23:13:15 +02:00
Pierre Bourdon e24cad0780 Common::Flag: Add support for TestAndSet + test by implementing basic spinlocks. 2014-04-14 23:13:15 +02:00
Pierre Bourdon fc71494742 Merge pull request #270 from neobrain/bitfield_fixes
Bitfield fixes
2014-04-14 20:24:01 +02:00
Tony Wasserka ccc04944b2 BitField: Fix alignment issues.
At least one platform (ARM with NEON instructions enabled) generates SIGBUSes if BitField objects aren't aligned properly.
2014-04-14 20:04:44 +02:00
Pierre Bourdon 6bdcbad3e4 Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this. 2014-04-14 10:54:07 +02:00
Pierre Bourdon f9fb39d383 Common: Add a 'Flag' class that is used to encapsulate a boolean flag manipulated from several threads 2014-04-14 10:54:07 +02:00
degasus ee76a51d1f Truncate the path on logging
Cmake compiles we an absolute path, so the macro __FILE__ also has the absolute file in it.
It seems that gcc doesn't provide macros for the basename, so we have to truncate them in c directly:
https://stackoverflow.com/questions/8487986/file-macro-shows-full-path
2014-04-14 10:39:52 +02:00
Tillmann Karras 296637d6f2 Fix crash when pressing Tab
When pressing Tab for a long time, Dolphin will sooner or later crash
because the result of FindFocus() has become NULL (toctou).
2014-04-14 10:27:41 +02:00
Tony Wasserka 4f3227b4a9 Merge pull request #261 from magumagu/pixelshadergen-extra-paren
PixelShaderGen: delete extra parenthesis
2014-04-14 09:48:02 +02:00
magumagu a2150ef1f8 PixelShaderGen: delete extra parenthesis.
Without this patch, we can generate a pixel shader which doesn't compile
in some cases.
2014-04-14 00:41:27 -07:00
Matthew Parlane 4e0b7260b6 Merge pull request #263 from Sonicadvance1/DetermineMaliVersion
Add Mali driver version check and support of checking for Mali-T7xx
2014-04-14 19:20:04 +12:00
Ryan Houdek 3f73fc37fc [ARM] Implements more fastmem instructions in lXX.
There are a few instructions in lXX that aren't currently fastmem capable due to using a register offset.
This implements fastmem for those few instructions.
Really I'll be changing how ARMv7 fastmem works in the future so this is really temporary code.
Just don't know how long it'll stay.
This relies on PR #257
2014-04-14 00:38:46 -05:00
Ryan Houdek a07f8fb65b Merge pull request #257 from Sonicadvance1/LoadStore-Fix
[ARM] Minor cleanup to lXX and stX. Fixes a bug.
2014-04-14 00:38:13 -05:00
magumagu 1a4156a4a0 JitIL: fix carry computation for srawi.
The carry computation needs to be based on the input value, not the output
of the shift.
2014-04-13 20:31:32 -07:00
Pierre Bourdon f034983b62 Merge pull request #262 from SlEePlEs5/master
Added BBA TAP backend for OS X.
2014-04-14 02:15:10 +02:00
Tony Wasserka 12841928df BitField: Optimize generated assembly by forcing inlining. 2014-04-13 13:27:01 +02:00
magumagu 812ff4686b OpenGL backend: remove useless header Globals.h.
The header has no content, so it can can just be deleted.
2014-04-12 19:25:37 -07:00
degasus 96ffbe345d VideoSoftware: remove const memory usage of DebugUtil 2014-04-12 13:32:53 +02:00
SlEePlEs5 891fb056a3 Added BBA TAP backend for OS X.
TUN/TAP OS X needs to be installed, and /dev/tap0 chown’d to the user.
The tap0 network interface doesn’t appear until /dev/tap0 is opened by
the program, so all bridging must be done once the game is already
running.

Unfortunately, bridging seems to be broken on OS X, so this does not
actually work over LAN (yet!).
2014-04-12 09:51:34 +02:00
magumagu f18a3cc650 OpenGL config: clear backend_info.Adapters on init
Fixes a minor UI glitch where if you switch from Direct3D to OpenGL, the
OpenGL config page would appear to have an adapter choice available.
2014-04-12 00:17:36 -07:00
Ryan Houdek a9fa49f34d Support checking for the Mali-T7xx line of GPUs.
They are similar enough that they will share bugs with their drivers, so make them fall under the same Mali-Txxx umbrella of bug issues.
If there is ever a need in the future for having separate bugs depending on family, we can support that then.
2014-04-11 23:46:44 -05:00
Ryan Houdek ed67cc3fb2 Add the ability to determine the Mali driver version.
This is the only way we can determine the video driver version with mali.
Really it's a good thing that they only push driver updates once every two years, makes it easy to determine what driver anybody is running.
2014-04-11 23:38:40 -05:00
Tony Wasserka b106dbc96e Merge pull request #235 from magumagu/videobackend-unused-config
VideoBackend: Remove unused config variables.
2014-04-12 00:06:02 +02:00
magumagu fd9c1fa746 VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Pierre Bourdon 745fe14269 Jit64: Use LoadAndSwap/SwapAndStore where it makes sense. 2014-04-11 23:33:21 +02:00
Pierre Bourdon 6cb42859d4 JitAsmCommon: Use MOVBE everywhere it matters (!x86 only code, !old CPU support code). 2014-04-11 23:33:21 +02:00
Pierre Bourdon fcbe265adc Jit_Util: Provide two util functions to load/store and swap values, using MOVBE internally when possible. 2014-04-11 23:33:21 +02:00
Pierre Bourdon b2597739ff x64Emitter: Add the MOVBE instruction. 2014-04-11 23:33:21 +02:00
Pierre Bourdon d2de1ddabc CPUDetect: add support for MOVBE detection 2014-04-11 23:29:03 +02:00
magumagu 76d7c1eb9c D3DBackend: Don't recompute ID3D11Layout.
CreateInputLayout requires a shader as an input, but it only cares about
the signature; we don't need to recompute it for different shaders with
the same inputs.
2014-04-11 13:13:01 -07:00
Tony Wasserka 306b9afd1e Merge pull request #224 from magumagu/swrender-deletepixelfork
Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Ryan Houdek bedb386560 Merge pull request #242 from LPFaint99/GCMemcard
MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Kristian Buchman abd57f7198 Updated the Cmake and VCX project files 2014-04-10 12:10:55 -06:00
Kristian Buchman 45589e7735 Renamed all Core/DPS/Dsp* files to Core/DSP/DSP* 2014-04-10 12:10:55 -06:00
Pierre Bourdon 36a693e4fc Merge pull request #252 from shuffle2/master
Assign "user_defined" value properly for downloaded Gecko codes.
2014-04-10 12:23:42 +02:00
Ryan Houdek d17d5ead07 [ARM] Minor cleanup to lXX and stX. Fixes a bug.
Fixes an issue in lXX where if the instruction was an update instruction and was a register address offset that we would add garbage values to the
writeback register.
Does some minor cleanups as well which save a few instructions here and there.
2014-04-10 02:17:01 -05:00
Tony Wasserka cdf6172348 Merge pull request #213 from Jezze/vertexloader-cleanups
Vertexloader cleanups
2014-04-10 08:52:36 +02:00
magumagu 4990b8910b DSound: use DSound notifications to produce sound.
Pretty straightforward; IDirectSoundNotify lets you register for
notifications after a certain amount of sound has played, so use that
instead of depending on Update() notifications from the CPU thread.

Also, while I'm here, reduce the buffer size by a factor of 4; this seems
to reduce the latency, although the difference is sort of subtle.
2014-04-09 13:41:27 -07:00
Ryan Houdek 87d106d65c Remove dumb CodeBlock duplication in the emitters.
Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
2014-04-09 13:53:43 -05:00
Shawn Hoffman 0c145dd1aa Assign "user_defined" value properly for downloaded Gecko codes.
Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
Ryan Houdek ccc4866118 Fix Fastmem on ARM once more. 2014-04-06 10:28:58 -04:00
Ryan Houdek 93c871522f Fix a bug in the ARMEmitter.
When creating a Fixupbranch we were swapping the BL and B targets.
I think this was found by PPSSPP a while ago, but they never send PRs to merge their changes upstream.
2014-04-06 10:28:41 -04:00
Rachel Bryk d9d292fd1c Add dsp rom hashes to movie header.
Also fix a random typo.
2014-04-06 09:36:45 -04:00
magumagu d0f89b2b63 SWBackend: Fix code style. 2014-04-05 13:08:00 -07:00
magumagu accd652aa1 Fix trailing whitespace. 2014-04-04 16:25:08 -07:00
Matthew Parlane 13119e6755 Merge pull request #240 from Sonicadvance1/GLSLES310_binding
Add initial support for GLSL ES 3.10.
2014-04-04 08:43:20 +13:00
Pierre Bourdon c68be42c55 Merge pull request #226 from LPFaint99/Issue6753
Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99 6333a4b5ba fix exporting all saves in memcardmanager 2014-04-02 22:58:03 -07:00
Ryan Houdek 3251d78f89 Add initial support for GLSL ES 3.10.
GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
2014-04-03 00:46:09 -05:00
Ryan Houdek ca9ee3586f Merge pull request #227 from magumagu/swbackend-fix-shaders
SW backend: make shaders work on Intel/Windows.
2014-04-02 14:51:14 -05:00
Pierre Bourdon 2aac3f14b5 Merge pull request #238 from lioncash/fix-deprecations
Replace use of the deprecated mem_fun function with mem_fn.
2014-04-01 23:59:20 +02:00
pf packet 2aaca74dd5 Fix compilation error of Wayland_Util.h
This commit fixes the following error:
error: #endif without #if
2014-04-02 03:39:10 +09:00
lioncash e79895e372 Replace use of the deprecated mem_fun function with mem_fn. 2014-04-01 12:09:22 -04:00
magumagu f9d2f7e88c D3D11: Use appropriate shader for PEEK_Z.
Trying to use GetDepthMatrixProgram outside of
TCacheEntry::FromRenderTarget is a bad idea, so don't.  Instead, use a
shader which only copies the input.

Fixes lens flare depth test in Twilight Princess. See
http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
2014-03-30 19:50:53 -07:00
Pierre Bourdon bad109402e Merge pull request #233 from delroth/dsphle-cleanups
DSPHLE Zelda cleanups
2014-03-30 20:12:20 +02:00
Pierre Bourdon 76fafb1c7b Merge pull request #220 from magumagu/audio-handling-cleanup-v2
Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon 9b03178673 Merge pull request #222 from comex/more-clang-fixes
More clang fixes
2014-03-30 13:24:08 +02:00
Pierre Bourdon c7642e4712 DSPHLE: Rename variables in the Zelda UCode to match Dolphin's coding style 2014-03-30 13:06:45 +02:00
Pierre Bourdon 66fa0b626a DSPHLE: Remove 'ZeldaObsolete.txt' 2014-03-30 12:51:21 +02:00
comex 92dd498fa7 Fix harmless warnings. 2014-03-30 01:40:11 -04:00
comex b5654a2464 Don't cast -1 to enum to represent a missing value.
This is undefined behavior in C++, and a clang warning suggests it is
actually producing bad code as a result:

../Source/Core/VideoCommon/BPFunctions.cpp:164:45: warning: comparison of constant 4294967295 with expression of type 'PEControl::PixelFormat' is always false [-Wtautological-constant-out-of-range-compare]
        if (new_format == old_format || old_format == (unsigned int)-1)
2014-03-30 01:40:06 -04:00
Pierre Bourdon b31d1fd313 Merge pull request #232 from delroth/dsphle-cleanups
Random DSPHLE cleanups
2014-03-30 01:23:09 +01:00
Pierre Bourdon c2ae791440 DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not coding style compliant) 2014-03-30 01:13:33 +01:00
Pierre Bourdon 18ca5b880e DSPHLE: Cleanup ROM.{cpp,h} 2014-03-30 01:13:33 +01:00
Pierre Bourdon 090e7637c8 DSPHLE: Cleanup INIT.{cpp,h} 2014-03-30 01:10:08 +01:00
Pierre Bourdon 41e9d8e1a4 DSPHLE: Cleanup GBA.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon 061e3f998a DSPHLE: Cleanup CARD.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon 85ebffd839 DSPHLE: Cleanup AX{,Wii}.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon d3abe3824f DSPHLE: Cleanup UCodes.{cpp,h} 2014-03-30 01:10:07 +01:00
Matthew Parlane 2e119af086 Merge pull request #230 from Parlane/libogc_ios_fix
Fixes Wiimotes for libogc.
2014-03-30 12:07:02 +13:00
Pierre Bourdon 17d64a1d50 DSPHLE: Mass rename classes to match our coding style better. 2014-03-30 00:01:15 +01:00
Pierre Bourdon 6bc845a804 DSPHLE: Rename files to remove redundant 'UCode' prefix. 2014-03-30 00:01:15 +01:00
Matthew Parlane cb319ba1da Fixes Wiimotes for libogc.
Caused by USB not writing back expected values.
Fixes Issue 7109
2014-03-30 11:04:30 +13:00
magumagu bdcd5ba39b SW backend: make shaders work on Intel/Windows.
Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
2014-03-29 13:10:43 -07:00
magumagu 0661efea84 Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
magumagu 3afa17f752 Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu 78499e5b7c Delete AudioCommon::UseJIT(). 2014-03-29 11:19:31 -07:00
magumagu 102ea55f20 Move mixer construction to AudioCommon.cpp. 2014-03-29 11:19:30 -07:00
magumagu aac4206664 Move UDSPControl structure into DSP.h . 2014-03-29 11:19:19 -07:00
LPFaint99 c47f047ac6 Use memory card 251 for games that cannot use large memory cards 2014-03-29 10:14:24 -07:00
Lioncash c351e12fe5 Fix assertion fails in FifoPlayerDlg.cpp. 2014-03-29 12:39:54 -04:00
Lioncash 366c83c4e0 Remove unnecessary wxT declarations in FifoPlayerDlg.
These are not needed anymore since wx 3.0. Also some minor formatting stuff.
2014-03-29 12:27:51 -04:00
Lioncash 73a3a6726d Add the algorithm header to a few FifoPlayer cpp files.
Both of them use std::min and std::max, but this header wasn't included.
2014-03-29 10:42:28 -04:00
Pierre Bourdon 664c8d30a0 Remove all trailing whitespaces from our codebase. 2014-03-29 11:05:44 +01:00
comex 4d5df0d008 Fix IsTriviallyCopyable for volatile (fixes Mac build).
Between C++11 and C++14, volatile types stopped being trivially
copyable.  The serializer has no reason to care about this distinction,
so tack on remove_volatile.
2014-03-27 23:42:52 -04:00
Lioncash 52c1db81ee Fix include order in EGL.h. 2014-03-27 20:26:52 -04:00
magumagu 23174d25c6 Minor Ucode cleanup.
Clean out unnecessary references to the audio system from the ucode
implementation.
2014-03-27 14:16:16 -07:00
Pierre Bourdon 784c636db8 Merge pull request #214 from magumagu/zelda-ucode-cleanup
Zelda ucode cleanup
2014-03-27 09:57:03 +01:00
Jens Nyberg 73176d0333 VideoCommon/VertexLoader: Add more use of std::min and std::max 2014-03-27 00:33:41 +01:00
Jens Nyberg 478a27e052 VideoCommon/VertexLoader: Remove duplicate point min and max calculation 2014-03-27 00:24:48 +01:00
magumagu 8a3da44d91 Fix CMake build. 2014-03-26 15:59:23 -07:00
Jens Nyberg 0c62ae9c1a VideoCommon/VertexLoader: Remove NRM enum 2014-03-26 23:56:57 +01:00
magumagu f8b7a2fc10 Add audio output for Zelda Ucode variants.
Untested.
2014-03-26 15:17:37 -07:00
magumagu e9896c1ff9 Use correct sample rate in Zelda Ucode HLE.
The Ucode's output should be independent of the sample rate Dolphin is using.
2014-03-26 15:12:00 -07:00
magumagu 3b62e8b798 Fix minor Zelda Ucode audio corruption.
Stupid mistake in my previous commit; the value of m_CurBuffer was
off-by-one.
2014-03-26 14:34:00 -07:00
magumagu 4fafa954a1 Zelda Ucode partly working without Premix hack.
The code is still completely wrong, and it only outputs some sound,
but the mess is confined to the Zelda Ucode implementation.
2014-03-26 14:06:32 -07:00
magumagu 8dad1be319 Fix sound buffer addresses in Zelda UCode HLE.
The code previously mixed up the addresses of the right and left buffer;
testing shows that the address of the left buffer comes first.
2014-03-26 14:06:30 -07:00
Pierre Bourdon f6a343df79 Merge pull request #211 from magumagu/win32-jit-fixes
Win32 jit fixes
2014-03-26 20:18:04 +01:00
magumagu ae9367a89b Delete a bunch of old audio HLE cruft.
This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
2014-03-26 11:17:19 -07:00
Pierre Bourdon ea6b37cb75 Merge pull request #193 from neobrain/tev_combiner_fixes
PixelShaderGen: Cleanups and fixes for tev combiners.
2014-03-26 10:05:46 +01:00
Tony Wasserka c6070b94ce BPMemory: Fix an enum to use u32 as its underlying type. 2014-03-26 10:02:57 +01:00
magumagu ca4e0495c0 Save registers before calls in x86-32 JIT.
I have no idea what the person who added RegistersInUse() was thinking,
but not correctly saving registers is an easy way to end up with crashes.
2014-03-25 20:50:14 -07:00
magumagu 4eab240e25 Compute stack usage correctly in ABI_CallFunctionPC.
(The numbers need to be consistent with the actual usage, or else the stack gets corrupted.)
2014-03-25 20:48:25 -07:00
magumagu e4081b29f9 Use unaligned stores to save XMM regs to stack.
On Win32, the stack isn't aligned, so aligned stores will cause crashes.
2014-03-25 20:46:36 -07:00
Pierre Bourdon 5fc6ce59c3 Merge pull request #210 from magumagu/writerex-fix
Fix OpArg::WriteRex with 8-bit memory operand.
2014-03-26 02:34:44 +01:00
Tony Wasserka 1dead05cae Software renderer: Properly calculate tev combiner output.
As pointed out by dolphin-emu/hwtests@461476112.
2014-03-26 00:23:58 +01:00
Tony Wasserka a8c8db8da7 Software renderer: Use color combiner configuration for alpha combiner compare mode inputs.
As pointed out by dolphin-emu/hwtests@f684f2498.
2014-03-26 00:23:58 +01:00
Tony Wasserka eb0f547a17 PixelShaderGen: Cleanups. 2014-03-26 00:23:36 +01:00
Tony Wasserka 4f82d6f7af PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.
The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess.
2014-03-26 00:17:04 +01:00
Tony Wasserka fdad95c055 PixelShaderGen: Cleanups and fixes for tev combiners.
Fixes issue 4674.
2014-03-26 00:17:03 +01:00
Tony Wasserka 16105db709 BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
Tony Wasserka 8941f19cdb BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
Tony Wasserka 77a7bab5ae BPMemory: Use the new BitField class in two selected structures. 2014-03-25 23:57:57 +01:00
Tony Wasserka 48a1790d81 Common: Add a generic class for accessing bitfields in a fast and endianness-independent way.
The underlying storage type of a bitfield can be any intrinsic integer type,
but also any enumeration.

Custom storage types are supported if the following things are defined on the storage type:
- casting 0 to the storage type
- bit shift operators (in both directions)
- bitwise & operator
- bitwise ~ operator
- std::make_unsigned specialization
2014-03-25 23:33:04 +01:00
magumagu 03292eabc2 Fix OpArg::WriteRex with 8-bit memory operand.
Previously he function was misbehaving because of a missing check for
whether an 8-bit operand was a register operand; it would therefore
emit unnecessary REX prefixes, incorrectly assert on 32-bit targets, and
could potentially emit wrong code in rare cases (like a memory to register
operation involving AH.)

Also, some cleanup while I was in the area to make the function easier to
read.
2014-03-25 14:09:15 -07:00
Matthew Parlane 6351f28ab4 Merge pull request #200 from lioncash/unused-param
Remove an unused parameter from UpdateDebugger_MapLoaded.
2014-03-25 09:20:23 +13:00
Pierre Bourdon c929c3ebc1 Merge pull request #202 from Tilka/mathutil
MathUtil: add IntFloat/IntDouble constructors and test FlushToZero()
2014-03-24 21:20:09 +01:00
Tillmann Karras af525266d4 MathUtil: add constructors to IntFloat/IntDouble 2014-03-24 16:14:22 +01:00
Tony Wasserka 4aba433296 Merge pull request #201 from Sonicadvance1/Revert-PR179
Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
2014-03-24 09:50:38 +01:00
Ryan Houdek 5310d6d2ea Fix a crash that got recently introduced.
When CFileSystemGCWii::GetFileName can't find a valid filename it would return nullptr.
nullptr as a std::string throws an assert within the std lib.
So return an empty string and check if it is empty or not
2014-03-23 22:29:30 -05:00
Ryan Houdek 479695d068 Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
This reverts commit 110f603cb6.
2014-03-23 20:28:19 -05:00
Lioncash 59eb59dd98 Remove an unused parameter from UpdateDebugger_MapLoaded. 2014-03-23 17:19:12 -04:00
Ryan Houdek a3e18cd498 Merge pull request #171 from lioncash/rarc-cleanup
File tree building cleanup
2014-03-23 00:34:26 -05:00
Matthew Parlane b8f469dedd Merge pull request #195 from Sonicadvance1/RuntimeExtendedInfo
Allow the user to enable the extended information string like the old days.
2014-03-23 18:32:37 +13:00
Matthew Parlane 36eb806e4a Merge pull request #192 from lioncash/final
Mark the PPCDebugInterface and DSPDebugInterface as final.
2014-03-23 18:32:11 +13:00
Ryan Houdek 4c1cb65e1e Merge pull request #179 from lioncash/phack-cleanup
Remove an unnecessary wx translation underscore macro from PHackSettings.
2014-03-23 00:29:52 -05:00
Ryan Houdek 5dabe598a4 Merge pull request #180 from lioncash/log-window-cleanup
Small log queue clearing simplification.
2014-03-23 00:29:08 -05:00
Ryan Houdek 7549ee232c Allow the user to enable the extended information string like the old days.
This string shows emulated CPU speed, including true mhz + idle skipping mhz
2014-03-22 23:32:07 -05:00
Ryan Houdek 89efec6109 Merge pull request #167 from neobrain/ogl-efbpokes
Implement EFB pokes in the OpenGL backend.
2014-03-20 15:25:56 -05:00
Lioncash 9ed562d7de Mark the PPCDebugInterface and DSPDebugInterface as final. 2014-03-18 20:42:08 -04:00
Jens Nyberg ae260e55e4 OGL/VertexManager: Do not check if g_nativeVertexFmt is zero
The variable is already dereferenced both before and after this
check which means that if this variable would ever be zero it would
have crashed dolphin already.
2014-03-18 21:33:30 +01:00
Jens Nyberg 80421156b6 OGL/VertexManager: Minor cleanup of if case 2014-03-18 21:33:30 +01:00
Pierre Bourdon c11aadee41 Merge pull request #182 from RachelBryk/extract-gc-dol
Add extract dol/apploader options back for gc disks.
2014-03-18 20:41:35 +01:00
lioncash aecc8ea666 Remove usesMixer function from the sound streams.
This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
2014-03-18 10:42:07 -04:00
lioncash 5e5ab61d0c Mark the audio streams as final.
These aren't intended to be continually extended.
2014-03-18 10:37:45 -04:00
Jens Nyberg 4a68550d01 Remove superfluous bit shift 2014-03-18 04:07:45 +01:00
Ryan Houdek 484fb46390 Clang 3.4 exposes some warnings on Android.
Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Ryan Houdek 3586ab1d4c Fix the Android build when using clang 3.4 2014-03-17 17:56:22 -05:00
Rachel Bryk 57f3e1c907 Add extract dol/apploader options back for gc disks.
It was removed from the menu for the disk item in 868c6278, but we want to keep it there for gc games, since they don't have separate partitions.
2014-03-17 03:10:17 -04:00
Matthew Parlane 6445e02d53 Merge pull request #159 from Tilka/misc
Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras fa3cc05753 Turn some non-const refs into pointers 2014-03-17 02:55:57 +01:00
Tillmann Karras 7e39cf3b0d .gitignore: fix the build directory pattern 2014-03-17 02:55:56 +01:00
Tillmann Karras 2fcaca0603 More range-based loops and overrides 2014-03-17 02:55:55 +01:00
Tillmann Karras 3fc9ca0789 UCodes: nits 2014-03-17 02:55:54 +01:00
Tillmann Karras 3c46c0ede9 Interpreter: make some class members private 2014-03-17 02:55:54 +01:00
Lioncash 692deb24ba Remove unused function PanicAlertToVideo from Core.cpp. 2014-03-16 21:07:34 -04:00
Lioncash 5edce0eeb6 Simplify log queue clearing.
Simply just keep popping the queue until it's empty. No point in using a for loop for this.

Combined some if statements too.
2014-03-16 20:58:13 -04:00
Pierre Bourdon 4a906fdf7b Merge pull request #170 from RachelBryk/save-skip-bios
Save bHLE_BS2 to config cache before it can be changed while booting.
2014-03-17 01:06:46 +01:00
Rachel Bryk 89dbec437f Save bHLE_BS2 to config cache before it can be changed while booting.
This variable can be changed in SConfig::AutoSetup, so we need to save it before that is called.
2014-03-16 20:05:09 -04:00
Lioncash 110f603cb6 Remove an unnecessary wx translation underscore macro from PHackSettings.
Also removed an unnecessary string -> wx string conversion.
2014-03-16 19:05:57 -04:00
Lioncash 291c95b780 Cleanup a little bit of the PHackSettings. 2014-03-16 18:42:56 -04:00
Tillmann Karras a9a15690a2 UCode_AX: don't always call NotifyAXThread()
StartWorking() already does this if needed
2014-03-16 22:05:59 +01:00
Lioncash a9adaa5601 Prevent VideoConfig inheritance. 2014-03-16 17:00:29 -04:00
Lioncash bd1ce18f90 Simplify file tree building for the filesystem view.
Technically this also simplifies on disc filename building in general.
2014-03-16 16:54:00 -04:00
Pierre Bourdon 927a97c2a5 Merge pull request #166 from Sonicadvance1/Android-config
Fix the Android build's configuration setting/getting
2014-03-15 18:11:20 +01:00
Ryan Houdek 7b86716c65 Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
Linktothepast 82f772fdcc Remove the extra parameters field from the PH.
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Lioncash f325fc9634 Clean up FileHandlerARC.cpp/.h
- Removed parentheses from the returns.
- Put the function declaration headers back on a single line.
- Make FindFileInfo's parameter a const string reference.
2014-03-15 02:14:49 -04:00
Rachel Bryk aa3ca6d8ea Fix extracting dols.
There is no "/" after partition number when extracting a dol. Also the .remove is completely unneeded.
2014-03-14 21:20:20 -04:00
Lioncash 3b27a2d22e Make WiiSocket function names conform to the coding style. 2014-03-14 20:11:52 -04:00
Pierre Bourdon 8d679e76d2 Merge pull request #164 from lioncash/cstr-cull
Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Matthew Parlane 12c2e345a3 Merge pull request #168 from RachelBryk/extract-files
Fix extracting files on partition > 0.
2014-03-15 12:57:46 +13:00
Matthew Parlane 76e3a74c5c Merge pull request #165 from delroth/mi-mmio-fix
MemoryInterface: properly register region MMIOs.
2014-03-15 12:57:01 +13:00
Rachel Bryk f6dfc1f653 Fix extracting files on partition > 0. 2014-03-14 19:09:36 -04:00
Tony Wasserka d946e4e238 OpenGL: Implement color and z pokes. 2014-03-14 23:39:52 +01:00
Tony Wasserka 0f81cbd6be PixelShaderGen: More code alignment fixes. 2014-03-14 22:33:26 +01:00
Tony Wasserka c1016205d3 Pixel/LightingShaderGen: Fix code alignment issues.
Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
2014-03-14 22:33:26 +01:00
Tony Wasserka 2067f88e0f PixelShaderGen: Don't make local lookup tables "static". 2014-03-14 22:33:26 +01:00
Tony Wasserka 0ce92e0162 PixelShaderGen: Remove the "i" prefix for integer variables.
The prefix was just required in the development stage to reduce the risk of regressions.
2014-03-14 22:33:26 +01:00
Tony Wasserka bdd629c598 PixelShaderGen: Use spaces for alignment where appropriate. 2014-03-14 22:33:26 +01:00
Tony Wasserka 6e65e02c9e ConstantManager: Do not use single-element arrays. 2014-03-14 22:33:25 +01:00
Tony Wasserka 6c2971eaf6 PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand. 2014-03-14 22:33:25 +01:00
Tony Wasserka 8ebb65ebf2 PixelShaderGen: Prettify generated shader source. 2014-03-14 22:33:24 +01:00
Tony Wasserka e2e1c5c905 PixelShaderGen: Add a note about a random idea which should be checked with hardware tests. 2014-03-14 22:33:12 +01:00
Tony Wasserka 6fcbda6752 PixelShaderGen: Cleanup and clarify bump alpha combiner inputs. 2014-03-14 22:33:12 +01:00
Tony Wasserka 9a96a1d525 PixelShaderGen: Remove old, mostly useless comments.
A few vague lines of comments cannot replace an afternoon reading of how TEV works.
2014-03-14 22:33:12 +01:00
Tony Wasserka 8b8bb04fd3 PixelShaderGen: Use bit shifts instead of multiplications as a small optimization. 2014-03-14 22:33:12 +01:00
Tony Wasserka 036a8c6951 PixelShaderGen: Clean up tev compare functionality. 2014-03-14 22:33:10 +01:00
Tony Wasserka fa7173d099 PixelShaderGen: Store tex scale as an integer. 2014-03-14 22:32:30 +01:00
Tony Wasserka 16109fb453 PixelShaderGen: Treat UV coordinates as actual integers. 2014-03-14 22:32:29 +01:00
Tony Wasserka 50526ae50a PixelShaderGen: Remove some dead code. 2014-03-14 22:32:18 +01:00
Tony Wasserka 065919f599 PixelShaderGen: Perform some of the fog calculations with integers. 2014-03-14 22:31:32 +01:00
Tony Wasserka 605b687af8 PixelShaderGen: Use integer math for z textures. 2014-03-14 22:31:31 +01:00
Tony Wasserka 3a6389992e PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). 2014-03-14 22:31:30 +01:00
Tony Wasserka 3e6efdb53e LightingShaderGen: Perform more lighting calculations with integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 387b9bf3c2 LightingShaderGen: Perform some lighting calculations with integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 78623871f9 ShaderGen: Store material uniforms as integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 4bf57565e8 ShaderGen: Store light color uniforms as integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka 68e91f0d55 PixelShader: Store fog color as an integer. 2014-03-14 22:31:18 +01:00
Tony Wasserka 0238a56816 PixelShaderGen: Change indirect texture matrix uniforms to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka c13a5c38e9 PixelShaderGen: Change the "alpha" uniform to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka ec60acac3a PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka df94e62350 PixelShaderGen: Process fog calculations with integer math. 2014-03-14 22:31:18 +01:00
Tony Wasserka 21eb482a6e PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate. 2014-03-14 22:31:11 +01:00
Tony Wasserka cff952c397 PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. 2014-03-14 22:30:27 +01:00
Tony Wasserka e7a42d884f PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. 2014-03-14 22:30:16 +01:00
Tony Wasserka cb1514e082 PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. 2014-03-14 22:30:15 +01:00
Tony Wasserka a11ae69cb0 PixelShaderGen: Use integer math for TEV combiners. 2014-03-14 22:28:32 +01:00
Tony Wasserka aaa8e74a68 PixelShaderGen: Use integer math for tev outputs. 2014-03-14 22:28:14 +01:00
Tony Wasserka 654442feb7 PixelShaderGen: Use integer math for tev konst value. 2014-03-14 22:28:12 +01:00
Tony Wasserka e69ee6ae0a PixelShaderGen: Remove remaining floating point bits for texture color. 2014-03-14 22:26:50 +01:00
Tony Wasserka ac1c77c392 PixelShaderGen: Use integer math for rasterizer color. 2014-03-14 22:26:50 +01:00
Tony Wasserka 3ea97f7730 PixelShaderGen: Use integer math for indirect texture coords. 2014-03-14 22:26:50 +01:00
Tony Wasserka 0e711bf520 PixelShaderGen: Use integer math for sampling textures. 2014-03-14 22:26:50 +01:00
Tony Wasserka 1b3b12caa0 PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. 2014-03-14 22:26:50 +01:00
Tony Wasserka fa77e1d2b6 PixelShaderGen: Use integer math for alpha testing. 2014-03-14 22:26:48 +01:00
Ryan Houdek 22c989de9a Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. 2014-03-14 22:26:27 +01:00
Tony Wasserka bed442198f PixelShaderGen: Make SampleTexture static inline. 2014-03-14 22:26:26 +01:00
Tony Wasserka 2af50f04c2 OGL: Force highp for integers. 2014-03-14 22:26:26 +01:00
Tony Wasserka 032c920247 OGL: Remove some dead code. 2014-03-14 22:26:26 +01:00
Pierre Bourdon 974123000d MemoryInterface: properly register region MMIOs. 2014-03-14 21:52:45 +01:00
Lioncash a82675b7d5 Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Pierre Bourdon 450bde27bb Merge pull request #162 from lioncash/tas-dlg
Simplify boolean toggling in the TASInputDlg.
2014-03-13 02:09:32 +01:00
Lioncash 0edda2bd7f Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
Also remove IsHexDigit and IsAlpha and replace them with their cctype equivalents.
2014-03-12 20:51:06 -04:00
Lioncash dccc6d8b47 Simplify boolean toggling in the TASInputDlg.
Also fixed the indentation for some code in a switch statement.
2014-03-12 10:12:29 -04:00
Matthew Parlane 31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Matthew Parlane e05eca71ea Merge pull request #149 from lioncash/filemonitor-song-types
Add more sound file extensions to FileMonitor's IsSoundFile.
2014-03-10 13:45:23 +13:00
Tillmann Karras d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Tillmann Karras f28116b7da clang-modernize -add-override 2014-03-09 21:12:01 +01:00
Tillmann Karras c89f04a7c5 clang-modernize -loop-convert
and some manual adjustments
2014-03-09 21:11:59 +01:00
Pierre Bourdon f401263867 Merge pull request #152 from Tilka/float_stuff
Fix IsQNAN() and reduce code duplication
2014-03-09 21:06:19 +01:00
Tillmann Karras 16885d0f74 Interpreter: less duplicate code in float compares 2014-03-09 19:35:13 +01:00
Tillmann Karras 9ef64245fa MathUtil: fix IsQNAN()
The constants were one nibble too short and the lower 51 bits don't
actually have to be zero.
2014-03-09 19:34:58 +01:00
Lioncash e9d1796c24 Rename assemble.cpp/.h and disassemble.cpp./.h to DSPAssembler.cpp/.h and DSPDisassembler.cpp/.h 2014-03-09 13:25:50 -04:00
Lioncash b027c4d64e Add more sound file extensions to FileMonitor's IsSoundFile. 2014-03-09 12:46:01 -04:00
Lioncash db0596e088 Add a namespace to DSPHost.
Gets rid of the "DSPHost_" prefix in function names.
2014-03-09 12:30:13 -04:00
Tillmann Karras d05e205a24 FPURoundMode: revert use of enums in bit-fields
The workaround of using fixed underlying types produces lots of warnings
in GCC because now the bit-fields are too small for the value range used
for conversion semantics.
2014-03-09 15:24:35 +01:00
Tillmann Karras aa7a2fc4bf Jit64::twx(): add assert message
The implemented and the real control flow differ a bit.
2014-03-09 15:24:33 +01:00
Matthew Parlane 25341f88ef Fixes include order of TextureConversionShader.cpp 2014-03-09 12:38:29 +13:00
Matthew Parlane 2e70ff2441 Add missing functional include caused by PR111 2014-03-09 12:28:58 +13:00
Matthew Parlane d9ca5c83c9 Fix bug in PrintCallstack caused by trying to use MMIO
Also tidy up methods in Debugger_SymbolMap.cpp
2014-03-09 12:23:30 +13:00
Pierre Bourdon 8802770a85 JitUtil: Optimize MMIO loads by generating code to directly access a given MMIO. 2014-03-08 23:32:43 +01:00
Pierre Bourdon edba8096bf x64Emitter: Add functions to call a C++ std::function from JITed code 2014-03-08 23:32:43 +01:00
Pierre Bourdon 9869c53859 x64ABI: Add two more CallFunction functions (for additional parameter types). 2014-03-08 23:32:43 +01:00
Pierre Bourdon 6d6abfa61f x64Emitter: Allow const pointers where it makes sense to do so. 2014-03-08 23:32:43 +01:00
Pierre Bourdon 71962ee0eb MMIO: Pass pointers to the complex method lambdas when visiting. 2014-03-08 23:32:43 +01:00
Pierre Bourdon 6b645f5cac MMIO: Add a function to check if a given address refers to MMIO registers. 2014-03-08 23:32:43 +01:00
Matthew Parlane 886060aaf7 Merge pull request #96 from lioncash/remove-console-correctly
Remove console correctly
2014-03-08 15:54:06 +13:00
Matthew Parlane 6704832f3d Merge pull request #139 from lioncash/wx-clean
Remove some superfluous arguments from some wx control creations
2014-03-08 15:50:34 +13:00
Matthew Parlane ca6946bcbf Merge pull request #138 from Tilka/sw_fix
SW renderer: add missing ClearCurrent()
2014-03-08 15:50:05 +13:00
Pierre Bourdon 248f5d7f22 Merge pull request #130 from lioncash/breakpoint-clear
Actually make PPCDebugInterface::ClearAllBreakpoints have functionality.
2014-03-07 20:42:52 +01:00
Matthew Parlane 57f2eda130 Fix MAC address reading on Windows. 2014-03-07 21:40:59 +13:00
Shawn Hoffman 932945d480 Implement workaround for Windows versions which do not support XSAVE.
Fixes CRT math routines using FMA instructions from causing illegal instructions.
2014-03-06 14:38:10 -08:00
Shawn Hoffman 8995d299f2 windows: move arch defines to base.props 2014-03-06 14:37:40 -08:00
Lioncash b2d47401b2 Remove some superfluous arguments from some wx control creations
wx has these as default parameters.
2014-03-05 23:02:34 -05:00
Lioncash aa82680be7 Mark functions in the PPCDebugInterface and DSPDebugInterface as final.
The way they currently were, they would allow for a class to inherit and override these interfaces functions. However, this doesn't make sense conceptually.
2014-03-05 21:54:34 -05:00
Lioncash 610a6f9b23 Add ClearAllMemChecks to DebugInterface
Breakpoints have one, but memchecks don't, despite being cleared directly in the breakpoint window.

Now DolphinWX should call the interface functions and not the direct functions of the breakpoints or memchecks for clearing.
2014-03-05 21:50:23 -05:00
lioncash 96328902a5 Actually make PPCDebugInterface::ClearAllBreakpoints have functionality.
Fairly simple - just clear the breakpoints.
2014-03-05 20:27:27 -05:00
Tillmann Karras d461b3f33c SW renderer: add missing ClearCurrent()
courtesy of degasus
2014-03-06 01:53:29 +01:00
Matthew Parlane e5b250fa79 Merge pull request #122 from lioncash/rename-default
Rename the JIT function Default() to FallBackToInterpreter(). Communicates intent way better in terms of telling the reader what's going on.
2014-03-06 12:13:54 +13:00
Rachel Bryk d06eb0f668 Fix reading revision specific default game inis in ISOProperties. 2014-03-05 17:05:36 -05:00
Shawn Hoffman 3647dfa711 Allow VS builds to be speedy again. 2014-03-05 11:17:14 -08:00
Shawn Hoffman 7733463e65 commit 1a428de189 introduced a bug by using a signed enum in a bitfield, the value of which is then used in a ldmxcsr instruction. The sign-extension corrupts the value, causing an exception by attempting to load mxcsr with an invalid value. 2014-03-05 10:19:29 -08:00
Ryan Houdek 4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
lioncash 2c8b9735ae Add two other formats to the list of extensions in IsSoundFile
.adx is used in various games, so this should definitely be here.
2014-03-04 08:57:07 -05:00
lioncash f39c757edf Simplify ShowSound() in FileMonitor.cpp.
Now if more sound types are found, they just need to simply be added to
the unordered set.

- Also changed ShowSound() to IsSoundFile()
- Fixed IsSoundFile’s definition in FileMonitor.h. This whole time it
has been defined as a void method, when in reality it was a bool
function.

- Changed the FileMonitor’s string parameters to be constant references.
2014-03-04 08:39:25 -05:00
Pierre Bourdon 6fa39c28fe Merge pull request #118 from neobrain/videosoftware-bypass-xfb-hack
Software renderer: Restore FifoPlayer support by emulating hardware backend behavior.
2014-03-03 19:05:35 +01:00
Tony Wasserka 1bdf232fed videosoftware: More coding style fixes. 2014-03-03 19:03:15 +01:00
Pierre Bourdon 91676ad930 Merge pull request #128 from lioncash/normalize-debug-interface-func-names
Change the DebugInterface, PPCDebugInterface, and DSPDebugInterface to use CamelCase function names.
2014-03-03 18:58:36 +01:00
Tillmann Karras 891b334f52 Fix 32 bit non-Windows build 2014-03-03 10:46:08 +01:00
Lioncash 279a8c0148 Change the DebugInterface, PPCDebugInterface, and DSPDebugInterface to use CamelCase names.
This is the standard coding convention in the codebase, so our interfaces should use it too.
2014-03-03 00:39:08 -05:00
Lioncash 10f3d90f83 Make the base calculation in CheatsWindow simpler.
First and foremost this should test the checked state, not its direct value.
This should never have used multiplication at all. Seriously, what the hell?

The only values it would have given is true or false, so the only cases are 0*6 and 1*6.
2014-03-02 22:15:01 -05:00
Lioncash 34b5a7871f Rename the JIT function Default() to FallBackToInterpreter(). Communicates intent way better in terms of telling the reader what's going on.
Also did some minor cleanup in functions that used Default.
2014-03-02 19:59:20 -05:00
Lioncash 445d257641 Fix a case where the wrong placeholders were being assigned for the up and down D-Pad buttons in the TAS dialog. 2014-03-02 18:58:54 -05:00
Lioncash 13a007abed Remove another clamp function laying in the codebase and replace it with the one in MathUtil.h. 2014-03-02 13:57:27 -05:00
Matthew Parlane 70b3749d4b Merge pull request #109 from lioncash/file-io-clarifications
Eliminate the magic constants in the switch statement in WII_IPC_HLE_Device_FileIO.cpp's Seek function.
2014-03-02 18:29:48 +13:00
Tony Wasserka c6c6d20014 videosoftware: Provide a more elaborate comment on the FifoPlayer support hack. 2014-03-01 18:52:19 +01:00
Scott Mansell 17231418ef videosoftware: Added hack to bypass xfb just so fifoplayer works.
Fifoplayer depends on the old behaviour of videosoftware (and the other
hardware backends in non virtual/real xfb modes) where the framebuffer
gets rendered directly to the screen.

Really fifoplayer should call BeginFrame/EndFrame when it finished
rendering a frame, but adding this hack back in is simpler.
2014-03-01 18:45:24 +01:00
Lioncash 3bc082be52 Fix WII_SEEK_END seeking. 2014-02-28 19:56:42 -05:00
Tillmann Karras 7c93f2dc23 Fix the Windows build (broken in 315a8ba) 2014-03-01 01:33:19 +01:00
Pierre Bourdon bc844a168f Merge pull request #100 from Tilka/misc_fixes
Misc fixes
2014-02-28 23:08:56 +01:00
Pierre Bourdon 1a7e3b3227 Merge pull request #80 from Tilka/dsp
DSP: add inline opcode documentation
2014-02-28 22:50:37 +01:00
Tillmann Karras 892012dc02 Remove own round() implementation
1. It's not correct, it rounds x.5 down to x.
2. It is visible across the whole project (!).
3. VS2013 finally supports this:
   http://msdn.microsoft.com/en-us/library/dn353646.aspx
   http://msdn.microsoft.com/en-us/library/dn329049.aspx
2014-02-28 12:43:23 +01:00
Tillmann Karras 7a66a3ded1 ArmEmitter: make it more readable 2014-02-28 12:43:22 +01:00
Tillmann Karras 46e7c0657f Crypto: small cleanup 2014-02-28 12:43:22 +01:00
Tillmann Karras 315a8ba1c0 Various changes suggested by cppcheck
- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
  include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
Tillmann Karras 5f0a8008f4 Convert MemoryUtil.cpp to Unix-style line endings 2014-02-28 12:28:21 +01:00
Tillmann Karras 1a428de189 x64FPURoundMode: move things around a bit 2014-02-28 12:28:21 +01:00
Tillmann Karras 6914eca167 Fix various warnings reported by clang
- mostly remove unused variables
- rename some generic JIT identifiers
2014-02-28 12:28:19 +01:00
Pierre Bourdon ea34ae0a70 Merge pull request #113 from Parlane/fix_wifi
Randomise the mac address and store it in the config.
2014-02-28 11:25:29 +01:00
Matthew Parlane c68cd3a8ea Randomise the mac address and store it in the config.
This stops error 20115 when trying to go online.
2014-02-28 22:53:00 +13:00
Pierre Bourdon a3508823de Merge pull request #112 from Parlane/fix_ssl_init
Initialise entropy correctly for ssl.
2014-02-28 00:51:09 +01:00
Tony Wasserka 1f5b3c928f Merge pull request #108 from degasus/GLSLUtilShader
GLSL utility shader optimization
2014-02-27 22:38:37 +01:00
Matthew Parlane e1ec4729b4 Initialise entropy correctly for ssl. 2014-02-27 21:46:14 +13:00
degasus f628695d31 comment fixes 2014-02-26 12:48:52 +01:00
Tony Wasserka 66d1f16f98 Merge pull request #107 from lioncash/tiny-cleanup
Tiny cleanup of WII_IPC_HLE.cpp.
2014-02-26 12:46:49 +01:00
degasus aaaa5af0b2 remove (ATTR|VARY)(IN|OUT) macros 2014-02-26 11:37:29 +01:00
degasus 1d0b6a1156 Merge duplicate parts of sampler into header 2014-02-26 11:37:29 +01:00
degasus 11efa88157 calculate constant values on shader compilation 2014-02-26 11:37:29 +01:00
degasus 8a4aa8c1f5 Rewrite texture tiling implementation
inline halfxb

So we know which is the first pixel by masking.

inline xl

inline xb a bit

inline yl

inline uv1.x shift

remove likely wrong guessed ternary operator

add pixel layout comment

inline xel

optimize the shifts a bit

inline xb

optimize shifts in a second step

extract xb

rename all variables

calculate cache line by position.x

Revert 5115b459f40d53044cd7a858f52e6e876e1211b4 "optimize the shifts a bit"

It seems I was wrong, the other way is the more natural.

use x_virtual_position instead of uv1.x for x_offset_in_block

This looks more natural and the offset should be masked anyway.

substitude factor with cache_lines

move 32bit logic in a conditional block
2014-02-26 11:37:29 +01:00
degasus bd3beeb184 TextureConverter: Use Log2() and shifts instead of multiplications/divisions 2014-02-26 11:37:29 +01:00
degasus 94da4e1aa2 MathUtil: Change Log2 return value to int
Log2(u64) can't be bigger than 63, so there is no need in forcing a 64 bit value.
So just using a common int seems more natural.
2014-02-26 11:37:28 +01:00
degasus f99c8a0b70 merge common parts of encoding shaders 2014-02-26 11:37:28 +01:00
degasus 7f539b6033 ogl: optimize real xfb a bit
Both nvidia + mesa seems not to optimize x / (2**n) to x >> n, so we do it ourself.
2014-02-26 11:37:28 +01:00
Lioncash d5fd68e4a4 Eliminate the magic constants in the switch statement in WII_IPC_HLE_Device_FileIO.cpp's Seek function. 2014-02-24 15:01:08 -05:00
Lioncash 4094c35203 Tiny cleanup to WII_IPC_HLE.cpp.
- Inlined loop vars in statements where possible.
- Eliminate some explicit iterators with foreach loops.
- Kill off some newlines that weren't necessary.
2014-02-24 14:09:42 -05:00
Tillmann Karras 33beaf20f3 PolarSSL: adapt Dolphin to new version
- strip down PolarSSL's CMakeLists.txt
- switch to the PolarSSL 1.3 API
- use entropy interface instead of havege (PolarSSL 1.3 has disabled
  havege by default because it is "considered unsafe for primary usage")
- add VS2013 .vcxproj file
2014-02-24 16:20:50 +01:00
Pierre Bourdon 7be3dae988 Merge pull request #106 from lioncash/unnecessary-cstr
Unnecessary c_str() call in WII_IPC_HLE_Device_es.cpp's OpenTitleContent function.
2014-02-24 15:56:34 +01:00
Lioncash 98d2e76fcc Unnecessary c_str call in WII_IPC_HLE_Device_es.cpp's OpenTitleContent function.
m_ContentFile is a string, so it's kind of pointless to pass a c_str of a string to constructor of a new string.
2014-02-24 08:32:45 -05:00
degasus 8af3f751db Fetch swapInterval function pointer after binding a context
This fixes vsync on windows
2014-02-24 12:45:02 +01:00
Ryan Houdek 2bd1f99125 Fix the nogui build when building with EGL 2014-02-24 06:34:09 +00:00
Lioncash e71db8fe04 In UCode_AX.cpp in function HandleCommandList() - case CMD_MIX_AUXB_NOWRITE should have 1 being passed, not false, as the aux ID in MixAUXSamples. 2014-02-23 17:22:20 -05:00
Pierre Bourdon 99db9f0fb1 Merge pull request #94 from Tilka/uninitialized
Fix struct initialization
2014-02-23 17:07:24 +01:00
Pierre Bourdon 4a569c4449 Merge pull request #97 from delroth/mmio-gpfifo
WriteToHardware: Pass through the whole 0xCC008xxx area to GPFifo instead of only 0xCC008000.
2014-02-23 10:20:56 +01:00
Lioncash e3e78128a2 isSameValue in IR.cpp/.h should be returning a boolean value. 2014-02-23 04:14:57 -05:00
Lioncash 679a1bb2eb WII_IPC_HLE_Device_usb_kbd.cpp's Update method should return 0, not false, it communicates the wrong intent otherwise. 2014-02-23 04:08:52 -05:00
Pierre Bourdon 86326de6f6 WriteToHardware: Pass through the whole 0xCC008xxx area to GPFifo instead of only 0xCC008000. 2014-02-23 10:01:47 +01:00
Lioncash 8d57f38be7 Purge wx elements of the console. 2014-02-23 03:12:24 -05:00
Pierre Bourdon c06c8f0ec8 MMIO: Fix a megaderp in the UniqueID function causing handlers to be overwritten by other handlers. 2014-02-23 08:34:05 +01:00
Pierre Bourdon b8582b00a9 MMIO: Pass the provided high part/low part addrs to handlers in {Read,Write}ToSmaller. 2014-02-23 08:33:27 +01:00
Pierre Bourdon 803c110e30 MMIO: Show the read/write size in invalid handlers. 2014-02-23 08:32:52 +01:00
Lioncash d45351a43f Initial removal of the actual console functionality on windows. 2014-02-23 02:01:35 -05:00
Pierre Bourdon 70f3a069f2 Revert "Merge pull request #83 from lioncash/remove-console"
This breaks Linux stdout logging.

This reverts commit 7ac5b1f2f8, reversing
changes made to 9bc14012fc.

Revert "Merge pull request #77 from lioncash/remove-console"

This reverts commit 9bc14012fc, reversing
changes made to b18a33377d.

Conflicts:
	Source/Core/Common/LogManager.cpp
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/DolphinWX/FrameAui.cpp
	Source/Core/DolphinWX/LogConfigWindow.cpp
	Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
Ryan Houdek 60a5d8900b Merge pull request #60 from Sonicadvance1/Android-GLDetect
Fix the Android OpenGL About tab.
2014-02-22 22:29:57 -06:00
Tillmann Karras 3038bca0a4 JitBackpatch: initialize InstructionInfo to 0
DisassembleMov() doesn't always initialize all fields of 'info'.
2014-02-23 04:36:26 +01:00
Pierre Bourdon 311caef094 Merge pull request #25 from Tilka/ppc_fp
Fix non-IEEE mode
2014-02-23 04:15:37 +01:00
Tillmann Karras ee21cbe2d1 Add phire's more accurate DoubleToSingle version
This method doesn't involve messing around with the quirks of the x87
FPU and should be reasonably fast. As a bonus, it does the correct thing
for out-of-range doubles.

However, it is also a little slower and only benefits programs that rely
on undefined behavior so it is disabled for now.
2014-02-23 04:13:47 +01:00
Ryan Houdek 1f750904af Fix the OpenGL About tab.
Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Pierre Bourdon 4ba9cb217f Fix a compilation error introduced in PR #91.
For some reason it passed builbot-try but didn't build after being merged to
msater. Did not expect that, sorry :(
2014-02-23 03:45:46 +01:00
Pierre Bourdon 7cabe1772e Merge pull request #91 from delroth/iwyu
Include-what-you-use suggested fixes.
2014-02-23 03:34:10 +01:00
Pierre Bourdon f344a43657 Make DolphinWX/ mostly IWYU clean. 2014-02-23 00:27:27 +01:00
Pierre Bourdon c698c07755 Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change). 2014-02-22 23:37:29 +01:00
Pierre Bourdon 83b7bb64aa Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change). 2014-02-22 23:37:29 +01:00
Tillmann Karras 79336c88f8 Remove X11InputBase (dead code) 2014-02-22 22:42:42 +01:00
Pierre Bourdon 6d8df311a3 Merge pull request #88 from lioncash/relative-includes
Relative includes
2014-02-20 02:08:44 +01:00
Lioncash 24ba058404 Fix the Windows build for the final time. 2014-02-19 19:38:23 -05:00
Lioncash c1a934f7ed Fix the Android build.
Required the removal of EGL.h from EGL.cpp.

Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
2014-02-20 01:01:11 +01:00
Lioncash 91286f5021 Fix the Windows build in relation to the recent changes. 2014-02-20 01:01:11 +01:00
Lioncash 146b301a91 Fix more header sorting issues in Core/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
Pierre Bourdon 9a8ea53195 Fix LinearDiskCache.h relying on a file not directly included. 2014-02-20 01:01:11 +01:00
Pierre Bourdon 425f9dcd51 Fix more header sorting issues in VideoBackends/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
Pierre Bourdon 592ebc5262 Fix more header sorting issues in DolphinWX/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon ffe588cc24 Fix more header sorting issues in VideoCommon/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon 6847a0fc0c Fix more header sorting issues in InputCommon/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon fca12c4c4e Fix more header sorting issues in AudioCommon/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon 8ea8da6ebc Fix more header sorting issues in DiscIO/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon 3f9c38d231 Fix more header sorting issues in Common/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Lioncash edb43cfe61 Fix the OSX build.
Turns out Dolphin uses some macros that clash on OSX. However thankfully, this include is only used in Frame.cpp.
2014-02-18 19:08:17 -05:00
Lioncash eee549f92b Scope the Windows include directory to only point to Source/Core/.
Also fix the Windows build with this change.
2014-02-18 13:21:12 -05:00
Rachel Bryk b1f77d0191 Save frame skipping option, and allow loading it from game ini too. 2014-02-18 12:25:11 -05:00
Pierre Bourdon a18e8249a4 Merge pull request #79 from Tilka/nits
Silence some Windows compiler warnings
2014-02-18 14:19:38 +01:00
Pierre Bourdon 362dec9c7c Dolphin now builds on Linux with only Source/Core as include dir 2014-02-18 12:18:47 +01:00
Pierre Bourdon dc1db82f70 Fix Linux build 2014-02-18 12:09:38 +01:00
Lioncash 2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Lioncash 3fd87a7636 Second and final pass of clearing out tabs. 2014-02-17 02:19:41 -05:00
Lioncash d9ce4a892b Remove the leftover folder for Wii IO bridge. Was removed in the mmio merge 2014-02-16 21:08:32 -05:00
Lioncash cd8196f5db Turns out Console.cpp and ConsoleListener.cpp were being built into the Linux builds too. Fixes the build. 2014-02-16 20:55:07 -05:00
Lioncash ca7bdf1d5d Remove the embedded Console from the possible logging options.
Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png)

This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00
Pierre Bourdon b18a33377d Merge pull request #55 from Sonicadvance1/GLExt-InitArray
Change OpenGL extension initialization in to a big array
2014-02-17 02:16:16 +01:00
Ryan Houdek 6b5f6ddaa1 Merge pull request #82 from lioncash/vertical-alignment
Fix some vertical alignments
2014-02-16 19:12:42 -06:00
Lioncash 6c4ee1753a Fix some vertical alignments
ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
Ryan Houdek eae9d47c3c Change OpenGL extension initialization in to a big array
This is a reasonable chunk of changes and moves from multiple initialization functions in to an array initialization.
2014-02-16 17:40:34 -06:00
Tony Wasserka de5bfd0bce Merge pull request #37 from degasus/VideoCommonApiFixes
VideoCommon API cleanups
2014-02-16 22:08:28 +01:00
Pierre Bourdon 96a66ada2e Use a pointer instead of a non-const ref in MMIO::Mapping::Read now that compatibility with the old interface is not required anymore. 2014-02-16 19:22:40 +01:00
Pierre Bourdon 92f8d93e96 Remove the old MMIO access "interface". 2014-02-16 19:22:40 +01:00
Pierre Bourdon f8f14c83a3 MMIO: Port the SW CP/PE MMIOs to the new interface.
Migration is now complete.
2014-02-16 19:22:40 +01:00
Pierre Bourdon 5b5dfb384e MMIO: Port the VideoCommon PE MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon 4129b30494 MMIO: Port the VideoCommon CP MMIOs to the new interface (and provide framework for other video related mappings). 2014-02-16 19:22:40 +01:00
Pierre Bourdon bdedaa24a9 MMIO: Port the EXI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon 353c145e64 MMIO: Port the IPC MMIOs to the new interface (and move the IOB handling to IPC). 2014-02-16 19:22:40 +01:00
Pierre Bourdon a7c1e0d0d7 MMIO: Port the AI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon 191b447092 MMIO: Port the SI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon f34651f48d MMIO: Port the DI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon 63990787fd MMIO: Port the DSP/ARAM/AI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon b7a0c34906 MMIO: Port the MI MMIOs to the new interface (and rework that module extensively). 2014-02-16 19:22:40 +01:00
Pierre Bourdon f1dba04be7 MMIO: Port the VI MMIOs to the new interface. 2014-02-16 19:22:39 +01:00
Pierre Bourdon a3f95c1e10 MMIO: Port the PI MMIOs to the new interface. 2014-02-16 19:22:39 +01:00
Pierre Bourdon 9fe58d28ba Starting point for the new MMIO interface
Design doc:
    https://docs.google.com/document/d/11qcGCWLne1wYvmtFaSrOKZt_vHxXrcWcZsdWJ-MJnyo/edit

The code is currently not used. Migration plan:
    1. Implement MMIO access via MMIO::Mapping in parallel to the current
       method.
    2. Implement all existing MMIO handlers via the new interface.
    3. Remove the old hwRead/hwReadWii/hwReadIOBridge code.
    4. Implement JIT optimizations for MMIO accesses.
2014-02-16 19:22:39 +01:00
Tillmann Karras 6ae2972444 DSP: add inline opcode documentation
While further increasing the table width doesn't make the code any less
ugly, it makes it easy to generate auto-comments in the IDA processor
plugin. Also, use spaces for alignment instead of tabs.
2014-02-16 18:29:53 +01:00
Tillmann Karras 9f462a00a0 DSP: remove redundant expression 2014-02-16 18:18:23 +01:00
Tillmann Karras 0d6ab2c658 Silence some Windows compiler warnings
by adding explicit type casts.
2014-02-16 16:59:45 +01:00
degasus e5eff6bc1a Remove slowdown warning
Now it's shown as "debug" which is disabled by default.
2014-02-16 12:57:17 +01:00
Ryan Houdek 9b57292395 Fix ARM build 2014-02-15 22:05:12 -06:00
Ryan Houdek 77851edc1b Fix the arbitrary exits. We have to make sure that the block links are cleared entirely. 2014-02-15 20:41:42 -06:00
Ryan Houdek 0a9fd93eda On block unlinking, wipe the address from the valid links. 2014-02-15 20:23:01 -06:00
Ryan Houdek d2a90e6eab If block linking isn't enabled then make sure there isn't a performance hit from getting a block number. 2014-02-15 20:23:00 -06:00
Ryan Houdek c5b8c65ddc Initialize linkStatus to false in the ARM JIT cores as well. 2014-02-15 20:23:00 -06:00
Ryan Houdek 22b86e64f5 redo 'jit: change our linking module to be able to handle arbitrary exit addresses' 2014-02-15 20:22:59 -06:00
degasus 647aad0a19 inline SetViewport into VertexShaderManager 2014-02-15 21:09:42 +01:00
Pierre Bourdon cbe7656b2f Merge pull request #42 from degasus/latencyFix
audio latency fix
2014-02-15 18:22:57 +01:00
Pierre Bourdon cf736cd5df Merge pull request #73 from lioncash/ArraySize-Cleanup
Kill off some usages of the ArraySize macro.
2014-02-15 18:22:28 +01:00
degasus d5f1f0d4a9 merge some common parts of Swap() into VideoCommon 2014-02-15 11:33:43 +01:00
degasus 3551259c7a use EFBRectangle for scissor rect
This one is backend independed. The backend should recalc such things on their own.
2014-02-15 11:33:43 +01:00
degasus 1f4219b5b4 move perfquery enable checks into videocommon (caller side) 2014-02-15 11:33:43 +01:00
degasus 5a660c27bc rename UpdateViewport to SetViewport like all others setters in RenderBase.h 2014-02-15 11:33:43 +01:00
degasus 3cd6918dec fix ogl video config crash
This will happen when playing on any other backend than ogl which have a non-trival GLInterface::GetMode() method.
2014-02-15 11:33:43 +01:00
degasus e5318d2624 move shared parts from VertexManager::vFlush into VideoCommon 2014-02-15 11:33:43 +01:00
Lioncash 655d22512b Kill off some usages of the ArraySize macro.
This required the use of std::array in some cases.
2014-02-15 02:43:54 -05:00
Matthew Parlane 48798d8d34 Merge pull request #70 from lioncash/fifo-unsigned
Kill off some casting in the FifoPlayer.
2014-02-15 20:42:15 +13:00
Lioncash 867d0f01a2 Remove #if 0 statement in lfd() in Jit64/Jit_LoadStoreFloating.cpp 2014-02-14 23:46:09 -05:00
Lioncash 49d6be26cd Remove dead else branch in StoreFromRegister() in Jit64/JitRegCache.cpp 2014-02-14 23:43:51 -05:00
Lioncash d42e8817a0 Clean out some old left-behind quantizer stuff in Jit64/Jit_LoadStorePaired.cpp and Jit64/Jit_SystemRegisters.cpp. 2014-02-14 23:32:37 -05:00
Lioncash c78faafeae Kill off some silly casting in the FifoPlayer.
Also makes more sense conceptually, since it's not like we'll ever have negative frames.
2014-02-14 22:07:12 -05:00
Jordan Woyak d6f6672522 Kill auto usage in CISOBlob.cpp per request. 2014-02-13 16:09:58 -06:00
Jordan Woyak cec8ac20fc Fixed issue 7020. CISO >4GB failure. Caused by integer overflow. 2014-02-13 15:47:42 -06:00
degasus 9e56b1d343 Disable framerate correction for OpenAL
OpenAL itself stretch the time on slowdowns, so the Mixer isn't allowed also to change the rate.
2014-02-13 13:22:29 +01:00
Tillmann Karras 404624bf0b Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
Tillmann Karras 2ff794d299 Fix some warnings 2014-02-13 09:02:43 +01:00
Matthew Parlane 88526be3b5 Merge pull request #50 from Parlane/inifile_tidy
Fix IniFile to use string& instead of char*
2014-02-13 19:04:27 +13:00
Matthew Parlane 3fe05e0a9f Fix IniFile to use string& instead of char*
Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
Scott Mansell 7062cf8657 Interpeter: Fixed ConvertToDouble to match the manual.
Also added some documntation comments.
2014-02-12 23:12:17 +01:00
Scott Mansell cf5938c4df x64Emitter: Fix the PSUBQ instruction's opcode 2014-02-12 23:12:17 +01:00
Scott Mansell 1eb8168488 x64Emitter: Add the xmm, xmm form of PSRLQ instruction. 2014-02-12 23:12:16 +01:00
Tillmann Karras 1f34ed2c25 Re-enable non-IEEE mode support 2014-02-12 23:12:16 +01:00
Tillmann Karras f6897039c7 Interpreter: fix float conversions
Can't use simple casting, otherwise we get the same problems as in Jit64.
2014-02-12 23:12:15 +01:00
Tillmann Karras db196d8c5b Jit64[IL]: fix float conversions
Floating-point is complicated...

Some background: Denormals are floats that are too close to zero to be
stored in a normalized way (their exponent would need more bits). Since
they are stored unnormalized, they are hard to work with, even in
hardware.  That's why both PowerPC and SSE can be configured to operate
in faster but non-standard-conpliant modes in which these numbers are
simply rounded ('flushed') to zero.

Internally, we do the same as the PowerPC CPU and store all floats in
double format. This means that for loading and storing singles we need a
conversion. The PowerPC CPU does this in hardware. We previously did
this using CVTSS2SD/CVTSD2SS. Unfortunately, these instructions are
considered arithmetic and therefore flush denormals to zero if non-IEEE
mode is active. This normally wouldn't be a problem since the next
arithmetic floating-point instruction would do the same anyway but as it
turns out some games actually use floating-point instructions for
copying arbitrary data.

My idea for fixing this problem was to use x87 instructions since the
x87 FPU never supported flush-to-zero and thus doesn't mangle denormals.
However, there is one more problem to deal with: SNaNs are automatically
converted to QNaNs (by setting the most-significant bit of the
fraction). I opted to fix this by manually resetting the QNaN bit of all
values with all-1s exponent.
2014-02-12 23:12:15 +01:00
Tillmann Karras c25c4a6e20 x64: add support for some x87 instructions 2014-02-12 22:45:01 +01:00
ExtremeDude2 5e0b8b3477 Rename "JITIL experimental recompiler"
This changes it to "JITIL Recompiler (experimental)"
2014-02-12 10:21:02 -05:00
degasus bbd58b8f6a change AI sampling rate based on framelimit 2014-02-11 14:53:53 +01:00
degasus ca9fd64df9 controll the interpolation frac by the fifo size 2014-02-11 14:35:19 +01:00
degasus d20dbbc92f audiocommon: sync mixer by fifo instead of estimate values 2014-02-11 07:25:58 +01:00
degasus 2956ffa5be audiocommon: remove 1:1 interpolation
The usual one is 32->48 khz interpolation. So there is no need in a special 1:1 interpolation only for performance.
2014-02-11 07:25:58 +01:00
Tillmann Karras 3218f6cca8 x64: drop instructions that don't exist
These instructions don't exist in hardware although I agree that they
would be useful for our purposes ;)
2014-02-11 05:22:53 +01:00
lioncash d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
degasus 532cd44003 Use float to calculate the fps/vps
This will round internally, so 59.99 fps will now be shown as 60 fps.
2014-02-10 16:08:03 +01:00
degasus a51b5f7815 Drop framelimit by fps
Framelimit by fps can't be done per coretiming
2014-02-10 16:08:03 +01:00
degasus f7dc918057 Throttle by coretiming event instead of VI
VI isn't called as regular as we want to, so we have to create a new throttling event called regularly by coretiming.

Atm we throttle every 1 ms when we are too fast and skip throttling when we lack 40ms (to avoid fast boosts after slowdowns)
2014-02-10 16:08:03 +01:00
lioncash f5408c3f52 Clarify an if statement in NetPlayClient.cpp. See: https://github.com/LaurentGomila/SFML/issues/26.
This was simply an error in documentation. It actually returns an sf::Socket::Status enum value as a result.
2014-02-10 09:26:29 -05:00
Matthew Parlane 32bfcc034f Some tidy up of sprintf to StringFromFormat
Includes a small fix to SetupWiiMemory
2014-02-10 17:25:18 +13:00
Ryan Houdek 8d25e12085 Merge pull request #54 from lioncash/cleanup
Cleanup mismatching struct/enum indentations.
2014-02-09 19:26:15 -06:00
Pierre Bourdon 28b5c8be47 Merge pull request #53 from lioncash/remove-another-xchg
Remove function Xchg from SWStatistics.cpp.
2014-02-10 02:01:21 +01:00
Lioncash fc30597f7a Remove function Xchg from SWStatistics.cpp. Like the one previous, this can be replaced with std::swap 2014-02-09 19:55:44 -05:00
Lioncash ebb48d019e Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
Ryan Houdek 0030784cbf Merge pull request #38 from Sonicadvance1/GLExt-lessfail
Cleanup GLExtensions on how it fails.
Fixes Mesa with buffer_storage patches and no direct_state_access.
2014-02-09 17:48:34 -06:00
Lioncash 40182a48a5 Cleanup enum indentations. 2014-02-09 16:16:10 -05:00
Pierre Bourdon e59f770ccb Revert "Merge pull request #49 from Parlane/sprintf_tidy"
Change broke the build on Debian stable.

This reverts commit 28755439b3, reversing
changes made to 64e01ec763.
2014-02-09 16:14:13 +01:00
Pierre Bourdon 9da6900595 Merge pull request #12 from Armada651/osx_rumble
OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok 2063eddfa3 ForceFeedback: Fixed scoping bug
Previous code relied on a destroyed variable to still be valid.
2014-02-09 17:04:05 +09:00
Jules Blok 992b91c082 ForceFeedback: Don't depend on the force_type_name index.
Instead use a for-each loop, compare GUIDs and save the name pointers.
2014-02-09 17:01:45 +09:00
Jules Blok c6d650c058 ForceFeedback: Add OSX rumble support 2014-02-09 17:01:45 +09:00
Jules Blok 02a95c139e ControllerInterface: Move DInput ForceFeedback support to a seperate class 2014-02-09 17:01:38 +09:00
Ryan Houdek 6a5cd02629 Cleanup GLExtensions on how it fails.
If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
2014-02-08 19:50:12 -06:00
Ryan Houdek 9f91769def Improve GLExtensions compile time.
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
Matthew Parlane ebff7974c3 Some tidy up of sprintf to StringFromFormat 2014-02-08 14:32:48 +13:00
Matthew Parlane 64e01ec763 Merge pull request #48 from Parlane/SetupWiiMemory_tidy
Tidy up SetupWiiMemory
2014-02-08 00:22:24 +13:00
Pierre Bourdon 4f97666bfd Merge pull request #20 from degasus/pulseaudioRewrite
Pulseaudio: rewrite the pa backend with the async api
2014-02-07 11:51:25 +01:00
Matthew Parlane 6b980cbf30 Tidy up SetupWiiMemory 2014-02-07 19:00:34 +13:00
Pierre Bourdon 70e2ed320d Revert "Merge pull request #47 from lioncash/remove-stringfromint"
Breaks Android build.

This reverts commit 12d026c544, reversing
changes made to 6d678490f5.
2014-02-07 00:26:33 +01:00
degasus ab124b96c4 Atomic Stores / Loads 2014-02-07 00:20:10 +01:00
degasus 5c646d334a Pulseaudio: rewrite the pa backend with the async api
The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.

This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
Pierre Bourdon 12d026c544 Merge pull request #47 from lioncash/remove-stringfromint
Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now.
2014-02-07 00:19:15 +01:00
Pierre Bourdon 4c6d4cc270 Merge pull request #41 from Parlane/printf_warnings
Give StringFromFormat a printf format attribute.
2014-02-07 00:18:12 +01:00
Lioncash 05742ffd48 Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now. 2014-02-06 18:08:31 -05:00
Ryan Houdek 7a9f7bfa83 Fix a typo in EGL.h for setting mode.
Seems to have been a copy and paste issue where SetMode would always set to DETECT
This isn't right since mode should be set correctly by SetMode
2014-02-06 21:41:11 +00:00
Matthew Parlane 70d2592ffb Fix warnings found by StringFromFormat having printf style checking. 2014-02-07 01:38:08 +13:00
Matthew Parlane 09cc7e2ddf Give StringFromFormat a printf format attribute.
It gives StringFromFormat printf style arguments that should be type-checked against a format string.
2014-02-07 01:10:04 +13:00
Lioncash 9ac6e35b5f Add static and const qualifiers to the maps. 2014-02-06 03:23:13 -05:00
Lioncash 78356ce184 Simplified GetAreaCode() and GetHardwareModel() to simply use a map in comparisons. 2014-02-05 19:59:13 -05:00
Pierre Bourdon 9a24ba343b Merge pull request #34 from lioncash/geckocode-foreach
Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into foreach loops.
2014-02-05 17:07:40 +01:00
Lioncash 249b00c469 Change the modified parameter in the Clamp function to be a pointer.
Makes it easier to identify the one being modified.
2014-02-05 04:04:35 -05:00
Lioncash 6b87a0ef20 Introduce a generic clamp function to clean up some similarly duplicated code. 2014-02-04 20:43:07 -05:00
Lioncash 8039963858 Add const qualifiers to two foreach loop variables for consistency.
Also fix a vector include I happened to notice. Should be "<vector>" not "vector"
2014-02-04 19:44:02 -05:00
Pierre Bourdon 59e2179172 Merge pull request #35 from lioncash/videocommons-kill-xchg-in-statistics
[VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does the same thing.
2014-02-04 16:40:25 -08:00
Lioncash 6d9cd07bb9 [VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does the same thing. 2014-02-04 19:35:27 -05:00
Lioncash a73a600343 Fix name conventions of some of the foreach loop variables. 2014-02-04 19:30:46 -05:00
Lioncash 63700ad28a Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into foreach loops. 2014-02-04 19:19:48 -05:00
Tony Wasserka af24ed782d Merge pull request #14 from degasus/uboWorkaroundRemove
OGL: Remove non-UBO code path.
2014-02-04 14:05:55 -08:00
Ryan Houdek 00089433a6 Merge pull request #31 from Sonicadvance1/slowmemfix
[JITARM] Fixes an issue in the slowmem path that causes grey THP movies,...
2014-02-04 12:55:43 -08:00
Ryan Houdek 57f86f7f52 [JITARM] Fixes an issue in the slowmem path that causes grey THP movies, and issues of games not working like Mario Kart being incapable of getting ingame. This was due to me forgetting an instruction. 2014-02-04 13:44:26 -06:00
Tillmann Karras 442796b681 Jit64IL: nits 2014-02-04 09:09:06 +01:00
Matthew Parlane 0c2a826693 Merge pull request #29 from lioncash/remove-pointless-cstr
Remove a pointless c_str() call in FileUtil.cpp.
2014-02-03 19:48:53 -08:00
Lioncash 7ebc829b17 Remove a pointless c_str() call in FileUtil.cpp. The function takes a string in it's parameter 2014-02-03 21:31:12 -05:00
Pierre Bourdon 36f6ec8b89 Merge pull request #27 from delroth/swcp-struct-fix
SWCommandProcessor: fix the CPReg structure fields
2014-02-03 16:42:05 -08:00
Tillmann Karras 8ef57064b2 Silence warning 2014-02-04 01:30:39 +01:00
Pierre Bourdon 8ab6ed4b49 SWCommandProcessor: fix the CPReg structure fields
This structure fields should match byte-to-byte the layout of MMIO registers:
it is addressed using the MMIO reg address when doing a CP MMIO read. This was
unfortunately not the case, causing CP reads to be mostly broken with the
software renderer.
2014-02-04 01:16:14 +01:00
Pierre Bourdon 3363b396af Merge pull request #23 from lioncash/sorta-large-input-cleanup
Larger cleanup to input-related source files (this time using unique_ptr).
2014-02-02 15:11:15 -08:00
Lioncash e96f464eb5 [VideoCommon] Remove references to now non-existant files OpenCL.h and OpenCL/OCLTextureDecoder.h in the Visual Studio vcxproj file. 2014-02-01 21:52:06 -05:00
Lioncash 3efb0aa5f7 Purely stylistic cleanup of Core/HW/WiimoteEmu/Attachment/* files.
Also cleaned up WiimoteEmu.h as well.
2014-02-01 19:13:38 -05:00
Lioncash c31a623780 Clean up InputConfigDiag.cpp.
Changes a bunch of for+iterator loops into foreach loops.
2014-02-01 19:02:32 -05:00
Lioncash 557015626a Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation. 2014-02-01 17:20:35 -05:00
degasus 6089e4470a OGL: remove ubo workaround
This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
Pierre Bourdon 97119d0e89 Merge pull request #18 from lioncash/small-jit-macro-cleanup
Move two macros (JITDISABLE and INSTRUCTION_START) into JitBase.h.
2014-02-01 09:29:00 -08:00
degasus 31c3bee5bc VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup branch
Sorry, I'm too dumb too test my code. I hope this will work fine now.
2014-02-01 11:35:46 +01:00
Tony Wasserka 3dd31fe22b Merge pull request #11 from degasus/VertexLoaderCleanup
Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
neobrain 0735fb7a52 Merge pull request #13 from degasus/dlCacheRemove
Remove Display List caching.
2014-01-31 03:42:06 -08:00
degasus 3437c7f060 VideoCommon: small VertexLoader(Manager)? refactoring 2014-01-31 07:31:03 +01:00
degasus 010a0d481a VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
degasus a65162f1cd PortableVertexFormat: use AttributeFormat for posmtx attribute format 2014-01-31 07:19:34 +01:00
degasus 6c59b691b0 PortableVertexFormat: use AttributeFormat for texcoord attribute format 2014-01-31 07:19:34 +01:00
degasus ef2d6e7d53 PortableVertexFormat: use AttributeFormat for color attribute format 2014-01-31 07:19:34 +01:00
degasus b38ef39ab7 PortableVertexFormat: use AttributeFormat for normal attribute format 2014-01-31 07:19:34 +01:00
degasus 210f4f3e55 PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
atm, position attribute is hardcoded both in VertexLoader and in backends.

v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
Lioncash 89001accd8 Move two macros that literally doesn't change across all JIT platforms (JITDISABLE and INSTRUCTION_START) and simply have it in the JitBase.h source file. This way the macro is just located in one spot rather than 6 places. 2014-01-30 22:11:39 -05:00
Lioncash 825c5f689b Remove some unnecessary comments, as pointed out by Matt_P. 2014-01-30 20:21:18 -05:00
Lioncash d91a5abba1 Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00
Lioncash fea3076241 Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp. 2014-01-30 15:52:27 -05:00
degasus 02d1d8e6a0 NativeVertexFormat: swap unsigned / signed formats to match GX order 2014-01-30 11:12:10 +01:00
Pierre Bourdon 72cc6431e5 Merge pull request #9 from Sonicadvance1/Fix-AndroidRender
[Android] Fix Android not calling eglSwapBuffers
2014-01-29 15:08:32 -08:00
Ryan Houdek 99b6c82ac3 [Android] Fix Adreno v53 development drivers rotating framebuffer
Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00
Ryan Houdek 990be70eb7 [Android] Fix Android not calling eglSwapBuffers
This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
Lioncash 0f555d3a47 Remove two references to DX9 in VideoCommon.
DX9 isn't a backend anymore, so may as well get rid of them
2014-01-29 14:39:13 -05:00
degasus b1290a8630 OGL: remove version check for buffer_storage on windows
On Windows, nvidia don't give us their driver version, so we can't workaround any issues.
As buffer_storage is broken on some drivers, we wanted to disble it for them.
So we can't.

Luckyly only "some" released driver versions are affected as this extension is only available since some months. Let's hope that nobody have to use one of this driver version, else they will get a black screen ...
2014-01-28 15:15:26 +01:00
Jules Blok 5d1db5d717 Fix compilation 2014-01-27 21:40:28 +09:00
Jules Blok 76019848a4 Fix coding style 2014-01-27 21:24:35 +09:00
Zakk 0eadc2e2a4 Implement SwapInterval for AGL interface 2014-01-27 21:11:03 +09:00
crudelios 9b6c6fa9e4 BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
2014-01-26 13:21:22 +00:00
degasus d3fd0eddbb OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
OSX has their own driver, so performance issues aren't shared with the nvidia driver (unlike the closed source linux and windows nvidia driver). So now they'll also use the MapAndSync backend like all other osx drivers.

fixes issue 6596

I've also cleaned up the if/else block selecting the best backend a bit.
2014-01-26 11:00:29 +01:00
Lioncash 6f74f59427 [Core] Remove an unnecessary pragma directive from EXI_Channel.h.
Dolphin uses warning level 3 in VS. This warning is only triggered in warning level 4.
2014-01-25 17:12:59 -05:00
Tillmann Karras e94a6f07f4 Fix warning 2014-01-25 21:42:44 +01:00
crudelios 23b8465621 BBox: fix for a small rounding issue.
The new chapter title in Paper Mario TTYD had a small graphical bug due to the new code because it read one extra pixel, this fixes it.

I hope this gets everything, I though I had checked most bugs and yet here I am, commit-spamming...
2014-01-25 19:13:32 +00:00
crudelios 90a7e053c5 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2014-01-25 18:06:58 +00:00
crudelios 5f14f0e3ce BBox: read from the proper world matrix index when transforming vertexes to screen coordinates.
Fixes some remaining bbox related bugs in Mickey's Magical Mirror and a slight graphical glitch in Paper Mario: TTYD when flipping and Vivian as your companion (I've been scratching my head for days to find this one).
2014-01-25 18:04:15 +00:00
Tillmann Karras b34fe2b8f1 x64: fix parameter names of WriteModRM() 2014-01-25 17:36:09 +01:00
crudelios cdfe58f7ed Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".

This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.

Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.

These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.

Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
Scott Mansell dd42af9a7c Videosoftware: Fix memory cleanup code. 2014-01-25 11:06:18 +13:00
Rachel Bryk a3d1b9aba7 Increase save state version. 2014-01-24 00:15:56 -05:00
Scott Moreau 202054708b EGL: Fix android build broken by last commit 2014-01-23 19:41:07 -07:00
Scott Moreau d4ff195cad EGL: Properly set parent window.
In X with EGL and WX frontend enabled, running the emulator created
two windows. This was because the parent window was set incorrectly.
2014-01-23 19:20:22 -07:00
degasus 1898524c96 VideoCommon: fix "Buffer not large enough for all vertices!" 2014-01-24 00:10:21 +01:00
Ryan Houdek fd8757a64b Fix OpenGL 2.1 devices that support everything we need.
The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks).
Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way.
So failing that, it sets to GL 2.1, and continues.

Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
2014-01-23 16:02:53 -06:00
degasus 65121cf9a9 OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
degasus 1ff681a412 D3D: move streaming buffer fallback into D3D backend
Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon.
2014-01-23 15:27:18 +01:00
degasus 62f1905978 VideoCommon: don't save streaming fifos into savestate 2014-01-23 15:12:31 +01:00
degasus ff002320a5 OpenGL: Stream vertices + indices 2014-01-23 15:12:31 +01:00
degasus 52feed04db VideoCommon: allow backends to set the buffer pointer as they want to 2014-01-23 15:12:31 +01:00
degasus 128fcdac26 OpenGL: refactor all of our StreamBuffers
The old way was to use big switch/case statements based on a type of buffer.
The new one is to use inheritance.

This change prohibits us to change the buffer type while running, but I doubt we'll ever do so.
Performance should also be a bit better. Also a nice cleanup.

Added some comments about this different kind of buffers.
2014-01-23 15:12:31 +01:00
degasus be1fee6d74 OpenGL: change StreamBuffer in a streaming way
This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy.
But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
2014-01-23 15:12:31 +01:00
Ryan Houdek 650bae12e1 Bit of a failure. Fixes 6964.
I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context.
This was doomed to fail.
2014-01-23 08:04:33 -06:00
Ryan Houdek 07db7520bf [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers
gl.h and glext.h provide most of the function pointer typedefs and defines for extensions and core features.
The only one it doesn't provide is GL 1.1 function typedefs, but this is to be expected.
If anything needs defines or typedefs in their header in the future, that's as easy as before.
2014-01-23 07:11:13 -06:00
Lioncash 391d26d3bf [DolphinWX] Prevent hotkeys from being assigned to more than one button/function.
Prior to this commit it was possible to assign the same keycode to more than one button.

ie. Say I assigned Open with the hotkey Ctrl+O; well, it was possible to also add it to another function as well, which leads to hotkey clashing.

Now, say I assign Open with Ctrl+O, but then assign that same hotkey to Refresh List; it will unbind the hotkey from Open and then assign it to refresh list.
2014-01-22 18:28:59 -05:00
degasus 3cb5bb3b30 VertexLoader: temp class for reader/writer 2014-01-21 23:44:51 +01:00
degasus 0b97b33ceb VertexLoader: inline destionation buffer 2014-01-21 19:23:07 +01:00
degasus c613868f57 VertexLoader: load scale factor as const, this will save some assembler instructions 2014-01-21 18:54:16 +01:00
degasus f90fe90320 fix windows debug comile
This is broken because of revision ebbf1d392b
2014-01-21 14:23:50 +01:00
degasus ebbf1d392b VideoCommon: merge trivial parts of VertexManager::Flush 2014-01-21 10:47:00 +01:00
degasus 60632fda6f OpenGL: remove small optimization
This one was introduced to reduce the glBindTexture and glActiveTexture calls. But it was quite a bit of logic and only an improvment on uploading/creating a texture, which is done rarely.
2014-01-21 10:34:48 +01:00
degasus fe02833f13 OpenGL: fix our ubo workaround when blend_func_extended is missing 2014-01-21 10:03:05 +01:00
Scott Mansell 8b2c540544 Finally Merge branch 'videosoftware-xfb'
This adds xfb support to the videosoftware backend, which increases it's
accuracy and more imporantly, enables the usage of many homebrew apps
which write directly to the xfb on the videosoftware backend.

Conflicts:
	Source/Core/VideoBackends/Software/SWRenderer.cpp
	Source/Core/VideoBackends/Software/SWmain.cpp
2014-01-21 00:10:00 +13:00
Scott Moreau 2c8340e1dc Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
Scott Moreau 4b3c338930 Merge Platform.h into GLInterface.h 2014-01-20 00:32:01 -07:00
Ryan Houdek 683dbc09ac Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
Also a bit of spacing cleanup.
2014-01-19 11:37:37 -06:00
Scott Moreau 84aa98a5a4 wayland: Add bits required to run as a wayland client. 2014-01-19 10:36:20 -07:00
Tillmann Karras 21b0252e27 Jit64: disable non-IEEE mode emulation
I give up. Merging the ppc_fp branch has caused issues in numerous games
and I can't find the bug. I'm leaving this merged to enable easy
recompilation for people who would like to play games that benefit from
non-IEEE mode emulation (e.g. Starfox Assault).
2014-01-19 09:36:08 +01:00
Rachel Bryk 4a81baff3f Reenable vsync after releasing tab even if frame limit is disabled. 2014-01-19 02:48:59 -05:00
Ryan Houdek 5d26bf6d9d Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows. 2014-01-18 14:18:32 +00:00
Ryan Houdek bea484e12f Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964. 2014-01-18 14:10:24 +00:00
Ryan Houdek 839df31347 Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
degasus 5a599d472e Merge branch 'GLExtensions' 2014-01-17 16:49:51 +01:00
degasus 304adc6e0d IndexGenerator: inline all variables
As we do lots of writes to *Iptr, the compiler isn't allowed to cache any shared variable (neither index nor Iptr itself).
This commit inlines Iptr + index into the index generator functions, so the compiler know that they are const.
2014-01-17 16:34:53 +01:00
degasus 1d6425bd5e IndexGenerator: drop unused variable 2014-01-17 16:34:53 +01:00
degasus 6b01839525 VideoCommon: merge triangle+list+point index buffers
We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush.
Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer.

This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
2014-01-17 16:34:53 +01:00
degasus e932a349e8 [GLExtensions] fixup for missing changes on rebase 2014-01-17 16:10:10 +01:00
Ryan Houdek 29e0a90b88 [GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing. 2014-01-17 16:06:46 +01:00
Ryan Houdek 3d4d3f6b11 [GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h 2014-01-17 16:06:29 +01:00
Ryan Houdek 6cdb05b633 [GLExtensions] OpenGL 3.0 also added GL_ARB_map_buffer_range to core. 2014-01-17 16:06:23 +01:00
Ryan Houdek a5ffe9932a [GLExtensions] Future proof ourself by putting the default: instance on the top, so we'll grab extensions if they support something newer. Handle older GLVersions in the case they get that far. 2014-01-17 16:06:18 +01:00
Ryan Houdek 2a11fead5c [GLExtensions] Populate the extension list for OpenGL implementations that don't show core extensions. 2014-01-17 16:06:13 +01:00
Ryan Houdek 0ea6718d99 [GLExtensions] Fix OS X build. 2014-01-17 16:06:08 +01:00
Ryan Houdek 34c9a33807 [GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. Enable dlsym fallback for OS X 2014-01-17 16:06:03 +01:00
Ryan Houdek ca96274936 [GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails. 2014-01-17 16:05:57 +01:00
Ryan Houdek 45dfa3a481 [GLExtensions] Missed a couple USE_GLES3 compile time differences. 2014-01-17 16:05:52 +01:00
Ryan Houdek 97dc20d1be [GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode. 2014-01-17 16:05:40 +01:00
Ryan Houdek f308b878b2 [GLExtensions] Oops. Don't just outright disable these helper functions. 2014-01-17 16:05:34 +01:00
Ryan Houdek cfb8b43b4a [GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes. 2014-01-17 16:05:25 +01:00
Ryan Houdek fc1f8291d6 [GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well. 2014-01-17 16:05:07 +01:00
Ryan Houdek 17955fa025 [GLExtensions] Still had a GLEW lib hanging out in the CMake file for the software renderer. 2014-01-17 16:01:49 +01:00
Ryan Houdek 2a8ee1a7ff [GLExtensions] Hopefully fix OS X build. 2014-01-17 16:01:35 +01:00
Jack Frost f4bd7bdef0 fix windows build
add the GL include (back) to Base.props
use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get
wglSwapIntervalEXT without the WGLEW check

Conflicts:
	Source/Core/VideoBackends/OGL/OGL.vcxproj
	Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
	Source/VSProps/Base.props
2014-01-17 16:01:17 +01:00
Ryan Houdek 10bd61a9d2 [GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well. 2014-01-17 15:56:54 +01:00
Ryan Houdek d5a7ea2041 [GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion. 2014-01-17 15:56:28 +01:00
Ryan Houdek d093276e93 [GLExtensions] Fix a typo in KHR_debug 2014-01-17 15:56:20 +01:00
Ryan Houdek a024c515c8 [GLExtensions] Remove glew includes from wgl and agl. 2014-01-17 15:56:04 +01:00
Ryan Houdek cf8865a6e5 [GLExtensions] Add ARB_buffer_storage to negate at least one null pointer instance. 2014-01-17 15:52:34 +01:00
Ryan Houdek 71681de81a [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
degasus 770485ad04 VertexLoader: don't check for possible range
I(index) < std::numeric_limits<I>::max() is always true, so we don't have to check it
2014-01-16 22:07:48 +01:00
degasus 5eae39766b enable buffer_storage on nvidia 331.38 on linux
it works fine here, and as the VSH is removed, this is the newest driver.
2014-01-16 17:51:38 +01:00
degasus 331af32038 fixup "Remove the ZTP speedup hack"
This fixes revision b49c09c36b
2014-01-16 00:26:49 +01:00
Tony Wasserka f1adc56a56 Remove vertex streaming hack.
NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place.
2014-01-16 00:11:12 +01:00
Tony Wasserka b49c09c36b Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
Fixes issue 6875.
2014-01-16 00:11:12 +01:00
degasus 5e5db9fbc6 VideoCommon: cleanup of "components" usage
This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
2014-01-15 16:58:36 +01:00
Pierre Bourdon a561c436fc Change the default GFX backend from D3D11 to OGL.
Rationale and discussion:
    https://ml.dolphin-emu.org/archives/dolphin-dev/2014-January/000003.html
2014-01-14 21:57:32 +01:00
skidau 8b53385c54 Added a check for a redundant mov in the fastmem writes code.
Fixes issue 6905.
2014-01-13 22:18:19 +11:00
degasus e00c3ce363 TextureConverter: remove implicit int->float convertion
They was used to check if we're writing to the first or second part of one pixel.
So this is now done with a boolean and a ternary operator.
2014-01-13 12:10:17 +01:00
Scott Mansell 9aff16e7c1 Fix stupid bug in Z16L depth texture efb2ram encoding shader. 2014-01-12 13:32:06 +13:00
Ryan Houdek e3d103f60c Update some of the comments in DriverDetails.h for drivers that have fixed their bugs. 2014-01-11 07:31:47 -06:00
Ryan Houdek 67f099af33 Enable buffer_storage for Nvidia drivers 332.21 and above. 2014-01-09 12:06:12 -06:00
degasus 95aa977d81 OGL: remove masking from streambuffer
We used this to disable pinned memory for index buffer, but as the detection
was reworked completely, it's just unused code.
2014-01-09 18:52:05 +01:00
degasus eb310cbd1d VideoCommon: disable efb access + perf querys on cph thread
The usual way to handle this kind of request is to rise a flag which the gpu thread polls.
The gpu thread itself either generates the result or just write zeros if disabled.
After this, it rise another flag which says that this work is done.

So if disabled, we still have the cpu-gpu round trip time. This commit just returns 0 on the cpu thread
instead of playing ping pong...
2014-01-09 18:37:59 +01:00
Pierre Bourdon 45f74840d6 Do not fastmem addresses that were constant propagated 2014-01-09 08:28:45 +01:00
Rachel Bryk 48470a20ca Code cleanup
Move enums for max SI and EXI devices to their respective .h file, and rename them.

Use only those enums in BootManager.cpp. Same thing in Movie.cpp

Change one instance of MAX_BBMOTES to MAX_WIIMOTES in Movie.cpp, since movies do not support balance board.
2014-01-08 20:36:27 -05:00
Jasper St. Pierre 3046d0e701 NetPlay: Sync CPU engine between NetPlay clients/servers 2014-01-08 19:42:02 -05:00
Rachel Bryk 216f4c927a Fix copy and paste error in BootManager.cpp. 2014-01-08 19:37:51 -05:00
Ryan Houdek b55a4bb087 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case.
Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799
Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2.
Maybe other GPUs don't optimize this either. Just be safe.
2014-01-08 16:40:31 -06:00
Ryan Houdek cdf69adcb0 Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER. 2014-01-07 19:35:06 -06:00
Ryan Houdek d2e62796fc Probe the GL_RENDERER string on Nvidia to grab the driver version. 2014-01-07 18:29:04 -06:00
Ryan Houdek 7acc64eb0a [Android] Reenable the bug for dynamic UBO array member accesses.
Some information on this bug since this isn't quite true.
Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we can dynamically access UBO array members.
The issue that is cropping up is actually converting our attribute 'fposmtx' to an integer.
int posmtx = int(fpostmtx);
This line causes some seemingly garbage values to enter in to the posmtx variable.
Not sure exactly why it is failing, probably them just not actually converting the float to an integer and just handling the float directly as a integer.
So the bug is going to stay active with Qualcomm devices until we convert this vertex attribute from a float to a integer.
2014-01-07 07:56:30 -06:00
NeoBrainX 55717ed216 D3D: Verbosify an error message. 2014-01-06 10:31:09 +00:00
degasus e6676b4565 OpenGL: fix scaled efb2ram copys
This fix a regression in revision 687097d4bc because of the wrong order of moving the sampled rect and scaling.
2014-01-05 18:19:17 +01:00
Pierre Bourdon ed67d1ae2f Fix the Zelda: The Wind Waker heat effect glitch.
Let's talk a bit about this bug. 12nd oldest bug not fixed in Dolphin, it was a
lot of fun to debug and it kept me busy for a while :)

Shoutout to Nintendo for framework.map, without which this could have taken a
lot longer.

Basic debugging using apitrace shows that the heat effect is rendered in an
interesting way:
* An EFB copy texture is created, using the hardware scaler to divide the
  texture resolution by two and that way create the blur effect.
* This texture is then warped using indirect texturing: a deformation map is
  used to "move" the texture coordinates used to sample the framebuffer copy.

Pixel shader: http://pastie.org/private/25oe1pqn6s0h5yieks1jfw

Interestingly, when looking at apitrace, the deformation texture was only 4x4
pixels... weird. It also does not have any feature that you would expect from a
deformation map. Seeing how the heat effect glitches, this deformation texture
being wrong looks like a good candidate for the problem. Let's see how it's
loaded!

By NOPing random calls to GXSetTevIndirect, we find a call that when removed
breaks the effect completely. The parameters used for this call come from the
results of methods of JPAExTexShapeArc objects. 3 different objects go through
this code path, by breaking each one we can notice that the one "controlling"
the heat effect is the one at 0x81575b98.

Following the path of this object a bit more, we can see that it has a method
called "getIndTexId". When this is called, the returned texture ID is used to
index a map and get a JPATextureArc object stored at 0x81577bec.

Nice feature of JPATextureArc: they have a getName method. For this object, it
returns "AK_kagerouInd01". We can probably use that to see how this texture
should look like, by loading it "manually" from the Wind Waker DVD.
Unfortunately I don't know how to do that. Fortunately @Abahbob got me the
texture I wanted in less than 10min after I asked him on Twitter.
AK_kagerouInd01 is a 32x32 texture that really looks like a deformation map:
http://i.imgur.com/0TfZEVj.png . Fun fact: "kagerou" means "heat haze" in JP.

So apparently we're not using the right texture object when rendering! The
GXTexObj that maps to the JPATextureArc is at offset 0x81577bf0 and points to
data at 0x80ed0460, but we're loading texture data from 0x0039d860 instead.

I started to suspect the BP write that loads the texture parameters "did not
work" somehow. Logged that and yes: nothing gets loaded to texture stage 1! ...
but it turns out this is normal, the deformation map is loaded to texture stage
5 (hardcoded in the DOL). Wait, why is the TextureCache trying to load from
texture stage 1 then?!

Because someone sucked at hex.

Fixes issue 2338.
2014-01-05 11:33:15 +01:00
degasus c42f274e22 OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
2014-01-05 10:38:45 +01:00
degasus 4fff5ac90d OpenGL: drop UBO-workaround usage for efb2ram shaders
It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
2014-01-05 09:52:26 +01:00
degasus 01351795f0 TextureCache: Warn for invalid custom textures
At the moment, custom textures with:
- invalid mipmap size
- invalid aspect ratio
- non-fractional scaling factors
are allowed. But they can't be loaded fine by the backend, so generate a warning if someone trys to load them.
2014-01-03 14:30:12 +01:00
degasus 0f0a3cc509 ogl: clamp to edge for out of bound efb access
fixes issue 6898

OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE.
As I can't test the behavoir of the real hardware, I changed it to how it works before,
but I guess just clip the texture makes more sense.
2014-01-03 08:15:19 +01:00
Rachel Bryk 509ec9cc99 Bootmanager.cpp fixes and clean up.
Some settings that bootmanger reads from game ini can be changed while a game is running, so we don't have to revert these back to what they were when starting the game, unless they were actually changed by the game ini.

Fix signed/unsigned warnings that pauldacheez pointed out.
2014-01-02 16:36:06 -05:00
Rachel Bryk 450cacd092 Allow pad settings to be set via game ini. 2014-01-02 13:13:59 -05:00
Ryan Houdek 0faf696be7 Merge Fail. We don't disable BaseVertex on broken pinned memory. 2014-01-01 17:20:09 -06:00
Ryan Houdek d36355e45c Merge branch 'buffer_storage' 2014-01-01 17:14:35 -06:00
Rachel Bryk 7a818e05ef I've never claimed to be a good coder. 2014-01-01 07:45:20 -05:00
Rachel Bryk 8f34085172 Really fix android build. 2014-01-01 07:39:50 -05:00
Rachel Bryk 777c62c67a Fix android build. 2014-01-01 07:04:30 -05:00
Rachel Bryk 8a765f8749 Allow wiimote source to be set via game ini. 2014-01-01 06:59:01 -05:00
Ryan Houdek 1118226f27 Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
Ryan Houdek 8d8b0fc884 Merge branch 'master' into buffer_storage
Conflicts:
	Source/Core/VideoBackends/OGL/Src/Render.cpp
	Source/Core/VideoCommon/Src/DriverDetails.cpp
	Source/Core/VideoCommon/Src/DriverDetails.h
2013-12-31 15:41:50 -06:00
Jasper St. Pierre 34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Jasper St. Pierre 43e618682e Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
Jasper St. Pierre b6ad8bd712 HW: Remove unnecessary "../HW/" in include paths 2013-12-31 14:03:17 -05:00
Jasper St. Pierre 70d4d973f9 TAP_Win32: Remove unnecessary Memmap.h include 2013-12-31 14:00:06 -05:00
Ryan Houdek 6d63db96e9 Disable primitive restart on buggy OS X Intel HD 3000 drivers. 2013-12-30 18:26:55 -06:00
Tony Wasserka de16b7207c D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation. 2013-12-30 20:37:59 +01:00
Tony Wasserka 3aa0a63fe6 VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
Either way, even if it's still needed for anything, this is not the correct way to fix the issue.
2013-12-30 20:28:07 +01:00
NeoBrainX 3cfa04b5cf VertexShaderManager: Remove a hardcoded projection hack. 2013-12-30 19:26:10 +00:00
Tony Wasserka bbde075420 Software renderer: Add a zfreeze related TODO. 2013-12-30 20:18:53 +01:00
Ryan Houdek a5bfdbf6cd Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another. 2013-12-28 08:00:44 -06:00
Ryan Houdek 0b31fc8f52 [buffer_storage] Temporary fix for Android/GLES3 just like how everything else is. Cleanup for this will be in a new branch. 2013-12-28 05:16:39 -06:00
Ryan Houdek 8fdcba0c06 [buffer_storage] Code formatting changes suggested by Bh44L 2013-12-28 05:15:43 -06:00
Ryan Houdek 935e1fdf99 [Android] Enable shader cache. 2013-12-28 04:55:39 -06:00
Ryan Houdek c8cdc81ce3 [ARM] Implement tw/twi 2013-12-28 04:43:07 -06:00
Ryan Houdek d8b7f4d73f [Android] Support grabbing OpenGL extensions and a function for checking for support. 2013-12-28 01:08:52 -06:00
Ryan Houdek e04edd89cc Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL 2013-12-28 00:58:08 -06:00
Ryan Houdek 77ba051361 [buffer_storage] Add the CLIENT_STORAGE_BIT since we access the buffer more frequently on the client side than the server side. That is exactly what the hint is for. 2013-12-27 22:58:36 -06:00
Jordan Woyak 8230da26fe Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it should be) 2013-12-27 17:16:28 -06:00
Jordan Woyak 620bf0b304 Eliminate some Wiimote acceleration logic redundancy.
Yeah, I eliminated a total of 3 LSB of accel data in the process, but no one will notice.
2013-12-27 16:35:11 -06:00
Jordan Woyak c5695c987b Revert "Reading shake force from calibration rather than a constant"
It didn't make sense. The math was nonsensical. Calibration data was somehow applied twice. I don't even.

This reverts commit 4dad640d5f.

Fixed issue 6702.
2013-12-27 16:00:59 -06:00
Ryan Houdek d8ceb97a60 [buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixes linux build. 2013-12-27 15:37:31 -06:00
Ryan Houdek ce99921c20 [buffer_storage] Implement ARB_buffer_storage. Disable it for GL_ARRAY_BUFFER due to a bug in Nvidia's drivers that causes black screen with it. 2013-12-27 10:56:03 -06:00
Jordan Woyak 4d1f113ab1 Fix some emulated wiimote turntable stupidness (DJ Hero controller). Happy Christmas!
Fixed issue 6865.
2013-12-25 15:33:33 -06:00
Ryan Houdek a87e0e7489 Remove our GLU dependency. Fix static zlib 2013-12-23 16:01:34 -07:00
Rachel Bryk 04b87e1dcc Change a PanicAlert to OSD message. 2013-12-23 07:18:28 -05:00
Ryan Houdek 42217fbd75 Fix the extended information status line that shows emulated mhz + idles skipped. 2013-12-21 17:58:04 -06:00
Ryan Houdek e697d7a2dd [Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues. 2013-12-19 17:30:39 -06:00
Ryan Houdek 945b903499 Work around AMD's broken Linux drivers when it comes to pinned memory and base_vertex usage. It seems that using pinned memory with base_vertex disabled is quicker than the other way around. 2013-12-19 09:40:13 -06:00
Ryan Houdek a35b62358a [Android] Things fixed in Qualcomm driver v53. GLSL Centroid usage. SHADER_INFO_LOG reporting 0 at all times. Some crazy nonsense that broke the FPS counter. Those are all fixed. glBufferSubData still makes the device do a OOM error, and is still stupidly slow to use. Many more bugs remain in this latest Qualcomm driver. 2013-12-18 22:23:26 -06:00
Ryan Houdek 8c264a3964 In the shader log message, say if the error came from a PS or VS. 2013-12-18 22:21:14 -06:00
degasus 5eab3239bb Jit64: load second operator for double intrutions
SSE do support non-vector instructions, but they _all_ overwrite the dest register
if the src location isn't a register. (wtf?)
So we have to load the src into a temporay register :(
2013-12-17 08:49:06 +01:00
degasus 2fad2a3e88 Revert "Jit64: use AVX instructions in some places"
and the fixes afterwards

This reverts commit ff91789773.
This reverts commit bcefa880e4.
This reverts commit 710a0ff435.
This reverts commit ddaf29e039.
2013-12-17 08:49:06 +01:00
comex 1b617c736c Add a non-tiny warning about CPUs that will silently desync. 2013-12-16 22:41:52 -05:00
comex d619ccee21 Remove the flawed, unused attempt to manually emulate Gecko codes.
Parsing Gecko codes (in any manner) is much like parsing HTML with regex
- that w̷a̶y̸ l̵i̷e̴s̵ m̴̲a̵͈d̵̝n̵̙ę̵͎̞̼̙̼͔̞͖͎̝s̵̨̬̱͍͓͉̠̯̤͙̝s̷͍̲̲̭̼͍͎͖̤̭̘.  Luckily, with the embedded codehandler.bin,
the monstrosity may remain at only one implementation.  Anyway, removing
the inserted_asm_codes thing probably speeds up the interpreter a bit.
2013-12-16 22:27:13 -05:00
Tony Wasserka 07820aaa9e Software renderer: Add linear interpolation of fog range adjustment factors. 2013-12-16 18:42:46 +01:00
Ryan Houdek 2e1aa64958 [Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound. 2013-12-12 21:24:39 -06:00
Ryan Houdek d7be993889 Oops, I left a bit being set when it shouldn't have been. 2013-12-12 22:35:05 +00:00
Ryan Houdek 09680ccee6 Small cleanup in the EGL GLInterface. 2013-12-12 22:08:54 +00:00
Ryan Houdek 50df037bb5 [Android] Fix gamepad input. 2013-12-12 14:42:25 -06:00
Ryan Houdek f9ff0bc55d Have our OpenGL/ES context creation be less stupid. 2013-12-12 12:43:49 -06:00
Ryan Houdek 40b3534319 [Android] Remove the now unused texture loader on the JNI side of things. 2013-12-11 20:09:54 -06:00
Ryan Houdek 0e1e14b3a1 Fix Linux build. 2013-12-11 16:06:19 -06:00
Ryan Houdek eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
Tony Wasserka c9d9081bf9 Use less brain damaged names for DLCache and TextureDecoder. 2013-12-11 20:35:12 +01:00
Lioncash e0aa674c72 Minor const-correctness for some functions in FifoPlayer and some AudioCommon headers. 2013-12-11 08:43:58 -05:00
comex 101bded6b3 Oops, don't use -lrt on Android either. 2013-12-10 16:35:44 -05:00
comex eaacf10f71 Fix an idiotic race condition when starting games in multiple Dolphin instances at the same time on Unix.
MemArena mmaps the emulated memory from a file in order to get the same
mapping at multiple addresses.  A file which, formerly, was located at a
static filename: it was unlinked after creation, but the open did not
use O_EXCL, so if two instances started up on the same system at just
the right time, they would get the same memory.  Naturally, this caused
extremely mysterious crashes, but only in Netplay, where the game is
automatically started when the client receives a broadcast from the
server, so races are actually quite likely.

And switch to shm_open, because it fits the bill better and avoids any
issues with using /tmp.
2013-12-10 16:20:52 -05:00
degasus 2d8515c0cf VideoCommon: remove outdated copy of OGL::VertexManager::vFlush 2013-12-09 23:49:09 +01:00
degasus 134c89ef98 OpenGL: disable shader cache when ShaderDebugging is enabled
fixes 6859
2013-12-09 16:45:20 +01:00
degasus 42619c1d2d Merge branch 'ogl-tex2d'
Conflicts:
	Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
2013-12-09 13:04:14 +01:00
degasus 687097d4bc OGL: use integer uniforms for efb2ram texture converter 2013-12-09 12:33:50 +01:00
Chanwoong Kim c405d92c41 fixed issue 6852. 2013-12-07 16:07:47 +09:00
Ryan Houdek 4867937355 Add Read16/Read8 to the CBlobBigEndianReader so the key check is reading 8bit from the correct location to determin which key to use. Also change check to == 1 as suggested in the IRC channel on first implementation. Potentially fixes 6852. 2013-12-06 20:40:12 -06:00
Ryan Houdek 14d9802ea4 Oops. Fix a typo in the DriverDetails change. 2013-12-06 12:18:20 -06:00
Ryan Houdek faf8792351 Support OS specific bugs in our DriverDetails. 2013-12-05 09:32:27 -06:00
degasus 2cbefa2905 PixelShaderManager: clear s_bViewPortChanged flag
This flag wasn't cleared at all, so we set our constants dirty every time...

This could fix some performance regressions because of revision 6798a4763e
2013-12-03 09:37:45 +01:00
degasus edc879ce48 OpenGL: fix crash in revision 95aeedec19
Real xfb didn't provide any read_stride, so there is a division by zero.

This commit calculates the correct read_stride for real_xfb, so there is also no hack for texture vs xfb needed.
2013-12-03 00:09:37 +01:00
Ryan Houdek 7bdd8191db Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
Ryan Houdek 49eef423a8 [Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. 2013-11-29 18:37:33 -06:00
degasus 69137cff4c Merge X11+D3D FreeLook feature into DolphinWX
This removes the redundant code and also implements this feature for OSX and Wayland.
But so it's dropped for non-wx builds...

imo DolphinWX still isn't the best place for this, but now it's in the same file as all other hotkeys. Maybe they'll be moved to InputCommon sometimes at once ...
2013-11-29 06:09:54 +01:00
degasus 95aeedec19 OpenGL: readback efb2ram with different strides at once
This is done with a pixel buffer object. We still have to stall the GPU, but
we only do it once per efb2ram call.
As the cpu can't access the vram, it has to queue a memcpy for the gpu and
wait for the gpu to finish this copy. We did this for every cache line which
is just stupid. Now we copy the complete texture into a pbo and readback this
at once. So we don't have to wait for lots of round-trip-times.
2013-11-26 20:05:49 +01:00
degasus 1138c2e155 OpenGL: reset EFB after efb2ram FB initialization 2013-11-26 04:07:59 +01:00
Ryan Houdek db9c586356 Revert "jit: change our linking module to be able to handle arbitrary exit addresses"
This shouldn't cause issues, but does in Windows. Revert for now.
This reverts commit 1aa06b8fa4.
2013-11-25 16:56:04 -06:00
degasus 0b4cb2e15f OpenGL: split real xfb + efb2ram framebuffers 2013-11-25 22:27:11 +01:00
Ryan Houdek 7718c9959e [Android-overlay] Multiple physical gamepad support. 2013-11-25 10:58:05 -06:00
degasus 11973d31c1 TextureConverter: remove WriteIncrementSampleX 2013-11-25 17:11:41 +01:00
Ryan Houdek 421fd0e16e Fix OpenGL ES 3. 2013-11-25 15:36:24 +00:00
degasus 64a1969e36 TextureConverter: fix scoping 2013-11-25 16:34:08 +01:00
degasus 2a2f2fd4eb TextureConvertion: merge Write*Swizzler 2013-11-25 16:19:08 +01:00
Ryan Houdek 9dbb262aab Fix for OpenGL ES 3. 2013-11-25 15:11:06 +00:00
degasus 6750a81972 TextureConverter: Use integer math for swizzling
also move int(efb_coord) -> float(ogl_fb_coord) into WriteSampleColor
2013-11-25 15:49:13 +01:00
degasus bcb31b09d3 TextureConverter: Use gl_FragCoord instead of uv0 2013-11-25 15:01:18 +01:00
degasus a289e0604f TextureConverter: remove D3D9 foo
This file is in VideoCommon, but as D3D11 doesn't use it and D3D9 is dropped, it's time to clean up.
2013-11-25 14:53:44 +01:00
degasus 454e1dd9a2 OpenGL: attributeless rendering for efb2ram
This wasn't as easy as we now have to cache also the uniform locations.
2013-11-25 13:03:35 +01:00
degasus 6ed3f82aff OpenGL: attributeless rendering for postprocessing 2013-11-25 12:36:17 +01:00
degasus 38fe05b1df OpenGL: attributeless rendering in emulate format changes
only cleanup
2013-11-25 12:27:54 +01:00
degasus dd0b74ac15 OpenGL: cleanup efb2tex
Also use attributeless rendering. But we need the src rect, so set it by uniform.
If there is a slowdown here (I doubt as the driver likely has a fast path to update uniforms)
then we should check if this rect changes and only then update the uniform.
2013-11-25 12:19:34 +01:00
degasus b93756df87 OpenGL: drop texture_rect hack
Everything is moved to texture2d (but often in a hacky way), so we don't need this global hack any more.
2013-11-25 09:05:50 +01:00
degasus afcf0e65d1 OpenGL: fix emulate format changes for texture2d 2013-11-25 08:59:04 +01:00
degasus 146e435009 OpenGL: fix efb2ram for texture2D
This was hacky as hell. Our efb2ram shader generator is just freaked out.
2013-11-25 08:56:01 +01:00
degasus b904d56036 OpenGL: fix efb2tex for texture2d 2013-11-25 08:43:55 +01:00
degasus 1a3e790d9e OpenGL: fix xfb for texture2d 2013-11-25 08:38:00 +01:00
degasus e8f23af10b OpenGL: always use texture2d as efb 2013-11-25 08:32:41 +01:00
degasus 230e12ae8c OpenGL: also remove VAO from xfb convertion
We use attributeless rendering, so officially we have to bind _any_ VAO.
As the state of this VAO doesn't matter, we don't have to switch it.

Also fix an AMD issue as they don't like to render from an empty VAO.
2013-11-25 07:38:20 +01:00
Ryan Houdek da3eef1019 Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
Ryan Houdek cb3dd6b94b Merge branch 'master' into android-new-control-input-overlay 2013-11-24 17:10:24 -06:00
Ryan Houdek 2c09e8fc5a [Android] Enable hard-float support. Requires Android NDK r9b. 2013-11-24 16:43:53 -06:00
Ryan Houdek ba18f38e70 Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/res/values-ja/strings.xml
	Source/Android/res/values/strings.xml
	Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
	Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
	Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
Ryan Houdek f292819ff5 [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
Ryan Houdek f6f2b1fc60 [Android-overlay] Support multiple gamepads with touch screen controls. 2013-11-24 15:04:53 -06:00
degasus d410fe7c96 OpenGL: cleanup yuv2rgb (real xfb) workflow
We neither scale nor render from subimages, so we by using gl_Position, we don't have to generate _any_ vertices for this converting.

Also remove the glTexSubImage optimization as every driver does it when needed. But there are some workflows (eg on APU) where it's better to realloc this texture instead of a second memcpy or stall.
2013-11-24 15:56:50 +01:00
Scott Mansell 12741f6406 Add comments for anybody attempting accuracy improvements in the future. 2013-11-25 01:30:53 +13:00
Scott Mansell b5bd2ba847 OpenGL: Enable filtering for EFB to Real XFB copies.
This fixes Real XFB Jaggies in OpenGL on games which use yscaling, such
as most PAL games.

This fixes the last of the "Real XFB Macroblocking" issues for opengl,
see issue #6503
2013-11-25 01:11:42 +13:00
Ryan Houdek 6f73162df4 [ARM] Implement the Acid test in the JIT core. This test is currently broken in JIT64 since it uses cr instead of cr_fast. 2013-11-24 10:51:07 +00:00
Scott Mansell e6b35642df Fix Desktop GLSL versions in the recent changes.
Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop
versions require you must not have a lod argument if you are using a
Sampler2DRect (which doesn't do Mipmapping).
2013-11-24 22:48:10 +13:00
Ryan Houdek 531f840720 Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument. 2013-11-24 07:45:42 +00:00
degasus 994426b3dc Opengl: fix real XFB sample positions
(0,0) and (1,0) aren't accurate xfb sample positions. This fixes the image shift to the left and some blocking on higher IR.
2013-11-24 05:39:40 +01:00
Scott Mansell eef2cddfd7 Opengl: Fix opengl realxfb "macroblocking"/bluring issue.
YUYV textures should NEVER be interpolated/filtered in RGB colour space.
Use TexelFetch to always fetch an actual texture sample.

issue 6503
2013-11-24 17:15:11 +13:00
degasus 09f4439d0c VideoCommon: reorder cbufid in orderer. We've used once two times 2013-11-24 04:43:54 +01:00
degasus 7d58278b67 Merge branch 'efb2tex_alpha' 2013-11-24 04:02:38 +01:00
degasus 2bf7379a7f D3D: also fix MAX_COPY_BUFFERS
the D3D backend caches the colmat buffers. As we've created more different colmats, the maximum of this matrices must also be updated.
2013-11-24 04:00:12 +01:00
Matthew Parlane 0a31255943 Unused arguments removed from XFBSource::Draw
Thanks neo.
2013-11-24 11:33:43 +13:00
Scott Mansell 43d1678fb2 Dynamically allocate color textures.
Saves ram when the video software backend isn't being used.
2013-11-24 00:52:17 +13:00
Scott Mansell afe47ff847 Increase res of color texture to match PAL Super Smash Bros: Brawl
The pal version of SSBB has a 640x568 xfb, which is larger than the efb.
Increase the size of the static textures and put in some runtime checks
to prevent buffer overruns.
2013-11-24 00:15:08 +13:00
Scott Mansell e720ea7837 Remove c++11 feature so VC2010 can be happy. 2013-11-23 23:44:05 +13:00
Scott Mansell 786e49ed48 Merge branch 'master' into videosoftware-xfb
Conflicts:
	Source/Core/VideoBackends/Software/Src/EfbCopy.cpp
	Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
	Source/Core/VideoBackends/Software/Src/SWRenderer.h
	Source/Core/VideoBackends/Software/Src/SWVideoConfig.cpp
	Source/Core/VideoBackends/Software/Src/SWmain.cpp
2013-11-23 23:20:45 +13:00
Tony Wasserka 672fa65ee7 OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. 2013-11-22 18:09:52 +01:00
skidau efeb0096c9 Changed the DSP ROM warning from a panic alert to an on-screen message. 2013-11-22 14:55:25 +11:00
degasus b0a83c9aaa VideoCommon: don't read alpha from efb which don't have alpha
This fixes issue 6788
2013-11-22 04:50:33 +01:00
Ryan Houdek ea9ac07ec9 Merge branch 'master' into jit_exit_addresses 2013-11-21 21:17:58 -06:00
Tillmann Karras ff91789773 Jit64: really fix fmrx regression
This is more tricky than I thought!
2013-11-21 05:31:55 +01:00
degasus 011fe86d01 jit64: add regcache option IsBound
Lots of x86 instructions are different on memory vs registers.
So to generate code, we often have to check if a ppc register is already bound to a x86 register.
2013-11-21 05:16:58 +01:00
Tony Wasserka 286b6110f1 Revert "Handle BP mask register better to avoid useless BP writes (causing flushes)"
This reverts commit 954be9e2d9.

Fixes issue 6826.
2013-11-20 22:53:10 +01:00
Tillmann Karras bcefa880e4 Jit64: fix fmrx regression
Revision ddaf29e039 introduced a register
corruption bug (#6825). Since fmrx/MOVSD only modifies ps0 but we save
both ps0 and ps1 in one xmm register, not loading the previous value
when binding to a x64 register trashed ps1.

But hey, a good opportunity to shave off one more instruction ;)
2013-11-20 21:30:49 +01:00
Ryan Houdek ae11fba069 [Android] Make joysticks less dumb from a configuration standpoint. 2013-11-18 14:48:08 -06:00
comex 4f13f6ecaa "warning fixes" commit introduced warnings; fix them. (And I refuse to use PRI macros.) 2013-11-18 14:34:21 -05:00
Tillmann Karras b863e40677 Merge branch 'ppc_fp' 2013-11-18 19:31:09 +01:00
Matthew Parlane e805bf6068 Only add real HID devices to HID list. 2013-11-17 21:14:22 +13:00
Matthew Parlane b372f97675 Imagewrite.cpp had same problem.
I hate windows :(
2013-11-17 11:30:05 +13:00
Matthew Parlane f4a1f183b9 std::string can't be passed to ... format. 2013-11-17 11:28:11 +13:00
Matthew Parlane ea3990a41b Don't pass char* to std::string.
Windows was fine with this :(
2013-11-17 11:25:12 +13:00
Matthew Parlane 33d8166620 Use IOFile for TextureToPng to support non-ascii
Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
2013-11-17 11:14:38 +13:00
Lioncash cce869ae01 [Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[] 2013-11-16 17:05:51 -05:00
Ryan Houdek 4a9c8e6f55 Change software rasterizer screenshot code due to change in api just now. 2013-11-16 15:37:40 -06:00
Matthew Parlane 71d70d896f Api was too confusing for people. 2013-11-17 10:34:34 +13:00
Ryan Houdek 2025f00f88 Woops, vim copy and paste issue with a double include. 2013-11-16 09:41:01 -06:00
Ryan Houdek e8a4cc0f71 Screenshot capability of Software rasterizer for feature completness. 2013-11-15 22:08:08 -06:00
Matthew Parlane 3a13dfdd9b [OGL] Textures now save to PNG not TGA 2013-11-16 15:59:59 +13:00
Ryan Houdek 15bb974224 [Android] Add screenshot nativelibrary function. 2013-11-15 17:32:50 -06:00
Ryan Houdek b9d7bb9012 [Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking. 2013-11-15 16:51:07 -06:00
Ryan Houdek 0e415467c4 [Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it. 2013-11-15 14:17:47 -06:00
Matthew Parlane c712fb7356 Fix introduced ImageWrite warning. 2013-11-15 17:58:57 +13:00
Jordan Cristiano 714633f311 Fixed console commands not registering. Code cleanup. 2013-11-14 22:23:55 -05:00
Ryan Houdek 117bf435b0 Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times. 2013-11-15 01:09:38 +00:00
Matthew Parlane ba71cdcc51 Goto crosses initialization error.
Sorry.
2013-11-15 13:05:03 +13:00
Matthew Parlane 033ed9477e Reworked Screenshot saving.
Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
Ryan Houdek feedee5c23 [Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point. 2013-11-14 15:18:33 -06:00
Jordan Cristiano 2703cae8d3 Fixed ZComploc and Zfreeze values being incorrectly saved. 2013-11-14 03:15:03 -05:00
Jordan Cristiano 0fced651a5 More warning fixes, OSX build fix. 2013-11-14 03:11:40 -05:00
Matthew Parlane 7e9b970240 Use libpng for saving images.
TODO: Needs threading done similiar to OGL backend.
Fixes issue 6779.
2013-11-14 21:02:49 +13:00
Jordan Cristiano c3069eda28 build fix 2013-11-14 02:27:53 -05:00
Jordan Cristiano 39a4d4329d more warning fixes 2013-11-14 02:19:15 -05:00
Matthew Parlane ca5b3b4773 atlbase not needed. Interim fix until I get png done. 2013-11-14 18:10:39 +13:00
Ryan Houdek 1942d79c5b [Android-overlay] Had the action reversed. 2013-11-13 16:36:30 -06:00
Ryan Houdek 2a23bdde6f Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00
Ryan Houdek 63a9dff3bb Windows requires memory to be included to use unique_ptr 2013-11-13 12:51:49 -06:00
Ryan Houdek 652ef24a2e Remove our two instances of auto_ptr and replace it with unique_ptr. auto_ptr has been deprecated. 2013-11-13 11:44:04 -06:00
Matthew Parlane 7b53574b68 Support texture and screenshot dumping using WIC, no XP support. 2013-11-14 00:48:02 +13:00
Matthew Parlane abc3bddb54 Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features."
This reverts commit a83c239765.
2013-11-14 00:34:09 +13:00
Jordan Cristiano f96e9e1ae4 warnings and code formatting 2013-11-13 04:03:46 -05:00
Tillmann Karras 038ffea369 Jit64: don't flush clean FPRs 2013-11-13 08:03:18 +01:00
Tillmann Karras 288bef2807 x64: add small warning if CPU has SSE2 but not DAZ 2013-11-13 06:26:57 +01:00
degasus d78c8c21a2 jit64: enable fp instructions faddx fsubx fdivx fdivsx
all of them are now accurate enough as we handle non-ieee floats correctly
2013-11-13 06:26:50 +01:00
Tillmann Karras cd069fdce1 Interpreter: software-based flush-to-zero
bDAZ is now called bFlushToZero to better reflect what it's actually
used for.

I decided not to support any hardware-based flush-to-zero on systems
that don't support this for both inputs _and_ outputs. It makes the code
cleaner and the intersection of CPUs that support SSE2 but not DAZ
should be very small.
2013-11-13 06:24:58 +01:00
Tillmann Karras 466a7afde3 Interpreter: support non-IEEE mode emulation
v2: fix fxsave on visual studio, thx @ rodolfo for this patch
2013-11-13 06:24:57 +01:00
Tillmann Karras 710a0ff435 Jit64: don't unnecessarily load registers 2013-11-13 06:16:24 +01:00
Tillmann Karras ddaf29e039 Jit64: use AVX instructions in some places 2013-11-13 06:15:56 +01:00
Tillmann Karras ae86850a78 x64: support VEX opcode encoding
and add some AVX instructions
2013-11-13 06:12:23 +01:00
Tillmann Karras 22b47d5b9c Jit64: Fix and re-enable psq_l for W=1
Patch by konpie:
https://forums.dolphin-emu.org/Thread-code-bug-report-based-on-3-0-735
2013-11-13 05:58:28 +01:00
Tillmann Karras 6054129df8 x64: detect FMA support 2013-11-13 04:46:34 +01:00
Tillmann Karras 2fecb033be Jit64: micro-optimize ps_sel
Adapted from a patch by konpie:
https://forums.dolphin-emu.org/Thread-code-bug-report-based-on-3-0-735
2013-11-13 04:45:43 +01:00
Tillmann Karras 6f5650f82e Fix Bluetooth warnings 2013-11-13 04:01:24 +01:00
Tillmann Karras 268bdf19ce Fix format string warnings 2013-11-13 04:01:16 +01:00
Ryan Houdek 39ad5a2f7a Disable Fastmem on JIT64IL. JIT64IL is completely incompatible with Fastmem and doesn't need it since it has its own way to speed up memory accesses. This fixes the JIT64IL core, which I totally didn't break but was blamed for. 2013-11-12 19:37:09 -06:00
Ryan Houdek 7c1ac441f6 Redo 'Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic.' This time with support for Windows. 2013-11-12 16:34:56 -06:00
Rachel Bryk 0f94652952 Disable wiimote source selection while netplay is running. 2013-11-12 04:16:51 -05:00
Ryan Houdek a72b3ca20c [ARM] Don't leave my test code in the JIT core. 2013-11-12 04:22:42 +00:00
Ryan Houdek 56557c845a [ARM] Fix NEON emitter encodings. 2013-11-12 01:01:54 +00:00
Ryan Houdek 68ba0f7f4e Add a comment to the magic value reading location. 2013-11-11 17:17:49 +00:00
Chanwoong Kim 22fef0da9b Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey). 2013-11-12 01:05:30 +09:00
Ryan Houdek d1de336879 [ARM] More NEON emitters. 2013-11-11 01:47:05 +00:00
Jordan Cristiano 3a28afd8d5 Changed thread barrier and event to use a lamba wait predicate instead of a functor. 2013-11-10 04:57:11 -05:00
Ryan Houdek e013a74cdb [ARM] More NEON emitters. 2013-11-10 05:02:32 +00:00
Tony Wasserka 22f727cc69 D3D: Use D3DX11 for taking screenshots. 2013-11-10 00:22:35 +01:00
Tony Wasserka 0b02880b76 Revert "Be less dumb."
Revert "Actually, filename really does need to be a parameter because of some random debug thing."
Revert "fix non-HAVE_WX case"
Revert "Handle screenshot saving in RenderBase.  Removes dependency on D3DX11 for screenshots (texture dumping is still broken)."

This reverts commits 00fe5057f1, 74b5fb3ab4, cd46138d29 and 5f72542e06 because taking screenshots in D3D still crashed for me so there was no point in the code changes (which I found ugly anyway).
2013-11-10 00:22:33 +01:00
Tony Wasserka 3de2ee5d46 D3D: Use D3DX for texture dumping. 2013-11-10 00:22:31 +01:00
Tony Wasserka a83c239765 D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
The Dolphin development team is incapable of providing sufficient replacement for its previous usage in Dolphin and the advantages of dropping the dependency do not justify the removal of screenshots and texture dumping.

From now on, d3dx11.h, d3dx11async.h, d3dx11core.h and d3dx11tex.h are required to be stored somewhere in the header include path. I don't know if this is the case for anyone else than me, but I can't really say that I care after having people randomly merge unfinished branches into master.
2013-11-10 00:18:03 +01:00
degasus 8923968b47 Revert "VideoCommon: create native texture pool"
This reverts commit 6cece6b486.

In fact, there was a _huge_ speedup on lots of games (mostly on nvidia+ogl), but there are some crashes on D3D.
I have to fix this crash and then I'll commit something like this again :-)

Conflicts:
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
2013-11-07 21:16:36 +01:00
Shawn Hoffman 33d56f50a4 Re-plumb window handle to the dsound backend.
Reverts parts of commit 71c01d83ab614b9e0c421d03ca694713dbabff48.
Fixes issue 6800
2013-11-07 09:24:56 -08:00
degasus ea2d8bf328 VideoCommon: fix custom textures
This fix a regression by revision 6cece6b486

delete pointer must not do anything if pointer==NULL.
2013-11-07 15:55:34 +01:00
Lioncash c33036aa01 Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon. 2013-11-07 01:33:32 -05:00
degasus 1aa06b8fa4 jit: change our linking module to be able to handle arbitrary exit addresses
And also do this for all JIT backends...
2013-11-07 06:19:35 +01:00
Pierre Bourdon ea6fd58b97 Use an unordered_set to track FIFO write adresses
Reduces CheckGatherPipe CPU consumption by 40%.
2013-11-07 03:22:32 +01:00
Pierre Bourdon 954be9e2d9 Handle BP mask register better to avoid useless BP writes (causing flushes)
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2013-11-07 03:06:53 +01:00
Tillmann Karras cdc27e46f1 Jit64: implement ps_res
This is probably more accurate than it is allowed to be. After all, the
instructions are supposed to be "estimates".
2013-11-07 02:19:20 +01:00
Tillmann Karras 0a2a273a2e Jit64: simplify ps_sel 2013-11-07 02:02:38 +01:00
Tillmann Karras 201c4c65a5 Jit64: fix typo in ps_sel and re-enable it 2013-11-07 02:02:24 +01:00
degasus 2f7ca688ae jit64: remove dead code 2013-11-07 01:59:10 +01:00
Tillmann Karras c29fb22cd4 Jit64: extract frsqrtex as method 2013-11-07 01:59:00 +01:00
Matthew Parlane 897bec1add [JitIL] No more terrible usage of vectors.
This is possible because of C++11.
2013-11-06 22:18:08 +13:00
degasus 274f6dd7ab ogl: check default framebuffer for msaa
default framebuffer must not be sampled, so throw a panicalert if it is
2013-11-05 17:38:48 +01:00
Ryan Houdek 948ace9546 [ARM] Minor idle skip optimization in bx. 2013-11-05 13:05:39 +00:00
Ryan Houdek 56685c396a [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP. 2013-11-05 13:05:38 +00:00
degasus 6cece6b486 VideoCommon: create native texture pool
We often need the same native texture objects for new textures. This commit
try to avoid destroying and creation of this textures by pooling them.

This should be a big performance gain for some efb2ram games as they may
overwrites partially a cached texture (which would be deleted) and afterwards
try to read it.

Creating/destroying sounds like an easy task, but it isn't. eg the nvidia ogl
driver synchonize their threads do avoid use-after-free issues.
2013-11-05 12:21:22 +01:00
Shawn Hoffman f4056978c8 [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793. 2013-11-04 23:50:52 -08:00
degasus 045efdfc3e ogl: drop all %f from TextureConversionShader 2013-11-04 12:38:55 +01:00
Matthew Parlane e15f628935 Fix {Read,Write}FileToString.
We should be using binary always.
2013-11-05 00:33:41 +13:00
comex 3f1ea21e4f Fix warnings. 2013-11-03 20:54:06 -05:00
comex 21610c2e54 Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
comex c579637eaf Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
comex 965b32be9c Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up. 2013-11-03 20:54:01 -05:00
comex 00fe5057f1 Be less dumb. 2013-11-03 14:37:56 -05:00
Rachel Bryk a250ab0af7 Stop saving random files to ./ 2013-11-02 23:47:10 -04:00
comex 74b5fb3ab4 Actually, filename really does need to be a parameter because of some random debug thing. 2013-11-02 22:44:27 -04:00
comex cd46138d29 fix non-HAVE_WX case 2013-11-02 22:23:29 -04:00
comex 5f72542e06 Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken). 2013-11-02 22:19:21 -04:00
Shawn Hoffman 26059f1109 rename the dolphinwx project to dolphin, and thus change the executable name back to dolphin{d}.exe 2013-11-02 16:22:15 -07:00
Shawn Hoffman bc45a38122 do not copy pdbs to binary dir (you can use the symbol server for $(random_build), or it will be found locally if you built it yourself) 2013-11-02 16:19:17 -07:00
Matthew Parlane dab9af43a4 [Windows] Add missing dlls and enable OpenMP support. 2013-11-03 11:54:45 +13:00
skidau 65404e7475 Removed duplicate definition of ibuild within JitIL.h. Fixes JitIL from hanging on x64/x86. 2013-11-01 12:33:29 +11:00
comex 82729fcc8f Merge remote-tracking branch 'shuffle2/vc12'
Conflicts:
	Source/Core/Common/Common.vcxproj
	Source/Core/Common/Common.vcxproj.filters
2013-10-31 16:51:56 -04:00
comex 4c7bbd96e4 Improve ChunkFile.h:
- Add support for std::set and std:pair.

- Switch from std::is_pod to std::is_trivially_copyable, to allow for
  types that have constructors but trivial copy constructors.  Easy,
  except there are three different nonstandard versions of it required
  on different platforms, in addition to the standard one.
2013-10-31 15:40:53 -04:00
degasus 498d491942 Merge branch 'viewportCorrection' 2013-10-29 22:33:51 +01:00
degasus 35824aa4d5 ogl: ceil viewport, rounding isn't supported on vs and this is more like the old behavior 2013-10-29 21:42:40 +01:00
degasus ab35503195 ogl: don't force depth+stencil for default framebuffer 2013-10-29 19:20:40 +01:00
degasus 92fdac412b VideoCommon: drop UpdateViewportWithCorrection
It's only used once in BPFunction which itself is also only used once.
So the setter is moved to BPStructs like all other ones.
2013-10-29 18:55:50 +01:00
degasus 2118c1d3c3 VideoCommon: remove constants.depthparams[2+3] as they aren't used in the shader at all 2013-10-29 18:55:50 +01:00
degasus f4a9deefa8 ogl: remove some unneeded includes 2013-10-29 18:55:50 +01:00
degasus 8e0f91f70e d3d: use backend based UpdateViewport instead of VideoCommon one 2013-10-29 18:55:50 +01:00
degasus acc0b3b21c ogl: don't call SetViewportChanged from backend as it's not needed any more 2013-10-29 18:55:50 +01:00
degasus 3151d8709c VideoCommon: move ViewportCorrection into VideoCommon
D3D doesn't allow bigger viewports than rendertargets. But flipper does, so the viewport will be clipped and the transformation matrix will be changed.
This was done in the D3D backend itself. This is now moved into VideoCommon. This don't reduce code, but in this way, VideoCommon doesn't depend on the backends.
2013-10-29 18:55:50 +01:00
degasus 0002236e3e Merge branch 'viewport_float' 2013-10-29 18:33:56 +01:00
degasus b253d60f04 VideoCommon: Drop D3D9 SSAA implementation
This isn't needed for both OGL+D3D11 as they support sample shading directly. So we
could use the common MSAA util shaders instead of writing custom ones.
2013-10-29 18:20:07 +01:00
Ryan Houdek f18c461fd6 [viewport-float] Fix OpenGL ES 3 build. 2013-10-29 17:10:02 +00:00
degasus edf0511d4e OGL: Use floating points for viewport parameters.
As told by neobain, ARB_viewport_array introduced float viewports.
They must be supported on OGL4.1+, but it's usually also implemented on 3.3 GPUs.
2013-10-29 15:29:06 +01:00
Ryan Houdek 58d42f43e3 [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
comex 2e983071c5 Add git.bat to the options in make_scmrev.h.js because depot_tools uses it and I'm silly. 2013-10-27 19:51:55 -04:00
Ryan Houdek 8e73e8ae5f Wipe all traces of OpenSSL's AES implementation. Use polarssl instead. 2013-10-27 18:27:07 +00:00
Shawn Hoffman 8dcd13cca7 [vc12] std::min/max requires <algorithm> header. It should be in pch, but just add it for the single file that needs it, for now. 2013-10-26 18:04:00 -07:00
Shawn Hoffman ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
Ryan Houdek 1eba4da21a Revert "Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic."
This reverts commit b2c4901b3f.

Breaks Windows build. GCC 4.9 isn't out yet anyway.
2013-10-26 19:21:00 -05:00
Ryan Houdek b2c4901b3f Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic. 2013-10-26 19:05:31 -05:00
Tony Wasserka f82e1b9dc7 D3D: Use floating points for viewport parameters.
OpenGL 4.1 allows for a similar change thanks to ARB_viewport_array, but we don't make use of this, yet.
2013-10-26 12:40:37 +02:00
Ryan Houdek c24dfe559b [Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers 2013-10-26 05:36:20 -05:00
skidau 41f6f6adc9 Added memchecks when the MMU is enabled. Thanks to comex for the fix.
Fixes issue 6754.
2013-10-26 14:32:03 +11:00
comex 005af7bd63 Fix build on Mavericks. 2013-10-24 16:39:46 -04:00
Tillmann Karras 69a10869bb Document FPSCR fields 2013-10-24 01:46:07 +02:00
Rachel Bryk 8aef60f6ca Allow frame limit to be set via game ini. 2013-10-23 13:45:03 -04:00
Ryan Houdek e3febb1603 [Android] Fix MIPS compiling. 2013-10-21 09:52:43 -05:00
Ryan Houdek 887f8e463d [Android] Fix MIPS compiling. 2013-10-21 09:43:19 -05:00
Lioncash 4b774ef99a Fix my fix. 2013-10-20 16:42:30 -04:00
Lioncash 448c19bce1 Fix an issue where my recent changes would cause compilation to fail on some distros of Linux.
Note that before pushing those changes, they were initially tested in a branch, and passed the compilation testing. Sorry that I didn't catch this before.
2013-10-20 16:32:40 -04:00
Lioncash b3da5c5d58 Really fix the Linux build this time.
Dammit size_t :(
2013-10-19 19:59:05 -04:00
Lioncash a5a21e7f44 Fix Linux build.
Turns out Hash.h needs Common.h
2013-10-19 19:59:04 -04:00
Lioncash 8b10d5b481 Add header cstdint to CommonTypes.h 2013-10-19 19:59:03 -04:00
Lioncash 1f0710caf7 Remove some more includes. 2013-10-19 19:59:03 -04:00
Lioncash 207547b425 Clean up includes in DiscIO as much as possible.
Also turned a long iterator declaration in VolumeDirectory.cpp to using auto in order to shorten it.
2013-10-19 19:59:02 -04:00
Lioncash 82fd579506 Remove unnecessary include of "../../Core/Src/ConfigManager.h" from BannerLoaderGC.cpp. In actuality, all that was needed here was an include of CommonTypes.h.
Also change Common.h to CommonTypes in BannerLoaderWii.cpp.
2013-10-19 19:59:01 -04:00
Lioncash 6adf3e37e2 Clean out unnecessary includes from the DSP JIT. 2013-10-19 19:59:00 -04:00
Lioncash af1b5fe767 Woops forgot to clean out some files in the Jit64IL. All clean now. 2013-10-19 19:58:59 -04:00
Lioncash 80b4cb6cf3 Clean out includes from regular JitCommon. 2013-10-19 19:58:59 -04:00
Lioncash 3360ec013f Clean out includes in JitILCommon. 2013-10-19 19:58:58 -04:00
Lioncash 22cdc0f56e Remove some more unnecessary includes, as well as organize a little more. 2013-10-19 19:58:57 -04:00
Lioncash 97cd42f5c3 Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
comex 33ee04626d Don't define __rdtsc if x86intrin.h already does. 2013-10-19 12:40:21 -04:00
Lioncash 81964517d6 Remove a redundant assignment in Init() within PowerPC.cpp. We already assign zero to ppcState.dtlb_last. 2013-10-17 20:38:49 -04:00
Lioncash b8a947ce0a Fix a filter in the VS project file for JitILCommon-related files. 2013-10-17 06:36:32 -04:00
comex de1773affb Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
comex cffe6ba3fd Fix TextureEncoder.h 2013-10-16 23:20:51 -04:00
comex e1f3a4d7b3 Fix out-of-tree build on OS X. 2013-10-16 23:15:21 -04:00
Tillmann Karras e4a81f32d4 Document some UGeckoInstruction fields 2013-10-17 04:59:13 +02:00
Rachel Bryk f605ea9eeb [Netplay] Allow a spectator to leave without affecting players. 2013-10-16 21:44:49 -04:00
degasus 5a212a8fe0 jit64: enable faddsx again
It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.

If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
degasus f850d283d1 ogl: only use bufferdata if buffersubdata is broken
Else nvidia fallback would be slower than needed
2013-10-16 15:46:58 +02:00
Ryan Houdek f0bf5aa113 Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this. 2013-10-16 11:27:58 +00:00
Tillmann Karras c234dc97c0 Jit64: optimize floating-point/paired-single arith
The "else if (b != d)" branch was dead code and only works if b == d. Now
the last else block with two temporary XMM registers is not needed anymore.
2013-10-16 00:52:21 +02:00
skidau b4513313bb Increase the trampoline cache size to cater for fastmem writes.
Fixes issue 6722.
2013-10-16 09:26:08 +11:00
Rachel Bryk 6eb216fc77 (Netplay) Disable record input checkbox while a game is running.
Fixes issue 6734.
2013-10-15 17:28:01 -04:00
comex b11cf1fa10 Fix config file saving on Windows. 2013-10-15 17:20:00 -04:00
degasus b1afb32188 ShaderGen: fix for commit bd80de14f4 2013-10-15 14:48:40 +02:00
degasus bd80de14f4 ShaderGen: drop PerPixelLighting + 8Texcoord hack
D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.

This isn't needed for both d3d11 and ogl3, so just remove it.
2013-10-15 14:38:26 +02:00
degasus f62579761c ShaderGen: remove nonsense for() if() {} 2013-10-15 14:31:02 +02:00
comex 72c1e143f3 Try to atomically save config files. 2013-10-15 02:59:25 -04:00
Lioncash f3af8ee0f0 Revert "Remove some unnecessary includes."
Turns out this explodes on Linux.

This reverts commit c4696568cc.
2013-10-14 04:05:38 -04:00
Lioncash c4696568cc Remove some unnecessary includes. 2013-10-14 04:01:57 -04:00
comex 390760bd75 Perf: Use unordered_map instead of map in very slightly hot function.
Incrementing an unordered_map's iterator is a bit faster.
2013-10-13 15:31:42 -04:00
comex 1570558789 Remove unused variable waitingForPEInterruptDisable. 2013-10-13 14:00:38 -04:00
NeoBrainX 59ae93d04e PixelShaderGen: Refine the comment from revision 3fbe1b1ccd. 2013-10-13 14:59:59 +00:00
degasus 3fbe1b1ccd VideoCommon: Update FastDepth's comment 2013-10-13 16:14:30 +02:00
degasus 6798a4763e VideoCommon: revert the ViewPort changes
xfregs isn't written when calling this function, so we have to use such an invalid flag :-(
2013-10-13 15:41:11 +02:00
degasus 2754c1132e VideoCommon: reimplement Dirty() in PixelShaderManager
This isn't needed in VertexShaderManager as it's still in the old dirty flag way.

But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f
2013-10-12 20:31:59 +02:00
degasus 50c404ce4a VideoCommon: fix dstAlpha 2013-10-12 20:31:59 +02:00
degasus 0b2fb548c3 VideoCommon: remove SetVSConstant4f 2013-10-12 20:31:59 +02:00
degasus 5de7ac4791 OGL: update ubo workaround 2013-10-12 20:31:59 +02:00
degasus cc6c454898 VideoCommon: refactor PixelShaderManager setters
The old way was to use a dirty flag per setter. Now we just update the const buffer per setter directly.
The old optimization isn't needed any more as the setters don't call the backend any more.

The follow parts are rewritten:

Alpha

ZTextureType

zbias

FogParam

FogColor

Color

TexDim

IndMatrix

MaterialColor

FogRangeAdjust

Lights
2013-10-12 20:31:25 +02:00
degasus 15ed0ea9cf videoCommon: remove not supported constant types
I'm pretty sure GPUs can read u8 values, but this isn't exported by the API.

But hey, see unpackSnorm4x8 :-)
2013-10-12 20:29:56 +02:00
degasus 6e2fe72b8f D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
2013-10-12 20:29:56 +02:00
degasus 7c14463d11 ogl: implement useful constant buffer upload
this will remove the additional memcpy introduced in my last commit
2013-10-12 20:29:56 +02:00
degasus 4377618438 VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
2013-10-12 20:29:56 +02:00
degasus 0753ce5bda ogl: use GL_RGBA instead of GL_RGBA8
8 bit per pixel is _everywhere_ the default, so we don't need to define it explicitly.
Also we don't rely on exact 8 bit resolution.
2013-10-12 16:34:06 +02:00
Ryan Houdek 2f0aca2055 [ARM] Fix the JITILArm and JITArm dispatchers from comex's recent changes. 2013-10-12 08:30:26 +00:00
Ryan Houdek 0556193442 Build fix for previous commit. 2013-10-11 21:45:44 -05:00
Ryan Houdek cf7521dc36 [Android] Make Tegra 4 output graphics that aren't visually appealing. 2013-10-11 21:42:07 -05:00
comex 78a4dbced8 Remove more unused stuff. 2013-10-09 21:37:29 -04:00
comex 8962b9606b One shudders to imagine what inhuman thoughts lie behind that code.
(Read_Opcode_JIT and Write_Opcode_JIT read/write from unrelated memory
areas.*  Rename the latter and refactor.)

*except at the one specific exception handler where it doesn't.  I
have no idea what this is supposed to do, but it probably doesn't do
it correctly.  For now, remove the exception.
2013-10-09 21:37:29 -04:00
comex 2e32f11f03 Remove "deprecated" and unused function Read_Opcode_JIT_LC. 2013-10-09 21:37:28 -04:00
comex 5847e26d34 Minor JitCache cleanup. 2013-10-09 21:37:28 -04:00
comex 86f2e1734a Make JIT_UNLIMITED_ICACHE always on.
(1) The alternative doesn't compile.
(2) Despite "unlimited" sounding like a hack, it's actually
    significantly more correct then the alternative, which is no
    emulated icache.
(3) Easier to wrap my head around.
2013-10-09 21:37:28 -04:00
Ryan Houdek 715d5ae8a7 Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek 7bc4838243 Add the Arm JITIL to DolphinWX. 2013-10-09 23:09:18 +00:00
Ryan Houdek bd79603c66 [ARM-JitArmIL] Enable a bunch of instructions. 2013-10-09 23:03:39 +00:00
Ryan Houdek f5e1b4659a [ARM] Clean up LSL, LSR, and ASR emitters, we don't need a separate instruction for each to support registers. 2013-10-09 22:57:31 +00:00
Ryan Houdek 4914665429 [ARM-JITArmIL] Remove the SystemRegisters file. 2013-10-09 20:59:15 +00:00
Rachel Bryk cc05f66ba1 Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii.
Fixes issue 6721.
2013-10-09 16:18:33 -04:00
Rachel Bryk 99c89ae109 Fix unicode support for File::Rename() on windows.
Partial fix of issue 6721.
2013-10-09 15:33:21 -04:00
comex d5e40bfb01 Don't waste time looking up the block if enableBlocklink is off anyway. 2013-10-09 15:01:55 -04:00
Matthew Parlane 414ed6ef63 C.K. should fix his website before throwing stones at obsolete xml. 2013-10-09 23:56:16 +13:00
Matthew Parlane fbcc41c18e Fix references for OGL, SW and D3D. 2013-10-09 23:49:00 +13:00
Matthew Parlane 935ed814ea Missed a accept error handler.
Init instead of memset.
2013-10-09 23:35:29 +13:00
Matthew Parlane f811dbb575 Fix accept() bug, which was using the wrong isRW for error conversion.
Also fixed a debug issue where local_name is used uninitialised.
2013-10-09 22:16:04 +13:00
Ryan Houdek 932586f743 [JitArmIL] Fix Windows build? 2013-10-09 00:55:43 +00:00
Ryan Houdek 4263f062b0 [JITArmIL] Fix JITIL compiling on x86. 2013-10-08 19:16:27 -05:00
Ryan Houdek ce5dbfe7a7 [ARM-JITArmIL] Begin merging of the two IL cores in to a common source base. 2013-10-08 19:23:37 +00:00
Ryan Houdek a0f2183424 [ARM-JITArmIL] Provide the necessary instructions to allow the JitArmIL to actually run. Disable branch instructions as well for now since one is wrong somewhere. 2013-10-08 16:42:33 +00:00
Ryan Houdek 7dd8deecec [ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters. 2013-10-08 10:17:01 +00:00
Matthew Parlane 4a0745799f Missed OGL includes apparently. 2013-10-08 18:03:33 +13:00
Matthew Parlane eb480a406c Fix Windows vcxproj files. 2013-10-08 17:52:18 +13:00
Ryan Houdek 0236ba3f86 [ARM-JITARMIL] CMP optimization. Int3 IR. DownCount added. 2013-10-07 23:25:13 +00:00
Jasper St. Pierre 9920362581 Fix MSVC project files
yay relative paths
2013-10-07 18:50:21 -04:00
Jasper St. Pierre a7c7208103 Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
Ryan Houdek a4eab75d15 [ARM] Beginning of JitArmIL JIT recompiler. This code is entirely based off of magumagu's work with the JIT64IL. This puts down the base needed for the recompiler. Starfield actually runs quite a few blocks being mysteriously dying while most other games just exit out due to an instruction not being done yet. A lot of this code can be tidied up and actually shared between the two IL recompilers but isn't yet done. 2013-10-07 14:25:07 +00:00
comex d6f0ecebb4 Fix updating the register even if an exception occurred in MMU mode. 2013-10-07 02:34:38 -04:00
comex a9908fdf09 Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
Ryan Houdek c054049712 Fix PixelShaderGen from the previous commit. 2013-10-06 21:54:09 -05:00
Ryan Houdek 26c38648ec [Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4. 2013-10-06 21:51:41 -05:00
Ryan Houdek d4bd5fde71 Only emit the texgens if they are used, not every single time do all of them. 2013-10-06 21:32:05 -05:00
Tony Wasserka ed88cf6cad Removing more references to D3D9. 2013-10-06 13:37:10 +02:00
Tony Wasserka 5de6726658 Remove another D3D9 reference. 2013-10-06 13:30:59 +02:00
Tony Wasserka d198fee21b Remove more references to D3D9... 2013-10-06 13:30:59 +02:00
Tony Wasserka 61ed40749f Shader generators: Remove any references to D3D9 and cleanup the affected code. 2013-10-06 13:30:56 +02:00
Tony Wasserka 0e2e71e483 Remove some now unused VideoConfig settings. 2013-10-06 13:28:46 +02:00
Tony Wasserka 3b188b0481 VideoConfigDiag: Update video backend description to reflect the D3D9 removal. 2013-10-06 13:28:45 +02:00
Lioncash 0d4df39e1f Remove D3D9 related files.
Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
2013-10-06 13:28:41 +02:00
Ryan Houdek 6bdcde9dd6 [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
skidau 2b08172a45 Corrected the XMM0 processing for pairedStoreQuantized in the x86 build.
Updated the PC for the fifo writes processing in the less common case.
2013-10-06 16:31:34 +11:00
Matthew Parlane 8722b9cfb5 Missing break for IOCTL_ES_DELETETITLECONTENT 2013-10-06 16:22:44 +13:00
Lioncash a7d073b0da [Core] Simplify a loop within function Run() in Interpreter.cpp. The increment variable for the for loop is never used at all, so it's sensible to replace it with a while loop. 2013-10-05 14:38:21 -04:00
skidau 2d00c3a4f8 Added code to update the PC before doing a fastmem write. Fixes games with freezing and FIFO errors since r2a339c926e43c11f7b9acc8d3af202f0be54e2b0. 2013-10-05 23:23:49 +10:00
comex 6498a77362 Fix storeSingleFloat stack alignment. 2013-10-05 07:56:57 -04:00
comex 21a114ec28 ...Forgot the XMM regs for x86. 2013-10-05 01:17:34 -04:00
comex 144d7e5500 Fix build-breaking typo. 2013-10-05 01:08:08 -04:00
skidau 8324510d65 Removed the IOSVersion check (caused some Wii games like Battalion Wars 2 not to boot). 2013-10-05 13:07:40 +10:00
skidau b7d1c03c8a Added a check for the IOS version before overriding the OSGetResetCode() function.
Fixes issue 6700.
2013-10-05 12:41:59 +10:00
comex f6c0fb7bbe Merge branch '6663'
Should fix some fastmem-related bugs and possibly improve performance a bit.
2013-10-04 21:19:40 -04:00
comex a51eb5fd19 Fix idle skipping.
It incorrectly continued to test EAX after it was changed to load
directly to the assigned register.

Also switch from a flush to ABI_PushRegistersAndAdjustStack, to avoid
needless flushing in the no-idle case.
2013-10-04 20:33:39 -04:00
comex 3679f9ba60 Don't push registers before pairedStoreQuantized, that's dumb.
And fix some stuff up.  It would probably be good to unify the stack
handling some more rather than having ABI_PushRegistersAndAdjustStack do
part of it and ABI_AlignStack the rest, causing unnecessary subtract
instructions on Linux x86 (only).
2013-10-04 15:48:06 -04:00
LPFaint99 8c103a8dee ChooseMemcardPath bugfix: check for a directory separator before converting an absolute path to a relative path.
if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
2013-10-04 11:31:22 -07:00
comex a91469ffa5 Fix stfd, which was broken in the fastmem writes commit. 2013-10-03 18:22:35 -04:00
comex 5e4665301b Finish replacing ThunkManager with ABI_PushRegistersAndAdjustStack.
As part of that, change SafeLoadToEAX to SafeLoadToReg, and have JitIL
use that, which should fix fastmem on JitIL.

This should also fix a potential stack corruption issue with x86.
2013-10-03 18:22:35 -04:00
comex a53dc6f981 Remove profiled re-JIT support in JitIL.
It's extremely unsafe, unused (not exposed in the GUI and not present in
any gameconfigs), and mostly obviated by fastmem.  Although this type of
thing could theoretically be useful someday for fastmem support with
MMU, it's probably not the best way to do it, the existing
implementation is way too simplistic, and it can always be dug up to
provide support for a new implementation if needed.

Not like it's a big deal to keep it working, but it really seems
pointless.
2013-10-03 18:22:12 -04:00
comex 3b0c0e2500 Trap to the debugger properly after BackPatch failure. 2013-10-03 18:21:29 -04:00
Ryan Houdek fe3d0c9aa2 [ARM] Disable subfic, it prevents Wind Waker from booting into a save game. 2013-10-03 06:43:16 +00:00
comex cb3afe8f70 Warning fixes:
- Don't use %lu for size_t; they're different on Linux x86.

- has_warned_about_drivers is only used on win32, so only declare it
  there to avoid a unused variable warning.
2013-10-02 20:48:37 -04:00
Lioncash 1ec4894bc5 [Common] Abstract out the decode5A3Image and decodeCI8Image functions in BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same. 2013-10-02 18:18:54 -04:00
Matthew Parlane cd99e5e3a6 mtspr fall through to interpreter not needed for basic SPRs 2013-09-30 23:43:11 +13:00
Matthew Parlane d261dfaf46 Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
Ryan Houdek 3c53f2e5e0 [Android] Fix Fastmem on Android 4.2 2013-09-29 20:53:32 -05:00
comex 1a008b9e62 Fix use of ABI_GetAlignedFrameSize. 2013-09-29 16:36:26 -04:00
comex ccbf2ac21a Match ABI_AlignStack with ABI_RestoreStack properly.
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
Rachel Bryk b0200219dd Add literally a million blank inputs in netplay when a wiimote changes reporting mode, just to make nsmbw sync. 2013-09-28 23:39:29 -04:00
comex 853392b790 Use a separate section for enabled Gecko codes, like AR.
This properly fixes default gecko codes.

It makes perfect sense to have two separate cheat windows and two
separate code paths for the different code formats, right?
2013-09-28 23:38:40 -04:00
comex f57ff0a569 Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming
everything.  Meh.
2013-09-28 23:38:25 -04:00
comex 1ed06f1dc4 Reset wxTAB_TRAVERSAL.
Fixes issue 3903.
2013-09-28 23:00:56 -04:00
Rachel Bryk 9c53a21c18 Allow setting DSP settings via game ini. 2013-09-28 08:31:28 -04:00
Rachel Bryk 785171abb4 Change iTLBHack to a bool.
It is only used as a bool.

Fixes issue 6668.
2013-09-28 08:07:23 -04:00
Rachel Bryk cbd366236a Allow loading save states via drag and drop. 2013-09-27 08:38:12 -04:00
skidau 9a2c7df8dc Added a small disc access delay to fix the missing music in Super Monkey Ball 2. 2013-09-27 20:35:27 +10:00
comex bea76ac129 No need to std::move a return value. Thanks Billiard. 2013-09-26 21:15:35 -04:00
Lioncash 4542b9fcbb [Core] Fix a memory leak in NetPlayServer.cpp in function OnData(). 2013-09-26 15:42:22 -04:00
Ryan Houdek e37cb1fc76 Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390. 2013-09-26 18:09:25 +00:00
Ryan Houdek 4efc3e6c8f Quick build fix. 2013-09-26 07:50:24 +00:00
Ryan Houdek feaf65f2ae [Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_. 2013-09-26 07:46:56 +00:00
comex ecca0045a9 Fix Imm8 check.
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
Ryan Houdek 691f76b826 [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy. 2013-09-25 18:17:05 +00:00
comex 54843ad1e8 Need to reload from XMM0 in this case. 2013-09-25 14:16:20 -04:00
Rachel Bryk 74ee85aaac Fix linux, attempt 2. 2013-09-25 06:22:11 -04:00
Rachel Bryk f77b3ccf8a Fix linux, probably. 2013-09-25 06:13:44 -04:00
Rachel Bryk 93f7622e16 Fix changing wiimotes when starting netplay.
AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
comex ebe4448749 Save only the registers that need to be saved rather than going through ProtectFunction. 2013-09-25 03:15:53 -04:00
comex 2a339c926e Fastmem writes for x86-64. 2013-09-25 03:15:53 -04:00
comex 18abc33306 2x banner images! 2013-09-25 03:06:27 -04:00
Ryan Houdek 624c92f97e [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations. 2013-09-25 03:00:57 +00:00
Ryan Houdek ae75f92b2a [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have. 2013-09-25 02:22:52 +00:00
Ryan Houdek cd646d89e2 [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames. 2013-09-25 01:50:02 +00:00
Ryan Houdek 357a7707a6 [ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations. 2013-09-24 21:13:33 +00:00
Ryan Houdek 74bc855f20 [ARM] ps_res implementation. 2013-09-24 21:00:50 +00:00
Ryan Houdek 3b1b0d3fb5 [ARM] ps_div implementation. 2013-09-24 20:46:57 +00:00
Ryan Houdek 94a731b49d [ARM] fctiwx implementation. 2013-09-24 20:37:10 +00:00
Ryan Houdek 482170c3ea [ARM] Implement subfic with optimizations stolen from JIT64. 2013-09-24 19:01:03 +00:00
Ryan Houdek 405aa30cb8 [ARM] Fix fastmem... 2013-09-24 18:03:06 +00:00
Ryan Houdek 8e2e5a4e70 [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time. 2013-09-24 17:40:12 +00:00
Ryan Houdek 5866859ff0 Screw you comex, this doesn't even make any damn sense. 2013-09-24 17:25:13 +00:00
Ryan Houdek eb6ed3e42a [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker. 2013-09-24 05:41:58 +00:00
comex 29dc253fde Improve context structure handling on non-Windows.
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros.  This is needed because fastmem writes need to be
able to access any register from BackPatch.  It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
comex 4cdce55615 Don't define _M_IX86 on ARM(!).
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex a7f2160a0f Remove "educational purposes only" from about message.
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
comex 2f384c75d2 Only include scmrev.h from Version.cpp.
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
comex 1bf2c03a99 Fix my stupid attempt to depend on the entire Data/Sys directory.
Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
Scott Mansell 0696fc93b2 Merge branch 'fix-field-ordering'
Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
Ryan Houdek 41ab4a2275 Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code. 2013-09-24 01:40:19 +00:00
Ryan Houdek aa41978834 Enable fastmem for the lfs instruction for unix and OSX as well. 2013-09-24 01:34:08 +00:00
Ryan Houdek 3fe8134f3b [ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations. 2013-09-24 01:17:24 +00:00
comex f81df136c2 Add an explicit error message for outdated GCC, and remove some commented out code. 2013-09-23 15:01:38 -04:00
Rachel Bryk 1745bfdc45 Fix crash in gc games in netplay. 2013-09-23 11:07:15 -04:00
comex 299421a02a Don't call into wx in static initializers - crashes on Windows. 2013-09-23 02:58:04 -04:00
Rachel Bryk 0bdef3932f Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually. 2013-09-23 02:56:17 -04:00
Ryan Houdek 96a77f9feb [Android] Fix the ability to stop the game and start another. 2013-09-23 01:43:18 -05:00
Scott Mansell 440353a3a1 Remove all refrences of field ordering from video backends.
They were unused.
2013-09-23 18:29:31 +12:00
Scott Mansell 4d3c41c8a2 Fixed issues with feild ordering.
This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
2013-09-23 16:31:27 +12:00
comex c8c83f7b8a Remove FifoQueue iterator and RemoveThreadsafeEvents.
No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
Rachel Bryk 0a093cf1b9 Why do compilers assume i don't know order of opperations? :( 2013-09-22 22:01:25 -04:00
comex e82c9e616d operator= is a function too! std::forward is still appropriate.
Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
degasus 573dbfd494 ogl: drop glsl120 support 2013-09-22 23:45:14 +02:00
Rachel Bryk 12e7c22006 Fix recording netplay with wiimote. 2013-09-22 17:32:11 -04:00
comex 80b14e80b5 Fix crash when a player leaves in NetPlay.
The player ID was being written as int and read as PlayerId (u8).
2013-09-22 16:12:16 -04:00
comex 229b35bb6d When hosting, don't try to connect if listening failed.
If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
comex 17e753faf3 Fix FifoQueue's atomicity on ARM.
Theoretically.
2013-09-22 16:08:09 -04:00
comex c3b9f3556f Make CoreTiming's threadsafe events lock-free.
Not sure if this actually helps in practice, but might help in
pathological cases, and almost certainly can't hurt.
2013-09-22 16:08:01 -04:00
comex 7fe440340f Improve Atomic.h:
- For GCC, use intrinsics that will work on ARM.
- Add AtomicExchangeAcquire.
- Make Atomic{Load,LoadAcquire,Store,StoreRelease} work for any suitable type.
2013-09-22 16:07:45 -04:00
comex 6209067daa Fix stack misalignment fix. 2013-09-22 15:48:27 -04:00
Rachel Bryk 9a6f28fce4 Revert "Fix stack misalignment issues."
This reverts commit d334a9bc23.

This breaks single core.
2013-09-22 14:29:35 -04:00
Rachel Bryk f3469c16a5 Merge branch 'wiimote-netplay'
Conflicts:
	Source/Core/Core/Src/NetPlayClient.cpp
	Source/Core/Core/Src/NetPlayClient.h
	Source/Core/Core/Src/NetPlayProto.h
	Source/Core/Core/Src/NetPlayServer.cpp
	Source/Core/Core/Src/NetPlayServer.h
	Source/Core/DolphinWX/Src/NetWindow.cpp
	Source/Core/DolphinWX/Src/NetWindow.h
2013-09-22 14:27:52 -04:00
Rachel Bryk 75129dc3a7 Merge branch 'to-merge-after-4.0' 2013-09-22 10:58:24 -04:00
Pierre Bourdon 323ecdb772 Ship vcomp100.dll with Dolphin 2013-09-22 16:00:56 +02:00
Pierre Bourdon 1f95a294cd Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack) 2013-09-22 16:00:56 +02:00
Pierre Bourdon 196953c50a Use the new Dolphin icon 2013-09-22 16:00:39 +02:00
Scott Mansell 4758ef9a9e Merge commit 'fa8a4cdbb57e' 2013-09-22 15:25:10 +12:00
Pierre Bourdon 91c0e02609 Don't require running Dolphin in the directory that contain Languages/ on Windows 2013-09-21 21:17:47 +02:00
Glenn Rice d321aa7e7a Pull in translations from Transifex. 2013-09-21 11:24:33 -05:00
Scott Mansell 1fb373f439 Stop dolphin from loading help.png
It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
2013-09-21 06:34:50 +02:00
Rachel Bryk d2c3222fcc Fix copying Sys/Wii to User/Wii on startup.
Fixes issue 6621.
2013-09-21 00:34:19 -04:00
comex d334a9bc23 Fix stack misalignment issues.
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
2013-09-20 16:46:48 -04:00
LPFaint99 95aac4ff68 if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist. 2013-09-20 12:08:58 -07:00
Lioncash 86d70cee15 Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie. 2013-09-20 14:50:27 -04:00
Ryan Houdek 85f067780a [ARM] Reenable flush per instruction with FPR cache. Something is still very wrong. 2013-09-19 02:08:20 +00:00
Ryan Houdek 930f997f04 [ARM] Fix and optimize mtcrf. 2013-09-19 02:08:19 +00:00
Ryan Houdek 1b1b5d2100 [ARM] MicroOps in the branching instructions. 2013-09-19 02:08:19 +00:00
Ryan Houdek 5158aea4dc [ARM] Fix misuse of RBIT in crXXX, meant to use MVN. 2013-09-19 02:08:19 +00:00
Rachel Bryk dc73222bfc Remove suggestion to restart dolphin if a wiimote movie desyncs, since it's no longer necessary. 2013-09-18 21:51:37 -04:00
comex ae607ea1e9 Fix missing md5thread.detach() 2013-09-18 21:48:23 -04:00
Ryan Houdek 452fd84bbd [ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp. 2013-09-18 17:21:22 -05:00
Ryan Houdek 6fc2117503 [ARM] Enable VMOV to move from double VFP reg to two ARM registers. 2013-09-18 17:21:22 -05:00
Lioncash af951f467e [InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false. 2013-09-18 10:09:32 -04:00
Lioncash d03fb11188 Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
Pierre Bourdon 86f6e8cc1e Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire. 2013-09-18 12:33:57 +02:00
Pierre Bourdon 7aa98a3830 Fix loading of the 'projection hack enabled' gameini setting
Fixes issue 6614.
2013-09-18 12:23:46 +02:00
Ryan Houdek 24a44ecfb8 [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. 2013-09-18 02:37:10 -05:00
Lioncash 197b317357 Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-17 21:27:37 -04:00
Ryan Houdek 39a8645ffc [ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction. 2013-09-17 22:08:23 +00:00
Ryan Houdek 06062d5744 [ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers. 2013-09-17 22:08:23 +00:00
Pierre Bourdon ec9c395f4f Add WBFS to the file extensions supported by Dolphin on OSX 2013-09-17 16:50:44 +02:00
Pierre Bourdon e34d8aee1d Add * to the characters leading a verbatim line (used in Gecko codes comments) 2013-09-17 16:50:44 +02:00
Rachel Bryk 47ce3dd09d Really fix reading projection hacks from game inis. 2013-09-17 10:44:47 -04:00
Rachel Bryk e3d01de01d Fix reading projection hack from game inis in ISOProperties. 2013-09-17 10:40:12 -04:00
Rachel Bryk ec5cf60f5e Set L/R buttons in tas input, instead of just the analog triggers.
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
Ryan Houdek 302e9c891b [ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations. 2013-09-17 11:00:16 +00:00
Ryan Houdek dcf74ef2b3 [ARM] Renables load instructions with update. 2013-09-17 11:00:15 +00:00
Lioncash 38c7d38800 Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo. 2013-09-16 15:59:31 -04:00
Ryan Houdek 1529bb48c8 [ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states. 2013-09-16 15:44:41 +00:00
Ryan Houdek 9b9526fba2 [ARM] Add dcbt/dcbtst/dcba noops. 2013-09-16 15:13:37 +00:00
degasus 75f2738f5c VideoCommon: fix ogl lighting bug which happens because of NaN emulation
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN

As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek 98fb4c146e [ARM] ps_sel implementation. 2013-09-16 14:05:50 +00:00
Ryan Houdek cba2dd01bc [ARM] Remove extraneous BKPT from ps_rsqrte. 2013-09-16 13:39:02 +00:00
Ryan Houdek a0a0c526ae [ARM] ps_rsqrte implementation. 2013-09-16 12:59:34 +00:00
Ryan Houdek 7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
Ryan Houdek 5a9cb84ae2 [ARM] ps_nmadd/ps_nmsub implementations. 2013-09-16 12:03:08 +00:00
Ryan Houdek b7f47bc2e1 [ARM] rlwnmx implementation. 2013-09-16 11:53:22 +00:00
Ryan Houdek 43f2313ef9 [ARM] Implement ps_msub. Minor optimizations. 2013-09-16 11:53:21 +00:00
Ryan Houdek 0bcc20ca5b [ARM] fcmpo/fcmpu implementations. 2013-09-16 08:57:51 +00:00
Ryan Houdek c56ecce840 [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't. 2013-09-16 07:49:16 +00:00
Ryan Houdek beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
Pierre Bourdon f0fc611f15 Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. 2013-09-16 06:57:44 +02:00
LPFaint99 a7e1fb81b1 Merge branch 'wad_gamenames' 2013-09-15 21:38:31 -07:00
Pierre Bourdon 037199c326 Look for portable.txt in the exe directory and activate portable mode if it exists 2013-09-16 05:46:07 +02:00
Pierre Bourdon 2c350a5e6b Fix INIFile ignoring the last line of files 2013-09-16 05:28:14 +02:00
Rachel Bryk b4c082f1b3 No, i don't check what i committed before pushing to master, one week before a release.
Fixes a mistake from  550c855ae6.
2013-09-14 22:58:32 -04:00
Rachel Bryk 550c855ae6 Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it. 2013-09-14 20:30:42 -04:00
LPFaint99 5d202ae9ea proper fix for issue 6206 2013-09-14 15:09:58 -07:00
Pierre Bourdon 24e9aedc14 Merge branch 'global-user-directory'
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.

Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon 4ef5624f1f Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier 2013-09-14 17:46:41 +02:00
Pierre Bourdon 501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek e56071f2be [ARM] slwx/srwx/srawx implementations. 2013-09-14 09:07:34 +00:00
Ryan Houdek 81d7986202 [ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter. 2013-09-14 09:06:49 +00:00
Ryan Houdek 53498dafeb [ARM] fmaddsx and fmaddx implementations. 2013-09-14 05:52:09 +00:00
Ryan Houdek be4277e8a1 [ARM] stmw implementation. 2013-09-14 05:16:18 +00:00
Ryan Houdek c211d06ad2 [ARM] stfd and stfdu implementations. 2013-09-14 05:09:46 +00:00
Ryan Houdek 6fe86f1fd1 [ARM] cntlzwx implementation. 2013-09-14 04:29:37 +00:00
Ryan Houdek ef2ea31eac [ARM] ps_madds0 and ps_madds1 implementations. 2013-09-14 04:12:57 +00:00
Pierre Bourdon cf4c39d2be IniFile: Support extending the list of loaded keys and sections with data from other ini files.
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
NeoBrainX d1e96c7282 Display warning OSD messages when a game ini is overriding any settings. 2013-09-14 06:08:31 +02:00
Pierre Bourdon aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Pierre Bourdon 86e765f3eb Move Themes/ from User to Sys. Only Gameinis remain. 2013-09-14 06:08:30 +02:00
Pierre Bourdon 91a758b342 Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
Pierre Bourdon c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Pierre Bourdon e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
Pierre Bourdon 6bdb6585d6 Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00
Pierre Bourdon b587af3ea3 Change the initial user directory creation to stop special casing Windows 2013-09-14 06:08:29 +02:00
Rachel Bryk dfcef6890e Use global user directory on windows.
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Ryan Houdek 4512813cf9 [ARM] lfdu and stfsu implementations. 2013-09-14 04:00:40 +00:00
Ryan Houdek 0ae8fa964d [ARM] lfsu implementation. 2013-09-14 03:51:32 +00:00
Ryan Houdek aaf8e92f78 [ARM] Fixes srawix implementation. 2013-09-14 03:00:33 +00:00
Jasper St. Pierre f830b85d10 NetPlayServer: Drop all the pads for a client when she disconnects
This makes intuitive sense, and prevents issues with users stealing
up all the pads and requiring admin intervention to participate.
2013-09-13 21:33:11 -04:00
comex 0040e66282 Merge branch 'geckoos-fix'
Fixes issue 6551.
2013-09-13 18:18:51 -04:00
comex e15e30602c Fix HLE_HOOK_START in the interpreter. 2013-09-13 18:18:20 -04:00
comex e62bc44f15 Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
This avoids conflict with the icache hack.  codehandleronly.s does not
actually use the gameid, so it shouldn't matter.
2013-09-13 18:14:56 -04:00
comex e6cd3b3283 Fix placement of HLE::Patch to not get overwritten by HLE::PatchFunctions.
(This applies to the existing HBReload hook, which would be erased in
various circumstances depending on the type of file loaded.)
2013-09-13 15:31:51 -04:00
comex a316e2f182 Hook the Gecko codehandler to invalidate the icache.
The codehandler is broken and does not do this itself.  This is a hack,
but a lot simpler than the alternatives.
2013-09-13 15:31:51 -04:00
comex 354b205dec Return correct value to fix libogc's IOS launch sequence. 2013-09-13 15:31:50 -04:00
comex 1f8237c570 Fake ticket views for missing IOS title. 2013-09-13 15:31:50 -04:00
comex 868ab1918b Reset es_inuse upon Reset. 2013-09-13 15:31:50 -04:00
comex 39a524f47d Returning false from an IPC_HLE method should not produce an INFO_LOG.
It's commonly used to delay replying to a message and is in no way an
error.
2013-09-13 15:31:50 -04:00
Ryan Houdek 1680f27739 [ARM] Disable loadstorepaired instructions when fastmem is disabled. 2013-09-12 23:07:19 -05:00
Jordan Woyak ef1d33647f Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now. 2013-09-12 12:57:13 -05:00
Pierre Bourdon 44066326ff Hack the gettext detection a bit to fix translations not working on OSX buildbot builds 2013-09-12 18:22:31 +02:00
Ryan Houdek c1ddeacc9d [ARM] Removes extraneous fpr.Flush 2013-09-12 10:31:29 +00:00
Ryan Houdek aa8f0c2ca4 [ARM] Fixes ps_madd implementation. 2013-09-12 10:30:52 +00:00
Ryan Houdek 8882d27689 [ARM] Fixes the ps_merge00 and ps_merge10 implementations. They both had the potential to overwrite the source registers in the moves. 2013-09-12 10:17:27 +00:00
Ryan Houdek 749b62fcd9 [ARM] Fixes orcx implementation. 2013-09-12 09:55:55 +00:00
Ryan Houdek e1d510c2dc [ARM] Disables loadstores with update because they are broken. 2013-09-12 09:40:10 +00:00
Ryan Houdek 2c33bab1a6 [ARM] lfsx implementation. 2013-09-12 07:52:19 +00:00
Ryan Houdek fa5499e046 [ARM] Disable lmw when fastmem is disabled. 2013-09-12 02:51:38 -05:00
Glenn Rice acbdcc8ea0 Use the POLARSSL_LIBRARY variable to set the link library. This fixes a
possible linkage issue when multiple versions of the library are around.
2013-09-11 22:09:49 -05:00
comex b9c1af04ad Replace the one use of CompileTimeAssert with static_assert (already used elsewhere). 2013-09-11 20:58:47 -04:00
comex 9ee50a2730 Merge branch '6584'
Fix for XP and lifetime issues on Mac.  Fixes issue 6584.
2013-09-11 20:47:27 -04:00
Jordan Woyak fde3815d34 Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
Jordan Woyak ce49964dfe Fix "modifier" button functionality et al. 2013-09-11 17:48:04 -05:00
degasus 3fcdf5e25b VideoCommon: use memcmp to compare shader uid 2013-09-11 17:34:23 +02:00
Jasper St. Pierre 2b10142b4f Remove a bunch of old HLE junk
This hasn't been used since 2008
2013-09-10 22:35:52 -04:00
comex 56686666d6 Fix ES_DECRYPT.
ES_DECRYPT is usually called with the in IV parameter equal to the out
IV parameter.  Dolphin was preemptively zeroing out the out buffer,
causing it to read zeroes for the IV.  (Also be more correct when those
parameters *aren't* equal.)

Dolphin now has the dubious honor of having an exploit (smashstack) work
in it.  It crashes in Project M, though.
2013-09-10 17:09:37 -04:00
Shawn Hoffman 484130049d On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman 2d492bdc4f Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
This reverts commit 380b780dd1.

Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6.
2013-09-10 01:04:29 -07:00
comex 4add0f55e0 Fix SDIO HLE writing garbage to memory.
When servicing a write-register request, it wrote the contents to the
register offset plus 0x8d070000, which corresponds to the actual
hardware registers, presumably in case the application wanted to read
them directly rather than with a read-register request.  WriteToHardware
doesn't handle cached writes to registers, so it decided the address was
RAM, applied RAM_MASK, and happily wrote the register contents to
0x81070000, causing random corruption.  Since the PPC does not normally
have access to those registers, there is no reason to be doing this in
the first place.  Use a member to store these values instead.

(Also add a proper DoState.)
2013-09-09 23:57:51 -04:00
Pierre Bourdon e29de302a6 Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose 2013-09-09 18:49:10 +02:00
Pierre Bourdon 380b780dd1 Leak an object when quitting Dolphin to try and fix issue 6546 2013-09-09 18:44:21 +02:00
Rachel Bryk 0d341e9f28 [NetPlay] Fix copy and paste error. 2013-09-09 03:12:42 -04:00
Rachel Bryk 772046647a Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
This reverts commit 06140e8083.
2013-09-09 03:09:45 -04:00
comex 06140e8083 Revert "NetPlay: Use the correct pad mappings for rumble"
This reverts commit 92c846de45.

It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
degasus 3ec9f9b64a videoCommon: also reset logicOp on mode switch 2013-09-09 02:30:44 +02:00
comex fe0a450ee4 Don't request authentication (aka I should actually test before committing). 2013-09-08 19:32:14 -04:00
comex 22d9331b96 Improve IOdarwin -
Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
Ryan Houdek 4146e1f3d6 [ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. 2013-09-08 21:56:17 +00:00
Ryan Houdek c1aa80cefa [ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. 2013-09-08 21:56:17 +00:00
NeoBrainX 3db2108dbb Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. 2013-09-08 21:04:03 +02:00
Jasper St. Pierre 92c846de45 NetPlay: Use the correct pad mappings for rumble
Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek ba0c52b104 [ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. 2013-09-08 08:18:34 +00:00
Ryan Houdek e5b5713d70 [ARM] Optimize that fastmem load/stores minimally. 2013-09-08 07:37:03 +00:00
Ryan Houdek 2126f405e0 [ARM] 1 instruction optimization for psq_l 2013-09-08 07:25:59 +00:00
Ryan Houdek e6af4970d8 [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. 2013-09-08 07:07:15 +00:00
comex 8b4f0ef034 IODummy needs it too. 2013-09-07 16:17:00 -04:00
comex b31502893f Fix lifetime issues in IOWakeup. 2013-09-07 16:13:39 -04:00
comex f4586570ac Use SetEvent instead of CancelIoEx for XP compatibility. 2013-09-07 15:43:17 -04:00
Ryan Houdek 31b69c53f7 [ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. 2013-09-07 17:44:10 +00:00
Ryan Houdek 614a7c2081 [ARM] Clean up some host side register allocations I missed. 2013-09-07 17:44:10 +00:00
Glenn Rice cf09974d61 Merge branch 'translate-about' 2013-09-07 09:56:54 -05:00
Rachel Bryk 33fb1b562f Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. 2013-09-07 00:27:35 -04:00
Rachel Bryk 2bc44f98c3 Disable gui controls for gc controllers and memory cards during netplay and movies. 2013-09-07 00:06:03 -04:00
Glenn Rice f1c6357750 Enable translation of the about dialog. 2013-09-06 21:02:11 -05:00
Matthew Parlane d25a8bb6cb Fix reply after shutdown error.
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek 67c65831bc [ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. 2013-09-07 00:35:12 +00:00
Ryan Houdek ef05a14757 [ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. 2013-09-07 00:19:32 +00:00
comex cd7b97f767 Make JITDISABLE not defeat grep. 2013-09-05 18:38:47 -04:00
Rachel Bryk 3baab41cf4 Allow input display to work with netplay even when not recording. 2013-09-05 16:09:56 -04:00
skidau b2657f6a9b Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."

This reverts commit 5d47fd1dde.
2013-09-05 21:29:04 +10:00
comex 2fb0147967 Merge branch 'comex-wiimote-fixes'
Should fix issue 6574.
2013-09-05 06:13:33 -04:00
Ryan Houdek a7f244e96d Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
This reverts commit 5696da0b3e.

JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon 7acee71c0c Move swapModeTable to a local variable, avoids shader uid generation writing to it 2013-09-04 23:23:29 +02:00
Pierre Bourdon 175707739e Move LightingUidData to the LightingShaderGen header 2013-09-04 23:23:29 +02:00
Lioncash 30da36dd1e Fix an incorrect sizeof in a memset in GDBStub.cpp 2013-09-04 09:01:44 -04:00
comex 8992f58720 Fix Wiimote thread wakeup on externally-triggered destroy. 2013-09-04 05:32:32 -04:00
comex dc87b6d431 Fix OS X code.
- Close the connection properly on destruction.

- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
comex 872e9ce3da Add accidentally omitted code in last commit.
(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
Ryan Houdek 5696da0b3e Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
This reverts commit e110f1049c.

This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
comex 02fc68ea5d While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
comex 906de748bd Refactor thread handling to fix OS X bug.
On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored.  Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's.  This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare.  (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00
Ryan Houdek d0d053a9f9 Fix for old libc version on bionic. Old versions would crash if the second argument was NULL. 2013-09-04 02:04:31 -05:00
comex 0e949afa57 Remove dubious retain on OS X.
Revert this if the claimed crash actually shows up - or better, figure
out the actual cause.
2013-09-04 01:11:04 -04:00
comex e0214b1a38 Fix syncing wiimotes on OS X.
IOdarwin.mm was assuming that scanning was complete when the run loop
was stopped (which the scan callback does), but somebody else was
stopping the run loop first, causing the scan to be aborted.  Wait until
the scan is actually complete.
2013-09-04 01:04:51 -04:00
comex 1ea8b93667 Fix typo in log message in WII_IOB.cpp. 2013-09-04 00:03:05 -04:00
Ryan Houdek 7e26aace9f [ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated. 2013-09-04 03:27:45 +00:00
Ryan Houdek 8684b7635a [ARM] Reimplement fastmem for the few loadstores that had it before. 2013-09-04 02:07:57 +00:00
Rachel Bryk e9ffba7ab8 Don't ever ever let CFrame::DoStop() run twice at the same time. 2013-09-03 18:53:23 -04:00
Justin Chadwick e110f1049c [NetPlay] Make the Memory Card A/B setting sync across netplay.
Fixes issue 6575.
2013-09-03 17:41:52 -04:00
Rachel Bryk 8ae10b3e12 [NetPlay] Allow recording movies during netplay.
Fixes issue 6207.
2013-09-03 15:50:41 -04:00
Ryan Houdek 39ad48dfa5 [ARM] lmw implementation. 2013-09-03 09:55:15 +00:00
Ryan Houdek 30cd436e86 [ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads. 2013-09-03 09:22:43 +00:00
Ryan Houdek d4d6eb562e [ARM] Fix and enable fastmem for 32bit stores. 2013-09-03 05:05:10 +00:00
Ryan Houdek cc2fa4a003 [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:11:25 +00:00
Ryan Houdek dfce0f3b0b [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:08:15 +00:00
Justin Chadwick 6b1c8f9d17 [Netplay] Read dual core setting before syncing it with clients.
Fixes issue 6573.

Fixes issue 6535.
2013-09-02 19:55:25 -04:00
comex 5b9254a1cd fix android. 2013-09-02 17:30:31 -04:00
comex 50520c7c3d Make fastmem work under a debugger on OS X.
Not only do debuggers catch the expected SIGSEGV by default, I'm not
sure there's a working way to configure either gdb or lldb not to.  This
commit uses an OS X-specific mechanism to add an exception handler that
runs before the default one.
2013-09-02 17:26:32 -04:00
comex 4c3230bcde Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov.
It isn't easily accessible with sigaction or Mach exceptions (well,
requires an additional system call in the latter), and isn't necessary.

(and get rid of the enum, because it's only used once, and the comments
are more expressive than enum names)
2013-09-02 16:55:22 -04:00
Ryan Houdek a7f3264fed [ARM] Merge a bunch of arithmetic JIT instructions and rapid prototyping of a bunch more. 2013-09-02 14:15:37 +00:00
degasus 1b1cc82e5b rename vertex streaming hack tooltip
String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
Ryan Houdek 2897619ddb Removal of my terrible idea. 2013-09-02 05:31:48 -05:00
Ryan Houdek e7157e7c52 [Android] Fix fastmem and enable. 2013-09-02 04:10:21 -05:00
Ryan Houdek 831963616f [Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really. 2013-09-02 01:40:05 -05:00
Lioncash 0219049c03 Fix an accidental duplicate if-statement handling of 0x1007 in WII_IPC_HLE_Device_net.cpp 2013-09-02 01:28:48 -04:00
comex 35b8dfbe0c A few more warnings. 2013-09-01 23:33:35 -04:00
comex 2630169229 More warnings: mark/avert truncating conversions from float. 2013-09-01 22:59:35 -04:00
comex 4f5729dd59 MSVC warnings. 2013-09-01 22:59:32 -04:00
comex de0a5fdfbb More trivial warning fixes. 2013-09-01 22:59:18 -04:00
comex c08f06f8c9 Fix IOCTLV_SO_GETADDRINFO.
It tried to cast incoming pointers to native ones.  The values are
required to be null anyway, so it doesn't really matter, but it fixes a
warning at least.
2013-09-01 22:58:40 -04:00
comex 186527544b Fix use of deprecated APIs in IOdarwin.mm. 2013-09-01 22:58:38 -04:00
comex 403744dee8 Fix use of deprecated screen resolution API.
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back.  In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
comex fd7cf5bb71 A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
comex 71fde876df A fix to my fix to my fix. Sorry.
(Avoid uninitialized m_pFile when loading WADs.)
2013-09-01 17:15:16 -04:00
Ryan Houdek b03ff7a86b [Android] Fix the game thread never leaving. 2013-09-01 01:10:40 -05:00
comex a6f6695ecd Work around MSVC bug, and make it less likely to happen again. Ew.
MSVC insisted on using a copy assignment where a move was intended and
ought to be used.  This would have been caught, because the class in
question inherits from NonCopyable, which declares a move assignment
operator, which is supposed to delete the implicitly declared copy
assignment operator, but of course MSVC didn't do that either, causing a
class that should have been safe to be unsafe.
2013-09-01 00:04:50 -04:00
comex 5209abeb03 Better error reporting for ES / NANDContentLoader. 2013-08-31 23:49:29 -04:00
Jasper St. Pierre 3e049a130b NetPlay: bump proto
As it changed with the pad mapping change.
2013-08-31 23:29:12 -04:00
Matthew Parlane ffe710b4e8 Recvfrom tidy and store laste error. 2013-09-01 15:15:55 +12:00
Matthew Parlane 1c106abf13 Fix sendto.
This fixes Opera, sorry [SS]
2013-09-01 14:30:07 +12:00
Matthew Parlane b11f14c6f7 Fix setsockopt. 2013-09-01 14:03:03 +12:00
Jasper St. Pierre 22f57cf07a NetPlay: Don't bother with the host's controller settings
Use the pad mapping to calculate the number of devices
we want, and add them on each client when we get the
message.
2013-08-31 21:18:14 -04:00
comex b187a38433 Fix inability to boot NAND contents caused by 04c41c1d38.
Might be nice to refactor this code to decrease duplication, but for now
just a fix.
2013-08-31 15:06:00 -04:00
Pierre Bourdon 751c2e69f6 Add a link to our documentations guides in Dolphin 2013-08-31 10:31:43 +02:00
Matthew Parlane 676d78ec41 Fixes accept.
Tested with network demo from devKitPPC :)
2013-08-31 18:47:19 +12:00
comex 11cffddbf7 Fix a trivial bug in b6728c1405. 2013-08-31 01:54:57 -04:00
comex 04c41c1d38 Fix loading DLC using IOCTL_ES_OPENTITLECONTENT & /dev/es state save.
(Intertwined enough that's it's easier to do in one patch.)

(1) /dev/es did not support state save, which could cause crashes and
    incorrect behavior after loading.

(2) NANDContentLoader tried to read all of a title's contents into
    memory when it was first opened.  Two issues:

- If any contents were missing, it bailed out.  However, with DLC,
  only some of the contents may be downloaded, as determined by the
  permission bits in the ticket.  Instead, return an appropriate error
  when a content is accessed that doesn't exist on the filesystem
  (don't bother checking the permission bits though).

- Everything was loaded into memory - even if it consisted of 3 GB of
  songs, which caused Dolphin to lag out for quite a while (and would
  fail on 32-bit).  Instead, open content on demand.
2013-08-31 01:38:52 -04:00
comex 4d6d4a97e4 Make NonCopyable use rvalue references.
This is required to be able to move objects that inherit from it.
(Note that this patch also #ifs out the class for the externals that
include it yet are compiled in pre-C++11 mode.  It shouldn't matter,
since those externals don't use it.)
2013-08-31 01:38:49 -04:00
Matthew Parlane c497d62836 Fix sysmenu test connection bug on Windows. 2013-08-31 16:44:53 +12:00
Lioncash 7ce3d846d5 Indent the code in the previous bug fix I did. Now there aren't braces on the same level as each other. Should have initially done this along with that commit. 2013-08-31 00:39:19 -04:00
LPFaint99 199c4e0d78 Merge branch 'wiiSaveExportFixes'
saves like super smash bros brawl, mario kart, etc which use simple copy restriction via the banner file are now able to be imported natively with the wii/wiiU system menu
save files which include subdirs are correctly packaged

NOTE: saves which include 'nocopy'/'nomove' folders will likely always require homebrew

adds feature to export all wii saves
2013-08-30 20:52:09 -07:00
Ryan Houdek df7b4da13b [ARM] Fastmem is back. Still disabled for Android. 2013-08-31 02:33:12 +00:00
Ryan Houdek 8b0a0daf10 Revert "[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly."
This reverts commit f485d96b0b.
2013-08-31 02:33:11 +00:00
Lioncash 93b0f46d34 Fix a tiny bug in CodeView.cpp. If statement with more than one line was missing braces. 2013-08-30 18:29:03 -04:00
comex b6728c1405 Avoid unnecessary bundle copies on OS X:
- Make "copy data into bundle" depend on the files actually being
  changed, rather than being run on every build.

- postprocess_bundle depends on system files and checking the Dolphin
  binary and all that, and would be iffy to try to avoid rerunning;
  but it's only needed to produce a redistributable bundle, so add
  SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Pierre Bourdon 6428137ca4 Set XAudio2 as the default audio backend 2013-08-30 19:12:46 +02:00
Ryan Houdek 710ac04084 [ARM] Fix the VMOV encoding to encode the destination VFP register correctly. 2013-08-30 05:13:43 -05:00
Ryan Houdek 2c1337eb5f [ARM] Support both hardfp and softfp with lfs and lfd. Fixes these two instructions on Android since it uses softfp calling conventions. This adds a emitter for moving from two ARM Registers to a double VFP reg. 2013-08-30 09:38:11 +00:00
Pierre Bourdon 2ab7fc10da Rollback "DSP on Thread" to only affect LLE.
Keep the threading code in AX HLE in case we want/need to enable it again at
some point. Not too confident about refactoring it right now.
2013-08-30 09:14:30 +02:00
Ryan Houdek 7cceace1ed [ARM] Fix Savestates. 2013-08-30 06:43:18 +00:00
Ryan Houdek 8bb16d8e98 [Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now. 2013-08-29 22:29:33 -05:00
Ryan Houdek 10c18e75de [ARM] Fix lfs/lfd. We need to dump the fpr cache at times where VFP registers may be affected. We shouldn't need to flush D8-D15 but it doesn't seem to work. So we have to flush all registers. 2013-08-30 01:11:32 +00:00
Ryan Houdek 96394da1c2 [Android] Let NativeLibrary handle initial folder structure creation. 2013-08-29 18:07:32 -05:00
Ryan Houdek 957c263367 [Android] Add save state native functions. 2013-08-29 17:47:50 -05:00
comex 2de2e774fe Use pthread_setname_np.
This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
2013-08-29 16:30:32 -04:00
Ryan Houdek 18fd690533 Only use static iconv on Android. 2013-08-29 05:53:15 -05:00
Ryan Houdek cb8e7a1be5 Work around check_lib not finding iconv. 2013-08-29 05:40:16 -05:00
Ryan Houdek 160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Matthew Parlane e7bdcc34e1 Fix some enum alignments 2013-08-28 01:12:24 +12:00
Matthew Parlane b34a5faee7 More cleaning. 2013-08-28 01:07:43 +12:00
Matthew Parlane 2a68b65cda Merge branch 'master' into wii-network 2013-08-28 00:57:37 +12:00
Matthew Parlane 75c398118f Fix headings and more. 2013-08-28 00:57:08 +12:00
Matthew Parlane d493525050 Add socket cleanup.
Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
Matthew Parlane 6748d5d087 Fix const. 2013-08-28 00:05:43 +12:00
Matthew Parlane eebcea9174 Fixed accept.
Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
Matthew Parlane 4644a3bd16 Fix for Just Dance 4
Some clean ups.
2013-08-27 23:58:26 +12:00
degasus 15df7b3445 ogl driverdetails: add flag to disable hacked and pinned memory
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Matthew Parlane 8006c878f8 Maybe libusb_exit fails when not initialized. 2013-08-27 00:58:20 +12:00
Matthew Parlane aa7319e043 Slightly better error handling for libusb_init not working. 2013-08-27 00:46:04 +12:00
Matthew Parlane 33761c0b65 More cleaning. 2013-08-27 00:22:44 +12:00
Matthew Parlane 69bb04f79f Fixed inconsistent usage of sock and used fd instead. 2013-08-26 23:57:18 +12:00
Matthew Parlane e8cde8464e Code style fix and cleanup. 2013-08-26 23:24:41 +12:00
Matthew Parlane 5ecd86708b Disable Wii Sockets for NetPlay and TAS 2013-08-26 23:24:01 +12:00
Matthew Parlane 15f8603d1f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Pierre Bourdon 0e8f9d8abc Fix a crash in the Wiimote registration code
The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.

Might introduce some slight change in the Wiimote activation logic.

Fixes issue 6526.
2013-08-25 21:30:43 +02:00
Rachel Bryk 18749bad68 Actually allow the dump and logs folders to be set outside of user/ 2013-08-25 01:35:32 -04:00
Rachel Bryk 8882f89bbc Allow user folder to be set via command line.
Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
John Chadwick 417bfb2630 Send pad buffer to clients when they join; fixes issue 6524. 2013-08-24 21:43:33 -04:00
Pierre Bourdon 0dd98d62fc Remove 'pragma optimize' in fakepoll.h - if optimizations cause breakage the breakage should be fixed instead of disabling opts 2013-08-25 03:04:43 +02:00
Matthew Parlane c4dec3fb3a Remove debug verify cert code. 2013-08-25 13:02:34 +12:00
Pierre Bourdon 73be79f4e0 Fix trailing whitespaces in all files where some were added 2013-08-25 02:49:58 +02:00
Pierre Bourdon 987f4945b5 Fix indentation issues 2013-08-25 02:41:02 +02:00
degasus 1cbc8f8182 sync gpu: check disable flag before volatile
This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
2013-08-24 18:43:07 +02:00
Matthew Parlane 5548e77438 Merge branch 'master' into wii-network 2013-08-24 23:56:31 +12:00
Matthew Parlane d1057b2c6c Fix android part 2 of X. 2013-08-24 23:41:25 +12:00
Matthew Parlane 7de9bda35e Fixes hid.
Fix small bug in ssl when testing certain demos.
2013-08-24 23:16:58 +12:00
Rodolfo Bogado dbcc677922 Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix' 2013-08-23 22:43:03 -03:00
Rodolfo Bogado 40243a4fe7 Indentation Fix 2013-08-23 22:28:17 -03:00
Jasper St. Pierre dfb34ddef4 NetPlayWindow: Make the spacing consistent on both sides 2013-08-23 20:40:34 -04:00
Pierre Bourdon 9303b57db1 Refactor VideoCommon/OnScreenDisplay.
Use strings internally, use a multimap and std::function for callbacks (instead
of a flat vector + loop over the vector to find the right callback type), fix
coding style issues. Simplify MainAndroid code a bit.
2013-08-24 02:13:54 +02:00
Pierre Bourdon 9deb63a312 Simplify a few OSD::AddMessage calls now that this function accepts std::string objects 2013-08-24 01:44:16 +02:00
Pierre Bourdon 367d6dfd65 Add an OSD message when taking screenshots in D3D9/D3D11
Fixes issue 6486.
2013-08-24 01:41:17 +02:00
Jasper St. Pierre 23ff31451f NetPlay: Rework pad mapping
Pad mapping and the UI behind it is significantly confusing,
and has been confusing users since NetPlay was introduced.

As part of a large code cleanup to help NetPlay more stable,
introduce a better pad mapping system where local pad mapping
is handled by the client. Now, all the server and other
clients know is which player have which controllers, and the
clients only know this so they can show the pad mapping in the
UI; they don't do anything else with it.

A future cleanup will use this pad mapping data to completely
ignore the pads configured in the settings pane on the host.
2013-08-23 09:40:08 -04:00
degasus 7a5374258e ogl: rework DriverDetails framework + detect UBO mesa bug 2013-08-23 10:52:29 +02:00
skidau 1f3a0ff10b Merge branch 'OpenAL-sane-defaults'
* OpenAL-sane-defaults:
  Removed a redundant tooltip text.
  Changed the default audio latency to 2.  Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-23 12:15:39 +10:00
Rachel Bryk d3894a0594 Clean up wiimote-netplay. 2013-08-22 11:58:29 -04:00
Matthew Parlane 98a038aefb Fix more *nix issues. 2013-08-23 00:58:12 +12:00
Matthew Parlane b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Matthew Parlane f274b3b074 Fix compile on *nix. 2013-08-23 00:13:26 +12:00
Matthew Parlane 6acbea5c3e Less verbose. Sorry. 2013-08-23 00:10:47 +12:00
Matthew Parlane 124fe24f4c Make wii-network async.
* accept still needs to be made async.
2013-08-22 23:58:56 +12:00
Pierre Bourdon 20e82ec08c Fix the fix to AVX support detection
Should be xgetbv(0) & 6 == 6, not just & 6. Thanks to tueidj for pointing this
out.
2013-08-22 01:08:14 +02:00
Ryan Houdek 1eb1ba8c3d Typo + Add Lima to the driverdetails. 2013-08-21 05:41:32 -05:00
Ryan Houdek 1910f5851f Make us capable of supporting driver specific issues(OSS versus official) 2013-08-21 05:34:52 -05:00
Ryan Houdek 60ccb2f44d [Android] Fix Android 4.3 from crashing on my devices. This was annoying to find. 2013-08-21 00:12:53 -05:00
Ryan Houdek 272dcb8756 In Windows, if BBA can't connect to any TUNTAP device then throw a panicalert, not just an error log. 2013-08-21 03:22:14 +00:00
Pierre Bourdon a3a4f21284 Remove some spurious endlines at the end of log messages 2013-08-21 00:19:50 +02:00
Scott Mansell fa8a4cdbb5 Corrected names of GetXFBAddress* functions in header.
They were named incorrectly in VideoInterface.h, but because nobody used
them outside of VideoInterface.cpp where they were decleared until now, this
hasn't been an issue.
2013-08-20 23:25:24 +12:00
Pierre Bourdon 377202b9f6 Correctly check for AVX support in x64CPUDetect
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
2013-08-20 01:25:10 +02:00
Rachel Bryk d3c437819d NetPlay: Add blank inputs when reporting mode changes, so the buffer isn't empty if wiimote 1 isn't polled next. 2013-08-19 17:03:14 -04:00
degasus 814c1c9572 pixelShaderGen: also execute alpha test for always fail with late z test
This should fix issue 6493, but maybe no real issue as this rendering just do nothing
2013-08-19 21:27:54 +02:00
Ryan Houdek ba3d3311bd [ARM] If one requests a FPR to not preload but then later ask it to preload. Make sure to preload it at that time. Would have caused issues with having to make sure the non-preloaded regs were always grabbed last. 2013-08-19 18:13:08 +00:00
Ryan Houdek 8094037104 [ARM] Add ps_sum0 and a disabled ps_madd. 2013-08-19 18:13:08 +00:00
Ryan Houdek 42de733c41 [ARM] Disable floating loadstores as they cause problems. Reenable faddsx/fsubsx as it works with loadstores disabled. 2013-08-19 18:13:08 +00:00
Ryan Houdek 1675f56f02 [ARM] Disable faddsx since it causes problems in crazy taxi. 2013-08-19 12:26:25 +00:00
Ryan Houdek b4baa4fdb9 [ARM] Add mullwx, mulhwux and half implemented srawix instructions. Change fsubsx/fmulsx slightly, still broken. 2013-08-19 06:26:34 +00:00
Ryan Houdek 9bded1382c [ARM] Add ASR/ASRS and UMULLS emitters. 2013-08-19 06:26:34 +00:00
Jasper St. Pierre 7a41acd8ff NetPlayServer: Remove unused code
GetPlayerList is always called on the client.
2013-08-18 21:38:32 -04:00
Pierre Bourdon 5c3dcc50bc Add an INI option to not loop FIFO playback and stop emulation when it's done 2013-08-19 01:39:00 +02:00
LPFaint99 c2d208df96 add the ability to export all save files 2013-08-18 15:02:40 -07:00
LPFaint99 477c21e946 fix import/export of games with folders.
remove copy protection bit from banner
	- should allow *some* copy protected games to be moved to a real system;
	ex: super smash bros brawl, mario kart
games with a nocopy/nomove folder cannot be imported to a real system without using homebrew tools, warn for these saves
	ex: guitar hero
remove some unneccessary class fields
the class is still incredibly ugly :(
2013-08-18 15:00:50 -07:00
Ryan Houdek 9f4ca0e0a7 [ARM] JitASM miroops. No functionality change. 2013-08-18 17:45:04 +00:00
Jasper St. Pierre 5782530b40 NetPlayProto: bump netplay version
Since the packet structure changed.
2013-08-18 09:10:15 -04:00
Justin Chadwick 26242de914 Increases Gamecube pad polling rate during netplay to normal. Also re-add dualcore setting syncing to netplay, which I had erroneously removed. 2013-08-18 08:19:16 -04:00
Rachel Bryk 894e29b809 Fix comments, and send wiimote mapping to new users. 2013-08-18 05:17:06 -04:00
skidau c774fb4880 Removed a redundant tooltip text. 2013-08-18 17:09:01 +10:00
skidau 5cec914484 Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs. 2013-08-18 17:03:21 +10:00
Ryan Houdek ba76b016da [Android] Fix Wii games. 2013-08-17 19:41:28 -05:00
Ryan Houdek 7294fe5a3f Change per instruction run counts to u64 on all platforms. JIT64 and JITIL runcount isn't implemented properly(and is disabled) so this doesn't effect them. 2013-08-18 00:15:47 +00:00
Pierre Bourdon d6fe9c639b Add an OSD message to remind the user if Shader Debugging is enabled
Fixes issue 6497.
2013-08-17 23:48:06 +02:00
Jasper St. Pierre 756bf93111 NetWindow: Move "Write memcards" checkbox to be host-only
The setting is propagated from the host, so the client checkbox would
be ignored anyway.
2013-08-16 21:42:38 -04:00
Ryan Houdek 7934df3879 Remove a redundant check in the fifo. 2013-08-17 01:27:08 +00:00
Matthew Parlane d0d162e6ad Fix really stupid optimise on Windows.
Possibly explains speed difference from master.
2013-08-17 12:16:51 +12:00
Ryan Houdek 08b27bb3b8 In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread. 2013-08-16 23:41:45 +00:00
NeoBrainX 1ba98550ef VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. 2013-08-16 14:26:50 +00:00
Rachel Bryk 89d324786a Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash. 2013-08-16 10:04:08 -04:00
Ryan Houdek da560ecefc On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Android builds where bBootToPause would cause the games to boot in to a paused state, effectively causing the application to need to be forced closed and reran multiple times in order to test anything. 2013-08-16 07:30:53 -05:00
Ryan Houdek 367f294ed2 [Android] Make sure to unallocate the correct memory size in MemArena. 2013-08-16 04:55:43 -05:00
Matthew Parlane 59e060aba2 Missed some VS build options. 2013-08-16 21:42:31 +12:00
Matthew Parlane 9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Rachel Bryk c7025989f8 Probably worthless commit that may fix wiimote netplay buffer problems. 2013-08-15 22:31:36 -04:00
Pierre Bourdon c3065ecb66 Fix compatibility with the SDL2.0 release.
SDL2.0 removed SDL_HAPTIC_SQUARE because of ABI issues (see comment #7 on issue
6491 by Ryan C. Gordon from the SDL project). It will be reintroduced again in
2.1, so keep the code and #ifdef it away.
2013-08-15 22:18:40 +02:00
Rodolfo Bogado ba6a67a5f1 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 13:49:53 -03:00
Matthew Parlane 417552b21e Not sure what that was. 2013-08-16 01:06:44 +12:00
Pierre Bourdon c6d8d52041 Fix a warning introduced by the recent netplay UI changes 2013-08-15 15:05:20 +02:00
Rachel Bryk 6d67ea2fda Merge remote-tracking branch 'origin/master' into wiimote-netplay 2013-08-15 09:00:04 -04:00
Matthew Parlane d6ec6ae97a Fix polarssl on Windows. 2013-08-16 00:24:10 +12:00
Matthew Parlane d8b39b9dcf Support PolarSSL on *nix
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane b93d62dcb8 Remove LTCG and platform toolset, fix code style. 2013-08-15 21:43:43 +12:00
Matthew Parlane fede38985e Replace OpenSSL with PolarSSL
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Rodolfo Bogado 979718484f Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 00:21:28 -03:00
Jasper St. Pierre 3380e47ca7 MemArena: Free memory for 64-bit machines
Make the logic here a lot simpler. Patch contributed by Google Code
user plbl4ster.
2013-08-14 20:34:15 -04:00
Jasper St. Pierre 1826fce946 NetPlay: Make sure the server knows it's stopped when it's stopped
This is embarassing.
2013-08-14 18:36:09 -04:00
Pierre Bourdon 7622d5b354 Only call SetGenerationMode from BPWritten if the cull mode changed.
Should decrease CPU usage on the GPU thread by a bit in the OGL backend.
2013-08-15 00:26:03 +02:00
Jasper St. Pierre 998194246c NetPlay: Disable the "Start" button while the game is running 2013-08-14 18:16:07 -04:00
Jasper St. Pierre 1c74e412e2 NetPlay: Remove the "Stop" button
Now that the host can simply close the window, there's no need for this extra control.
2013-08-14 18:16:06 -04:00
Jasper St. Pierre 5241deaebe NetPlay: Allow hosts to stop the game by closing the game window 2013-08-14 18:16:05 -04:00
Jasper St. Pierre 92f8d79574 NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.

This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
Pierre Bourdon 26f58e1ba5 Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
Pierre Bourdon ffdd79df36 Move VideoBackendBase from Common to VideoCommon 2013-08-14 23:16:46 +02:00
NeoBrainX 0cd94b5bc7 VertexShaderGen: Cleanup. 2013-08-14 11:47:23 +00:00
Rodolfo Bogado 85f91d66ba Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-13 17:30:22 -03:00
John Chadwick a791733c27 Fix invalid C++ code (returning reference to local) - thanks devm33. 2013-08-13 14:47:32 -04:00
Rodolfo Bogado 9e0fc8b42d Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 21:32:25 -03:00
NeoBrainX c05aa0141d ShaderGen: Optimize out most function calls for uid generation. 2013-08-12 18:30:42 +02:00
NeoBrainX fe2ca814c5 LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems. 2013-08-12 18:30:42 +02:00
NeoBrainX 22d9736787 ShaderGen: Static inline everything. 2013-08-12 18:30:42 +02:00
NeoBrainX 69a5a79c03 PixelShaderGen: Optimize shader uid data order. 2013-08-12 18:30:42 +02:00
NeoBrainX 7a1940020d VertexShaderGen: Optimize shader uid data order. 2013-08-12 18:30:41 +02:00
Rodolfo Bogado 5948665cd6 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 10:30:19 -03:00
Jasper St. Pierre d0084cb41d Main: Fix code that creates the BIOS subdirectories
We need to ensure that the file path ends with DIR_SEP, as
File::CreateFullPath is a very naive function.
2013-08-12 06:23:58 -04:00
NeoBrainX 4c22e1264e PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
Fixes issue 6474.
2013-08-12 09:33:36 +00:00
Ryan Houdek 7f3c06de27 [ARM] Add a few instructions. 2013-08-12 02:52:56 +00:00
Rodolfo Bogado f4000b6b42 Add the ability to force Dual Source Blending in the configuration file.
this way everyone can check if their hardware support this feature in dx9
2013-08-11 18:48:31 -03:00
Jasper St. Pierre 22b3c26654 Main: Create BIOS subdirs of GC userdir on load
So that users don't get confused about where to place the BIOS files
2013-08-11 14:33:26 -04:00
Jasper St. Pierre d0729983b0 Check for GC BIOS in userdir before sysdir 2013-08-11 14:13:45 -04:00
Jasper St. Pierre b5c2737c9f IniFile: Don't parse comments after the [Section] brackets
This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
2013-08-11 11:32:10 -04:00
Jasper St. Pierre 0eaea5f4df IniFile: Remove support for comments anywhere but the beginning of lines
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:

  [OnFrame]#Add memory patches here

But these section headers are parsed separately, so this should not break
them.
2013-08-11 11:30:52 -04:00
Ryan Houdek 4ed8972c30 [ARM] Implement andx, andi_rc, and andis_rc. 2013-08-11 08:21:17 +00:00
Ryan Houdek 42aef24d78 [ARM] IMM support for all integer instructions that call ComputeRC. Small FPS gains everywhere. 2013-08-11 07:41:23 +00:00
Ryan Houdek ef83d03dc0 [ARM] Fix ori again. 2013-08-11 05:07:20 +00:00
Jordan Woyak a279001472 Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds. 2013-08-10 17:19:19 -05:00
Jordan Woyak 951d8e356a Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have logging for this.
Fixed issue 6464.
2013-08-10 16:50:12 -05:00
NeoBrainX eed36cbf78 D3D11: Implement zcomploc for hardware supporting D3D 11.0. 2013-08-09 22:20:35 +02:00
Ryan Houdek 805009abca Fix a merge fail that happened when I merged in Android. It is just a bit of duplicate code, no issues came from it. 2013-08-09 19:01:27 +00:00
Pierre Bourdon 0aa9308006 Revert "Fix a memory leak in ExpressionParser.cpp"
This reverts commit cce809ac90.

The code was actually correct: "expr" is never allocated when an error is
returned. This means when the expression parser fails, deleting "expr" means
deleting an uninitialized pointer.
2013-08-09 10:46:11 +02:00
Rachel Bryk 90d454d22f Remove -0 from stable release version numbers. 2013-08-08 23:59:53 -04:00
Pierre Bourdon 9ea01aa7a8 Use a multibyte-neutral codepage when calling *printf on Windows.
More explanation in code comments.

Fixes issue 4046.
2013-08-09 00:17:48 +02:00
Lioncash cce809ac90 Fix a memory leak in ExpressionParser.cpp
Because there's a return here, expr should be deleted since it's not assigned to anything before returning.
2013-08-08 17:56:15 -04:00
NeoBrainX 72abe7c654 Fix a stack corruption in ExtendedTrace.
Fixes issue 6454.
2013-08-08 20:29:20 +02:00
Rachel Bryk f51cb0b7eb Fix multiplayer wiimote netplay. 2013-08-07 18:00:38 -04:00
Rachel Bryk 011bcfee34 Misc netplay cleanup. 2013-08-07 10:10:40 -04:00
degasus a6fd2c8227 fix lightning for inconsitent config
It's possible to configure to use the vertex color as lightning source without enabling the vertex color at all.
The old implementation will use zero, but it seems to be wrong (prooven by THPS3), more likely is to disable
the lightning and just return the global color.
This fixes THPS3 on OpenGL, but it isn't verifed on hardware
2013-08-07 14:22:15 +02:00
Rachel Bryk d0f05291e7 Add wiimote support to netplay. 2013-08-07 08:16:41 -04:00
Lioncash 9d0554e4a6 Free two memory leaks in ArmCPUDetect.cpp
Char pointers aren't freed after use.

Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
2013-08-06 18:17:54 -04:00
Rachel Bryk 88212fba67 Add new Netplay headers to the VS project. 2013-08-05 23:15:53 -04:00
Ryan Houdek 873987bc99 [ARM] Some initial support for immediates in integer. Plenty more to go. 2013-08-05 19:48:15 +00:00
Ryan Houdek 4752eae677 [ARM] Fix IMM support in the register cache. 2013-08-05 18:33:51 +00:00
Jasper St. Pierre 9f90cbee19 NetPlayServer: Close the socket when we're done with it
This would allow a new socket to be created with the same port after
we close it. However, we can't reuse it immediately because of the TCP
TIME-WAIT state.
2013-08-05 06:43:27 -04:00
Jasper St. Pierre 59ab60f37f NetPlay: Supply every player's ping data to the client
This means that we now have feature parity with the combined server
before.
2013-08-05 06:12:56 -04:00
Jasper St. Pierre a3a222bf5b NetPlay: Remove NetPlay.h / NetPlay.cpp
Now the server and client implementations are entirely separate.
2013-08-05 05:05:06 -04:00
Jasper St. Pierre 9e63cebc93 NetPlay: Remove the base NetPlay class
It's only used by the NetPlayClient. For now, keep around NetPlay.cpp,
but we'll remove that soon.
2013-08-05 04:56:30 -04:00
Jasper St. Pierre 3b32d3c90d NetPlay: Split the server out, and make the local system manage a client as well
This should be transparent, but it may cause regressions.

The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.

The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.

This is all still just a pipe dream, though.
2013-08-05 04:42:26 -04:00
Jasper St. Pierre 9e8655fa1f NetPlay: Remove some dead code 2013-08-05 04:25:16 -04:00
Ryan Houdek 25fc0c27f3 [ARM] Make sure to flush a register location. IMM still doesn't work... 2013-08-05 07:15:15 +00:00
Ryan Houdek f2e43f47a4 [ARM] Add support for IMMs to the GPR reg cache. Not yet using it since it doesn't quite work 2013-08-05 05:26:32 +00:00
Ryan Houdek f485d96b0b [ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly. 2013-08-05 05:26:32 +00:00
Jasper St. Pierre 0e0f0aec6e Core: Remove dead code
We never call SetState with CORE_UNINITIALIZED, and always call
Core::Stop() directly.
2013-08-05 00:03:15 -04:00
Ryan Houdek db93b516b0 [ARM] Missed flushing our register caches in mtmsr. This would cause a buttload of problems, including the suspected ori being wrong issue. So flush caches and reenable ori. 2013-08-05 02:15:25 +00:00
Ryan Houdek bafed349e8 [ARM] dcbst implementation. 2013-08-04 17:44:59 +00:00
Ryan Houdek 522d38d080 [ARM] Implement cmpl 2013-08-04 17:33:43 +00:00
Ryan Houdek f690be3e94 [ARM] Disable ori since it breaks Wind Waker. 2013-08-04 17:05:53 +00:00
Rachel Bryk af71100867 Save DSP on thread setting to config cache when booting.
Fixes issue 6451.
2013-08-04 02:34:39 -04:00
Pierre Bourdon 28e12a4198 Change the OSX CFBundleIndentifier to use the proper domain name 2013-08-03 18:37:57 +02:00
Ryan Houdek cf8e8c91b6 [ARM] Implement lha and fix lfs. 2013-08-03 00:48:45 +00:00
Ryan Houdek ca7fb9f38e [ARM] Fix VCVT F32<->F64 encoding. 2013-08-03 00:48:44 +00:00
Rachel Bryk f58edd018c Remove a couple files which have apperently never been used for anything. 2013-08-02 20:46:07 -04:00
Rachel Bryk 541106d611 Increase number of save state slots to 10. 2013-08-02 20:42:30 -04:00
Ryan Houdek ab0f42636d [ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings. 2013-08-02 23:18:44 +00:00
Rachel Bryk c1baed086d Fix hotkeys. 2013-08-02 16:14:34 -04:00
degasus 8f1a2bf43b fix c&p error
This error could change dual vs single core setting
2013-08-02 14:21:34 +02:00
Glenn Rice 95c234ceb3 Merge branch 'join-wiimote-scanning-thread' 2013-08-01 07:19:00 -05:00
Glenn Rice be76dc153b Re-add the HandleWiimoteDisconnect calls to the RealWiimote::Shutdown
routine.  This is needed to actually disconnect real wiimotes and delete
the corresponding wiimote objects when the app exits.
2013-08-01 07:16:51 -05:00
Rachel Bryk 8c5bc2ba3c Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
Glenn Rice 7aae59a766 Add comments to explain the usage of the WiimoteReal Stop/Shutdown
routine usage.
2013-07-31 09:19:28 -05:00
Glenn Rice 01987be6b9 Make sure that WiimoteReal is really shutdown on app exit. Particulary
ensure that the wiimote scanning thread is joined.  This fixes a crash
on shutdown if scanning has been initiated.
2013-07-31 09:09:18 -05:00
Rachel Bryk 44d17b5da5 Add hotkeys to increase/decrease the frame limit. 2013-07-30 19:25:12 -04:00
Rachel Bryk a33b1fcdc6 Make hotkeys for togglign IR, AR, efb copies and fog settings configurable. 2013-07-30 05:49:02 -04:00
degasus 4987f89ecc simplify my last commit 2013-07-29 23:26:18 +02:00
degasus d029fc2f9f remove printf in shader uid generation 2013-07-29 20:52:24 +02:00
Pierre Bourdon 8529addcc6 Removing the 'Clearing code cache' OSD message in Release builds 2013-07-29 09:56:50 +02:00
degasus 531c299bde fix movie player on linux
thx @ delroth for the patch
2013-07-28 17:55:35 +02:00
Ryan Houdek 5d38a9c91e [Android] Some minor cleanup. 2013-07-27 15:09:33 -05:00
John S. Peterson 9b20280bcf Changing the Nunchuk stick axis from center to center + 1
if the other axis isn't at center

because

* it's expected by some emulated programs
2013-07-26 23:47:50 -04:00
John Peterson 23f59a82f7 Adding Nunchuk stick calibration
because it's useful for the hybrid Wiimote mode
2013-07-26 23:47:23 -04:00
Ryan Houdek 4aba0135e1 [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type. 2013-07-26 21:49:48 -05:00
Ryan Houdek b6e9a75bdf Good Job Windows. Fixes compiling... 2013-07-27 00:53:53 +00:00
Ryan Houdek f786f0f0c6 Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. 2013-07-27 00:41:38 +00:00
Rachel Bryk bff2bc1288 Clear patches on shutdown.
Fixes issue 6434.
2013-07-25 16:43:00 -04:00
Ryan Houdek e0a5f7842e Fix Mali-T604 shader compilation 2013-07-25 16:13:33 +00:00
Ryan Houdek 672871b3be Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. 2013-07-25 05:44:20 +00:00
Rachel Bryk 3f03588dec Tas input works with bongos too. 2013-07-23 20:43:51 -04:00
Braden ec148008d0 Clean up code for multiple GameCube Controllers
Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
	Source/Core/DolphinWX/Src/FrameTools.cpp
2013-07-23 20:35:33 -04:00
Braden 59d6df7046 Adds Support for multiple GameCube Controllers
Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
2013-07-23 20:22:08 -04:00
Rachel Bryk 8a4b6f3d73 Forgot this from the last commit. 2013-07-23 19:55:17 -04:00
Rachel Bryk 9fdc7360cd Fix L and R triggers with tas input.
Partially copied from revision 1be844406c, but allows < fully pressed, and without the typo.
2013-07-23 19:44:43 -04:00
Jasper St. Pierre 09338c673c FrameTools: Use the correct window handle for resizing the window
We want to resize the OpenGL window, not the frame window.
2013-07-23 15:02:00 -04:00
degasus 0ba6d12e9d fix a small uid awsome bug 2013-07-23 02:13:40 +02:00
Jasper St. Pierre a963c621dc NetPlay: Sync across whether to save memcards or not
There's no reason this shouldn't be synced other than laziness.
2013-07-22 07:29:15 -04:00
Jasper St. Pierre 6d463d1b67 NetPlay: Allow building a server without a game
This isn't hooked up in the UI yet, but it will allow us to
basically start the server and chat system without choosing
a game.
2013-07-22 07:29:15 -04:00
Jasper St. Pierre 2631ec3cff Core: Remove an unused var 2013-07-22 07:29:15 -04:00
degasus 15b8ac64ef Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
Jasper St. Pierre f693488c8a InputConfigDiag: Save the configuration when pressing "OK"
This fixes a common UI complaint of the control dialog UI.
Also, don't close the dialog if we have an error with the expression.
2013-07-22 03:19:38 -04:00
Jasper St. Pierre bc17798ef2 InputConfigDiag: Add a simple error status label
This tells you what you did wrong at a high level if you messed up.
2013-07-22 03:19:22 -04:00
Jasper St. Pierre 3c7f223aa1 Add "Q" / "E" as freelook keybindings
To move the view up and down.
2013-07-22 00:14:42 -04:00
Jasper St. Pierre 52482115e1 Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
Rachel Bryk e742b32c65 Drag and drop. 2013-07-21 22:25:26 -04:00
Jasper St. Pierre 4981b7cdd3 VertexShaderManager: Make ProjectionHack private
There's no reason to make this public, and it prevents a build
issue with the next commit.
2013-07-21 17:56:20 -04:00
Rachel Bryk 481c081db3 Merge branch 'possibly-useful-netplay-changes' 2013-07-21 13:33:14 -04:00
Ryan Houdek 82f7b20b91 There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders. 2013-07-21 12:00:20 +00:00
Ryan Houdek 83a79c28ca Continuation of the previous commit. I missed a integer. 2013-07-21 11:27:26 +00:00
Ryan Houdek 6194234a54 Fix a issue in the texture conversion shaders that was multiplying an integer with a float. 2013-07-21 11:17:21 +00:00
Jasper St. Pierre fec641d14a X11: Don't do a round-trip to the server to figure out our size on configure
Simply use the values from the event structure.
2013-07-21 01:59:40 -04:00
Jasper St. Pierre 01ff85506d X11: Don't use a client event as a wrapper for XMoveResizeWindow
Simply configure the window from here
2013-07-21 01:59:40 -04:00
Jasper St. Pierre ca97b10dda Actually link to XI2
No idea how this was working before
2013-07-21 01:59:40 -04:00
Jasper St. Pierre bd7ca7625b Fix up last commit
I forgot to git add this change.
2013-07-21 00:51:07 -04:00
Max Eliaser fe2fe8b6cc Clean up all the GetName methods for XInput2 controls. 2013-07-20 13:58:02 -08:00
Max Eliaser 9fbc5ff27c Add X11 XInput2 input plugin, including MPX and with support for axis controls.
Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
Rachel Bryk 41fe2e1466 Don't sync dual core setting in netplay. 2013-07-20 13:20:14 -04:00
Rachel Bryk 96219df4fd Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again. 2013-07-19 22:58:33 -04:00
Rachel Bryk e4767aec55 Sync some important settings with server during netplay. 2013-07-19 18:48:27 -04:00
Rachel Bryk 919e54c695 Automatically connect the appropriate controllers for netplay. 2013-07-19 15:53:20 -04:00
Rachel Bryk 0e1efd7d38 Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs. 2013-07-19 15:01:04 -04:00
Ryan Houdek a3e289e802 [ARM] Reenable FMRX, it seems to work fine. 2013-07-17 04:29:17 -05:00
Ryan Houdek 86826b28dc [ARM] Implement LFD. Reorder VFP register allocation a bit. 2013-07-17 04:23:38 -05:00
Ryan Houdek dc66b3d474 Add Read_F32 and Read_F64 helper functions to MemmapFunctions. 2013-07-17 04:22:47 -05:00
Ryan Houdek 5147e5167b [ARM] Implement xorx 2013-07-17 02:34:20 -05:00
Ryan Houdek b30a697355 [ARM] Disable mfmsr. Implement stb and subfx. 2013-07-17 02:25:21 -05:00
Ryan Houdek 5899013876 [ARM] Implement MFTB 2013-07-17 01:35:07 -05:00
Ryan Houdek fc6e06cb72 [ARM] Implement mfmsr 2013-07-17 01:25:06 -05:00
Ryan Houdek bab3032185 On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown. 2013-07-16 22:20:18 -05:00
Ryan Houdek f4b414a9c1 Fix encoding issue with VADD(Integer) 2013-07-16 22:18:15 -05:00
Ryan Houdek 9123f58bd5 Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this. 2013-07-16 01:22:25 -05:00
Jasper St. Pierre 4c807fa7b4 Fix Device.h placement in VC++ 2013-07-15 16:24:20 -04:00
Ryan Houdek 737df2a68c Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
Ryan Houdek 52cb398804 [Android] Actually push the library file to the correct location. 2013-07-13 10:32:23 -05:00
Jasper St. Pierre b64e882ba5 ExpressionParser: Parse fully qualified control names correctly
Without clearing out the "accumulator" for the backtick parsing,
our control name was full of junk (the previous device name) causing
us to not correctly find the control.

Ensure that always we clear the "accumulator" string during backtick
parsing.
2013-07-12 13:26:09 -04:00
John Peterson c52a583090 Removing reading of the emulated Wiimote state in the real Wiimote mode
because

* the purpose of the emulated Wiimote state in the real Wiimote mode is to store the real Wiimote state rather than synchronise with an emulated Wiimote
2013-07-11 19:11:36 -04:00
degasus a1822a3aca fix AudioCommon::Mixer Buffer indices
This fix the 1h32 audio bug which outputs static sound after 1h32.

The mixer is used for 32->48kHz resampling and as output buffer for the async audio backends.
So this buffer was indiced by a writing and a reading pointer and the count of samples in it.
As this is redundant and the sample count isn't accurate calculateable because of the interpolation,
both indices gets out of sync. So after some time (~92min), this buffer overflows and return only garbage.

thx @ moosehunter + delroth for debugging on this issue. You did the most work :-)
2013-07-11 21:22:38 +02:00
John Peterson fd4a4410e5 Removing wait for real Wiimote connection
when

* opening the Wiimote configuration dialog
* booting from the emulated program entry point rather than a state

because

* it doesn't have meaning in these scenarios
* it has meaning when booting from a state
2013-07-11 11:32:14 -04:00
John Peterson e36757bec1 Adding read data reply to the real Wiimote
because the emulated program expect it
2013-07-11 11:32:09 -04:00
Ryan Houdek 6e74d4b21d [Android] Disable x64MemTools' backpatching. It isn't available on x86 anyway. 2013-07-11 09:00:08 -05:00
Ryan Houdek 012c32c14c [Android] Undefine the swaps in Android completely, not just on ARM Android. 2013-07-11 08:58:10 -05:00
Glenn Rice 8b65775ee1 Fix a couple of compiler warnings that have cropped up. 2013-07-10 15:07:57 -05:00
John Chadwick 16cd26d177 Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)

The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.

I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Ryan Houdek 379a15ba3b Make confirm on stop default enabled. 2013-07-08 02:56:40 -05:00
Pierre Bourdon 22c80e1dc2 Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon).
Also keep a PNG version of bin2c'd resources in order to make these kind of
changes easier in the future.

Fixes recent versions of libpng complaining loudly about our images.
2013-07-07 02:40:59 +02:00
Pierre Bourdon 9b128e9347 Disable LPF filtering in new-ax-hle
The current implementation is broken and this is a non critical feature.

Fixes new-ax-hle regression in Super Monkey Ball.
2013-07-06 14:35:19 +02:00
Pierre Bourdon 7b40874309 Implement AX command 0x11 (SET_OPPOSITE_LR) 2013-07-06 14:35:19 +02:00
Jasper St. Pierre b2e7248b58 LogWindow: Fix a bad initializer
Since these defaults aren't used, don't bother specifying them.
2013-07-05 22:39:18 -04:00
Ryan Houdek d584150851 Remove a warning from ARM includes already defining PAGE_SIZE and a warning in the FPR cache. 2013-07-05 20:56:17 -05:00
Ryan Houdek 7d6b36bf73 Fix most ARM warnings 2013-07-05 19:56:15 -05:00
Ryan Houdek cdfd7905a0 [Android] Copy over DSP roms and font assets on build and first runs. 2013-07-05 19:18:33 -05:00
Matthew Parlane 691900aa90 Disable encryption when checking Wiimote extension for scan.
This is for when we are checking if it is a Balance Board.
2013-07-03 23:05:30 +12:00
Matthew Parlane 998c4042c2 Add ability to dump Balance Board data to local udp port.
This probably won't work on Mac...
2013-07-03 23:05:29 +12:00
Lioncash 03a47d3c6b Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp. 2013-07-02 21:42:44 -04:00
NeoBrainX 1f92ccc228 ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106ee that caused some lighting issues. 2013-07-02 14:48:08 +02:00
Rachel Bryk de369dcc60 Misc cleanup and fixes for some of the bad code i've written.
Fixes a buffer overflow in the sscanf, move the movie.raw to the GC folder, and stops calling GetSettings() twice.
2013-07-01 17:44:42 -04:00
Rachel Bryk e4846de692 Add hotkeys for save/load state to/from file. 2013-06-30 19:01:30 -04:00
NeoBrainX c34c82e7ae VertexShaderGen: Fix a potential bug where vertex shader uids don't change when
pixel lighting is toggled.

Same as revision f524312fd1 but done properly (why is our shader gen code this dumb?).
2013-06-30 14:27:04 +02:00
NeoBrainX b8b5427ba4 VertexShaderGen: Fix a dumb regression from revision f524312fd1. 2013-06-30 11:36:45 +00:00
Jasper St. Pierre d5983b587e InputConfigDialog: Don't show "..." for complicated expressions
Just show the actual expression. We need to do a bit of mangling
here as wx has no way to turn off mnemonics parsing, so do that
as well.
2013-06-29 18:28:14 -04:00
NeoBrainX eb153cfded PixelShaderGen: Fix a small early-ztest related bug. 2013-06-29 23:14:08 +02:00
NeoBrainX 99301bd158 PixelShaderGen: Store early_ztest as part of shader uid. 2013-06-29 23:01:42 +02:00
NeoBrainX f524312fd1 VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled. 2013-06-29 23:01:42 +02:00
Jasper St. Pierre 1083d78721 InputConfigDiag: Put the colon after the device name
Oops. The dialog accidentally generated the wrong syntax for
this one.
2013-06-29 02:58:17 -04:00
NeoBrainX e3c0a39d5d Merge branch 'shader-uids-awesome-after-hours'. 2013-06-28 17:45:19 +02:00
NeoBrainX 166a9c5637 Finishing touches. 2013-06-28 17:43:53 +02:00
Jasper St. Pierre 11fdd5a4ec ExpressionParser: Search for control names first
Otherwise, valid control names like "Cursor X+" would be incorrectly
tokenized as "`Cursor` `X` +", causing the parser to first abort trying to
find a control named `Cursor` rather than aborting with invalid syntax on
the bad binop.

We could also do this by resolving devices lazily, but since simple
control name bindings are going to be 90% of usecases, just look for these
first.
2013-06-27 10:51:19 -04:00
Jasper St. Pierre a92f6f68d6 DInputJoystick: Fix compile
Whoops. MSVC++ messed up somehow and didn't tell me it didn't work
locally.
2013-06-26 23:26:21 -04:00
Jasper St. Pierre cdb5b8b737 DInputJoystick: Always exclude XInput
Yeah, yeah, it's possible that some guy would try to build DInput
without XInput, but they're crazy, and I doubt it would have worked
since the header file mess was so fragile anyway. Always exclude
DInput devices when we don't have XInput.
2013-06-26 23:06:17 -04:00
Jasper St. Pierre c11ae9ea4b Revert "Core: Update default bound controls for new ExpressionParser"
This reverts commit 54e1b58199.

We now support barewords control names, so use those instead.

Conflicts:
	Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp
2013-06-26 20:25:37 -04:00
Jasper St. Pierre f53eefb491 ExpressionParser: Add support for simple barewords control names
If an expression can't be parsed normally, we then look to see if it's a
simple device name. This keeps backwards compatibility with simple input
ocnfigurations, where people just used the Detect button.
2013-06-26 20:19:23 -04:00
Jasper St. Pierre 03fdebac09 ExpressionParser: Don't crash when we can't find a device 2013-06-26 16:54:48 -04:00
Ryan Houdek 9edfb5c710 [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway. 2013-06-26 08:19:01 -05:00
Rachel Bryk 63a747edc0 Add shortcut to (dis)connect the balance board.
Fixes issue 6383.
2013-06-26 06:23:29 -04:00
Jasper St. Pierre 55950365e3 InputConfigDiag: Fix complex bindings with with left-click Detect
This fixes the binding of XBox 360 controllers and similar devices
with complex control names.
2013-06-25 15:05:53 -04:00
Rachel Bryk 5904ffb21d Fix last commit, and set the position on mouse down instead of mouse up. 2013-06-25 11:04:28 -04:00
Rachel Bryk b892d838ff Allow dragging the analog sticks with the tas input. 2013-06-25 10:52:25 -04:00
John Peterson e250550de3 Removing muted Wiimote audio
because that reduce writes
2013-06-25 09:24:45 -04:00
John Peterson 9e779c22b3 Removing Wii input use of an unsaved state value
because that allow the complete state to be loaded
2013-06-25 09:24:33 -04:00
John Peterson 0fd3acd152 Saving real Wiimote state
because that's simpler than reconnecting
2013-06-25 09:24:14 -04:00
NeoBrainX ba310ce096 PixelShaderManager: Revert code introduced mainly in revision 0fdeb81038.
The shader constant usage profile functionality is still buggy and the code using it wasn't ever meant to be merged to master.
2013-06-25 13:37:38 +02:00
Jasper St. Pierre 748ee50536 Core: Fix a typo in the binding of IR Up
Whoops.
2013-06-25 01:58:22 -04:00
Jasper St. Pierre 54e1b58199 Core: Update default bound controls for new ExpressionParser 2013-06-25 01:46:13 -04:00
Jasper St. Pierre 89e84163c2 ExpressionParser: Fix delimiter scanning
We need to make sure we eat the delimiter, otherwise we'll notice
the colon / backtick and think it's either a new control or part
of the control name
2013-06-25 01:44:28 -04:00
Jasper St. Pierre c5c86d17dc InputConfigDiag: Use "..." for complicated expressions
The full expression is quite often too big for a simple button
label, so encourage people to use the full editor to edit it.
2013-06-25 00:58:31 -04:00
Jasper St. Pierre 62281fbfde InputConfigDiag: Give the input text field a monospace font 2013-06-25 00:58:30 -04:00
Jasper St. Pierre 03a835ec07 InputConfigDiag: Update for the new expression language
Modify the buttons and editor interface for the new expression
language, like the new op name for add, the new device name syntax,
and add new editing features, like simple selection behavior on
unary ops.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre a42388d061 ExpressionParser: Support bare words for simple control names
Using backticks for all control names can get a bit grating,
so support "A & B" instead of requiring "`A` & `B`".
2013-06-25 00:58:30 -04:00
Jasper St. Pierre d2753cce66 ExpressionParser: Add support for the add operator
Use "+" instead of "^" this time.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre 6246f6e815 InputCommon: Add a new ExpressionParser to replace the old hack language
This contains a new, hand-written expression parser to replace the old
hack language based on string munging. The new approach is a simple
AST-based evaluation approach, instead of the "list of operations"
infix-based hack that there was before.

The new language for configuration has support for parentheses, and
counts "!" as a unary operator instead of the binary "NOT OR" operator
it was before. A simple example:

  (X & Y) | !B

Explicit device references, and complex device names ("Right Y+") are
handled with backticks and colons:

  (`SDL/0/6 axis joystick:Right X+` & `DInput/0/Keyboard Mouse:A`)

The basic editor UI that inserts tokens has not been updated to reflect
the new language.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre 877106b027 InputCommon: Split Device stuff out
The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
2013-06-25 00:58:30 -04:00
Rachel Bryk 970661a0c5 Warning fix. 2013-06-24 12:30:08 -04:00
Rachel Bryk f73a97b242 Revert "fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'"
This reverts commit b9953f5d6a.
2013-06-24 09:16:14 -04:00
NeoBrainX 597a6b34cb Compactify VertexShader uid struct. 2013-06-23 19:29:02 +02:00
degasus a2e132dd4b small index generator optimiztions
- rewrite loops to not use divisions and multiplications
- remove warnings as the current implementations seems to be correct (ignore additional vertices)
2013-06-23 14:38:25 +02:00
Tetsuo55 b9953f5d6a fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}' 2013-06-23 11:03:30 +02:00
Ryan Houdek eb579e4264 Merge in JP's change to fix audio stuttering with OpenAL. 2013-06-23 02:46:45 -05:00
Ryan Houdek 6bb7cc5fea [Android] Add an about screen that shows build revision. 2013-06-22 22:54:36 -05:00
Jordan Cristiano 8cf515359c fixed uninitialzed audio_size variable in WaveFileWriter 2013-06-22 23:24:05 -04:00
Jordan Cristiano fafdc4fcef DSBCAPS_GLOBALFOCUS allows sound to still play when the application is in the background. Other backends do this, so why not let dsound do it too. 2013-06-22 23:23:53 -04:00
Jordan Cristiano 911d73d85a added new license header to missed audio source files 2013-06-22 23:20:48 -04:00
NeoBrainX bdc28106ee Optimize shader uid checks by checking the number of uid values which are actually used. 2013-06-22 21:47:22 +02:00
NeoBrainX 16ada5fa3d Compactify generated UID generator assembly and generally cleanup code by storing tev stage hash values in a struct. 2013-06-22 21:47:22 +02:00
Ryan Houdek 2b9f79dff3 [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. 2013-06-22 07:45:05 -05:00
NeoBrainX 15943de313 Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
This reverts commit 7aae9ccbc0.

Reasons:
- no test results have been provided to prove the usefulness of the patch
- broken coding style
- the author hasn't replied to any criticism
2013-06-22 12:25:03 +02:00
Rachel Bryk 266236d6a4 When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that point.
This prevents desyncing before the save state.
2013-06-21 01:53:50 -04:00
Rachel Bryk 716f656d28 Save sync gpu setting to dtm header. 2013-06-20 06:08:17 -04:00
degasus 010165b2c2 fix gcc warning, probably also the logic
comparing two char pointers doesn't compare the strings
2013-06-20 10:43:09 +02:00
Ryan Houdek 02cbcc8ec4 [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen. 2013-06-18 12:44:06 -05:00
NeoBrainX c4eb659fec BPMemory: Assign a more descriptive name to a field in the genmode register. 2013-06-18 17:25:16 +02:00
Ryan Houdek 6143594db6 [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. 2013-06-18 10:24:36 -05:00
Lioncash d78f00971b Fix a free that should have been a delete. 2013-06-18 10:13:37 -04:00
Ryan Houdek 7df8a9cae8 Partial revert of 0247b2a97a. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues. 2013-06-18 07:52:36 -05:00
Ryan Houdek 7223778520 [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly 2013-06-18 07:09:38 -05:00
booto a518a1cbdc buffer fixes found via cppcheck/tetsuo-- 2013-06-18 13:17:50 +08:00
degasus c57a90c5b5 don't define clipPos twice
fix issue 6378
2013-06-17 23:24:54 +02:00
NeoBrainX 88bc8255b8 Merge branch 'shader-uids-awesome'.
Replaces the old, hardcoded shader ID generator with a semi-automatic mechanism that generates IDs from hints in the code generator.

Also introduces a flexible framework to do all kinds of funky stuff with the shader code generation logic. As an example, a uniform usage profile generation class is added (unused for now, though).

Functionality can still be tested by setting the EnableShaderDebugging field in the gfx config to True. Any two shaders which are identified with the same ID will be written to a file and an error message will be written to the Dolphin log.
2013-06-17 13:27:22 +02:00
NeoBrainX 8816369144 PixelShaderGen: Add some TODOs.
Totally the perfect commit message for a final commit before merging :p
2013-06-17 13:17:25 +02:00
NeoBrainX f724b47f45 PixelShaderGen: Fix more critical issues, some of which are regressions of revision 32b78a85. 2013-06-17 13:08:38 +02:00
NeoBrainX 2b2ca5260f PixelShaderGen: Fixed some bugs, removed unused shader uid fields. 2013-06-17 13:03:38 +02:00
NeoBrainX 7a01ceba73 PixelShaderGen: Fix various merge conflicts and a critical regression from revision 32b78a85. 2013-06-17 12:51:57 +02:00
Matthew Parlane 868c627876 Fixes Issue 6353 Remove extract apploader/dol from top level 2013-06-17 22:51:15 +12:00
NeoBrainX c505260ec1 Fix some merge conflicts. 2013-06-17 12:29:47 +02:00
NeoBrainX ca22872dae Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
2013-06-17 12:05:47 +02:00
NeoBrainX f0ea525d3b PixelShaderGen: Change a comment slightly. 2013-06-17 11:39:50 +02:00
NeoBrainX 20719081df PixelShaderGen: Move RegisterStates from global storage to stack. 2013-06-17 11:37:41 +02:00
NeoBrainX 7e0db58b1e Fix stuff 2013-06-17 10:50:16 +02:00
NeoBrainX 32b78a8572 First steps of making the pixel shader uid struct more compact. 2013-06-17 10:50:12 +02:00
Matthew Parlane 43a4d41889 Handle 1 partition only, fixes Issue #6353 2013-06-17 19:25:55 +12:00
Armada 9594cac42c Build fix: Android NDK doesn't support any locale switching.
Also, Mac OS X doesn't support DX9.
2013-06-16 14:51:38 +02:00
Armada fc7099a905 Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
This commit fixes a rare race condition when generating shaders because setlocale is global.
2013-06-16 12:33:13 +02:00
John Peterson 825c5ca09a Equalising the 32 and 64 bit state compression
because that allow loading both
2013-06-15 23:28:04 +02:00
John Peterson 5bd44d7e3f Build fix 2013-06-13 18:38:05 +02:00
John Peterson adb83cfabe Clarifying the OpenAL loop
because it isn't as clear as it can be
2013-06-13 18:04:02 +02:00
Ryan Houdek fa4ad82878 Fix Windows Compiling? 2013-06-12 03:14:13 -05:00
Ryan Houdek 9df3dbe13c Build Fix 2013-06-11 08:38:45 -05:00
Ryan Houdek 703a51e4c0 [Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still. 2013-06-11 08:33:56 -05:00
Ryan Houdek 8efdbcda9e [Android] Fix drawn buttons causing rendering issues. 2013-06-11 08:23:32 -05:00
Rachel Bryk 3e40f28369 Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
Also, I still can't code. Or even notice when something obviously doesn't work.
2013-06-10 21:04:55 -04:00
skidau 92fdc15aa3 Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
Fixes issue 6316.
2013-06-08 14:05:02 +10:00
skidau 196d152ad7 Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
Fixes issue 6350.
2013-06-08 11:28:54 +10:00
ondra.hosek 3ff2a3a11a Fix the GameCube mic dialog header's invalid include guard.
Fixes issue 6349.
2013-06-06 21:30:50 +10:00
John Peterson b6e1127c8a Adding stick radius setting
because that makes it easier to adjust it

Adding visual aid for the hardware range because that makes it easier to adjust the radius relative to it
2013-06-06 09:28:59 +02:00
eli173 7aae9ccbc0 Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp 2013-06-01 19:17:52 -05:00
John Peterson 80b09c074e Changing the Gecko code comparison from metadata to data comparison
because different data sometimes have the same metadata
2013-06-01 09:21:57 +02:00
John Peterson 4dad640d5f Reading shake force from calibration rather than a constant
because that allow maximum force regardless of calibration
2013-05-28 23:46:01 +02:00
John Peterson 388ddee685 Adding condition to CoreTiming state function
because ev->type might be undefined in MODE_READ
2013-05-27 23:26:17 +02:00
Rachel Bryk ca12e7ee8f Make auto fullscreen resolution the default. 2013-05-25 13:51:52 -04:00
degasus 3378f7d6a7 fix auto fullscreen resolution on linux 2013-05-25 11:43:56 +02:00
Rachel Bryk 743230500f Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does).
Fixes issue 6082.
2013-05-25 03:08:09 -04:00
Rachel Bryk 026ab26755 Save settings to file when booting a game.
Fixes issue 6310.
2013-05-24 19:06:01 -04:00
degasus a51d6a6ddd add new statistics for gpu buffer streaming 2013-05-23 21:07:01 +02:00
degasus 6a5e7d7be4 also hide hacked buffer option on d3d 2013-05-23 13:58:37 +02:00
degasus ae55d82e43 disable hacked buffer option for d3d 2013-05-23 11:08:07 +02:00
John Peterson f452a6442f Adding MMU state values to state
because that allow the MMU state to be loaded
2013-05-23 01:55:29 +02:00
Matthew Parlane 3778c96d48 Edge case where balance board returns corrupt extension type... 2013-05-22 22:39:55 +12:00
Rachel Bryk 10630989a4 Merge remote-tracking branch 'john-peterson/state4' 2013-05-21 20:14:15 -04:00
John Peterson 5e801fd6ef Adding DSP state values to state
because that allow the DSP state to be loaded
2013-05-22 02:13:23 +02:00
Rachel Bryk 10d1d19409 Set graphics settings while playing a movie in UpdateActiveConfig(), so settings can't be changed for a frame. 2013-05-21 19:20:22 -04:00
Matthew Parlane 86b4a87fef Merge branch 'wii_bb'
Adds Balance Board support.
2013-05-21 23:34:58 +12:00
Matthew Parlane d642abce46 Only show 4 config dialogs in wiimote config. 2013-05-21 23:31:41 +12:00
Matthew Parlane f178015461 Better checking for extension. 2013-05-21 22:54:01 +12:00
Matthew Parlane e2b0632334 Added a method for detecting Wiimote extension.
This is run before a Wiimote will be considered.
2013-05-21 21:42:19 +12:00
John Peterson 9a1b9e9b3b Removing ISO ini presence requirement for reading movie settings
because it's not necessary for running a movie
2013-05-19 19:47:32 +02:00
Matthew Parlane 56976ad6ea Fix coding style. 2013-05-19 14:57:04 +12:00
Matthew Parlane 065d772696 Windows should have support for Balance Board now.
Needs to be tested.
2013-05-19 14:45:24 +12:00
Matthew Parlane 7208823396 Added config for enabling Balance Board.
Fixed other structures that still assumed 4 of everything.
2013-05-19 00:30:20 +12:00
Matthew Parlane 59924d0291 It never had logging here anyway... 2013-05-18 22:31:22 +12:00
Matthew Parlane 08f6ba8274 I'm bad at mac.. sorry.
Used the correct name string.
2013-05-18 22:29:51 +12:00
Matthew Parlane 0b869cf12d Add mac support for balance board. 2013-05-18 22:26:00 +12:00
Ryan Houdek 2c7f9b1b78 [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time. 2013-05-18 03:56:45 -05:00
Matthew Parlane fccf377180 Fix IODummy FindWiimote method. 2013-05-18 20:35:37 +12:00
Matthew Parlane 19252f4e0e Initial commit with balance board working on Linux.
Will not work on any other platform currently.
Missing any sort of config, and definitely no emulation mode.
2013-05-18 20:31:37 +12:00
degasus a905b18ef1 Merge branch 'ppd' - per pixel depth
use always ppd is a huge gpu performance drop: 20%-50%
and always disable it cause some rendering issues
so there is an option again
But this time it's called "Fast Depth Calculation"
2013-05-12 07:29:31 +02:00
Ryan Houdek bf67378812 Fix the integer compare in our GLSL fmod function 2013-05-11 00:16:20 -05:00
Pierre 82cd91e944 DSPJIT: the shift value must still be loaded into the correct register
Fixes issue 6295
2013-05-10 20:12:49 +02:00
NeoBrainX f348712d3a BPMemory: Fix a small documentation mistake from revision 9365187f89. 2013-05-10 11:47:06 +00:00
degasus f7c3cacb5c ppd: fix small issues in my last commit 2013-05-10 12:51:06 +02:00
degasus 89be1cbf51 recreate "per pixel depth" option and renamed it to fast depth calculation 2013-05-09 17:48:48 +02:00
skidau 98e8f8d7d0 Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
Fixes issue 6301.
2013-05-10 00:03:00 +10:00
degasus c7486609fa fix underflow in IndexGenerator::AddFan
fix issue 6282

The Last Story seems to render a fan with two vertices. It is non-sense as it
shouldn't do anything, but the code underflows at (u32)numVerts-3
2013-05-09 10:17:12 +02:00
NeoBrainX 9365187f89 BPMemory: Add register documentation for texture source adress and EFB configuration. 2013-05-06 22:20:17 +02:00
NeoBrainX 6871cc9700 FifoPlayerDlg: Improve navigating through search results. 2013-05-06 22:20:17 +02:00
Ryan Houdek 0247b2a97a [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead. 2013-05-06 06:43:04 -05:00
Ryan Houdek b6963ce1cb [Android] Use vsnprintf for the log messages. 2013-05-05 23:37:01 -05:00
Ryan Houdek 09def3ed3f [Android] Add in a compiling option for GLES3 2013-05-05 23:37:01 -05:00
Glenn Rice 12d791a628 Fix some of the compiler warnings that have appeared recently. 2013-05-05 23:22:57 -05:00
John Peterson 46cd91dc0d Build fix 2013-05-05 21:23:16 +02:00
John Peterson 7cc2e3146b Updating Cheats manager when the ISO is changed etc.
The Cheats manager should be updated when the ISO is changed because it's non-modal

Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
2013-05-05 12:25:53 +02:00
skidau 719f18a122 Forced an exception check on short ARAM DMA transfers. 2013-05-04 00:19:02 +10:00
skidau 18b0556e0d Immediately process ARAM DMA transfers if they are 1 block in length. Fixes the teleportation in Beyond Good and Evil.
Fixes issue 6289.
2013-05-03 23:20:48 +10:00
LPFaint99 c80309ee1a GCMemcard: Initialize the current/previous DIR BAT pointers when creating a new memory card fixes issue 6288 2013-05-01 11:28:02 -07:00
skidau 8bcd9a74c8 Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
Abbreviated some of the information in the window titlebar.
2013-05-01 23:51:43 +10:00
lioncash c2859a5207 Dammit Ctrl-Z. Restore a wxSpinCtrl parameter that accidentally got removed in the last commit. 2013-05-01 09:41:45 -04:00
lioncash fbc77e956a Display the initial number of frames that are to be recorded in the Fifo Player.
Before this commit, nothing would would be displayed in the "Frames to Record" text control.

This fixes that by setting it to what m_FramesToRecord is initially set to, which is 1 (at the time of this commit).
2013-05-01 09:35:31 -04:00
lioncash 62065be788 Fix a bug where FIFO recording could not work.
Example (in step by step explanation):

1. Run Dolphin.

2. Go to Tools -> Fifo Player

3. Go to the Record tab and hit record and then stop without a game loaded.

The button is now disabled and will not become active again for the whole time that Dolphin is running. Dolphin must be closed and then re-opened in order to use it again. This fixes that.

I've tested it with multiple conditions to make sure this doesn't beef anything else related to the Fifo Player.

ie)

- Record then Stop without a game loaded (multiple times)
- Record then Stop with a game loaded (multiple times, as well as testing playback. All of which work fine).
2013-05-01 09:05:37 -04:00
NeoBrainX 2c7ed2a793 Apply color mask when alpha test parameters change. Required to make the changes in revision be706a3977 work properly.
Fixes issue 6080.
2013-05-01 11:50:37 +02:00
skidau e70a277af2 Added Dance Mat support for the Family Trainer/Active Life series.
Select the dance mat via Configure > Gamecube > Port 1 > Dance Mat

The dance mat is mapped to the GC Pad:

D-Pad Up = Blue Arrow Up
D-Pad Down = Blue Arrow Down
D-Pad Left = Blue Arrow Left
D-Pad Right = Blue Square
Y Button = Orange Arrow Up
A Button = Orange Arrow Down
X Button = Orange Arrow Right
B Button = Oranage Square
2013-04-30 23:36:46 +10:00
Rachel Bryk e5fdd301a9 Merge remote-tracking branch 'John-Peterson/state' 2013-04-29 22:32:08 -04:00
John Peterson ef2e0a87d0 Adding option to save and load state by timestamp
Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state

Save by timestamp: overwrite the oldest state (or use an empty slot if available)

Adding remaining hardcoded state keys to hotkey dialog

Adding a program exit hotkey
2013-04-30 04:13:55 +02:00
NeoBrainX 76a316ffab Don't exit when bluetooth support is not available on Windows.
Fixes running Dolphin in Wine and on regular Windows setups where bthprops.cpl is not available.

Fixes issue 6283.
2013-04-29 21:32:13 +02:00
NeoBrainX 9cb263ad48 PixelShaderGen: Set some uid fields that I missed before. 2013-04-29 21:19:48 +02:00
NeoBrainX 02afec5076 Polish shader uid checking. 2013-04-29 21:00:39 +02:00
NeoBrainX 77dae3496a PixelShaderGen: Cleanups. 2013-04-29 19:52:12 +02:00
NeoBrainX adab4e37f7 Fix some mistakes from the master merge; some cleanups. 2013-04-29 19:37:32 +02:00
John Peterson 8dbe236606 Fixing or disabling the "Download Codes (WiiRD Database)" button problem
The "Download Codes (WiiRD Database)" button is enabled (and its click return silently without an effect) when "Tools → Cheats Manager" is opened when there's a running emulation for which there's no "[Gecko]" ini section, confusing the user about the reason for not downloading codes or showing an error when there's no running emulation

Solution

when there's a running emulation: fix the button

when there's no running emulation: disable the button (to indicate to the user that this button must be clicked elsewhere, in the ISO settings dialog, the user will realise or remember)
2013-04-29 12:00:23 -04:00
Glenn Rice 4f5832827e Merge branch 'fix-linux-win-resize' 2013-04-26 12:04:09 -05:00
Glenn Rice 2c8c6304d7 Make sure the EGL evdpy is closed. 2013-04-26 11:35:42 -05:00
Glenn Rice 1666e091ef Make EGL and X11 dpy/evdpy usage consistent. EGL needs testing. 2013-04-26 10:53:46 -05:00
Rachel Bryk 5afceca7a1 Apparently we can't trust m_strVideoBackend on osx. 2013-04-26 02:47:49 -04:00
Glenn Rice 03dfe7b816 The evdpy should be used for the X11 window creation and in the event
thread.  dpy should only be used for GL.
2013-04-25 23:41:45 -05:00
Rachel Bryk 3b732f695d Show video backend and audio engine in title bar.
Fixes issue 6276.
2013-04-25 19:59:08 -04:00
NeoBrainX 5e6b712651 Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
2013-04-25 14:05:54 +02:00
NeoBrainX eef95fa4c5 ShaderGenCommon: Adding documentation. 2013-04-25 13:30:41 +02:00
Matthew Parlane d18b71ccf9 Back to broken ES_launch but 4 wiimotes working. 2013-04-25 15:28:42 +12:00
Matthew Parlane 7c50ac931d Update before enqueue. 2013-04-25 14:37:12 +12:00
Matthew Parlane a2b543d47f request_queue may not have anything in it on return from ExecuteCommand
i.e. when calling ES_Launch and everything is reset.

Don't call Update after queuing a request.
2013-04-25 14:24:05 +12:00
Matthew Parlane 00316e182b Cleanup session data on deconstruct. 2013-04-25 01:59:20 +12:00
Matthew Parlane c3dbbe011d Merge branch 'master' into wii-network 2013-04-25 01:41:45 +12:00
Matthew Parlane 62ebfa0a78 Probably breaks a "fixed" issue.. 2013-04-25 01:39:33 +12:00
Lioncash 8da425b008 Formatting cleanup for VideoCommon.
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
2013-04-24 09:21:54 -04:00
Matthew Parlane e98069b647 Merge branch 'master' into wii-network 2013-04-25 01:13:14 +12:00
Matthew Parlane c118c71eac ES needs to handle it's own reply.
pDevice was being used after free otherwise.
2013-04-25 01:11:36 +12:00
Matthew Parlane 5df545926b Tidy up and support for setting rootca. 2013-04-24 21:35:36 +12:00
degasus 4a48485482 Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
This reverts commit 8b7141d3de.

GLSL120 can't handle integer attributes :-(
2013-04-24 03:03:52 +02:00
Ryan Houdek bd72e13dd4 Generally make the Android UI better. 2013-04-23 14:27:49 -05:00
Ryan Houdek f28efc24eb Have our EGL interface use our logging functions. 2013-04-23 14:27:49 -05:00
Matthew Parlane 934e150596 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/ConfigManager.cpp
	Source/Core/Core/Src/HLE/HLE_OS.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
2013-04-24 00:48:00 +12:00
Matthew Parlane b652f1974f Completed port to gnutls for linux. 2013-04-24 00:32:44 +12:00
Glenn Rice 9a50d055a1 Add Swedish translations. 2013-04-23 06:44:33 -05:00
Lioncash e3e818f83c Fix parameter naming in DSPEmulator.h. Should be "HLE" in CreateDSPEmulator's prototype, not "LLE". 2013-04-23 07:21:48 -04:00
Pierre 9a8dd7963e Merge branch 'dspjit'
Conflicts:
	Source/Core/Core/Src/DSP/Jit/DSPJitExtOps.cpp
	Source/Core/Core/Src/DSP/Jit/DSPJitMisc.cpp
	Source/Core/Core/Src/DSP/Jit/DSPJitRegCache.cpp
	Source/Core/Core/Src/DSP/Jit/DSPJitUtil.cpp
2013-04-21 12:29:18 +02:00
Ryan Houdek 9720d6b418 Allow runtime setting of fastmem in ARM and disable since it seems to be causing issues again. Cortex-A9 only? 2013-04-20 17:36:49 +00:00
Ryan Houdek 05eda7b0c1 Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True 2013-04-20 17:19:22 +00:00
lioncash d244bca1f5 Fix a bunch of random typos in comments and logging.
Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
Ryan Houdek 47f1505499 Add a fastmem option for enabling and disabling fastmem at runtime. 2013-04-19 07:50:33 -05:00
Ryan Houdek 491ffabb56 Android Clang doesn't support TLS, so do the same thing as OSX. 2013-04-18 22:52:53 -05:00
Ryan Houdek f811d11863 Fix clang building the std headers. 2013-04-18 22:52:05 -05:00
Ryan Houdek d68955c539 Clang uses __clear_cache instead of __builtin___clear_cache like GCC 2013-04-18 22:50:58 -05:00
Ryan Houdek d524781657 Adjust some files being built or not to fix clang on Android. 2013-04-18 22:50:03 -05:00
skidau 3a6492d3a9 Tweaked the aram dma exception timing to fix the hang that occurred in Viewtiful Joe. 2013-04-18 23:11:18 +10:00
Lioncash e2ae73ba39 Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
Lioncash bab9963b00 New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects. 2013-04-17 23:09:55 -04:00
Lioncash ec10622425 New license header introduced to the Core project.
Also, remove DolLoader.h, it doesn't have any use. Boot_DOL.cpp/.h supercedes it.
2013-04-17 22:43:11 -04:00
John Chadwick 1e6dacf1e4 Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay.
Patch by johnwchadwick.
Fixed issue 6243.
2013-04-16 22:39:05 -05:00
Lioncash 2316cb6876 Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
2013-04-16 23:14:36 -04:00
skidau f498686289 Merge branch 'VBeam-fix'
* VBeam-fix:
  Renamed the VBeam variable for clarity.
  Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-16 21:21:40 +10:00
skidau 71828e02f7 Renamed the VBeam variable for clarity. 2013-04-16 21:18:53 +10:00
lioncash ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
skidau 61c11284ea Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing.
Fixed VBeam emulation in progressive scan mode.
Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-15 20:23:25 +10:00
Ryan Houdek 7772f0d071 Merge branch 'Android-trash' since it is no longer quite so trashy. 2013-04-14 23:36:00 -05:00
Ryan Houdek 44bbb54a62 Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
Lioncash 8a9fcd3014 Kill off dangling else's in the InputCommon project.
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
2013-04-14 22:53:10 -04:00
Ryan Houdek 37b67971e7 Merge remote-tracking branch 'origin/master' into Android-trash
Conflicts:
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
2013-04-14 20:43:42 -05:00
Ryan Houdek bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
Pierre 7768b6f960 DSPJIT: Fix movToHostReg usage 2013-04-14 13:34:29 +02:00
Pierre 9299026572 DSP: fix for interpreter, jit ADDP
should probably use carry, not carry2
2013-04-14 13:34:29 +02:00
Pierre 5cbe75b389 DSPJIT: fix increase/decrease_addr_reg to match interpreter again 2013-04-14 13:34:29 +02:00
Pierre d3de29c673 DSPJit: fix bug in DSPJitRegCache::getXReg 2013-04-14 13:34:29 +02:00
Pierre 6b5b8ab5be Implement and use MOVZX(64, 32,...)
Probably better to keep that same-register-MOV assert useful. Also,
explicit type extension documents whats happening.

Internally, this boils down to the original MOV, but without the assert.
2013-04-14 13:34:29 +02:00
Pierre 701b5916ab Revert "In memory of calc84."
This reverts commit 539bf405f2.
2013-04-14 13:34:29 +02:00
Pierre 9c1d18a14c DSP/Jit: Some small optimizations to lsrn emitter 2013-04-14 13:34:29 +02:00
Pierre 6873443a9a DSPJIT: RegCache: Fix writing immediates to guest registers 2013-04-14 13:34:29 +02:00
Pierre 5440ddde14 DSP: regcache: Synch host regs back to previous state
only if we are told to not emit the fixup to get it to that state
2013-04-14 13:34:28 +02:00
Pierre a902c720e0 DSP/Jit: Fold the test for ACMx into dsp_op_read_reg()
adds a new dsp_op_read_reg_dont_saturate for the few cases where
saturation is not appropriate
2013-04-14 13:32:13 +02:00
Pierre 54f3828555 DSPLLE: Move a bunch of helper functions from DSPJitMisc.cpp to DSPJitUtil.cpp 2013-04-14 12:05:03 +02:00
Lioncash b91930a2d4 Really minor LogInfo consistency fix in ActionReplay.cpp.
All the other [bit size] Write LogInfo calls had a hyphen in the text.
2013-04-14 00:17:22 -04:00
Ryan Houdek 605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
Ryan Houdek 48927c17d2 Good job Windows. Stop choosing the same names as I do. 2013-04-13 00:54:11 -05:00
Ryan Houdek 39a7096711 Extend our OSD class to support callbacks on init, onframe, and shutdown. 2013-04-13 00:48:53 -05:00
Ryan Houdek ccf1cee203 Implement a few more store instructions on ARM 2013-04-13 05:02:27 +00:00
Ryan Houdek 62adcaf552 Fix fastmem on ARM 2013-04-12 20:19:42 +00:00
Ryan Houdek 6d9c0c8863 Merge in latest changes to ArmEmitter from the PPSSPP crew. Should fix the dumb random crashes I had from IOS icache clearing not initializing a value. 2013-04-12 11:59:19 -05:00
Matthew Parlane d5ef9f3e85 Merge branch 'master' into wii-network 2013-04-12 17:11:32 +12:00
parlane 2c722bb04f GOOGLE CODE, STOP BEING CRAP please :( 2013-04-12 02:46:30 +00:00
parlane 71a1ae3a16 Make debug builds use unicode, not multibyte. 2013-04-12 02:44:48 +00:00
skidau ef4d59a21e Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. 2013-04-12 12:08:05 +10:00
Matthew Parlane 2c51b34f3c Revert "How did this ever work?"
This reverts commit 04d299a418.
2013-04-12 00:45:06 +12:00
Matthew Parlane 04d299a418 How did this ever work? 2013-04-12 00:43:06 +12:00
Matthew Parlane 5eeed7aa9f This should never have been committed. Sorry. 2013-04-12 00:14:38 +12:00
degasus 7e630ba920 Merge branch 'primitive_restart' 2013-04-11 14:01:58 +02:00
Matthew Parlane 0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
degasus 3c87512180 ogl: fix single core crash
osx is missing, sorry but I'm too stupid for objective-c
2013-04-11 03:32:07 +02:00
NeoBrainX 7480f5dfd6 ShaderGenCommon: Clean up. 2013-04-10 14:55:46 +02:00
NeoBrainX 6af14bd4ce DolphinWX: Fail less at explaining what framelimit is doing. 2013-04-10 12:52:13 +00:00
NeoBrainX e7a5847c30 ShaderGen: Build fix. 2013-04-10 14:44:09 +02:00
NeoBrainX abde070f63 LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
Also fix a small bug (cf. revision  154c533e76).
2013-04-10 14:25:18 +02:00
NeoBrainX 154c533e76 VertexShaderGen: Fix a small GLSL regression in emboss mapping. 2013-04-10 11:44:49 +00:00
NeoBrainX fab4f1d0a5 LightingShaderGen: Improve code flexibility. 2013-04-10 13:38:31 +02:00
NeoBrainX 31d2cab8d3 Add ShaderGenCommon to vcproj file list. 2013-04-10 12:55:42 +02:00
NeoBrainX ec08914905 Move Shader UID mismatch checking to VideoCommon. 2013-04-10 12:54:22 +02:00
degasus 1aa10b579a fix triangle_fan size calculation
wasn't updated for the new primitive restart implementation
2013-04-10 12:45:44 +02:00
degasus a6412f7bd4 render a triangle for a 3 vertice quad
fix issue 6214
2013-04-10 12:36:59 +02:00
NeoBrainX ec5f596b31 VertexShaderGen: More per-pixel-lighting fixes. 2013-04-10 12:17:28 +02:00
Jordan Woyak b30c5b0048 NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. 2013-04-09 22:04:55 -05:00
Jordan Woyak 385d8e2b15 ChunkFile has allowed me to accidentally "Do" a non-POD for the last time! 2013-04-09 19:02:22 -05:00
Jordan Woyak 5c374b2718 Update iso file cache version. 2013-04-09 13:04:23 -05:00
Jordan Woyak 98d35e590e Fixed split WBFS file size display. (probably)
Fixed issue 6222.
2013-04-09 12:58:56 -05:00
Jordan Woyak 018282c2b9 Track the real wiimote rumble state to drop outgoing rumble reports with no effect.
This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR, etc.)
(Speaker data reports are converted to rumble reports when speaker data is disabled.)
2013-04-08 18:50:42 -05:00
degasus b0108631f6 use templates for primitive restart 2013-04-08 19:39:43 +02:00
degasus 4dca133745 small cleanups 2013-04-08 17:58:23 +02:00
degasus 80b56ddd17 convert triangle_fan to triangle_strip 2013-04-08 17:22:16 +02:00
degasus 702198f39b Merge branch 'master' into primitive_restart
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
degasus 4c40e70b8a ogl: support glsl120 2013-04-08 14:50:58 +02:00
Rachel Bryk deece78e19 Seriously, someone kill me. 2013-04-08 03:11:45 -04:00
Rachel Bryk 48f3e962d6 Kill me now.
Fixes issue 6227.
2013-04-08 03:05:12 -04:00
Lioncash 3ed0a96367 Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
Was asked to remove it, so... yeah.
2013-04-08 01:47:51 -04:00
Lioncash 1db10b139c Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00
NeoBrainX 5b2d9a7d9f Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only). 2013-04-07 21:41:25 +00:00
Lioncash 195336021f Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
2013-04-07 17:11:29 -04:00
Jordan Woyak 42e97e462c Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found.
Fixed issue 6215.
2013-04-07 14:21:20 -05:00
Pierre Bourdon 0ca7ea6c3f D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL) 2013-04-07 20:58:48 +02:00
John Chadwick 8ce0d43717 Allow enabling memory card writes for netplay clients, instead of just the server. 2013-04-07 13:04:44 -04:00
John Chadwick c7abf7e8d2 Allow disabling memory card writes in netplay.
Fixes issue 6217.
2013-04-07 12:18:07 -04:00
skidau b76c7cf4f3 Bumped up the LLE period to 12600 as it seemed to be a bit more stable. 2013-04-07 21:44:44 +10:00
skidau 52053f5d95 Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio.
Fixed Accurate VBeam emulation when DSP HLE audio is being used.
2013-04-07 16:27:46 +10:00
Jordan Woyak 53368823cb Merge branch 'real-wiimote-minor-fixes' 2013-04-06 16:57:55 -05:00
skidau 8a2109691a Quick fix to get Zelda: Wind Waker booting again. 2013-04-07 07:18:28 +10:00
skidau ecb4337209 Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode. 2013-04-06 20:26:43 +11:00
Rachel Bryk 4d81e0739d Use an enum for efb scale values. 2013-04-06 01:49:13 -04:00
Jordan Woyak c32e2f33ac Fix IORead return off-by-one error in Windows real wiimote code. 2013-04-05 21:45:35 -05:00
Jordan Woyak 3c8477df03 Real Wiimotes: Invalidate last data report when any non-data input reports comes in. 2013-04-05 21:10:36 -05:00
skidau 518e7a7635 Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games. 2013-04-06 11:52:00 +11:00
Rachel Bryk ee163d1e49 Someone take my commit rights away. 2013-04-05 17:26:56 -04:00
Rachel Bryk 6a5a522bba Hastily committing untested code without making sure i didn't miss anything first? I would never! 2013-04-05 17:20:34 -04:00
Rachel Bryk e531970052 Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
Fixes issue 6210.
2013-04-05 17:13:48 -04:00
Jordan Woyak ceebed9268 Apply changes to Windows real wiimote code as suggested by bughunter2.
Fixed issue 6071.
2013-04-04 21:46:00 -05:00
Jordan Woyak f8e52bd83a Eliminate some redundant constants. 2013-04-04 19:46:42 -05:00
Jordan Woyak 71f4bf25a7 Make FifoQueue take advantage of rvalue references to avoid std::vector copies. 2013-04-04 19:34:50 -05:00
Jordan Woyak 99da297951 Fix minor issue with real wiimote data report handling. 2013-04-04 19:34:00 -05:00
lioncash a7c05dc922 Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp 2013-04-04 09:32:28 -04:00
skidau aaf6c3b753 Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II. 2013-04-04 22:38:39 +11:00
Grant Paul 39965e894d Add native fullscreen support for OS X. 2013-04-03 21:20:43 -07:00
Grant Paul 9f8841e960 Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
This reverts commit 61c327ba8b.
2013-04-03 21:17:09 -07:00
Ryan Houdek d06379fc59 Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead. 2013-04-03 12:43:17 -05:00
NeoBrainX 61c327ba8b D3D11: Fix glitched polygon edges when MSAA is enabled. 2013-04-03 18:56:33 +02:00
Ryan Houdek b5676fe82b Fix GCC 4.8 compiling. GCC 4.8 now defines _rotl/_rotr/_lrotl/_lrotr. 2013-04-03 10:52:26 -05:00
Glenn Rice 3fdc46877a Make the GUI show a translated "No audio output" sound backend string. 2013-04-03 09:22:39 -05:00
Glenn Rice 6371a6f15d Fix some more strings for translation, and update the catalog. 2013-04-02 17:44:27 -05:00
Jordan Woyak 92e82a4160 Suppress warnings. 2013-04-02 15:02:02 -05:00
Pierre Bourdon 27e08f66b5 Fix build on OS X 2013-04-02 21:15:04 +02:00
Pierre Bourdon eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
Pierre Bourdon 9860137291 Initialize the audiocommon mixer on the first write to DSPCR, even if DSP is not enabled. Fixes issue 6192. 2013-04-02 20:42:07 +02:00
Jordan Woyak d951c4c374 real buildfix 2013-04-02 13:07:51 -05:00
Jordan Woyak c65473d9d3 Probably a sloppy buildfix. 2013-04-01 23:30:05 -05:00
Jordan Woyak 69779a4321 Fix loading of "themes" with non-ascii character names.
Fixed issue 6189.
Why did GetUserPath return a non-const ref to string..?
2013-04-01 23:22:20 -05:00
Pierre Bourdon 6e708005df Implement AXWii commands 08/09, aka. "upload AUXA/AUXB and use it as a temp buffer to mix to MAIN L/R/S and AUXC L", aka. "what the fuck were they thinking?!" 2013-04-02 04:12:17 +02:00
Pierre Bourdon 0220fd1940 Implemented command 03: ADD_SUB_TO_LR 2013-04-02 03:23:48 +02:00
Pierre Bourdon 74dee41b87 Add implementation for command 02: SUB_TO_LR 2013-04-02 03:10:29 +02:00
Pierre Bourdon 5c67a0bcf6 Partial fix for the EA Wii games having no sound - implement the second OUTPUT command in AXWii. Sound in videos and musics still don't play. 2013-04-02 02:53:19 +02:00
Jordan Woyak 4ba12be669 We can use unordered_map without pain now! 2013-04-01 19:25:32 -05:00
Lioncash f36e18593b More log elaborating. Final time I'm doing this.
Logs should actually be somewhat understandable to some people outside of programming and stuff (in a way). It's certainly better than being bombarded by abbreviations when errors/general logging occur, at least.
2013-04-01 18:45:23 -04:00
Lioncash 04913a855e Update function descriptions in GCPad.cpp and Wiimote.cpp
Add inputs. Those that still need a description are tagged with [Description Needed]
2013-04-01 18:07:44 -04:00
Pierre Bourdon 49d809ac0e Merge branch 'osx-libcxx' 2013-04-01 18:17:49 +02:00
Lioncash 58159a1693 Some more logging typos and clarifications. Missed these in my last commit.
This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.

A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).

Elaborations can be seen in WGL.cpp

I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal.
2013-04-01 00:10:54 -04:00
Lioncash f432d6038e Fix some typos and correct some capitalizations in the log messages.
Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
Rodolfo Bogado 45651098f6 Use a brute force approach to test for Dual source blend support.
Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time.
if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend.
I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
2013-03-31 20:02:13 -03:00
NeoBrainX a60e1a3db8 ShaderGen: Remove some TODOs and fix an issue with per pixel lighting. 2013-03-31 23:57:39 +02:00
NeoBrainX f57b902d33 PixelShaderGen: Cleanups. 2013-03-31 23:53:46 +02:00
NeoBrainX f6d65a636e ShaderGen: Fix per pixel lighting. 2013-03-31 23:29:33 +02:00
NeoBrainX 248d56d930 ShaderGen: Small optimization. 2013-03-31 20:55:57 +02:00
Grant Paul aabd8ce664 Add retina display support for Mac. 2013-03-31 11:36:42 -07:00
Pierre Bourdon 4d27315cd1 Initialize the AX Thread after the sync objects are initialized 2013-03-31 01:55:41 +01:00
Pierre Bourdon 60b43eb8d3 Support the old AXWii version used in games like Wii Sports or Excite Truck 2013-03-31 00:25:00 +01:00
Pierre Bourdon 276c457bed Basic framework to support the old AXWii version used in Wii Sports and Excite Truck 2013-03-30 22:22:57 +01:00
Pierre Bourdon 79c0316243 Disable the polyphase resampler - it causes audio glitches with non integer ratios 2013-03-30 16:59:06 +01:00
Pierre Bourdon 04f9c6793b Fix the argument to the samples reading callback in voice processing - should fix issues with wiimote audio, untested 2013-03-30 14:39:59 +01:00
Pierre Bourdon a813f9e13c Support loading polyphase resampling coeffs from User and Sys in HLE 2013-03-30 14:38:14 +01:00
Pierre Bourdon e3b0a2c9bf Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE. 2013-03-30 14:02:30 +01:00
Pierre Bourdon c271082ec5 Add volume ramping for MAIN output, separate old volume values for each AUX channel and refactor 2013-03-30 00:55:55 +01:00
NeoBrainX cdddb26bba Apparently override is less fun than I thought. 2013-03-29 22:29:37 +01:00
NeoBrainX 2afd892e46 ShaderGen: More interface cleanups. Less wtfs :) 2013-03-29 22:24:49 +01:00
Pierre Bourdon 4b09f525f6 Fix AUX volume mixing in AXWii: implement volume ramping and MixAdd properly. Home menu sounds now work properly. 2013-03-29 22:22:24 +01:00
NeoBrainX e31c2aa601 ShaderGen: Cleanup uid data writing. 2013-03-29 21:53:57 +01:00
Pierre Bourdon ef501137be Fix audio glitching at the end of a voice because of bad non-looping sound handling in AXWii 2013-03-29 21:02:27 +01:00
NeoBrainX 9eccd56ef0 PixelShaderGen: Some cleanups. 2013-03-29 20:59:03 +01:00
NeoBrainX 3c02f227db PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).
ShaderGen: Replace typeid usage with more general code.
2013-03-29 20:35:31 +01:00
Glenn Rice 485bd70df2 Fix some strings for translation and update the pot file to include
those strings once again.
2013-03-29 11:05:22 -05:00
Pierre Bourdon 194ada2481 More MSVC 2010 build fixes 2013-03-29 07:55:56 -07:00
Pierre Bourdon 38db520617 MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back 2013-03-29 07:53:45 -07:00
Pierre Bourdon a8513e4605 Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable> 2013-03-29 07:42:41 -07:00
Pierre Bourdon 4895e38bd5 This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
Pierre Bourdon b73941c0ea Use libc++ for Mac OS X builds now that we require >= 10.7 anyway 2013-03-29 07:29:31 -07:00
NeoBrainX 41c4108ce6 OpenGL: Reimplement shader uid debugging. 2013-03-29 14:56:01 +01:00
NeoBrainX f2a8fbb314 PixelShaderGen: Slightly reduce the number of redundant shader compilations. 2013-03-29 14:54:13 +01:00
degasus ca8554e7d1 first try of primitive restart index generator
Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
2013-03-29 14:27:33 +01:00
Pierre Bourdon e9b236be05 OSX sucks at c++11 2013-03-29 13:55:55 +01:00
Pierre Bourdon a997824f68 Add missing <functional> header include 2013-03-29 13:51:52 +01:00
Pierre Bourdon 4dc1ffbb20 Refactor the resampling code to avoid having two polyphase resampling implementations (normal/wm) 2013-03-29 13:49:36 +01:00
Pierre Bourdon 85b498ba97 Update the right cur_addr_frac after wiimote audio resampling 2013-03-29 13:18:30 +01:00
Rodolfo Bogado c743e75d92 fixes for my last commit 2013-03-29 00:41:36 -03:00
Pierre Bourdon 57d4ba8dcc Merge branch 'master' into new-ax-hle 2013-03-29 00:49:07 +01:00
Rodolfo Bogado 40d919b352 Implement dual source blending to avoid unneeded alpha pass.
this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
NeoBrainX 6e88ae9695 Recommend Direct3D 11 or OpenGL instead of Direct3D 9. 2013-03-28 23:34:14 +01:00
NeoBrainX c10d9ea87a Clean up blending code a bit. 2013-03-28 23:00:19 +01:00
skidau b2575c6280 Removed some redundant code introduced in the last commit. 2013-03-29 00:53:30 +11:00
skidau 9b7db5954f Rounded the loop addresses to the nearest 16bit value in the loop comparison.
Fixes issue 6160.
2013-03-29 00:43:41 +11:00
skidau e38e48923d Readded the tracking of the FIFO Writes.
Fixes issue 6165.
2013-03-28 19:36:37 +11:00
Lioncash b1dd14c319 Fix a slight leak in LogManager.
m_debuggerLog wasn't ever deleted in the destructor.
2013-03-27 23:39:48 -04:00
Ryan Houdek 2444fdbbdd I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
Jordan Woyak 507f53e226 Fixed issue 6119. 2013-03-27 14:26:45 -05:00
lioncash 6fe5f5a6ba [DolphinWX] Remove a duplicate conditional in Frame.cpp 2013-03-27 15:09:04 -04:00
skidau 7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
skidau 5cea0d9def Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
This reverts commit efcb2abe9b.

Fixes issue 6098.
2013-03-27 13:06:15 +11:00
skidau d33c19b0cd Revert the threading of wii-network.
This rolls back to commit bca2cac640.
2013-03-27 12:58:04 +11:00
NeoBrainX a171525df6 Fix Windows crash. 2013-03-27 01:33:27 +01:00
NeoBrainX 11fae2e1cb Fix Windows build, try 4. 2013-03-27 00:17:46 +01:00
NeoBrainX 364a5093d9 ShaderGenCommon: Replace the GenOutput enum by using typeid instead. 2013-03-26 23:21:08 +01:00
NeoBrainX 0e31943216 ShaderGenCommon: Introduce a common shader generator interface to make stuff less confusing. 2013-03-26 23:03:10 +01:00
NeoBrainX 3253603ae7 Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
2013-03-26 22:21:19 +01:00
NeoBrainX b75a617d8a VertexShaderGen: De-uglify VS output structure writing 2013-03-26 19:36:59 +01:00
NeoBrainX 30f1a4b4fe Partially revert "Now CG plays nice with this new stuff."
This reverts commit 3943840d5c.

Suppport for old GLSL versions has been dropped, so to make things less ugly we can use a structure for lights again.
2013-03-26 19:36:59 +01:00
skidau 6a6c086b50 Windows build fix 2013-03-26 18:48:57 +11:00
Jordan Woyak b8b5afa323 Go back to assuming every HID device is a wiimote on Windows.
Fixed issue 6117.
Unfixed issue 6031.
2013-03-25 21:14:55 -05:00
NeoBrainX 0994a5828d VideoSoftware: Improve fog range adjustment by using less magic and more comments. 2013-03-26 00:57:45 +01:00
skidau 51290fd482 Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
Fixes issue 5938.
Fixes issue 6067.
2013-03-26 08:31:20 +11:00
skidau b00201dcbd Merge branch 'Fast-EE'
* Fast-EE:
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
2013-03-26 08:24:21 +11:00
skidau 0ccaaee38c Forced the exception check only for ARAM DMA transfers.
Removed the Eternal Darkness boot hack and replaced it with an exception check.
2013-03-26 08:23:20 +11:00
NeoBrainX ae146e8bc7 VideoSoftware: Implement fog range adjustment, fixing issue 6147. 2013-03-25 21:13:31 +01:00
degasus d4fadf4b6f implement 4xSSAA for OGL
I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
degasus 3d5e0a6d3d move ogl-only settings into backend 2013-03-25 15:14:24 +01:00
Ryan Houdek 7034c79ab9 Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still. 2013-03-24 21:06:34 -05:00
Rachel Bryk 81e261eb68 Fix description of disable fog, and move it to enhancements tab. 2013-03-24 15:47:18 -04:00
skidau dfa1845ae1 Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4. 2013-03-25 01:01:29 +11:00
skidau 4fa61a1e7f Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4. 2013-03-25 00:57:53 +11:00
skidau 1d550f4496 Forced the external exception check to occur sooner by changing the downcount.
Fixes issue 5825.
2013-03-25 00:47:44 +11:00
NeoBrainX bb3ce1f8d3 Mark the Direct3D9 backend deprecated. 2013-03-23 23:53:19 +01:00
NeoBrainX 816020f4eb Prefer D3D11 and OpenGL over D3D9 by default. 2013-03-23 23:52:30 +01:00
degasus 470c9ff08a check for overflow vertex indices, fixes issue 6135
thx @ JMC47 for identifying the reversion, creating a useful bug report with fifo log :-)
2013-03-23 00:18:35 +01:00
Ryan Houdek d11679a06e Android mega commit of trash. 2013-03-19 21:53:09 -05:00
lioncash edd9d0e0ef Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
Not planning to touch Core since it's the most actively changed part of the project.
2013-03-19 21:51:12 -04:00
lioncash 0e3d8e2e9f Clean up some space/tab mismatches in DiscIO and InputCommon.
Keeps the files consistent.
2013-03-19 09:59:41 -04:00
Ryan Houdek 61e1659b97 Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition. 2013-03-19 08:50:56 -05:00
skidau a6249b5388 Properly set the DMAState flag while ARAM DMA transfers are underway.
Fixes issue 6118.
2013-03-19 23:03:38 +11:00
Braden befe6e6962 Short,sweet and fixes issue 5725 2013-03-18 21:40:46 -05:00
Rachel Bryk 7c2c4662a7 Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
D3D9 still doesn't support changing vsync while emulation is running.

Fixes issue 6111.
2013-03-18 20:42:18 -04:00
Braden c5033e8594 Hide cursor in fullscreen mode on OSX fixes issue 3956 2013-03-18 17:45:08 -05:00
Braden a2af6494cf Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways. 2013-03-18 17:15:59 -05:00
Ryan Houdek 7d74293170 Fix a typo in ArmEmitter noticed by LionCash. 2013-03-18 08:45:33 -05:00
Ryan Houdek b512b23407 Reenable mulli and negx, seems to work fine. 2013-03-18 07:50:52 +00:00
Braden f21706bc17 Git pull 2013-03-17 21:10:54 -05:00
Braden ae3c5a64cc Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen. 2013-03-17 20:58:43 -05:00
Ryan Houdek 9ae9910490 Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used. 2013-03-18 00:10:56 +00:00
Rachel Bryk 0c86634101 Revert "Disable Vsync while holding tab to disable the frame limit."
This reverts commit 341eb87806.

I'll do it right later.
2013-03-17 12:30:44 -04:00
Rachel Bryk 341eb87806 Disable Vsync while holding tab to disable the frame limit.
Fixes issue 6111.
2013-03-17 11:56:24 -04:00
Pierre Bourdon 612c2e8516 Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue. 2013-03-17 14:37:00 +01:00
Jordan Woyak 8faefa3672 Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior)
Fixed issue 6103.
2013-03-16 18:55:01 -05:00
Jordan Woyak 98fa5006fd Fix some warnings. 2013-03-16 18:53:34 -05:00
degasus 4a929f85b6 GLSL: fix transparency issues on dual source blend. fix issue 6104 2013-03-17 00:36:13 +01:00
Pierre Bourdon 9a404ca6d4 Ship by default a free DSP ROM that can handle most games with LLE
At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.

This is an improved, updated version of this ROM, which changes the following:

- We now have a free DROM that works for polyphase resampling by "emulating"
  linear interpolation. The coefficients contained in the DROM are normally a
  list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
  four previous samples:
    out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4

  The coefficients are chosen depending on the fractional part of the current
  position (basically, our position between the previous and the next sample).
  We can use this fact to generate (c1, c2, c3, c4) for each possible
  fractional part so that:
    out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)

  Which is the formula for linear interpolation between prev3 and prev4. Linear
  interpolation is not as good as polyphase resampling but it still works very
  well and I couldn't really hear any difference between the two. If someone
  wants to generate real polyphase filter coefficients, they are welcome to
  submit a patch.

- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
  mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
  functions (probably for performance reasons) in the official DSP IROM, our
  version prefers to use a loop. This *should* be more performant with our DSP
  JIT implementation, but I did not benchmark that.

Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.

Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
2013-03-16 23:54:55 +01:00
Jordan Woyak 059e100425 Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
Fixed issue 6031.
2013-03-15 21:27:46 -05:00
James Dunne f1ef51abc8 Removing `Core::IsGPUThread()` and `Core::IsCPUThread()` calls in favor of simple `bool isCPUThread` parameter value. 2013-03-15 19:42:42 -05:00
James Dunne 4137fc0023 Removed calls to YieldCPU from RunGpuLoop. 2013-03-15 19:42:38 -05:00
degasus 6962929356 GLSL: fix nfs-hp2 2013-03-15 23:32:01 +01:00
degasus e1a081ad2d Merge branch 'GLSL-master'
Merge an endless story. The branch name is a lie, it was started as glsl, but now it is a complete reworked opengl3 backend.

It just began with simple changes which aren't supported on osx.
They either support ogl2 OR ogl3 core, but mixing isn't allowed.
As the branch name says, the vicious circle starts with GLSL, but just implementing one wasn't possible either:
- OSX supports only GLSL100 which doesn't support our shaders.
- Vertex Array Objects are needed for ogl3, but not supported on ogl2
- immediate mode isn't supported any more, so we must implement vertex buffers
- uniform buffers are recommended as else we would need tons glUniform
- postprocessing shaders have to be converted to glsl
- lots of smaller outdated issues and bug fixes :-)

Thanks at all for testing and at Sonic for converting all of our shaders to glsl130

And sorry for all upcoming bugs...
2013-03-15 22:49:26 +01:00
Rachel Bryk 8767b30f75 My OCD will not stand for this. 2013-03-15 15:42:59 -04:00
Ryan Houdek 8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
Rachel Bryk d63d7fde9e So much more readable now! 2013-03-15 11:45:43 -04:00
NeoBrainX e877b5019b PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
Fixes issue 5618.
2013-03-15 15:08:51 +01:00
Rachel Bryk def578fea6 Fix checks for preventing the main and render windows from spawning off screen. 2013-03-15 09:19:39 -04:00
skidau afb6f9127a Corrected a typo. 2013-03-15 19:32:47 +11:00
degasus 84119a966b Revert "remove wx from agl"
This reverts commit e63a5d8529.
window_handle is also used at many other places, so just move it here isn't allowed
2013-03-15 02:40:08 +01:00
NeoBrainX 203b1748a3 PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation. 2013-03-15 01:01:00 +01:00
Ryan Houdek d6c7e7d652 Let's do this version check again. 2013-03-14 15:46:27 -05:00
Ryan Houdek db1fc9019b Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a message instead of crashing when running the game. Turn off DEBUG_GLSL. 2013-03-14 15:25:41 -05:00
Ryan Houdek e6c6053fcc Beginning of VFP cleanup. Will finish when I have the hardware in front of me. 2013-03-14 10:45:26 -05:00
Ryan Houdek b4830be9bc Actually set the bIDIVa value in the ARM CPUDetect. 2013-03-14 08:48:01 -05:00
Rachel Bryk eaebebc33d Prevent the render window from spawning off screen.
Fixes issue 6063.
2013-03-14 05:28:02 -04:00
degasus e63a5d8529 remove wx from agl 2013-03-14 09:52:13 +01:00
Braden a0fdcaced8 Removes the redundant window on OSX 2013-03-13 21:34:52 -05:00
Ryan Houdek c93f7760ce Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. 2013-03-14 01:50:38 +00:00
Ryan Houdek 202e2fa5c8 Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on. 2013-03-13 14:08:54 -05:00
skidau 85eab1d262 Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games. 2013-03-13 22:23:59 +11:00
Rachel Bryk 0b34457a8e All the cool kids hard code string lengths.
Fixes issue 6090.
2013-03-13 07:04:53 -04:00
Rachel Bryk e73cc858bc Allow playing movies from command line. Also remove some unneeded code. 2013-03-13 01:37:35 -04:00
degasus 2c84c32ddc decrease d3d vertex buffer size 2013-03-12 17:48:20 +01:00
degasus 382be2aabd Merge branch 'master' into GLSL-master
Conflicts:
	.gitignore
2013-03-12 11:28:56 +01:00
skidau 83fc5f4747 Merge branch 'FIFO-BP'
# By skidau (30) and Pierre Bourdon (1)
* FIFO-BP: (31 commits)
  Set g_bSignalTokenInterrupt on the main thread.  Fixes the random hang in Harry Potter: Prisoner of Azkaban.
  Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size.  Fixes NFS:HP2 GC.
  Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
  Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision".  Required to go in-game.
  Added direct GameCube controller commands to the Serial Interface emulation.  Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
  Increased the FIFO buffer size to 2MB from 1MB.  Fixes Killer 7's Angel boss.
  Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
  Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE. Triggered the ARAM interrupt by the scheduler instead of directly in function.
  Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack. Cleaned up some of the audio streaming code.
  Skipped the EE check if there is a CP interrupt pending.
  Disabled "Speed up disc transfer" from the ZTP GC game ini.
  Removed the disc seek times for GC games and removed the disc speed option on Wii games. Checked for external exceptions only in mtmsr.
  Delayed the interrupts in the EXI Channel.
  Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871)
  Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game.
  Made vertex loading take constant time.
  Increased the cycle time of the vertex command.  Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
  Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
  Profile stores, fp stores and ps stores only to the fifo write addresses list.  This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
  ...

Conflicts:
	Source/Core/VideoCommon/Src/PixelEngine.cpp
2013-03-12 19:47:59 +11:00
Ryan Houdek 8406d9972d Fix JIT from rebasing on PPSSPP ArmEmitter. 2013-03-12 02:35:29 +00:00
Ryan Houdek b94b4a9e8f Rebase ArmEmitter on PPSSPP's base. The loadstores are making my heart cry at this point. 2013-03-11 13:57:55 -05:00
degasus e1ca002937 osx: only use accelerated backends 2013-03-11 16:36:07 +01:00
Rachel Bryk 9a3633924d Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message. 2013-03-09 02:44:24 -05:00
Rachel Bryk 13a64e992d Fix a typo. 2013-03-08 22:47:56 -05:00
Rachel Bryk 723371e022 Wow, I'm dumb. Fix mismatched set/get. 2013-03-08 20:06:04 -05:00
Ryan Houdek f6d45ea461 Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter. 2013-03-08 10:52:04 -06:00
Ryan Houdek be217bf096 Add a comment about Qualcomm in load stores. 2013-03-07 20:28:18 -05:00
degasus 12e84f918a Merge branch 'master' into GLSL-master
this fix debug build
2013-03-07 17:05:32 +01:00
lioncash 279e3c7e14 Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp 2013-03-07 10:59:50 -05:00
Ryan Houdek f3528277c4 Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash. 2013-03-07 09:52:38 -06:00
skidau d3e431af9e Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban. 2013-03-07 22:16:00 +11:00
degasus eaa5a77d9e fix debug build 2013-03-06 20:47:48 +01:00
Ryan Houdek 427a26fcc2 Clean up PPCSTATE_OFF 2013-03-06 13:46:36 -06:00
degasus 5dd502df3b Merge branch 'master' into GLSL-master
the only commit on master is to fix vertexloader, so disable jit for osx
2013-03-06 19:07:15 +01:00
degasus 7158c14d7a fix vertexloader without jit 2013-03-06 18:58:15 +01:00
degasus a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
degasus 8d5299c20b Merge branch 'vertex-loader-cleanup' 2013-03-06 14:08:02 +01:00
degasus 10983b0eae fix VertexManager::GetRemainingIndices
the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
skidau 0f1ef49da1 Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC. 2013-03-06 17:08:40 +11:00
Ryan Houdek 1214bf1359 Add ARM Jit to GUI when built on ARM 2013-03-06 03:25:45 +00:00
Ryan Houdek d6558e1c31 Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX 2013-03-06 01:51:59 +00:00
Jordan Woyak 2095641af0 OK, seriously, buildfix. I shouldn't even have commit access! 2013-03-05 16:17:45 -06:00
Jordan Woyak b34991c4c3 Buildfix for real. 2013-03-05 16:08:26 -06:00
Jordan Woyak fe3a54d7fd Buildfix! 2013-03-05 15:48:57 -06:00
Jordan Woyak 10d57a3402 Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
degasus 4714e4f99c fix agl 2013-03-05 15:17:00 +01:00
Ryan Houdek 240238308c Disable SSE2 check in the GUI when building ARM. 2013-03-05 14:03:01 +00:00
Jordan Woyak 33a13b1a37 Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow. 2013-03-05 00:35:24 -06:00
Ryan Houdek 3ac7ee4623 Fix compiling Dolphin on devices that provide crazy GLES drivers 2013-03-05 03:53:25 +00:00
Jordan Woyak b7db96e2e5 Merge branch 'hle-fs-cleanup' 2013-03-04 19:02:41 -06:00
Jordan Woyak f3f89e1d00 Merge branch 'master' into vertex-loader-cleanup
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
Jordan Woyak bf58c70e9b Move copy-pasted code into function. 2013-03-04 15:35:29 -06:00
degasus 642eab92bc disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
Jordan Woyak 5d47fd1dde Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
Jordan Woyak 6d50bd127d Remove hack that seems to be no longer needed. 2013-03-04 02:22:11 -06:00
Jordan Woyak efcb2abe9b Don't open/close file for every file operation. 2013-03-04 02:21:58 -06:00
Jordan Woyak 04a33b177a Make seek mode 2 (offset from end of file) make sense. I doubt any games use this. 2013-03-04 01:42:38 -06:00
Jordan Woyak 0efe6c2124 GET_ATTR should not be returning the real filepath that we built. 2013-03-04 01:42:38 -06:00
Jordan Woyak 0041ec618c Don't null-terminate some random std::string. 2013-03-03 20:16:01 -06:00
Jordan Woyak 814c2ffdfd Fix some leaking file handles and buildfix probably. 2013-03-03 19:20:35 -06:00
Jordan Woyak 989f0663eb Make "Crypto" file opening unicode-safe on Windows. 2013-03-03 19:14:13 -06:00
Jordan Woyak 6b2818199c Fix WAD volume name extracting. 2013-03-03 19:00:29 -06:00
Jordan Woyak bdc96342ba More string conversion cleanup. 2013-03-03 18:40:50 -06:00
Jordan Woyak 6026b29844 Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases. 2013-03-03 18:34:03 -06:00
Jordan Woyak a30636cb88 Buildfix. 2013-03-03 18:00:48 -06:00
Jordan Woyak ae14578bc5 Eliminate some netplay gamelist ugliness. 2013-03-03 17:56:40 -06:00
Jordan Woyak c07b8a6e37 Fix more of what I broke. 2013-03-03 17:08:41 -06:00
Jordan Woyak b1a2915304 Merge branch 'master' into windows-unicode 2013-03-03 15:05:10 -06:00
Jordan Woyak cedfa452b4 Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before.
This should fix issues introduced by real-wiimote-scanning.
2013-03-03 14:34:59 -06:00
skidau 61b01474fa Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
Fixes issue 4644.
2013-03-03 23:35:07 +11:00
Jordan Woyak fad2b65d76 More wxString conversion cleanup. 2013-03-03 02:30:45 -06:00
Jordan Woyak aeb4fc9846 Fix what I broke. 2013-03-03 02:12:24 -06:00
Ryan Houdek a01f793f59 Fix ARM build. 2013-03-03 07:37:22 +00:00
skidau 6dbd80d73e Reverted the audio streaming tweak from r7a04ec6f9220dd66147c86baaebc2f9e05d65ead as it was causing audio clipping in some Wii games like Fire Emblem: Radiant Dawn. 2013-03-03 15:20:15 +11:00
Jordan Woyak 88cb11ba0a I'm confused at why SHIFT-JIS was being used here. 2013-03-02 20:42:48 -06:00
Jordan Woyak e183711d74 wxString conversion cleanup. 2013-03-02 20:34:53 -06:00
Jordan Woyak 6c8adf6130 Eliminate the wstring game name.
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00
Jordan Woyak 2b1af36900 Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
skidau 643f18d28b Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc. 2013-03-02 22:35:10 +11:00
Jordan Woyak 2356e5c0e7 Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working. 2013-03-02 03:32:30 -06:00
skidau 5bb6ac8164 Increased the FIFO buffer size to 2MB from 1MB. Fixes Killer 7's Angel boss.
Fixes issue 5415.
2013-03-02 16:18:55 +11:00
Jordan Woyak e079d24912 Kill wstring version of game description. 2013-03-01 22:45:10 -06:00
skidau 3874b46a93 Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
Changed the maximum timeslice back to 20000 as it was causing slowdown.
2013-03-02 12:37:55 +11:00
NeoBrainX 008fdc7310 Merge branch 'perfqueries'.
Adds support for PE performance metrics.
Used in Super Mario Sunshine's "Scrubbing Sirena Beach" level to determine when enough goop has been cleaned up to finish the level.
Also used in TimeSplitters: Future Perfect to determine the appearance of flares around light sources (e.g. sun).

OpenGL and D3D11 only. D3D9 support unlikely to be added unless anyone bothers to do the work.
Initial work and D3D11 support by me. Kudos go to Billiard for adding the OpenGL support and reviving development of this branch that way :D

Slightly (~7%) decreases performance when performance metrics are used (and only then).

Fixes issue 1498.
Fixes issue 5368.
2013-03-02 00:17:37 +01:00
NeoBrainX 4058b4c38a Add documentation to PerfQueryBase interface.
Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
2013-03-01 23:02:11 +01:00
NeoBrainX 5a7bb2abfa D3D11: Port perf queries code to the PerfQueryBase interface.
Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00
degasus ef7083d78c also don't cleanup efb copys on efb2ram
these may be upscaled and this high res textures would be lost
2013-03-01 11:31:52 +01:00
skidau 4c6bbec600 Changed the maximum slice length to 1000 from 20000. This makes the emulator check external exceptions more regularly. Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE.
Triggered the ARAM interrupt by the scheduler instead of directly in function.  Fixes a hang in Mario Super Baseball.

Fixes issue 5825.
Fixes issue 5096.
2013-03-01 20:23:55 +11:00
skidau 73da6f4f3f Merge branch 'master' into FIFO-BP
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
  Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
  Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
  Make ARMJit core default CPU core on ARM architecture
  Fix a StringUtil regression from the arm-noglsl merge
  Small improvement to cmpli/cmpi in ARMJit.
  Merge latest ArmEmitter changes from ppsspp while we're at it.
  Ah. I blame vim on this typo entirely.
  Add disabled code for authenticating wiimotes on Windows.
  Add the missing FPR cache
  Buildfix.
  Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
  Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
  Abort loading states from incompatible graphics backends.
  ARM Support without GLSL
  Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
  Begin implementing save states to video software. Kind of works, sometimes.
  Make error message for loading save state with wrong dsp engine shorter.
  Abort load state if it uses a different dsp engine, instead of crashing.
  Update the gameini of F-zero. Efb to Ram is no longer the default choice.
  fix last commit by neobrain
  ...

Conflicts:
	Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
Pierre Bourdon a2d08d6740 Fix Dolphin starting only once then crashing at startup 2013-03-01 10:11:08 +01:00
Matthew Parlane 99cf57eb39 Fixes two memory leaks, one is pretty bad for OSX.
Yell at pauldachz if this doesn't work.
Or... say thanks.
2013-03-01 19:21:34 +13:00
Jordan Woyak b0630790c1 It's 2013! Why can't I use C++11 yet!? 2013-02-28 19:42:29 -06:00
Jordan Woyak dea1e2827d Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
skidau 7a04ec6f92 Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack.
Cleaned up some of the audio streaming code.
2013-03-01 11:51:11 +11:00
NeoBrainX b94f65b666 Remove two incorrect lines. How did those even get there?! 2013-03-01 01:37:47 +01:00
NeoBrainX cbf5efe191 Some cleanups.
PE perf metrics officially declared unsupported for the D3D9 project (out of pure laziness, anyone who cares can implement them :P).
2013-03-01 01:31:57 +01:00
NeoBrainX 1c9860246c Build fixes for everyone! 2013-03-01 01:14:10 +01:00
NeoBrainX 7682ed22c6 Merge branch 'master' into perfqueries.
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
skidau 5c4a130688 Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing. 2013-03-01 10:28:42 +11:00
Ryan Houdek bc15919e2e Make ARMJit core default CPU core on ARM architecture 2013-02-28 16:15:32 -06:00
Rachel Bryk 0c16489c39 Merge branch 'VideoSoftware-savestates' 2013-02-28 13:36:29 -05:00
skidau 0399959c39 Skipped the EE check if there is a CP interrupt pending.
Fixes issue 4336.
2013-03-01 00:59:38 +11:00
Pierre Bourdon 07539b9a3f Fix a StringUtil regression from the arm-noglsl merge
Fixes issue 6048. Thanks to Starscream for locating the regression.
2013-02-28 13:12:35 +01:00
Jordan Woyak 95558cdc69 Buildfix. 2013-02-28 03:11:10 -06:00
Jordan Woyak 03ec9a2e08 Kill some unnecessary c_str and use StrToWxStr in a few places that I missed. 2013-02-28 02:40:03 -06:00
Jordan Woyak 56f09d3b91 Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
Jordan Woyak e82d976d2f Buildfix for non-legacy OSes. 2013-02-27 20:55:19 -06:00
Jordan Woyak 6f87611767 Fix "Core" to build with "Unicode". 2013-02-27 20:30:57 -06:00
Jordan Woyak 536c110b31 Fix "DiscIO" to build with "Unicode". 2013-02-27 20:04:07 -06:00
Jordan Woyak 65683ebc64 Hopefully fix all filename handling to support Unicode. 2013-02-27 20:03:06 -06:00
Jordan Woyak 69f7671ee8 Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
Jordan Woyak ea75577278 Use the new UTF-16 conversion function in two places. 2013-02-27 18:02:07 -06:00
Jordan Woyak 0ea458b4dc Add functions for converting between UTF-8/16. 2013-02-27 18:00:42 -06:00
Ryan Houdek 9ff704f202 Small improvement to cmpli/cmpi in ARMJit. 2013-02-27 15:17:23 -06:00
Ryan Houdek f1d727cf13 Merge latest ArmEmitter changes from ppsspp while we're at it. 2013-02-27 11:53:24 -06:00
Ryan Houdek 8c779bb242 Ah. I blame vim on this typo entirely. 2013-02-27 10:26:32 -06:00
degasus 1b8d044543 clear cg from project files 2013-02-27 10:55:25 +01:00
Jordan Woyak 6b80e6f83c Tweak Vertex/Index buffer handling a bit. 2013-02-27 01:57:02 -06:00
Jordan Woyak e435851e7a Add disabled code for authenticating wiimotes on Windows. 2013-02-26 21:13:35 -06:00
Ryan Houdek 692e39d1bb Merge branch 'arm-noglsl' 2013-02-27 02:22:08 +00:00
Ryan Houdek be7643cd2d Add the missing FPR cache 2013-02-27 02:15:32 +00:00
Jordan Woyak a680d17eef Buildfix. 2013-02-26 19:59:33 -06:00
Jordan Woyak f1c990069c Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
Rachel Bryk 08fe3c213a Abort loading states from incompatible graphics backends. 2013-02-26 18:28:56 -05:00
degasus a650ae8c7b workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
Ryan Houdek 717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
degasus 4883fa268f Split VideoBackend::Cleanup from Shutdown.
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
degasus 90ff648d00 shader cache based by git revision 2013-02-26 10:48:19 +01:00
degasus 8b7141d3de Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
This reverts commit 380f22ca0e.

Yeah, reverting a revert.
2013-02-26 08:57:35 +01:00
skidau e69c58ee89 Removed the disc seek times for GC games and removed the disc speed option on Wii games.
Checked for external exceptions only in mtmsr.

Fixes issue 5545.
2013-02-26 18:10:02 +11:00
Jordan Woyak 380f22ca0e Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.
This reverts commit 52dacaa3e3.
2013-02-25 20:52:30 -06:00
Jordan Woyak bd14ad5300 Merge branch 'master' into vertex-loader-cleanup 2013-02-25 17:55:44 -06:00
Jordan Woyak 46adbfa9ed Merge branch 'real-wiimote-scanning' 2013-02-25 17:33:34 -06:00
Rachel Bryk e5c53e371f Make error message for loading save state with wrong dsp engine shorter. 2013-02-25 18:12:48 -05:00
Rachel Bryk a450ba4420 Abort load state if it uses a different dsp engine, instead of crashing. 2013-02-25 15:58:12 -05:00
degasus d173d646de fix last commit by neobrain 2013-02-25 16:11:24 +01:00
NeoBrainX 73a0bdd379 Build fixing. 2013-02-25 12:42:52 +00:00
NeoBrainX 1141af64f6 TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
Fixes issue 6040.
2013-02-25 12:36:50 +00:00
Jordan Woyak 6b2804e296 Possible crashfix for OSX. 2013-02-24 22:29:33 -06:00
degasus c86b892f95 Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
This reverts commit 4653adecf1.

Also dx9 isn't able to hanlde more than 11 varying registers.
More frustrating is the lightning issue by this commit. I don't know why it happens...
2013-02-24 20:51:44 +01:00
skidau dc98ce5922 Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare). 2013-02-24 23:05:12 +11:00
skidau 6b28b3929a Delayed the interrupts in the EXI Channel.
Fixes issue 5580.
2013-02-24 21:32:14 +11:00
skidau 40b65fdc04 Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871) 2013-02-24 17:10:33 +11:00
Jordan Woyak 52dacaa3e3 Make the posmtx vertex attribute an int instead of converting to and from a float. 2013-02-23 20:54:30 -06:00
skidau ae566d6b3c Merge branch 'aram-dma-fixes' into FIFO-BP
# By Pierre Bourdon
# Via Pierre Bourdon
* aram-dma-fixes:
  Simulate a small delay on GC Memcard operations
2013-02-24 00:11:11 +11:00
Matthew Parlane c30b8c9eae Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
2013-02-23 17:02:58 +13:00
Jonathan Jones ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
degasus 0a05fcade4 fix glsl compilation error on intel 2013-02-22 12:19:52 +01:00
degasus d9adc26332 real Star Fox fix 2013-02-22 12:14:39 +01:00
Jordan Woyak 86935ab4fd forceinline IndexGenerator::WriteTriangle 2013-02-22 03:22:20 -06:00
degasus e270c8b153 fix Star Fox 2013-02-22 09:54:19 +01:00
Jordan Woyak d3f1bb93f2 Use DataWrite in a few more places. 2013-02-22 02:19:59 -06:00
Jordan Woyak db1be085c2 VertexManager cleanup 2013-02-22 01:41:52 -06:00
Jordan Woyak 21bd5be753 Buffer size changes. 2013-02-21 23:12:53 -06:00
skidau d76ca57837 Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode. 2013-02-22 15:13:49 +11:00
Jordan Woyak f16dcfe6f6 Remove logic from IndexGenerator which does not seem to match that of Video Software. 2013-02-21 21:02:49 -06:00
Jordan Woyak 368c78dd5c IndexGenerator cleanup. 2013-02-21 19:11:07 -06:00
Jordan Woyak 677c6229ad Experimental VertexLoader cleanup! 2013-02-21 14:41:06 -06:00
Jordan Woyak a92c93f870 Automate some calculations, with templates! 2013-02-21 13:29:05 -06:00
Jordan Woyak 7987d6babb Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading. 2013-02-21 12:42:09 -06:00
degasus bed29f843f fix spelling 2013-02-21 18:29:17 +01:00
degasus 40e17b4cb8 add option for hacked upload and disable it by default 2013-02-21 18:18:44 +01:00
degasus d0e8217714 remove intel pixel shader hack
did not work correctly and made warnings on dx11
2013-02-21 17:44:56 +01:00
degasus c7f4d6b9ac wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
degasus 4b4dce1bd9 build fix 2013-02-21 13:00:19 +01:00
degasus 76e6085e31 consistently usage of buffer pointers 2013-02-21 12:36:29 +01:00
degasus a849bb5242 Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
Conflicts:
	Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
2013-02-21 12:18:50 +01:00
degasus 66d0c1c301 small cleanups of s_pCurBufferPointer 2013-02-21 11:45:29 +01:00
degasus 0d33e20026 bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer 2013-02-21 11:41:14 +01:00
degasus 7a89faf13f converting the last vertices again instead of copying from buffer on buffer split
for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
2013-02-21 11:36:10 +01:00
Jordan Woyak dc776a19a0 Cleanup VertexLoader's Color functions a bit. 2013-02-21 02:49:17 -06:00
Jordan Woyak 660fc12927 Cleanup Position loader functions. 2013-02-21 02:19:06 -06:00
Jordan Woyak 5efdcef34a No longer have the signed/unsigned hack I guess. 2013-02-21 00:49:47 -06:00
Jordan Woyak 3938d3713b Fix what I broke. 2013-02-21 00:40:22 -06:00
Jordan Woyak 5b63472ad7 Templatify Normal Loader functions. 2013-02-21 00:10:06 -06:00
Jordan Woyak 5e78f8a176 Templatify TextCord Loader functions. 2013-02-20 20:43:53 -06:00
Jordan Woyak 8f256237a3 Templatify DataReader a bit. 2013-02-20 20:21:25 -06:00
Jordan Woyak 6a13a4e5ed Add template "swap" function to CommonFuncs. 2013-02-20 20:20:53 -06:00
Jordan Woyak e9232280c4 Fix OSX! 2013-02-20 17:35:41 -06:00
Jordan Woyak f3e91bc10d Hopefully kill a stupid warning on Windows. 2013-02-20 17:30:34 -06:00
skidau 36f2082a5f Made vertex loading take constant time. Fixes a hang in Gladius. 2013-02-20 23:38:25 +11:00
Jordan Woyak 6e6d8af6dd Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba.
2013-02-20 05:42:22 -06:00
Jordan Woyak eae20b77a8 Remove some unneeded sampler-related calls in BPStructs. 2013-02-20 02:01:54 -06:00
skidau 351c741906 Merge branch 'master' into FIFO-BP
# By Jordan Woyak (9) and others
* master:
  Fixed a buffer overflow in the OpenAL buffer.
  TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
  WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
  Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
  Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct.
  Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
  Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
  Fix a memleak. Probably/maybe improve USBGecko performance.
  Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
  Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
  Bulk send TCP data to the client with the emulated USB Gecko.
  Added the ability to reverse the direction of the force feedback by allowing negative range values.
  Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1) to TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
2013-02-19 23:19:29 +11:00
skidau 718a1b5ded Fixed a buffer overflow in the OpenAL buffer. 2013-02-19 23:18:13 +11:00
degasus fed574d08b solve merge conflict 2013-02-18 18:55:42 +01:00
degasus a629dea4dc Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
NeoBrainX 19ab5bf50d TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. 2013-02-18 17:14:56 +01:00
degasus 4653adecf1 remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords 2013-02-17 22:37:00 +01:00
Jordan Woyak d0ea94a2aa WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation. 2013-02-17 13:52:04 -06:00
Jordan Woyak fa9aafeed8 Some cleanup of CWII_IPC_HLE_Device_FileIO:
The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState.
Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
2013-02-17 13:37:01 -06:00
Jordan Woyak 0cdd4434b9 Removing destination on rename when source isn't present doesn't make sense.
IOCTL_RENAME_FILE still might not be totally correct.

Fixes issue 5440.
2013-02-17 12:51:12 -06:00
Jordan Woyak bf4be1d8d1 Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin. 2013-02-17 01:57:25 -06:00
Jordan Woyak 3330842505 Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time. 2013-02-17 01:33:22 -06:00
Jordan Woyak 9ac2fbb0a5 Fix a memleak. Probably/maybe improve USBGecko performance. 2013-02-17 00:19:42 -06:00
Jordan Woyak 206fdde933 Remove the core count from the cpu info OSD message. It was often wrong and not rather important. 2013-02-16 23:48:20 -06:00
Jordan Woyak 537d5ea942 Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection. 2013-02-16 23:48:20 -06:00
skidau 123035a192 Bulk send TCP data to the client with the emulated USB Gecko.
Fixes issue 6006.
2013-02-17 15:27:15 +11:00
skidau 1792a9d27b Added the ability to reverse the direction of the force feedback by allowing negative range values.
Fixes issue 5981.
2013-02-17 15:03:10 +11:00
Jordan Woyak 53aec6c476 Fix OGL perf queries and make them not slow! 2013-02-16 19:30:24 -06:00
skidau 0e2c3f3483 Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision". 2013-02-16 22:54:10 +11:00
skidau 45efced280 Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang. 2013-02-16 18:30:20 +11:00
Jordan Woyak d994e56b60 Changes/cleanup to TextureCache::Load and other mipmap related code.
The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);

Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
skidau 0c882cca66 Profile stores, fp stores and ps stores only to the fifo write addresses list. This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily. 2013-02-16 13:54:58 +11:00
skidau 9bff8e00c8 Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
2013-02-16 12:51:09 +11:00
skidau 51795d8811 Merge branch 'master' into FIFO-BP
# By Jordan Woyak (24) and others
# Via Jordan Woyak (3) and others
* master: (66 commits)
  Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
  Video_Software: Fix ZComploc option breaking stuff.
  Video_Software: Fix the ZFreeze option doing nothing.
  Video_Software: Toggable zfreeze and early_z support for testing.
  Fix header guard and definitions not being set to 1
  Add the option to turn on only the EGL interface to use desktop OpenGL with it.
  Change the ugly "no banner" banner to the sexy "X" from the website.
  Fix a crash in the FifoPlayer dialog.
  Use different reply delays for various DI commands. Fixes issue 5983.
  Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
  Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
  Disable play and record buttons if an iso was selected, but is later deselected.
  Disable start/play recording buttons when no iso is selected.
  Only delay DI and fs IPC replies. Fixes issue 5982.
  Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971.
  "Fix" using SDL from externals.
  Clean up SDL includes a bit. Maybe fix an SDL2 problem.
  Number "unknown" axes in OSX rather than call them all "unk".
  Revert "Only delay DI command replies." Fix "Wii Party" again.
  Hopefully make wiimote speaker less crappy.
  ...
2013-02-16 11:10:03 +11:00
Jordan Woyak 5a3435255b Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work. 2013-02-15 16:02:38 -06:00
degasus 334bd52f2c NaNs handling in pixel shader 2013-02-15 15:46:31 +01:00
Jordan Woyak ef90b15f3e Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted. 2013-02-15 03:00:31 -06:00
Jordan Woyak 1f20a24a04 Minor changes. 2013-02-14 21:02:41 -06:00
Jordan Woyak 891de52769 Don't need to hang dolphin when searching for wiimote with the refresh button.
This code is getting pretty ugly. :/
2013-02-14 19:04:34 -06:00
Jordan Woyak cda88a8c1e Random improvements. 2013-02-14 18:43:11 -06:00
Jordan Woyak 306e6b1d80 Turn off continuous scanning by default. 2013-02-14 18:43:11 -06:00
degasus 0325e37bfb merge glsl headers into one place 2013-02-13 21:34:48 +01:00
Jordan Woyak e57ff06130 Futile attempts at fixing Windows. 2013-02-13 14:00:15 -06:00
Jordan Woyak 77381a1af2 Futile attempts at fixing OS X. 2013-02-12 21:37:47 -06:00
Jordan Woyak 7f305ba822 Fix sloppy connection logic. 2013-02-12 18:59:45 -06:00
Jordan Woyak 12674b3164 Possibly improve real wiimotes on Windows. 2013-02-12 17:01:51 -06:00
Ryan Houdek 818a376bd4 Fix header guard and definitions not being set to 1 2013-02-12 14:11:29 -06:00
Jordan Woyak 1e64c38998 Clean up SDL includes a bit. Maybe fix an SDL2 problem.
Conflicts:
	Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:02:43 -06:00
Jordan Woyak 46f94203b7 Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.

Conflicts:
	Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:00:51 -06:00
Jordan Woyak da53ca8ee3 "Wait for the wiimote to connect"? I think that's a horrible idea. 2013-02-12 00:19:27 -06:00
Jordan Woyak a6461ca186 Improve wiimote reconnection on changing wiimote sources. 2013-02-11 23:39:04 -06:00
Jordan Woyak fa10335c55 Make continuous scanning optional. 2013-02-11 17:58:56 -06:00
Jordan Woyak f3d25f2cb0 OSX buildfix! 2013-02-11 16:07:01 -06:00
Jordan Woyak 0fb7f65e04 Problems on Windows? Just SLEEP twice as long! 2013-02-11 15:58:23 -06:00
Jordan Woyak c2d2fb8c7c Try to improve real wiimotes on Windows. 2013-02-11 15:21:58 -06:00
Ryan Houdek 8923f0e13b Fix header guard and definitions not being set to 1 2013-02-11 15:06:40 -06:00
Jordan Woyak b8fd5c0c30 Fix Windows for real! 2013-02-11 05:57:55 -06:00
Jordan Woyak c267be2682 Hopefully fix windows! 2013-02-11 05:30:51 -06:00
Jordan Woyak 7a053d0f07 buildfix! 2013-02-11 03:50:54 -06:00
Jordan Woyak 05ec90488b Make real wiimotes not so crappy on Windows hopefully. 2013-02-11 03:39:09 -06:00
skidau f26650e55b Removed the updating of PC in the Cleanup function. This was causing Metroid Prime to hang. 2013-02-11 08:42:16 +11:00
skidau 17c4fcfd90 Removed the updating of PC in GenQuantizedStores() as the generated code is static. 2013-02-10 18:40:50 +11:00
skidau 0cafc33eda Moved the token update to the CPU thread. 2013-02-10 18:24:30 +11:00
skidau 056930cac8 Updated PC on a few memory writes that were missed in the FifoBusy branch. Thanks to hk.konpie for the tip.
Fixes issue 5993.
2013-02-10 13:33:56 +11:00
Jordan Woyak 1c64b1993d Change the ugly "no banner" banner to the sexy "X" from the website. 2013-02-09 17:04:41 -06:00
NeoBrainX 6645bd6fc6 Fix a crash in the FifoPlayer dialog. 2013-02-09 12:39:19 +01:00
Matthew Parlane 3d480c088f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
2013-02-09 20:13:11 +13:00
skidau 5f672baca3 Used Atomic functions to update variables shared between the CPU and GPU threads.
Changed the variables from bool to u32 to match the atomic functions.
2013-02-09 17:46:48 +11:00
Jordan Woyak 50c83d614c More attempts at fixing Windows and OS X. 2013-02-08 21:20:54 -06:00
Jordan Woyak 9bb9286cd3 OSX buildfix! 2013-02-08 16:59:59 -06:00
Jordan Woyak 1f1b4a6992 Hopefully make real wiimotes on OSX less crashy. 2013-02-08 16:54:48 -06:00
Jordan Woyak a11827cdf0 Use different reply delays for various DI commands.
Fixes issue 5983.
2013-02-08 16:27:14 -06:00
Jordan Woyak 1998da867b OSX fix maybe. (based on jchadwick's patch) 2013-02-08 12:33:45 -06:00
Jordan Woyak 8ce58759e3 Remove some old nonsense. 2013-02-07 23:52:50 -06:00
Jordan Woyak 87bbdbf542 Remove settings stuff that was not actually used anywhere. 2013-02-07 23:23:32 -06:00
Jordan Woyak 026793fa4a Fixup real wiimote GUI. 2013-02-07 23:17:51 -06:00
Jordan Woyak 3063942dd0 some cleanup 2013-02-07 21:54:23 -06:00
Jordan Woyak c4df69a342 Merge branch 'master' into real-wiimote-scanning
Conflicts:
	Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
	Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
2013-02-07 20:22:06 -06:00
Jordan Woyak a2ca76ebd9 Buildfix. 2013-02-07 15:16:41 -06:00
Jordan Woyak 57ea09dcc2 Fix BT-less! 2013-02-07 14:46:01 -06:00
Jordan Woyak 9ecfb5e75d Buildfix for real! 2013-02-07 14:42:50 -06:00
Jordan Woyak 85f25ded4c Buildfix!
Programming for Windows on Linux is hard, OK?
2013-02-07 14:22:45 -06:00
Jordan Woyak 8f5fb7e6f9 Hopefully buildfix Windows. (thanks for the patch, RachelB) 2013-02-07 14:15:47 -06:00
NeoBrainX ed0abc9dc5 Merge branch 'mipmap_fixes'. 2013-02-07 20:40:33 +01:00
NeoBrainX 6870c1fdd5 Fix some potential issues when blending on EFB formats without alpha.
Clean up state transition tables.
2013-02-07 18:01:24 +01:00
degasus 10567cb23f always write to uv coords 2013-02-07 13:23:20 +01:00
degasus 376a807dea first try of osx fix, mostly by pauldachz 2013-02-07 10:34:29 +01:00
Rachel Bryk 0ebe35e0ef Disable play and record buttons if an iso was selected, but is later deselected. 2013-02-07 00:31:57 -05:00
Rachel Bryk 6bc9e7579c Disable start/play recording buttons when no iso is selected. 2013-02-06 20:56:07 -05:00
degasus dae1226e1b workaround for division by zero on fog calculation 2013-02-07 02:21:30 +01:00
Jordan Woyak 9cbfddd788 Only delay DI and fs IPC replies.
Fixes issue 5982.
2013-02-06 16:52:51 -06:00
Jordan Woyak ef9d7fb789 Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.
2013-02-05 21:08:52 -06:00
degasus e7a8d3f854 check for GL_ARB_sync, it's in ogl 3.2 2013-02-06 01:05:19 +01:00
Jordan Woyak 708fed92c8 Clean up SDL includes a bit. Maybe fix an SDL2 problem. 2013-02-05 15:34:23 -06:00
Jordan Woyak f506783c37 Number "unknown" axes in OSX rather than call them all "unk". 2013-02-05 13:51:08 -06:00
Jordan Woyak 937d9e9007 Revert "Only delay DI command replies."
Fix "Wii Party" again.

This reverts commit fb5b5e8b63.
2013-02-05 02:51:34 -06:00
Jordan Woyak d0190faded Hopefully make wiimote speaker less crappy. 2013-02-04 22:11:13 -06:00
Jordan Woyak bc35764ec2 Fixed issue 5973. (probably) 2013-02-04 21:25:14 -06:00
Jordan Woyak a455abe00b Merge branch 'more-ipc-hle-hacks'
Fixes issue 5972.
2013-02-04 21:01:46 -06:00
Jordan Woyak d5ec631337 Make real wiimote speaker not cause massive input delays.
Fixes issue 5966.
2013-02-04 20:57:08 -06:00
Jordan Woyak fb5b5e8b63 Only delay DI command replies. 2013-02-04 19:39:31 -06:00
Jordan Woyak 2ad30958d6 Stuck an IPC HLE Update call in WII_IPCInterface::Write32.
While hacky, this seems to fix various problems without increasing IPC HLE freq to infinity.
Thanks to Aristar for helping test.
Increase IPC command reply delay to 1/100th of a second. (fixes DKCR hanging)
2013-02-04 17:41:10 -06:00
degasus f677b8cba3 update to glew1.9, win binaries also from official release 2013-02-04 21:11:12 +01:00
skidau 2c8c8db731 Used AtomicStore to write to the signal interrupts. 2013-02-03 23:52:18 +11:00
skidau 03d9cca2fe Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds. 2013-02-03 19:02:46 +11:00
skidau 9a4e9da7c2 Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures.
Fixes issue 5401.
Fixes issue 5589.
2013-02-03 18:05:46 +11:00
Jordan Woyak ca46a34dde Merge branch 'ipc-hle-hacks'
Thanks skid_au for testing and helping think of the solution!

Fixes Issue 4608.
Fixes Issue 5050.
Fixes Issue 5103.
2013-02-02 12:54:22 -06:00
Jordan Woyak e3c6c6dd69 Increase IPC HLE freq a bit for DKCR. 2013-02-02 12:52:12 -06:00
Matthew Parlane e62c9b0619 Silly windows. Billiard laughed at me :( 2013-02-03 00:35:49 +13:00
Jordan Woyak 5c08df00b2 Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
Reduced IPC update freq some.
Removed some other nonsense.
2013-02-02 03:55:33 -06:00
skidau 867bfaa696 Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes in The Last Story. 2013-02-02 20:50:40 +11:00
Matthew Parlane d05b029b0e Poll gets it's own socket.
Moved send function back to non async handler.
This was needed to fix one part of GH5.
2013-02-02 22:42:27 +13:00
Jordan Woyak 286392af9d Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate. 2013-02-01 23:44:17 -06:00
Jordan Woyak 15936cb995 Change copy_n to copy and update the save state version because I forgot. 2013-02-01 23:27:49 -06:00
Jordan Woyak 11a4c92325 Remove "Alternate Wiimote Timing" option. It's no longer needed.
Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
Jordan Woyak 00a1f351e9 Delay IPC replies directly caused by requests by 150th of a second. Fixes everything. 2013-02-01 20:58:17 -06:00
Jordan Woyak 039bf27767 Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply". 2013-02-01 19:01:47 -06:00
Jordan Woyak e4588e2dfc Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
Matthew Parlane 6b8bb1b692 lock_gaurds in spaaaaaaaaaccccce. 2013-02-01 20:27:22 +13:00
Matthew Parlane f43567e2b3 Lambda. Billiard. Tree. Forest. Spaaaaaaccccceeeee. 2013-02-01 18:55:27 +13:00
Glenn Rice f7fa33f2d6 Fix remaining compiler warnings. 2013-01-31 15:29:29 -06:00
Matthew Parlane 33b0a11747 Merge branch 'master' into wii-network 2013-02-01 01:32:54 +13:00
Matthew Parlane a0a09ed07a Started threading of network. Good results so far. 2013-02-01 01:32:14 +13:00
degasus c05f66bdd0 first try for osx core profile
now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
Rachel Bryk e199d21513 Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9.
2013-01-31 03:54:18 -05:00
Rachel Bryk de27f0bea9 Toggle full screen when double clicking the render window. 2013-01-31 03:51:29 -05:00
Glenn Rice 0ffdd2607f Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
2013-01-29 23:24:51 -06:00
Jordan Woyak 0e04e0c305 Fix some shadowing warnings. 2013-01-29 16:43:22 -06:00
Sonicadvance1 f13a07fb82 Remove this double flush in the idleskipping code. 2013-01-29 21:05:42 +00:00
skidau 2ab1cccbe4 Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
2013-01-29 22:43:56 +11:00
NeoBrainX 76148a52b8 Fix a few other things 2013-01-28 22:51:15 +01:00
NeoBrainX 9f1582843d PixelShaderManager: Reduce number of redundant shader constant updates 2013-01-28 22:15:23 +01:00
NeoBrainX 0fdeb81038 Add some code for generating a shader constant usage profile. 2013-01-28 22:15:23 +01:00
NeoBrainX 700cce9588 More work on making new pixel shader uids work 2013-01-28 22:10:07 +01:00
NeoBrainX 67be1e939a PixelShaderGen: Some more work... 2013-01-28 21:59:49 +01:00
NeoBrainX 8902c6e38b Some cleanups, add more fields to pixel shader uid. 2013-01-28 21:56:27 +01:00
NeoBrainX b519d37128 Move new lighting shader uids to LightingShaderGen.h 2013-01-28 21:52:03 +01:00
NeoBrainX dc0f470215 Added new shader cache uids for pixel shader gen. 2013-01-28 21:44:39 +01:00
NeoBrainX 3c8df842bb Moved some of the new shader uid stuff to a common header file. 2013-01-28 21:05:29 +01:00
NeoBrainX ca0e292dd4 Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.
Currently used in the vertex shader only (had to fork lighting shaders for now).
2013-01-28 21:05:29 +01:00
degasus c5fa3e0f3d move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
Matthew Parlane bca2cac640 keys.bin support added.
Remove hollywood id from config.
Tidy HLE_Device_es.h (maybe)
Added const params to crypto stuff.
2013-01-29 01:18:53 +13:00
Matthew Parlane 2dd077028f Merge branch 'master' into wii-network 2013-01-28 22:00:47 +13:00
Matthew Parlane ed9ef874e5 Double hash was not needed.
Use current keys.
2013-01-28 21:59:37 +13:00
Matthew Parlane ca4ea817e0 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
Matthew Parlane 1083884b8b Windows couldn't convert. 2013-01-26 18:48:02 +13:00
Matthew Parlane a354f47f98 Fixes for POLL on Linux and Mac. 2013-01-26 18:22:58 +13:00
Lioncash efe8c75424 Duplicate condition fix.
Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
Rachel Bryk 1e006b5b99 Better implementation of revision 2cc1a97a66. Works with .gcz files now. 2013-01-25 21:28:04 -05:00
Glenn Rice f660077d06 Remove deprecated method for accessing a gtk widgets window.
Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Pierre Bourdon bad4f7f790 Rewrite the linear interpolation SRC to give the exact same results as the one in AXWii 2013-01-25 19:16:07 +01:00
Rachel Bryk 74a5ad542b Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
Fixes issue 5932.
2013-01-25 13:00:53 -05:00
skidau 1b6240f7f9 Changed cmdidle to be idle on breakpoint.
Added low watermark interrupts generated by the gather pipe.

Fixes Gladius from not booting.

Fixes issue 5518.
2013-01-25 20:04:31 +11:00
Rachel Bryk 2cc1a97a66 Properly sort multi-disc games by title. 2013-01-25 03:08:28 -05:00
Pierre Bourdon 9776f135e2 Add polyphase resampling support in AX 2013-01-25 08:25:28 +01:00
Ryan Houdek 10418d449f Removed the need for this temporary variable. 2013-01-24 10:53:37 -06:00
Ryan Houdek 52ead25534 Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG 2013-01-24 10:39:38 -06:00
Ryan Houdek 73eb98ed8e Move swap control to the host specific GLInterface files. 2013-01-24 10:31:08 -06:00
degasus e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus d60cc373d1 Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
This reverts commit d0301ca89d.

Conflicts:
	.gitignore
2013-01-24 16:11:07 +01:00
lioncash 2db0c4270e Fix a potential memory leak on non-windows systems.
Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
2013-01-24 08:21:08 -05:00
degasus f69b6b595e change projection_type to u32
Fix issue 5740

thx @ erwan_taf for debuging all the week
2013-01-24 13:10:13 +01:00
Lioncash fe7e691d77 Revert "mem_fun -> mem_fn."
This reverts commit b7d32b0a3d.

OSX C++ std library in charge of holding back progress (as usual).
2013-01-23 23:38:49 -05:00
Lioncash b7d32b0a3d mem_fun -> mem_fn.
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2013-01-23 23:29:50 -05:00
skidau cff8fe8f77 Revert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE. The fix caused the music in Fast - Racing League to play random sounds.
This reverts commit r7bf72a6c8476798ecbb9cdb13ec3a8f0b9858da6.

Fixes issue 5910.
2013-01-22 21:17:29 +11:00
degasus d5748ebaef fix small dx9 slowdown 2013-01-22 10:49:46 +01:00
degasus 6afc30240a partial revert of 8a6f747408
texture_rect isn't in core 3.0, so the long texture function must be used
2013-01-22 00:18:42 +01:00
Sonicadvance1 0ba1794df3 Fix AGL.cpp 2013-01-21 21:48:02 +00:00
Pierre Bourdon 1612225e79 Implement AXWii command 01: ADD_TO_LR 2013-01-21 11:51:55 +01:00
Lioncash 2bae4345c5 Revert "Ctrl+A support in the action replay code editing menu."
Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).

This reverts commit 0c1ea605d5.
2013-01-21 00:11:53 -05:00
Lioncash 0c1ea605d5 Ctrl+A support in the action replay code editing menu.
Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
Rachel Bryk 45a7fa293b Set the default memory card path as relative too. 2013-01-20 19:16:02 -05:00
Rachel Bryk 83237a36e0 Save memory card paths relative to exe directory. 2013-01-20 18:47:59 -05:00
Pierre Bourdon 4ef021e975 Better global volume adjustment on a voice. Fixes one of the 2 issues with the HOME button menu sound. 2013-01-20 17:36:57 +01:00
Pierre Bourdon 7252becf24 Fix the voice LPF implementation 2013-01-20 17:20:30 +01:00
Pierre Bourdon c662901504 Implement low-pass voice filtering, untested because I couldn't find any game using it 2013-01-20 16:15:42 +01:00
Pierre Bourdon 25419ed827 Implement Wiimote sound mixing in AXWii 2013-01-20 15:32:55 +01:00
Pierre Bourdon 35249a8576 Handle 3ms at a time in AXWii instead of 3x1ms 2013-01-20 14:42:37 +01:00
Pierre Bourdon fb64cfd18a AXWii: fix L/R channels being swapped when outputting audio samples 2013-01-20 07:36:48 +01:00
Pierre Bourdon 5c3bcc8f5f Revert "Readd the old AXWii (rename the new version to NewAXWii) and set it as default"
Put back the new AX Wii as the default in this development branch.
2013-01-20 07:08:15 +01:00
skidau 4cc4abfe25 Preset the HBeam and VBeam to 0 on boot. Fixes Densha de Go Shinkansen EX.
Fixes issue 4882.
2013-01-20 16:11:15 +11:00
skidau 0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak 6ec95d30af Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
Fixes issue 3492.
2013-01-19 19:20:04 -06:00
Rachel Bryk 7f8341825b Remove lttc for lle on thread too. 2013-01-19 17:17:28 -05:00
NeoBrainX 6c0f6ffecf Fix a dumb regression from revision 4925a28f94. 2013-01-19 22:40:20 +01:00
NeoBrainX 37af25e03d Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes.
This reverts commit bab9b5d3ce.
2013-01-19 22:36:05 +01:00
Rachel Bryk 01d393ed6c Actually remove lttc. 2013-01-19 15:21:00 -05:00
Rachel Bryk d6cee44be0 Typo fix. 2013-01-19 15:08:29 -05:00
Rachel Bryk ed1a9480b0 Misc movie fixes.
Fix setting memory cards on playback.

Fix saving revision to header.

Herpa derp lets open a file while it's still open in another function, and not even check if it fails to load.

Fix an assumption that wii games are using a wiimote.
2013-01-19 15:02:02 -05:00
Pierre Bourdon 905d38827e Implement 8 bit loads backpatching 2013-01-19 16:52:13 +01:00
Pierre Bourdon c553c42d63 Implement backpatch support for 16 bit loads 2013-01-19 16:33:52 +01:00
degasus 8a6f747408 glsl: remove usage of old texture2D* function 2013-01-19 11:07:06 +01:00
Lioncash c4bd6329c0 Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it. 2013-01-18 23:42:37 -05:00
degasus e7d5b274c0 add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
degasus 074f73c641 move utils texture to sampler 8+9
rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
Jordan Woyak 5ff77f9c88 Fix emulated turntable crossfade slider. (DJ Hero controller)
Fixes issue 4504.
2013-01-18 13:42:44 -06:00
Grant Paul 2f28d938cf Add support for the mouse cursor and mouse clicking events on OS X. 2013-01-17 23:32:07 -08:00
Jordan Woyak 69b1da915f Fix emulated wiimote shaking in Wario Land: Shake It, and probably others.
Fixes issue 5295. (probably issue 5017 and issue 5578 too)
2013-01-18 00:15:42 -06:00
Jordan Woyak d05d10d2a1 Improve "Enable Hotkeys" description.
Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak ba1a31248b Fix typo. 2013-01-17 19:42:56 -06:00
Jordan Woyak 2180c93347 Mention middle mouse button in "Free Look" description.
Fixes issue 5581.
2013-01-17 19:38:01 -06:00
degasus 714ff50fdf set blending if dual source might be triggered 2013-01-18 00:44:35 +01:00
Jordan Woyak f97d2a93c4 Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput) 2013-01-17 15:41:18 -06:00
Jordan Woyak 38b01d176a Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads) 2013-01-17 15:40:44 -06:00
Rachel Bryk 69c91a20ea Merge branch 'gameinistuff' 2013-01-17 15:22:38 -05:00
Rachel Bryk 592395bc67 Copypaste fail. 2013-01-17 14:30:47 -05:00
Jordan Woyak cae8bb33c3 Fix initial theme selection. 2013-01-17 01:24:02 -06:00
Jordan Woyak 4dad8ddd83 Actually use the screenshot icon. 2013-01-16 22:12:51 -06:00
Rachel Bryk e74dc0b41f Update title/status bar when pausing emulation. 2013-01-16 22:52:01 -05:00
Lioncash 12162a269b Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak 178b1b3862 Fix theme loading on non-Windows. 2013-01-16 20:27:35 -06:00
Rachel Bryk 196c2867ad Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
Jordan Woyak 3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak f7729b9a69 Remove some unused resource files. 2013-01-16 17:09:09 -06:00
Jordan Woyak 246b11791b More attempts at a Windows buildfix. 2013-01-16 16:14:23 -06:00
lioncash 0ef3bd9c77 Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
Turns out I was wrong in my previous commit. My bad.

This reverts commit 8743166663.
2013-01-16 15:46:11 -05:00
lioncash 8743166663 Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
skidau 7e5d877858 Merge branch 'ES_LAUNCH'
Games that are now playable:

Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis


* ES_LAUNCH:
  Fixed SSBB from starting at the mini-games screen.
  Build fix
  Corrected a state bug where newly loaded dols did not have their patches applied.
  Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory.  Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
  Added some IOS version checks and code to clear memory before loading the dol.
  Added support for Reset (from menu).  Fixes Sam & Max.
  Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd.  Added some stubs for Reset to Menu and SSBB's load from disc partition.  Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
  Added argument detection and passing to the loaded dol.  This fixes the Wii Sports+Wii Sports Resort bundle pack.
  Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.

Conflicts:
	Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
Jordan Woyak 54974cbc8e Merge branch 'unix-fastmem' 2013-01-15 23:19:03 -06:00
Jordan Woyak 62f56eb731 Sloppily fix wiimotes not being connected after boot. 2013-01-15 23:05:30 -06:00
Jordan Woyak 54497be653 Untested Windows buildfix attempt. 2013-01-15 23:02:09 -06:00
Jordan Woyak b2acae44b7 Real wiimote continuous scanning working on Linux.
Windows and OS X totally broken from various refactoring.
2013-01-15 21:15:54 -06:00
lioncash ddf23094c2 Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
Jordan Woyak 6612763a9a Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux. 2013-01-15 20:04:11 -06:00
lioncash 7d11f8cedd - Made GenRandomCode's 'size' parameter unsigned. Doesn't make sense to have the capability of being able to be negative.
- Made CodesToHeader's 'numCodes' unsigned for the same reason.

- Removed some type-casts from other functions.
2013-01-15 17:50:50 -05:00
Jordan Woyak d9aecd80b1 Real fix for Linux Wiimote disconnect hanging.
Fixes issue 5903.
2013-01-15 15:20:33 -06:00
lioncash 1cf7cbb936 Fix a clear bug in aldlist.cpp.
Properly clears itself now.
2013-01-15 12:47:13 -05:00
lioncash 866cdc5961 Get rid of unused iterators in JitCache. 2013-01-15 12:00:35 -05:00
Ryan Houdek 9165ac5a67 Fix clipPos not being declared in DX backends. 2013-01-15 10:48:01 -06:00
skidau 7402a89e6e OSX build fix 2013-01-16 00:14:31 +11:00
skidau a9388ce2e2 Added backwards compatibility with old OpenAL drivers. 2013-01-16 00:10:49 +11:00
Glenn Rice e75a7b4572 Fix a gcc initialization order warning. 2013-01-15 06:41:11 -06:00
skidau 799b032b98 Readd the OpenAL option.
The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html

You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder.

Windows users may also need to update their OpenAL drivers by downloading them from

http://connect.creativelabs.com/openal/Downloads/oalinst.zip
2013-01-15 23:14:11 +11:00
skidau 0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau 6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Matthew Parlane 86ee5600dc Fix bug: reuse after free.
static should not have been used here.
2013-01-15 22:27:49 +13:00
Jordan Woyak 6f17342b50 Improve an error message. 2013-01-14 20:40:16 -06:00
Jordan Woyak b8e66a48a1 Fix hang on Linux Dolphin close when wiimotes are connected. 2013-01-14 17:55:23 -06:00
Jordan Woyak 032013c4bc Make IsValidBluetoothName just check for "Nintendo RVL-" rather than having a bunch of hardcoded names. 2013-01-14 17:49:49 -06:00
degasus ff889c0e65 use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
Ryan Houdek 5005d528c4 This changes Linux to control Wiimotes on the interrupt channel. Which in turn allows -TR wiimotes to work in Linux. 2013-01-14 14:43:49 -06:00
degasus 2f78986e2c Merge branch 'Graphic_Update' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
Ryan Houdek 30d4259bba This removes the Lock Thread to Core option. Please file your complaints appropriately. 2013-01-14 14:20:41 -06:00
degasus 5fe3def64c videoConfig cleanup 2013-01-14 20:00:33 +01:00
degasus 4c2dd093a3 fix d3d error 2013-01-14 19:17:07 +01:00
degasus b18c0a5d1b remove ubo for efb2ram 2013-01-14 12:37:31 +01:00
Lioncash 4ea4f2eb45 'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned.
Not a big deal, but it's good to do it for the sake of maintaining practicalities.
2013-01-13 23:42:18 -05:00
Jordan Woyak 020ab743a9 re-enable PulseAudio backend 2013-01-13 22:22:06 -06:00
Jordan Woyak 13469f2db4 Merge branch 'pulseaudio-simple' 2013-01-13 21:36:26 -06:00
Lioncash 47792b02a5 Fix a small text overlapping issue in the MemcardManager. 2013-01-13 22:28:36 -05:00
Jordan Woyak 644c8f2713 Enhance an error message.
Fix issue 5893.
2013-01-13 17:52:32 -06:00
Jordan Woyak c00339449a buildfix 2013-01-13 16:27:02 -06:00
Jordan Woyak 3510454a94 Hopeful Windows buildfix (this better not break OS X) 2013-01-13 16:13:38 -06:00
Jordan Woyak d3f8e8e8f3 remove some now-unused resource files 2013-01-13 15:51:44 -06:00
Jordan Woyak c6e8239fd9 theme selection working now 2013-01-13 15:39:53 -06:00
Jordan Woyak a9ff3709e4 Attempt to make file searching stuff less crappy on Linux.
Supports a * search now.
2013-01-13 15:32:26 -06:00
Jordan Woyak 6f7b11b9be themes directory stuffs 2013-01-13 14:12:19 -06:00
Jordan Woyak 0c95673478 Kill themes in the config and load pngs from "theme" directory for now. 2013-01-13 13:12:50 -06:00
Jordan Woyak 6b3a3ff054 Kill theme selection from GUI. 2013-01-13 13:12:50 -06:00
Jordan Woyak 6b8dc6802b Fix two warnings. 2013-01-13 12:57:17 -06:00
Jordan Woyak 70427b3f35 Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
Jordan Woyak 60a73bcd77 Replace a bunch of Connect calls with Bind. 2013-01-13 11:46:30 -06:00
Matthew Parlane 1deeff47c1 Merge branch 'master' into wii-network 2013-01-14 00:21:09 +13:00
Matthew Parlane 20b43ac1c5 Fix a bug introduced by me when I thought I was fixing something.
Thanks skidau.
Fixes Mario Kart Wii not being able to write.
This was caused by reuse of a buffer containing an error code.
2013-01-14 00:16:10 +13:00
Jordan Woyak 5dbc3b3219 replace this->Bind with Bind 2013-01-13 03:33:11 -06:00
Jordan Woyak 6e5c26a3d4 kill _connect_macro_ ugliness in BreakpointWindow. 2013-01-13 03:12:29 -06:00
Jordan Woyak eca93c4c19 Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
Pierre Bourdon eb5e7d44bd Enable fastmem (aka. backpatch) support on Linux amd64 and OSX x64. Not tested on OSX, 8% performance increase on Linux amd64 2013-01-13 07:00:56 +01:00
Rachel Bryk 429324a773 Real fix for memcard manager. 2013-01-12 21:18:42 -05:00
Matthew Parlane 6e58c50065 Merge branch 'master' into wii-network 2013-01-13 15:13:56 +13:00
Rachel Bryk 6f391a2df0 Set focus on memcard manager after losing it. 2013-01-12 20:47:02 -05:00
NeoBrainX f7b0c8684b BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
skidau 1c462a1eca Added a latency setting to the audio settings.
Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
2013-01-13 00:05:30 +11:00
Glenn Rice 2cd415dd83 Fix the signed/unsigned comparison warnings created by a recent commit. 2013-01-11 22:00:36 -06:00
Lioncash dcc216a027 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
Lioncash dfc0c4b08d Fix two signed/unsigned mismatch warnings.
Also tidied up SDCardUtil - made the variables make more sense (typewise)
2013-01-11 19:38:04 -05:00
Rachel Bryk 104f5a4699 Set focus on game list after stopping emulation. 2013-01-11 17:53:34 -05:00
Jordan Woyak f405663576 Merge branch 'flat-flags'
Fixes issue 5837.
2013-01-11 15:17:25 -06:00
Jordan Woyak 346922e39e Update game cache revision, for "germany" games that were once "europe". 2013-01-11 15:16:56 -06:00
Jordan Woyak 35dce209ae Gave the "platform" icons a complete white background rather than a slightly-uglier white box.
(apparently XPM only supports a 1-bit alpha channel)
Centered the icons a bit better too.
2013-01-11 14:12:56 -06:00
Jordan Woyak cb71158df4 Be consistent with uppercase letters. 2013-01-11 13:47:19 -06:00
Rachel Bryk 482360906b Convert relative paths to absolute when opening containing folder of an iso.
Fixes issue 5879.
2013-01-11 11:24:52 -05:00
NeoBrainX ad05d568b9 PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily. 2013-01-11 15:49:20 +01:00
skidau 73140c7da7 Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows. 2013-01-11 23:06:20 +11:00
Matthew Parlane 764e155a76 Fix read/write registers.
Fix read/write register support for r0 - rF.
Reshuffle to have reads/writes together in code.
2013-01-12 00:53:17 +13:00
Matthew Parlane 465df943a5 Merge branch 'master' into wii-network 2013-01-12 00:01:27 +13:00
degasus 60b8e4fb1c vertex shader for texture converter 2013-01-11 11:59:42 +01:00
Matthew Parlane 65072ad6fb The real fix. Not sure why my build ever worked. 2013-01-11 23:58:47 +13:00
Matthew Parlane 8700d85517 Test fix for ubuntu build. 2013-01-11 23:51:29 +13:00
Matthew Parlane 9754fda516 Merge branch 'wii-usb' into temp merge branch
Conflicts:
	Source/Core/Common/Src/Log.h
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-01-11 23:07:12 +13:00
skidau 3632ce6df5 Removed the synchronisation between the CPU thread and the audio thread.
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau ed5a68a504 Build fix 2013-01-11 14:20:22 +11:00
skidau 80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Lioncash f21f097e7a Redundant line of code in VertexShaderManager::Dirty()
Also cleaned it up.
2013-01-10 21:44:12 -05:00
Jordan Woyak 7fdfd1ef65 Make all flags 2 pixels taller.
Aspect-ratio is now correct for nearly all flags.
2013-01-10 19:20:47 -06:00
Jordan Woyak 34a8273801 we don't need PNGs of the flags 2013-01-10 19:11:03 -06:00
Jordan Woyak 561b09457c Fix warnings.
Forgot to add Sdk flags.
2013-01-10 19:01:58 -06:00
Jordan Woyak a167bccb03 Apparently the order here was important, cached somewhere I guess. 2013-01-10 18:59:15 -06:00
Jordan Woyak 6a13ae280d Updated flag images to not have ugly gradient.
All images stolen from wikipedia.
Added "SDK" flag to separate it from "Unknown" flag.
2013-01-10 18:55:53 -06:00
Jordan Woyak 58cbfdcbd3 Merge branch 'german-flag' into flat-flags 2013-01-10 18:21:59 -06:00
Jordan Woyak 51a1d4cde7 Revert "Very tiny cleanup of ChunkFile.h."
int/size_t change without updating the rev# caused crash on Dolphin start

This reverts commit cf942450e0.
2013-01-10 17:41:12 -06:00
Jordan Woyak 240ea0f116 Merge branch 'linux-wiimote-crash-fix' 2013-01-10 16:55:03 -06:00
lioncash cf942450e0 Very tiny cleanup of ChunkFile.h.
Also changed the size parameter from DoVoid to size_t. As far as I know, that should never be negative.

Also changed the the count parameter of DoArray to size_t, this also should never be negative.

Got rid of some typecasts.
2013-01-10 17:38:38 -05:00
Jordan Woyak a693b847f0 buildfix! 2013-01-10 16:29:16 -06:00
Jordan Woyak cc0226254d Windows/OS X buildfix 2013-01-10 16:23:47 -06:00
Jordan Woyak 1c10d3a1bb better fix for linux wiimote disconnect crash 2013-01-10 16:16:49 -06:00
Jordan Woyak e1c8bea2f6 fix crash, but now 100% cpu usage on disconnect 2013-01-10 15:23:42 -06:00
Rachel Bryk d6b53af115 Automatically set focus on game list window.
Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Jordan Woyak 202c005e61 Remove commented code. No longer supporting setting volume with PulseAudio. 2013-01-10 13:01:22 -06:00
Rachel Bryk ab24149b1b Retain scroll position after refreshing game list.
Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Pierre Bourdon 2c1c538fda Disable the OpenAL and Pulseaudio audio backends
They are currently broken and cause sound issues which are not present in other
backends:

* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly

Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
2013-01-10 18:43:15 +01:00
NeoBrainX 198d60c569 FifoPlayer: Support recording texture preloads 2013-01-10 18:30:27 +01:00
NeoBrainX e7c883d6be VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
NeoBrainX 304814e7cc Video_Software: Implement proper RGBA8 texture loading from tmem.
For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
skidau 7bf72a6c84 Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE. 2013-01-11 01:03:18 +11:00
Rachel Bryk 3ebe0718b8 Change theme selection to wxChoice. 2013-01-10 00:22:28 -05:00
Jordan Woyak 14b8d3f107 Add support for german region flag. Still need to change image. (currently using a copy of europe flag) 2013-01-09 22:53:04 -06:00
Rachel Bryk f1489a4e18 Merge branch 'controller-profiles' 2013-01-09 22:33:51 -05:00
Jordan Woyak a8a71fdd8c Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons. 2013-01-09 20:57:10 -06:00
Rachel Bryk b9fc26540e Change key names, and put it in section Controls. 2013-01-09 21:56:17 -05:00
Jordan Woyak 0de8fbecfa Don't hardcode left-shift to disabe keyboard input on linux.
Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
Jordan Woyak 6598462aba Display error messages when failing to compress/decompress games.
Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Rachel Bryk fad2468e30 Make sure profile actually exists. 2013-01-09 20:41:14 -05:00
Jordan Woyak 5c371549d3 fix cmake hacks 2013-01-09 18:39:28 -06:00
Jordan Woyak 488a679ca7 use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
skidau c7ccf7e5c6 Removed the system timing hack which was activated when the Accurate VBeam option was enabled. 2013-01-10 09:11:37 +11:00
skidau ad28986d51 Fixed the include directories in Audio Common for the Windows 32bit build. 2013-01-10 07:55:13 +11:00
skidau d34c847edd Fixed the include directories in Audio Common for the Windows build. 2013-01-10 07:43:59 +11:00
Rachel Bryk e32b1526b3 Allow setting different profiles for different controllers, and automatically use the appropriate profile directory. 2013-01-09 15:04:37 -05:00
Ryan Houdek 01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00
skidau 8494a439c7 OSX build fix 2013-01-10 00:06:35 +11:00
skidau 91fe5cc821 Build fix
Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
skidau 63b38be97c Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
degasus bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
Jordan Woyak 32855a289c Actually export 0-sized files.
Fixes issue 5177.
2013-01-09 01:31:40 -06:00
Lioncash d9ea718559 Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets() 2013-01-08 23:46:30 -05:00
degasus 84debc17d5 fix msaa
blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
Rachel Bryk b8691df723 Allow loading controller profiles from game ini.
Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
Jordan Woyak 4f4aa4860d Fix a currently unused unique_lock function. Thanks to Lioncash. 2013-01-08 16:50:09 -06:00
Jordan Woyak baa29f571c Fix incorrect iterator usage in BreakPoints::Clear 2013-01-08 15:02:50 -06:00
Jordan Woyak b4717ca802 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2013-01-08 14:44:56 -06:00
Jordan Woyak 00d303eead clean up FifoPlayerDlg::OnBeginSearch a bit 2013-01-08 14:43:58 -06:00
Matthew Parlane 2844708c2d Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. 2013-01-09 09:38:36 +13:00
NeoBrainX 815fd197d3 Fix a potential memleak in FifoPlayerDlg 2013-01-08 21:27:04 +01:00
Matthew Parlane 9af785532e Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. 2013-01-09 09:22:36 +13:00
NeoBrainX e204a6e015 Add some TODOs. 2013-01-08 18:56:01 +01:00
NeoBrainX d3882771aa Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
NeoBrainX 4925a28f94 PixelShaderGen: Shader uid maintainance 2013-01-08 18:56:01 +01:00
NeoBrainX be706a3977 Disable color writing when alpha test always fails. 2013-01-08 18:56:01 +01:00
NeoBrainX d26bcb0847 Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
NeoBrainX c80f6e8b84 Reword a comment about early_ztest a bit. 2013-01-08 18:55:45 +01:00
NeoBrainX b06f30f845 Remove the per pixel depth option.
Depth calculations are always done in the pixel shader now.

Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
NeoBrainX 876eee5e60 PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing). 2013-01-08 18:16:48 +01:00
NeoBrainX 09197e0ffc X11: Disable OSD hotkeys when the corresponding option is disabled. 2013-01-08 18:16:47 +01:00
Ryan Houdek 446d9279b1 Fix clearing of render targets. We were skipping every other one. 2013-01-08 11:14:53 -06:00
Matthew Parlane e8624cc0f2 Merge branch 'gdbstub' into wii-network
Conflicts:
	Source/Core/Core/Src/ConfigManager.cpp
2013-01-08 21:21:05 +13:00
Matthew Parlane 5b96fb766f Merge branch 'master' into wii-network 2013-01-08 21:18:48 +13:00
Matthew Parlane 936b047b12 Fixed bug on entry that caused first step to trigger two stops at start. 2013-01-08 20:56:26 +13:00
Matthew Parlane 1211a67191 Missed an ifdef. 2013-01-08 20:32:10 +13:00
Matthew Parlane 0ec7ef4b99 Merge branch 'master' into gdbstub 2013-01-08 20:27:34 +13:00
Matthew Parlane 9f13e69be4 GDB Stub now works with ida and gdb.
Implemented stepping correctly.
TODO:
Peek incoming data to socket for an interrupt.
Memory breakpoints.
Fix bug with initial step from entry point.
Tidy up code.
Wishlist:
Implement some common query packets.
Jit support.
2013-01-08 20:26:07 +13:00
Glenn Rice 1d44d3baf5 Merge branch 'linux-desktop-file' 2013-01-07 17:07:23 -06:00
Glenn Rice 6bd8474d05 Change the application name to "Dolphin Emulator" (from "Dolphin-emu"). 2013-01-07 17:05:51 -06:00
Pierre Bourdon 8cfceb1186 Disable swapping cmp with instructions potentially raising interrupts
Workaround for issue 5864 disabling parts of an optimization in the JIT. This
is not the best solution to fix this issue, but at least it does not crash.
2013-01-08 00:02:38 +01:00
Glenn Rice bb7c262539 Add a linux .desktop file to add dolphin-emu to the menu, and install it
when running 'make install'.
2013-01-07 16:50:48 -06:00
Ryan Houdek d0301ca89d Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
skidau c8c78e0aa9 Implemented correct audio timing.
Fixes issue 5493.
2013-01-07 15:37:08 +11:00
skidau 5240e75be2 Fixed the infinite rumble problem caused by r4d6056f14625. 2013-01-07 12:25:18 +11:00
skidau 6df1dacca8 OpenAL for Windows initial commit 2013-01-07 12:16:04 +11:00
Matthew Parlane b7fd1225ba Started gdb stub support. 2013-01-06 23:28:27 +13:00