OpenGL: fix emulate format changes for texture2d

This commit is contained in:
degasus 2013-11-25 08:59:04 +01:00
parent 146e435009
commit afcf0e65d1
1 changed files with 4 additions and 4 deletions

View File

@ -199,11 +199,11 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"}\n";
char ps_rgba6_to_rgb8[] =
"uniform sampler2DRect samp9;\n"
"uniform sampler2D samp9;\n"
"out vec4 ocol0;\n"
"void main()\n"
"{\n"
" ivec4 src6 = ivec4(round(texture2DRect(samp9, gl_FragCoord.xy) * 63.f));\n"
" ivec4 src6 = ivec4(round(texelFetch(samp9, ivec2(gl_FragCoord.xy), 0) * 63.f));\n"
" ivec4 dst8;\n"
" dst8.r = (src6.r << 2) | (src6.g >> 4);\n"
" dst8.g = ((src6.g & 0xF) << 4) | (src6.b >> 2);\n"
@ -213,11 +213,11 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"}";
char ps_rgb8_to_rgba6[] =
"uniform sampler2DRect samp9;\n"
"uniform sampler2D samp9;\n"
"out vec4 ocol0;\n"
"void main()\n"
"{\n"
" ivec4 src8 = ivec4(round(texture2DRect(samp9, gl_FragCoord.xy) * 255.f));\n"
" ivec4 src8 = ivec4(round(texelFetch(samp9, ivec2(gl_FragCoord.xy), 0) * 255.f));\n"
" ivec4 dst6;\n"
" dst6.r = src8.r >> 2;\n"
" dst6.g = ((src8.r & 0x3) << 4) | (src8.g >> 4);\n"