Use SetEvent instead of CancelIoEx for XP compatibility.
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@ -560,7 +560,7 @@ bool Wiimote::IsConnected() const
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void _IOWakeup(HANDLE &dev_handle, OVERLAPPED &hid_overlap_read)
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{
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CancelIoEx(dev_handle, &hid_overlap_read);
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SetEvent(hid_overlap_read.hEvent);
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}
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// positive = read packet
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@ -582,26 +582,22 @@ int _IORead(HANDLE &dev_handle, OVERLAPPED &hid_overlap_read, u8* buf, int index
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if (ERROR_IO_PENDING == read_err)
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{
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auto const wait_result = WaitForSingleObject(hid_overlap_read.hEvent, INFINITE);
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if (WAIT_TIMEOUT == wait_result)
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{
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CancelIo(dev_handle);
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}
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else if (WAIT_FAILED == wait_result)
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// In case the event was signalled by _IOWakeup before the read completed, cancel it.
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CancelIo(dev_handle);
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if (WAIT_FAILED == wait_result)
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{
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WARN_LOG(WIIMOTE, "A wait error occurred on reading from Wiimote %i.", index + 1);
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CancelIo(dev_handle);
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}
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if (!GetOverlappedResult(dev_handle, &hid_overlap_read, &bytes, TRUE))
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if (!GetOverlappedResult(dev_handle, &hid_overlap_read, &bytes, FALSE))
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{
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auto const overlapped_err = GetLastError();
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if (ERROR_OPERATION_ABORTED == overlapped_err)
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{
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/*
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if (buf[1] != 0)
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WARN_LOG(WIIMOTE, "Packet ignored. This may indicate a problem.");
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*/
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// It was.
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return -1;
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}
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