Minor const-correctness for some functions in FifoPlayer and some AudioCommon headers.

This commit is contained in:
Lioncash 2013-12-11 08:43:58 -05:00
parent 101bded6b3
commit e0aa674c72
4 changed files with 10 additions and 10 deletions

View File

@ -45,12 +45,12 @@ public:
// Called from main thread
virtual void PushSamples(const short* samples, unsigned int num_samples);
unsigned int GetSampleRate() {return m_sampleRate;}
unsigned int GetSampleRate() const {return m_sampleRate;}
void SetThrottle(bool use) { m_throttle = use;}
// TODO: do we need this
bool IsHLEReady() { return m_HLEready;}
bool IsHLEReady() const { return m_HLEready;}
void SetHLEReady(bool ready) { m_HLEready = ready;}
// ---------------------

View File

@ -33,7 +33,7 @@ public:
virtual void Stop() {}
virtual void Update() {}
virtual void Clear(bool mute) { m_muted = mute; }
bool IsMuted() { return m_muted; }
bool IsMuted() const { return m_muted; }
virtual void StartLogAudio(const char *filename) {
if (! m_logAudio) {
m_logAudio = true;

View File

@ -39,7 +39,7 @@ public:
void AddStereoSamples(const short *sample_data, u32 count);
void AddStereoSamplesBE(const short *sample_data, u32 count); // big endian
u32 GetAudioSize() { return audio_size; }
u32 GetAudioSize() const { return audio_size; }
};
#endif // _WAVEFILE_H_

View File

@ -29,22 +29,22 @@ public:
FifoDataFile *GetFile() { return m_File; }
u32 GetFrameObjectCount();
u32 GetCurrentFrameNum() { return m_CurrentFrame; }
u32 GetCurrentFrameNum() const { return m_CurrentFrame; }
const AnalyzedFrameInfo& GetAnalyzedFrameInfo(u32 frame) { return m_FrameInfo[frame]; }
const AnalyzedFrameInfo& GetAnalyzedFrameInfo(u32 frame) const { return m_FrameInfo[frame]; }
// Frame range
u32 GetFrameRangeStart() { return m_FrameRangeStart; }
u32 GetFrameRangeStart() const { return m_FrameRangeStart; }
void SetFrameRangeStart(u32 start);
u32 GetFrameRangeEnd() { return m_FrameRangeEnd; }
u32 GetFrameRangeEnd() const { return m_FrameRangeEnd; }
void SetFrameRangeEnd(u32 end);
// Object range
u32 GetObjectRangeStart() { return m_ObjectRangeStart; }
u32 GetObjectRangeStart() const { return m_ObjectRangeStart; }
void SetObjectRangeStart(u32 start) { m_ObjectRangeStart = start; }
u32 GetObjectRangeEnd() { return m_ObjectRangeEnd; }
u32 GetObjectRangeEnd() const { return m_ObjectRangeEnd; }
void SetObjectRangeEnd(u32 end) { m_ObjectRangeEnd = end; }
// If enabled then all memory updates happen at once before the first frame