Remove logic from IndexGenerator which does not seem to match that of Video Software.

This commit is contained in:
Jordan Woyak 2013-02-21 21:01:53 -06:00
parent 368c78dd5c
commit f16dcfe6f6
2 changed files with 36 additions and 140 deletions

View File

@ -29,16 +29,16 @@ QUAD simulator
*/
//Init
u16 *IndexGenerator::Tptr = 0;
u16 *IndexGenerator::BASETptr = 0;
u16 *IndexGenerator::Lptr = 0;
u16 *IndexGenerator::BASELptr = 0;
u16 *IndexGenerator::Pptr = 0;
u16 *IndexGenerator::BASEPptr = 0;
u32 IndexGenerator::numT = 0;
u32 IndexGenerator::numL = 0;
u32 IndexGenerator::numP = 0;
u32 IndexGenerator::index = 0;
u16 *IndexGenerator::Tptr;
u16 *IndexGenerator::BASETptr;
u16 *IndexGenerator::Lptr;
u16 *IndexGenerator::BASELptr;
u16 *IndexGenerator::Pptr;
u16 *IndexGenerator::BASEPptr;
u32 IndexGenerator::numT;
u32 IndexGenerator::numL;
u32 IndexGenerator::numP;
u32 IndexGenerator::index;
void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
{
@ -58,13 +58,13 @@ void IndexGenerator::AddIndices(int primitive, u32 numVerts)
{
//switch (primitive)
//{
//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVerts); break;
//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVerts); break;
//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVerts); break;
//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVerts); break;
//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVerts); break;
//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVerts); break;
//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVerts); break;
//}
static void (*const primitive_table[])(u32) =
@ -89,152 +89,48 @@ void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
*Tptr++ = index1;
*Tptr++ = index2;
*Tptr++ = index3;
++numT;
}
void IndexGenerator::AddList(u32 const numVerts)
{
{
auto const numTris = numVerts / 3;
if (!numTris)
for (u32 i = 0; i != numTris; ++i)
{
if (2 == numVerts)
{
// We have two verts. Render a degenerated triangle.
WriteTriangle(index, index + 1, index);
}
}
else
{
for (u32 i = 0; i != numTris; ++i)
{
WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
}
auto const base_remaining_verts = numTris * 3;
switch (numVerts % 3)
{
case 2:
// We have 2 remaining verts. Use strip method
WriteTriangle(
index + base_remaining_verts - 1,
index + base_remaining_verts,
index + base_remaining_verts + 1);
break;
case 1:
// We have 1 remaining vert. Use strip method this is only a conjeture
WriteTriangle(
index + base_remaining_verts - 2,
index + base_remaining_verts - 1,
index + base_remaining_verts);
break;
default:
break;
};
WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
}
}
void IndexGenerator::AddStrip(u32 const numVerts)
{
if (numVerts < 3)
bool wind = false;
for (u32 i = 2; i < numVerts; ++i)
{
if (2 == numVerts)
{
// We have two verts. Render a degenerated triangle.
WriteTriangle(index, index + 1, index);
}
}
else
{
bool wind = false;
for (u32 i = 2; i < numVerts; ++i)
{
WriteTriangle(
index + i - 2,
index + i - !wind,
index + i - wind);
wind ^= true;
}
WriteTriangle(
index + i - 2,
index + i - !wind,
index + i - wind);
wind ^= true;
}
}
void IndexGenerator::AddFan(u32 numVerts)
{
if (numVerts < 3)
for (u32 i = 2; i < numVerts; ++i)
{
if (2 == numVerts)
{
// We have two verts. Render a degenerated triangle.
WriteTriangle(index, index + 1, index);
}
}
else
{
for (u32 i = 2; i < numVerts; ++i)
{
WriteTriangle(index, index + i - 1, index + i);
}
WriteTriangle(index, index + i - 1, index + i);
}
}
void IndexGenerator::AddQuads(u32 numVerts)
{
auto const numQuads = numVerts / 4;
if (!numQuads)
for (u32 i = 0; i != numQuads; ++i)
{
if (2 == numVerts)
{
// We have two verts. Render a degenerated triangle.
WriteTriangle(index, index + 1, index);
}
else if (3 == numVerts);
{
// We have 3 verts. Render a full triangle.
WriteTriangle(index, index + 1, index + 2);
}
}
else
{
for (u32 i = 0; i != numQuads; ++i)
{
WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
}
auto const base_remaining_verts = numQuads * 4;
switch (numVerts % 4)
{
case 3:
// We have 3 remaining verts. Use strip method.
WriteTriangle(
index + base_remaining_verts,
index + base_remaining_verts + 1,
index + base_remaining_verts + 2);
break;
case 2:
// We have 3 remaining verts. Use strip method.
WriteTriangle(
index + base_remaining_verts - 1,
index + base_remaining_verts,
index + base_remaining_verts + 1);
break;
case 1:
// We have 1 remaining verts use strip method. This is only a conjeture.
WriteTriangle(
base_remaining_verts - 2,
index + base_remaining_verts - 1,
index + base_remaining_verts);
break;
default:
break;
};
WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
}
}

View File

@ -57,8 +57,6 @@ private:
static void AddFan(u32 numVerts);
static void AddQuads(u32 numVerts);
static void WriteTriangle(u32 index1, u32 index2, u32 index3);
// Lines
static void AddLineList(u32 numVerts);
static void AddLineStrip(u32 numVerts);
@ -66,6 +64,8 @@ private:
// Points
static void AddPoints(u32 numVerts);
static void WriteTriangle(u32 index1, u32 index2, u32 index3);
static u16 *Tptr;
static u16 *BASETptr;
static u16 *Lptr;