Remove logic from IndexGenerator which does not seem to match that of Video Software.
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@ -29,16 +29,16 @@ QUAD simulator
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*/
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//Init
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u16 *IndexGenerator::Tptr = 0;
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u16 *IndexGenerator::BASETptr = 0;
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u16 *IndexGenerator::Lptr = 0;
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u16 *IndexGenerator::BASELptr = 0;
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u16 *IndexGenerator::Pptr = 0;
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u16 *IndexGenerator::BASEPptr = 0;
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u32 IndexGenerator::numT = 0;
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u32 IndexGenerator::numL = 0;
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u32 IndexGenerator::numP = 0;
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u32 IndexGenerator::index = 0;
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u16 *IndexGenerator::Tptr;
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u16 *IndexGenerator::BASETptr;
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u16 *IndexGenerator::Lptr;
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u16 *IndexGenerator::BASELptr;
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u16 *IndexGenerator::Pptr;
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u16 *IndexGenerator::BASEPptr;
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u32 IndexGenerator::numT;
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u32 IndexGenerator::numL;
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u32 IndexGenerator::numP;
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u32 IndexGenerator::index;
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void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
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{
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@ -58,13 +58,13 @@ void IndexGenerator::AddIndices(int primitive, u32 numVerts)
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{
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//switch (primitive)
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//{
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//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
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//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
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//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
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//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
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//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
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//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
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//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
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//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVerts); break;
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//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVerts); break;
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//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVerts); break;
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//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVerts); break;
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//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVerts); break;
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//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVerts); break;
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//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVerts); break;
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//}
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static void (*const primitive_table[])(u32) =
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@ -89,152 +89,48 @@ void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
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*Tptr++ = index1;
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*Tptr++ = index2;
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*Tptr++ = index3;
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++numT;
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}
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void IndexGenerator::AddList(u32 const numVerts)
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{
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{
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auto const numTris = numVerts / 3;
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if (!numTris)
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for (u32 i = 0; i != numTris; ++i)
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{
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if (2 == numVerts)
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{
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// We have two verts. Render a degenerated triangle.
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WriteTriangle(index, index + 1, index);
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}
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}
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else
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{
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for (u32 i = 0; i != numTris; ++i)
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{
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WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
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}
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auto const base_remaining_verts = numTris * 3;
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switch (numVerts % 3)
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{
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case 2:
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// We have 2 remaining verts. Use strip method
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WriteTriangle(
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index + base_remaining_verts - 1,
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index + base_remaining_verts,
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index + base_remaining_verts + 1);
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break;
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case 1:
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// We have 1 remaining vert. Use strip method this is only a conjeture
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WriteTriangle(
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index + base_remaining_verts - 2,
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index + base_remaining_verts - 1,
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index + base_remaining_verts);
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break;
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default:
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break;
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};
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WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
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}
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}
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void IndexGenerator::AddStrip(u32 const numVerts)
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{
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if (numVerts < 3)
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bool wind = false;
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for (u32 i = 2; i < numVerts; ++i)
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{
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if (2 == numVerts)
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{
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// We have two verts. Render a degenerated triangle.
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WriteTriangle(index, index + 1, index);
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}
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}
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else
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{
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bool wind = false;
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for (u32 i = 2; i < numVerts; ++i)
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{
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WriteTriangle(
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index + i - 2,
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index + i - !wind,
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index + i - wind);
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wind ^= true;
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}
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WriteTriangle(
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index + i - 2,
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index + i - !wind,
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index + i - wind);
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wind ^= true;
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}
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}
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void IndexGenerator::AddFan(u32 numVerts)
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{
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if (numVerts < 3)
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for (u32 i = 2; i < numVerts; ++i)
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{
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if (2 == numVerts)
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{
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// We have two verts. Render a degenerated triangle.
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WriteTriangle(index, index + 1, index);
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}
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}
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else
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{
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for (u32 i = 2; i < numVerts; ++i)
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{
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WriteTriangle(index, index + i - 1, index + i);
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}
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WriteTriangle(index, index + i - 1, index + i);
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}
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}
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void IndexGenerator::AddQuads(u32 numVerts)
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{
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auto const numQuads = numVerts / 4;
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if (!numQuads)
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for (u32 i = 0; i != numQuads; ++i)
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{
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if (2 == numVerts)
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{
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// We have two verts. Render a degenerated triangle.
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WriteTriangle(index, index + 1, index);
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}
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else if (3 == numVerts);
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{
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// We have 3 verts. Render a full triangle.
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WriteTriangle(index, index + 1, index + 2);
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}
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}
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else
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{
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for (u32 i = 0; i != numQuads; ++i)
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{
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WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
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WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
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}
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auto const base_remaining_verts = numQuads * 4;
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switch (numVerts % 4)
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{
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case 3:
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// We have 3 remaining verts. Use strip method.
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WriteTriangle(
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index + base_remaining_verts,
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index + base_remaining_verts + 1,
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index + base_remaining_verts + 2);
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break;
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case 2:
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// We have 3 remaining verts. Use strip method.
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WriteTriangle(
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index + base_remaining_verts - 1,
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index + base_remaining_verts,
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index + base_remaining_verts + 1);
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break;
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case 1:
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// We have 1 remaining verts use strip method. This is only a conjeture.
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WriteTriangle(
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base_remaining_verts - 2,
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index + base_remaining_verts - 1,
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index + base_remaining_verts);
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break;
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default:
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break;
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};
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WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
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WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
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}
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}
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@ -57,8 +57,6 @@ private:
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static void AddFan(u32 numVerts);
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static void AddQuads(u32 numVerts);
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static void WriteTriangle(u32 index1, u32 index2, u32 index3);
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// Lines
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static void AddLineList(u32 numVerts);
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static void AddLineStrip(u32 numVerts);
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@ -66,6 +64,8 @@ private:
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// Points
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static void AddPoints(u32 numVerts);
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static void WriteTriangle(u32 index1, u32 index2, u32 index3);
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static u16 *Tptr;
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static u16 *BASETptr;
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static u16 *Lptr;
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