Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
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@ -502,6 +502,12 @@ bool NetPlayClient::StartGame(const std::string &path)
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UpdateDevices();
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for (unsigned int i = 0; i < 4; ++i)
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{
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g_wiimote_sources[i] = m_wiimote_map[i] > 0 ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
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GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(m_wiimote_map[i] > 0);
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}
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// Needed to prevent locking up at boot if (when) the wiimotes connect out of order.
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NetWiimote nw;
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nw.resize(4, 0);
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@ -107,7 +107,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
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" - DSP Emulator Engine Must be the same on all computers!\n"
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" - DSP on Dedicated Thread [OFF]\n"
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" - Framelimit NOT set to [Audio]\n"
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" - Manually set the exact number of wiimotes to be used to [Emulated Wiimote]\n"
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" - Manually set the extensions for each wiimote\n"
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"\n"
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"All players should use the same Dolphin version and settings.\n"
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"All memory cards must be identical between players or disabled.\n"
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