x64FPURoundMode: move things around a bit

This commit is contained in:
Tillmann Karras 2014-02-23 14:57:31 +01:00
parent 269e2aefa7
commit 1a428de189
4 changed files with 46 additions and 46 deletions

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@ -11,20 +11,20 @@ namespace FPURoundMode
enum RoundModes
{
ROUND_NEAR = 0,
ROUND_CHOP,
ROUND_UP,
ROUND_DOWN
ROUND_CHOP = 1,
ROUND_UP = 2,
ROUND_DOWN = 3
};
enum PrecisionModes {
PREC_24 = 0,
PREC_53,
PREC_64
PREC_53 = 1,
PREC_64 = 2
};
void SetRoundMode(u32 mode);
void SetRoundMode(enum RoundModes mode);
void SetPrecisionMode(u32 mode);
void SetPrecisionMode(enum PrecisionModes mode);
void SetSIMDMode(u32 roundingMode, u32 nonIEEEMode);
void SetSIMDMode(enum RoundModes rounding_mode, bool non_ieee_mode);
/*
* There are two different flavors of float to int conversion:

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@ -21,13 +21,13 @@
// Generic, do nothing
namespace FPURoundMode
{
void SetRoundMode(u32 mode)
void SetRoundMode(enum RoundModes mode)
{
}
void SetPrecisionMode(u32 mode)
void SetPrecisionMode(enum PrecisionModes mode)
{
}
void SetSIMDMode(u32 mode, u32 nonIEEEMode)
void SetSIMDMode(enum RoundModes rounding_mode, bool non_ieee_mode)
{
}
void SaveSIMDState()

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@ -4,30 +4,21 @@
#include "Common/Common.h"
#include "Common/CPUDetect.h"
#include "Common/FPURoundMode.h"
#ifndef _WIN32
static const unsigned short FPU_ROUND_NEAR = 0 << 10;
static const unsigned short FPU_ROUND_DOWN = 1 << 10;
static const unsigned short FPU_ROUND_UP = 2 << 10;
static const unsigned short FPU_ROUND_CHOP = 3 << 10;
static const unsigned short FPU_ROUND_MASK = 3 << 10;
#include <xmmintrin.h>
#ifdef _WIN32
# include <mmintrin.h>
#else
# include <xmmintrin.h>
#endif
// OR-mask for disabling FPU exceptions (bits 7-12 in the MXCSR register)
static const u32 EXCEPTION_MASK = 0x1F80;
// Denormals-Are-Zero (non-IEEE mode: denormal inputs are set to +/- 0)
static const u32 DAZ = 0x40;
// Flush-To-Zero (non-IEEE mode: denormal outputs are set to +/- 0)
static const u32 FTZ = 0x8000;
namespace FPURoundMode
{
// Get the default SSE states here.
static u32 saved_sse_state = _mm_getcsr();
static const u32 default_sse_state = _mm_getcsr();
void SetRoundMode(u32 mode)
void SetRoundMode(enum RoundModes mode)
{
// Set FPU rounding mode to mimic the PowerPC's
#ifdef _M_IX86
@ -42,22 +33,23 @@ namespace FPURoundMode
};
_set_controlfp(_MCW_RC, table[mode]);
#else
const unsigned short table[4] =
const unsigned short X87_ROUND_MASK = 3 << 10;
const unsigned short x87_rounding_table[] =
{
FPU_ROUND_NEAR,
FPU_ROUND_CHOP,
FPU_ROUND_UP,
FPU_ROUND_DOWN
0 << 10, // nearest
3 << 10, // zero
2 << 10, // +inf
1 << 10, // -inf
};
unsigned short _mode;
asm ("fstcw %0" : "=m" (_mode) : );
_mode = (_mode & ~FPU_ROUND_MASK) | table[mode];
asm ("fstcw %0" : "=m" (_mode));
_mode = (_mode & ~X87_ROUND_MASK) | x87_rounding_table[mode];
asm ("fldcw %0" : : "m" (_mode));
#endif
#endif
}
void SetPrecisionMode(u32 mode)
void SetPrecisionMode(enum PrecisionModes mode)
{
#ifdef _M_IX86
// sets the floating-point lib to 53-bit
@ -66,15 +58,15 @@ namespace FPURoundMode
#ifdef _WIN32
_control87(_PC_53, MCW_PC);
#else
const unsigned short table[4] = {
0 << 8, // FPU_PREC_24
2 << 8, // FPU_PREC_53
3 << 8, // FPU_PREC_64
3 << 8, // FPU_PREC_MASK
const unsigned short PRECISION_MASK = 3 << 8;
const unsigned short precision_table[] = {
0 << 8, // 24 bits
2 << 8, // 53 bits
3 << 8, // 64 bits
};
unsigned short _mode;
asm ("fstcw %0" : "=m" (_mode));
_mode = (_mode & ~table[3]) | table[mode];
_mode = (_mode & ~PRECISION_MASK) | precision_table[mode];
asm ("fldcw %0" : : "m" (_mode));
#endif
#else
@ -83,24 +75,32 @@ namespace FPURoundMode
#endif
}
void SetSIMDMode(u32 roundingMode, u32 nonIEEEMode)
void SetSIMDMode(enum RoundModes rounding_mode, bool non_ieee_mode)
{
// OR-mask for disabling FPU exceptions (bits 7-12 in the MXCSR register)
const u32 EXCEPTION_MASK = 0x1F80;
// Denormals-Are-Zero (non-IEEE mode: denormal inputs are set to +/- 0)
const u32 DAZ = 0x40;
// Flush-To-Zero (non-IEEE mode: denormal outputs are set to +/- 0)
const u32 FTZ = 0x8000;
// lookup table for FPSCR.RN-to-MXCSR.RC translation
static const u32 roundingModeLUT[4] =
static const u32 simd_rounding_table[] =
{
(0 << 13) | EXCEPTION_MASK, // nearest
(3 << 13) | EXCEPTION_MASK, // -inf
(2 << 13) | EXCEPTION_MASK, // +inf
(1 << 13) | EXCEPTION_MASK, // zero
};
u32 csr = roundingModeLUT[roundingMode];
u32 csr = simd_rounding_table[rounding_mode];
// Some initial steppings of Pentium 4 CPUs support FTZ but not DAZ.
// They will not flush input operands but flushing outputs only is better than nothing.
static const u32 denormalLUT[2] =
{
FTZ, // flush-to-zero only
FTZ | DAZ, // flush-to-zero and denormals-are-zero (may not be supported)
};
if (nonIEEEMode)
if (non_ieee_mode)
{
csr |= denormalLUT[cpu_info.bFlushToZero];
}

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@ -8,7 +8,7 @@
#pragma once
#include "Common/Common.h"
#include "Common/FPURoundMode.h"
// --- Gekko Instruction ---
@ -390,7 +390,7 @@ union UReg_FPSCR
struct
{
// Rounding mode (towards: nearest, zero, +inf, -inf)
u32 RN : 2;
enum FPURoundMode::RoundModes RN : 2;
// Non-IEEE mode enable (aka flush-to-zero)
u32 NI : 1;
// Inexact exception enable