Removing ISO ini presence requirement for reading movie settings
because it's not necessary for running a movie
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252edb942d
commit
9a1b9e9b3b
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@ -108,20 +108,6 @@ bool BootCore(const std::string& _rFilename)
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game_ini.Get("Core", "HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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{
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StartUp.bCPUThread = Movie::IsDualCore();
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StartUp.bSkipIdle = Movie::IsSkipIdle();
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StartUp.bDSPHLE = Movie::IsDSPHLE();
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StartUp.bProgressive = Movie::IsProgressive();
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StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
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StartUp.iCPUCore = Movie::GetCPUMode();
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if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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{
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if (File::Exists("Movie.raw"))
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File::Delete("Movie.raw");
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}
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}
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// Wii settings
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if (StartUp.bWii)
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{
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@ -130,6 +116,22 @@ bool BootCore(const std::string& _rFilename)
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}
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}
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// movie settings
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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{
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StartUp.bCPUThread = Movie::IsDualCore();
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StartUp.bSkipIdle = Movie::IsSkipIdle();
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StartUp.bDSPHLE = Movie::IsDSPHLE();
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StartUp.bProgressive = Movie::IsProgressive();
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StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
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StartUp.iCPUCore = Movie::GetCPUMode();
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if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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{
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if (File::Exists("Movie.raw"))
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File::Delete("Movie.raw");
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}
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}
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// Run the game
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// Init the core
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if (!Core::Init())
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