Prefer D3D11 and OpenGL over D3D9 by default.
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@ -29,6 +29,7 @@
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std::vector<VideoBackend*> g_available_video_backends;
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VideoBackend* g_video_backend = NULL;
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static VideoBackend* s_default_backend = NULL;
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#ifdef _WIN32
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// http://msdn.microsoft.com/en-us/library/ms725491.aspx
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@ -49,17 +50,27 @@ static bool IsGteVista()
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void VideoBackend::PopulateList()
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{
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VideoBackend* backends[4] = { NULL };
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// D3D11 > OGL > D3D9 > SW
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#ifdef _WIN32
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g_available_video_backends.push_back(new DX9::VideoBackend);
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g_available_video_backends.push_back(backends[2] = new DX9::VideoBackend);
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if (IsGteVista())
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g_available_video_backends.push_back(new DX11::VideoBackend);
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g_available_video_backends.push_back(backends[0] = new DX11::VideoBackend);
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#endif
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#ifndef USE_GLES
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g_available_video_backends.push_back(new OGL::VideoBackend);
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g_available_video_backends.push_back(backends[1] = new OGL::VideoBackend);
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#endif
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g_available_video_backends.push_back(new SW::VideoSoftware);
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g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware);
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g_video_backend = g_available_video_backends.front();
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for (int i = 0; i < 4; ++i)
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{
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if (backends[i])
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{
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s_default_backend = g_video_backend = backends[i];
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break;
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}
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}
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}
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void VideoBackend::ClearList()
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@ -73,8 +84,8 @@ void VideoBackend::ClearList()
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void VideoBackend::ActivateBackend(const std::string& name)
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{
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if (name.length() == 0) // If NULL, set it to the first one in the list. Expected behavior
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g_video_backend = g_available_video_backends.front();
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if (name.length() == 0) // If NULL, set it to the default backend (expected behavior)
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g_video_backend = s_default_backend;
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for (std::vector<VideoBackend*>::const_iterator it = g_available_video_backends.begin(); it != g_available_video_backends.end(); ++it)
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if (name == (*it)->GetName())
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