Fix minor Zelda Ucode audio corruption.
Stupid mistake in my previous commit; the value of m_CurBuffer was off-by-one.
This commit is contained in:
parent
4fafa954a1
commit
3b62e8b798
|
@ -294,10 +294,10 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
|
|||
|
||||
if (m_CurVoice >= m_NumVoices)
|
||||
{
|
||||
m_CurBuffer++;
|
||||
|
||||
MixAudio();
|
||||
|
||||
m_CurBuffer++;
|
||||
|
||||
m_rMailHandler.PushMail(DSP_SYNC);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
m_rMailHandler.PushMail(0xF355FF00 | m_CurBuffer);
|
||||
|
|
Loading…
Reference in New Issue