Merge pull request #118 from neobrain/videosoftware-bypass-xfb-hack
Software renderer: Restore FifoPlayer support by emulating hardware backend behavior.
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6fa39c28fe
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@ -27,24 +27,36 @@ namespace EfbCopy
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{
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void CopyToXfb(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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GLInterface->Update(); // update the render window position and the backbuffer size
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if (!g_SWVideoConfig.bHwRasterizer)
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{
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INFO_LOG(VIDEO, "xfbaddr: %x, fbwidth: %i, fbheight: %i, source: (%i, %i, %i, %i), Gamma %f",
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xfbAddr, fbWidth, fbHeight, sourceRc.top, sourceRc.left, sourceRc.bottom, sourceRc.right, Gamma);
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if(!g_SWVideoConfig.bBypassXFB) {
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if(!g_SWVideoConfig.bBypassXFB)
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{
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EfbInterface::yuv422_packed* xfb_in_ram = (EfbInterface::yuv422_packed *) Memory::GetPointer(xfbAddr);
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EfbInterface::CopyToXFB(xfb_in_ram, fbWidth, fbHeight, sourceRc, Gamma);
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} else {
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u8 *colorTexture = SWRenderer::getColorTexture(); // Ask SWRenderer for the next color texture
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}
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else
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{
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// Ask SWRenderer for the next color texture
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u8 *colorTexture = SWRenderer::getColorTexture();
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EfbInterface::BypassXFB(colorTexture, fbWidth, fbHeight, sourceRc, Gamma);
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SWRenderer::swapColorTexture(); // Tell SWRenderer we are now finished with it.
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// Tell SWRenderer we are now finished with it.
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SWRenderer::swapColorTexture();
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// FifoPlayer is broken and never calls BeginFrame/EndFrame.
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// Hence, we manually force a swap now. This emulates the behavior
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// of hardware backends with XFB emulation disabled.
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// TODO: Fix FifoPlayer by making proper use of VideoInterface!
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// This requires careful synchronization since GPU commands
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// are processed on a different thread than VI commands.
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SWRenderer::Swap(fbWidth, fbHeight);
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}
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}
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}
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@ -213,29 +213,36 @@ void VideoSoftware::Video_EndField()
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// BeginField and EndFeild, We could possibly get away with copying out the whole thing
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// at BeginField for less lag, but for the safest emulation we run it here.
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if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0 ) {
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if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0)
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{
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swstats.frameCount++;
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swstats.ResetFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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if (!g_SWVideoConfig.bHwRasterizer) {
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if(!g_SWVideoConfig.bBypassXFB) {
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if (!g_SWVideoConfig.bHwRasterizer)
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{
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if(!g_SWVideoConfig.bBypassXFB)
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{
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EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr);
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SWRenderer::UpdateColorTexture(xfb, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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}
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}
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// Idealy we would just move all the opengl contex stuff to the CPU thread, but this gets
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// messy when the Hardware Rasterizer is enabled.
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// And Neobrain loves his Hardware Rasterizer
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// Ideally we would just move all the OpenGL context stuff to the CPU thread,
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// but this gets messy when the hardware rasterizer is enabled.
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// And neobrain loves his hardware rasterizer.
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// If we are runing dual core, Signal the GPU thread about the new colour texture.
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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Common::AtomicStoreRelease(s_swapRequested, true);
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else
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SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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// If BypassXFB has already done a swap (cf. EfbCopy::CopyToXfb), skip this.
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if (!g_SWVideoConfig.bBypassXFB)
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{
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// If we are in dual core mode, notify the GPU thread about the new color texture.
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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Common::AtomicStoreRelease(s_swapRequested, true);
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else
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SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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}
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}
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u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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