Restore Wayland compatibility.

It was broken by e15ec56bf0 because it wasn't deemed important. However chances are people will eventually start using Dolphin on that configuration, so we shouldn't frivolously drop compatibility without good reason.
This commit is contained in:
Tony Wasserka 2014-08-04 18:26:03 +02:00
parent 99dc069b9a
commit 0d989ea82b
1 changed files with 10 additions and 1 deletions

View File

@ -5,6 +5,10 @@
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#if USE_EGL
#include "DolphinWX/GLInterface/GLInterface.h"
#endif
#ifdef CIFACE_USE_XINPUT
#include "InputCommon/ControllerInterface/XInput/XInput.h"
#endif
@ -53,10 +57,15 @@ void ControllerInterface::Initialize()
ciface::XInput::Init(m_devices);
#endif
#ifdef CIFACE_USE_XLIB
ciface::Xlib::Init(m_devices, m_hwnd);
#if USE_EGL
if (GLWin.platform == EGL_PLATFORM_X11)
#endif
{
ciface::Xlib::Init(m_devices, m_hwnd);
#ifdef CIFACE_USE_X11_XINPUT2
ciface::XInput2::Init(m_devices, m_hwnd);
#endif
}
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::Init(m_devices, m_hwnd);