Restore Wayland compatibility.
It was broken by e15ec56bf0
because it wasn't deemed important. However chances are people will eventually start using Dolphin on that configuration, so we shouldn't frivolously drop compatibility without good reason.
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@ -5,6 +5,10 @@
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#if USE_EGL
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#include "DolphinWX/GLInterface/GLInterface.h"
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#endif
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#ifdef CIFACE_USE_XINPUT
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#include "InputCommon/ControllerInterface/XInput/XInput.h"
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#endif
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@ -53,10 +57,15 @@ void ControllerInterface::Initialize()
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ciface::XInput::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_XLIB
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ciface::Xlib::Init(m_devices, m_hwnd);
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#if USE_EGL
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if (GLWin.platform == EGL_PLATFORM_X11)
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#endif
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{
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ciface::Xlib::Init(m_devices, m_hwnd);
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#ifdef CIFACE_USE_X11_XINPUT2
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ciface::XInput2::Init(m_devices, m_hwnd);
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#endif
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}
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#endif
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#ifdef CIFACE_USE_OSX
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ciface::OSX::Init(m_devices, m_hwnd);
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