Change the initial user directory creation to stop special casing Windows

This commit is contained in:
Pierre Bourdon 2013-09-11 03:53:36 +02:00
parent dfcef6890e
commit b587af3ea3
3 changed files with 25 additions and 14 deletions

View File

@ -38,6 +38,7 @@
// Shared data dirs (Sys and shared User for linux)
#ifdef _WIN32
#define SYSDATA_DIR "Sys"
#define SHARED_USER_DIR File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP
#elif defined __APPLE__
#define SYSDATA_DIR "Contents/Resources/Sys"
#define SHARED_USER_DIR File::GetBundleDirectory() + \

View File

@ -551,11 +551,24 @@ bool DeleteDirRecursively(const std::string &directory)
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string &source_path, const std::string &dest_path)
{
#ifndef _WIN32
if (source_path == dest_path) return;
if (!File::Exists(source_path)) return;
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
#ifdef _WIN32
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
return;
}
do
{
const std::string virtualName(TStrToUTF8(ffd.cFileName));
#else
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(source_path.c_str());
if (!dirp) return;
@ -563,10 +576,9 @@ void CopyDir(const std::string &source_path, const std::string &dest_path)
while (!readdir_r(dirp, &dirent, &result) && result)
{
const std::string virtualName(result->d_name);
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
if (virtualName == "." || virtualName == "..")
continue;
std::string source, dest;
@ -580,6 +592,10 @@ void CopyDir(const std::string &source_path, const std::string &dest_path)
CopyDir(source, dest);
}
else if (!File::Exists(dest)) File::Copy(source, dest);
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
@ -643,9 +659,9 @@ std::string GetSysDirectory()
std::string sysDir;
#if defined (__APPLE__)
sysDir = GetBundleDirectory();
sysDir += DIR_SEP;
sysDir += SYSDATA_DIR;
sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
#elif defined (_WIN32)
sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
#else
sysDir = SYSDATA_DIR;
#endif

View File

@ -249,12 +249,6 @@ bool DolphinApp::OnInit()
}
#endif
#ifdef _WIN32
if (!wxSetWorkingDirectory(StrToWxStr(File::GetExeDirectory())))
{
INFO_LOG(CONSOLE, "Set working directory failed");
}
#else
//create all necessary directories in user directory
//TODO : detect the revision and upgrade where necessary
File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP),
@ -267,7 +261,7 @@ bool DolphinApp::OnInit()
File::GetUserPath(D_WIIUSER_IDX));
File::CopyDir(std::string(SHARED_USER_DIR OPENCL_DIR DIR_SEP),
File::GetUserPath(D_OPENCL_IDX));
#endif
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));