Fix more header sorting issues in VideoBackends/ (now check-includes clean).
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parent
592ebc5262
commit
425f9dcd51
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@ -3,11 +3,10 @@
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// Refer to the license.txt file included.
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#include "Common/StringUtil.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DTexture.h"
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#include "VideoBackends/D3D/GfxState.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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{
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@ -4,9 +4,9 @@
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#pragma once
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#include <dxgi.h>
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#include <dxgi.h>
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#include <vector>
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#include "Common/Common.h"
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@ -4,9 +4,9 @@
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#include <sstream>
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#include "VideoBackends/D3D/LineGeometryShader.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/LineGeometryShader.h"
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#include "VideoCommon/VertexShaderGen.h"
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namespace DX11
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@ -5,8 +5,8 @@
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/GfxState.h"
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#include "VideoBackends/D3D/FramebufferManager.h"
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#include "VideoBackends/D3D/GfxState.h"
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#include "VideoBackends/D3D/PSTextureEncoder.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/TextureCache.h"
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@ -4,8 +4,8 @@
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#pragma once
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#include <map>
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#include <d3d11.h>
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#include <map>
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#include "VideoCommon/PixelShaderGen.h"
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@ -8,8 +8,8 @@
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#include "Common/Timer.h"
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#include "Core/Core.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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@ -7,11 +7,10 @@
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/FramebufferManager.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include "VideoBackends/D3D/PSTextureEncoder.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -4,8 +4,8 @@
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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@ -6,15 +6,6 @@
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_2.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_3.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_4.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_5.h"
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#include "VideoBackends/OGL/GLExtensions/gl_2_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h"
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@ -29,9 +20,18 @@
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#include "VideoBackends/OGL/GLExtensions/ARB_uniform_buffer_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_vertex_array_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_viewport_array.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_2.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_3.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_4.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_5.h"
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#include "VideoBackends/OGL/GLExtensions/gl_2_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
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#include "VideoBackends/OGL/GLExtensions/KHR_debug.h"
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#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
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#include "VideoBackends/OGL/GLExtensions/NV_framebuffer_multisample_coverage.h"
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#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
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namespace GLExtensions
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{
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@ -2,9 +2,9 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/MemoryUtil.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "Common/MemoryUtil.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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@ -11,8 +11,8 @@
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexShaderManager.h"
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namespace OGL
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#pragma once
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#include "Core/ConfigManager.h"
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#include "Common/LinearDiskCache.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -2,8 +2,8 @@
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#include <map>
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/Render.h"
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namespace OGL
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{
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <fstream>
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#include <cmath>
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#include <fstream>
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#include <vector>
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#ifdef _WIN32
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#include "VideoBackends/Software/SWPixelEngine.h"
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#include "VideoBackends/Software/Tev.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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void InitBPMemory()
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@ -10,9 +10,9 @@
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/HwRasterizer.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWCommandProcessor.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoBackends/Software/TextureSampler.h"
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#include "VideoCommon/ImageWrite.h"
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoBackends/Software/VideoConfigDialog.h"
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#endif // HAVE_WX
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#include "Common/Atomic.h"
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#include "Common/Common.h"
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#include "Common/FileUtil.h"
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#include "Common/LogManager.h"
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#include "VideoBackends/Software/OpcodeDecoder.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWCommandProcessor.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWPixelEngine.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoBackends/Software/XFMemLoader.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoBackends/Software/VideoConfigDialog.h"
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#endif // HAVE_WX
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#include "VideoCommon/OnScreenDisplay.h"
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#define VSYNC_ENABLED 0
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cmath>
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/TextureSampler.h"
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#include "VideoCommon/TextureDecoder.h"
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#include <cmath>
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#define ALLOW_MIPMAP 1
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namespace TextureSampler
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@ -6,21 +6,20 @@
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#include <string>
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#include <vector>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/combobox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include <wx/wx.h>
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#include "Core/ConfigManager.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include <wx/wx.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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class VideoConfigDialog : public wxDialog
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{
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public:
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