Fix more header sorting issues in VideoBackends/ (now check-includes clean).

This commit is contained in:
Pierre Bourdon 2014-02-19 12:14:09 +01:00
parent 592ebc5262
commit 425f9dcd51
20 changed files with 46 additions and 50 deletions

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@ -3,11 +3,10 @@
// Refer to the license.txt file included.
#include "Common/StringUtil.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DTexture.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
{

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@ -4,9 +4,9 @@
#pragma once
#include <dxgi.h>
#include <d3d11.h>
#include <d3dcompiler.h>
#include <dxgi.h>
#include <vector>
#include "Common/Common.h"

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@ -4,9 +4,9 @@
#include <sstream>
#include "VideoBackends/D3D/LineGeometryShader.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/LineGeometryShader.h"
#include "VideoCommon/VertexShaderGen.h"
namespace DX11

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@ -5,8 +5,8 @@
#include "Core/HW/Memmap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/TextureCache.h"

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@ -4,8 +4,8 @@
#pragma once
#include <map>
#include <d3d11.h>
#include <map>
#include "VideoCommon/PixelShaderGen.h"

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@ -8,8 +8,8 @@
#include "Common/Timer.h"
#include "Core/Core.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/Movie.h"

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@ -7,11 +7,10 @@
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"

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@ -4,8 +4,8 @@
#include "Core/HW/Memmap.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/TextureConverter.h"

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@ -6,15 +6,6 @@
#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_1.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_2.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_3.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_4.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_5.h"
#include "VideoBackends/OGL/GLExtensions/gl_2_0.h"
#include "VideoBackends/OGL/GLExtensions/gl_3_0.h"
#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
#include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h"
#include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h"
#include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h"
@ -29,9 +20,18 @@
#include "VideoBackends/OGL/GLExtensions/ARB_uniform_buffer_object.h"
#include "VideoBackends/OGL/GLExtensions/ARB_vertex_array_object.h"
#include "VideoBackends/OGL/GLExtensions/ARB_viewport_array.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_1.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_2.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_3.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_4.h"
#include "VideoBackends/OGL/GLExtensions/gl_1_5.h"
#include "VideoBackends/OGL/GLExtensions/gl_2_0.h"
#include "VideoBackends/OGL/GLExtensions/gl_3_0.h"
#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
#include "VideoBackends/OGL/GLExtensions/KHR_debug.h"
#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
#include "VideoBackends/OGL/GLExtensions/NV_framebuffer_multisample_coverage.h"
#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
namespace GLExtensions
{

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@ -2,9 +2,9 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/MemoryUtil.h"
#include "Common/x64ABI.h"
#include "Common/x64Emitter.h"
#include "Common/MemoryUtil.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"

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@ -11,8 +11,8 @@
#include "VideoCommon/Debugger.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexShaderManager.h"
namespace OGL

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@ -4,8 +4,8 @@
#pragma once
#include "Core/ConfigManager.h"
#include "Common/LinearDiskCache.h"
#include "Core/ConfigManager.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/VertexShaderGen.h"

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@ -11,8 +11,8 @@
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"

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@ -2,8 +2,8 @@
#include <map>
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/Render.h"
namespace OGL
{

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@ -2,8 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <fstream>
#include <cmath>
#include <fstream>
#include <vector>
#ifdef _WIN32

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@ -11,8 +11,8 @@
#include "VideoBackends/Software/SWPixelEngine.h"
#include "VideoBackends/Software/Tev.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
void InitBPMemory()

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@ -10,9 +10,9 @@
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/HwRasterizer.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoBackends/Software/SWStatistics.h"
#include "VideoBackends/Software/SWCommandProcessor.h"
#include "VideoBackends/Software/SWStatistics.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/ImageWrite.h"

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@ -2,13 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/Common.h"
#if defined(HAVE_WX) && HAVE_WX
#include "VideoBackends/Software/VideoConfigDialog.h"
#endif // HAVE_WX
#include "Common/Atomic.h"
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/LogManager.h"
@ -26,14 +21,18 @@
#include "VideoBackends/Software/OpcodeDecoder.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWCommandProcessor.h"
#include "VideoBackends/Software/SWRenderer.h"
#include "VideoBackends/Software/SWPixelEngine.h"
#include "VideoBackends/Software/SWRenderer.h"
#include "VideoBackends/Software/SWStatistics.h"
#include "VideoBackends/Software/SWVertexLoader.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoBackends/Software/VideoBackend.h"
#include "VideoBackends/Software/XFMemLoader.h"
#if defined(HAVE_WX) && HAVE_WX
#include "VideoBackends/Software/VideoConfigDialog.h"
#endif // HAVE_WX
#include "VideoCommon/OnScreenDisplay.h"
#define VSYNC_ENABLED 0

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@ -2,13 +2,13 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cmath>
#include "Core/HW/Memmap.h"
#include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/TextureDecoder.h"
#include <cmath>
#define ALLOW_MIPMAP 1
namespace TextureSampler

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@ -6,21 +6,20 @@
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/combobox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/wx.h>
#include "Core/ConfigManager.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoCommon/VideoBackendBase.h"
#include <wx/wx.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
class VideoConfigDialog : public wxDialog
{
public: