Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix

This commit is contained in:
Rodolfo Bogado 2013-08-15 13:49:53 -03:00
commit ba6a67a5f1
3 changed files with 25 additions and 7 deletions

View File

@ -282,8 +282,8 @@ NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game
const std::string& game, const bool is_hosting)
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
, m_selected_game(game)
, m_game_list(game_list)
, m_start_btn(NULL)
, m_game_list(game_list)
{
wxPanel* const panel = new wxPanel(this);

View File

@ -333,12 +333,28 @@ HRESULT Create(HWND wnd)
swap_chain_desc.BufferDesc.Width = xres;
swap_chain_desc.BufferDesc.Height = yres;
D3D11_CREATE_DEVICE_FLAG device_flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
hr = PD3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, device_flags,
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device,
&featlevel, &context);
if (FAILED(hr) || !device || !context || !swapchain)
#if defined(_DEBUG) || defined(DEBUGFAST)
// Creating debug devices can sometimes fail if the user doesn't have the correct
// version of the DirectX SDK. If it does, simply fallback to a non-debug device.
{
hr = PD3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
D3D11_CREATE_DEVICE_SINGLETHREADED | D3D11_CREATE_DEVICE_DEBUG,
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device,
&featlevel, &context);
}
if (FAILED(hr))
#endif
{
hr = PD3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
D3D11_CREATE_DEVICE_SINGLETHREADED,
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device,
&featlevel, &context);
}
if (FAILED(hr))
{
MessageBox(wnd, _T("Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
SAFE_RELEASE(device);

View File

@ -250,6 +250,8 @@ void VideoBackend::Video_Cleanup() {
ProgramShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();
delete g_perf_query;
g_perf_query = NULL;
delete g_vertex_manager;
g_vertex_manager = NULL;
OpcodeDecoder_Shutdown();