ogl: ceil viewport, rounding isn't supported on vs and this is more like the old behavior
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@ -1134,7 +1134,7 @@ void Renderer::UpdateViewport(Matrix44& vpCorrection)
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}
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else
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{
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glViewport(round(X), round(Y), round(Width), round(Height));
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glViewport(ceil(X), ceil(Y), ceil(Width), ceil(Height));
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}
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glDepthRangef(GLNear, GLFar);
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}
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