Unused arguments removed from XFBSource::Draw
Thanks neo.
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672fa65ee7
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0a31255943
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@ -180,7 +180,7 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height
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}
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void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc, int width, int height) const
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const MathUtil::Rectangle<float> &drawrc) const
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{
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D3D::drawShadedTexSubQuad(tex->GetSRV(), &sourcerc,
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texWidth, texHeight, &drawrc, PixelShaderCache::GetColorCopyProgram(false),
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@ -51,7 +51,7 @@ struct XFBSource : public XFBSourceBase
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~XFBSource() { tex->Release(); }
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void Draw(const MathUtil::Rectangle<float> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc, int width, int height) const;
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const MathUtil::Rectangle<float> &drawrc) const;
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void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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void CopyEFB(float Gamma);
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@ -832,7 +832,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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//drawRc.right *= hScale;
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}
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xfbSource->Draw(sourceRc, drawRc, 0, 0);
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xfbSource->Draw(sourceRc, drawRc);
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}
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}
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else
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@ -433,7 +433,7 @@ XFBSource::~XFBSource()
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void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc, int width, int height) const
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const MathUtil::Rectangle<float> &drawrc) const
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{
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// Texture map xfbSource->texture onto the main buffer
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
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@ -52,7 +52,7 @@ struct XFBSource : public XFBSourceBase
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void CopyEFB(float Gamma) override;
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void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override;
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void Draw(const MathUtil::Rectangle<float> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc, int width, int height) const override;
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const MathUtil::Rectangle<float> &drawrc) const override;
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const GLuint texture;
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};
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@ -1379,7 +1379,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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sourceRc.top = xfbSource->sourceRc.top;
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sourceRc.bottom = xfbSource->sourceRc.bottom;
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xfbSource->Draw(sourceRc, drawRc, 0, 0);
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xfbSource->Draw(sourceRc, drawRc);
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}
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}
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else
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@ -15,9 +15,8 @@ struct XFBSourceBase
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{
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virtual ~XFBSourceBase() {}
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// TODO: only DX9 uses the width/height params
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virtual void Draw(const MathUtil::Rectangle<float> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc, int width, int height) const = 0;
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const MathUtil::Rectangle<float> &drawrc) const = 0;
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virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
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