Move global User/Wii to Sys/Wii
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@ -64,10 +64,9 @@ public final class DolphinEmulator extends Activity
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String BaseDir = Environment.getExternalStorageDirectory()+File.separator+"dolphin-emu";
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String ConfigDir = BaseDir + File.separator + "Config";
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String GCDir = BaseDir + File.separator + "GC";
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String WiiDir = BaseDir + File.separator + "Wii";
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// Copy assets if needed
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File file = new File(WiiDir + File.separator + "setting-usa.txt");
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File file = new File(GCDir + File.separator + "font_sjis.bin");
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if(!file.exists())
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{
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NativeLibrary.CreateUserFolders();
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@ -81,10 +80,6 @@ public final class DolphinEmulator extends Activity
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CopyAsset("dsp_rom.bin", GCDir + File.separator + "dsp_rom.bin");
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CopyAsset("font_ansi.bin", GCDir + File.separator + "font_ansi.bin");
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CopyAsset("font_sjis.bin", GCDir + File.separator + "font_sjis.bin");
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CopyAsset("setting-eur.txt", WiiDir + File.separator + "setting-eur.txt");
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CopyAsset("setting-jpn.txt", WiiDir + File.separator + "setting-jpn.txt");
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CopyAsset("setting-kor.txt", WiiDir + File.separator + "setting-kor.txt");
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CopyAsset("setting-usa.txt", WiiDir + File.separator + "setting-usa.txt");
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}
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// Load the configuration keys set in the Dolphin ini and gfx ini files
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@ -212,9 +212,6 @@ if(ANDROID)
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add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
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COMMAND cp ARGS ${CMAKE_SOURCE_DIR}/Data/Sys/GC/* ${CMAKE_SOURCE_DIR}/Source/Android/assets/
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)
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add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
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COMMAND cp ARGS ${CMAKE_SOURCE_DIR}/Data/Sys/Wii/* ${CMAKE_SOURCE_DIR}/Source/Android/assets/
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)
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else()
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add_executable(${DOLPHIN_EXE} ${SRCS})
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target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS})
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@ -249,12 +249,13 @@ bool DolphinApp::OnInit()
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}
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#endif
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//create all necessary directories in user directory
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//TODO : detect the revision and upgrade where necessary
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// Copy initial Wii NAND data from Sys to User.
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File::CopyDir(File::GetSysDirectory() + WII_USER_DIR,
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File::GetUserPath(D_WIIUSER_IDX));
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// TODO: replace these with overlays
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File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP),
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File::GetUserPath(D_GAMECONFIG_IDX));
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File::CopyDir(std::string(SHARED_USER_DIR WII_USER_DIR DIR_SEP),
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File::GetUserPath(D_WIIUSER_IDX));
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File::CopyDir(std::string(SHARED_USER_DIR OPENCL_DIR DIR_SEP),
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File::GetUserPath(D_OPENCL_IDX));
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