OGL: Add static to a function in NativeVertexFormat

This commit is contained in:
Lioncash 2014-08-15 14:16:04 -04:00
parent 32953fd968
commit 7e3d1050f0
1 changed files with 1 additions and 1 deletions

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@ -35,7 +35,7 @@ GLVertexFormat::~GLVertexFormat()
glDeleteVertexArrays(1, &VAO);
}
inline GLuint VarToGL(VarType t)
static inline GLuint VarToGL(VarType t)
{
static const GLuint lookup[5] = {
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT