NetPlay: Disable the "Start" button while the game is running
This commit is contained in:
parent
1c74e412e2
commit
998194246c
|
@ -283,6 +283,7 @@ NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game
|
|||
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
|
||||
, m_selected_game(game)
|
||||
, m_game_list(game_list)
|
||||
, m_start_btn(NULL)
|
||||
{
|
||||
wxPanel* const panel = new wxPanel(this);
|
||||
|
||||
|
@ -340,9 +341,10 @@ NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game
|
|||
wxBoxSizer* const bottom_szr = new wxBoxSizer(wxHORIZONTAL);
|
||||
if (is_hosting)
|
||||
{
|
||||
wxButton* const start_btn = new wxButton(panel, wxID_ANY, _("Start"));
|
||||
start_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnStart, this);
|
||||
bottom_szr->Add(start_btn);
|
||||
m_start_btn = new wxButton(panel, wxID_ANY, _("Start"));
|
||||
m_start_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnStart, this);
|
||||
bottom_szr->Add(m_start_btn);
|
||||
|
||||
bottom_szr->Add(new wxStaticText(panel, wxID_ANY, _("Buffer:")), 0, wxLEFT | wxCENTER, 5 );
|
||||
wxSpinCtrl* const padbuf_spin = new wxSpinCtrl(panel, wxID_ANY, wxT("20")
|
||||
, wxDefaultPosition, wxSize(64, -1), wxSP_ARROW_KEYS, 0, 200, INITIAL_PAD_BUFFER_SIZE);
|
||||
|
@ -463,12 +465,16 @@ void NetPlayDiag::OnMsgStartGame()
|
|||
{
|
||||
wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
if (m_start_btn)
|
||||
m_start_btn->Disable();
|
||||
}
|
||||
|
||||
void NetPlayDiag::OnMsgStopGame()
|
||||
{
|
||||
wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
if (m_start_btn)
|
||||
m_start_btn->Enable();
|
||||
}
|
||||
|
||||
void NetPlayDiag::OnAdjustBuffer(wxCommandEvent& event)
|
||||
|
|
|
@ -100,6 +100,7 @@ private:
|
|||
|
||||
std::string m_selected_game;
|
||||
wxButton* m_game_btn;
|
||||
wxButton* m_start_btn;
|
||||
|
||||
std::vector<int> m_playerids;
|
||||
|
||||
|
|
Loading…
Reference in New Issue