Cleanup GLExtensions on how it fails.

If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
This commit is contained in:
Ryan Houdek 2014-02-05 19:00:07 +00:00 committed by Ryan Houdek
parent 56603b297a
commit 6a5cd02629
1 changed files with 33 additions and 20 deletions

View File

@ -977,6 +977,15 @@ namespace GLExtensions
return *func;
}
void Disable(std::string names)
{
std::string tmp;
std::istringstream buffer(names);
while (buffer >> tmp)
_extensionlist[tmp] = false;
}
// Public members
u32 Version() { return _GLVersion; }
bool Supports(std::string name)
@ -1015,24 +1024,26 @@ namespace GLExtensions
if (success && !init_gl_3_0()) success = false;
if (success && !init_gl_3_1()) success = false;
if (success && !init_gl_3_2()) success = false;
if (success && !init_arb_uniform_buffer_object()) success = false;
if (success && !init_arb_sampler_objects()) success = false;
if (success && !init_arb_map_buffer_range()) success = false;
if (success && !init_arb_vertex_array_object()) success = false;
if (success && !init_arb_framebuffer_object()) success = false;
if (success && !init_arb_get_program_binary()) success = false;
if (success && !init_arb_sync()) success = false;
if (success && !init_arb_es2_compatibility()) success = false;
if (success && !init_nv_primitive_restart()) success = false;
if (success && !init_arb_blend_func_extended()) success = false;
if (success && !init_arb_viewport_array()) success = false;
if (success && !init_arb_draw_elements_base_vertex()) success = false;
if (success && !init_arb_sample_shading()) success = false;
if (success && !init_arb_debug_output()) success = false;
if (success && !init_nv_framebuffer_multisample_coverage()) success = false;
if (success && !init_khr_debug()) success = false;
if (success && !init_arb_buffer_storage()) success = false;
if (success)
{
if (!init_arb_uniform_buffer_object()) Disable("GL_ARB_uniform_buffer_object");
if (!init_arb_sampler_objects()) Disable("GL_ARB_sampler_objects");
if (!init_arb_map_buffer_range()) Disable("GL_ARB_map_buffer_range");
if (!init_arb_vertex_array_object()) Disable("GL_ARB_vertex_array_object GL_APPLE_vertex_array_object");
if (!init_arb_framebuffer_object()) Disable("GL_ARB_framebuffer_object");
if (!init_arb_get_program_binary()) Disable("GL_ARB_get_program_binary");
if (!init_arb_sync()) Disable("GL_ARB_sync");
if (!init_arb_es2_compatibility()) Disable("GL_ARB_ES2_compatibility");
if (!init_nv_primitive_restart()) Disable("GL_NV_primitive_restart");
if (!init_arb_blend_func_extended()) Disable("GL_ARB_blend_func_extended");
if (!init_arb_viewport_array()) Disable("GL_ARB_viewport_array");
if (!init_arb_draw_elements_base_vertex()) Disable("GL_ARB_draw_elements_base_vertex");
if (!init_arb_sample_shading()) Disable("GL_ARB_sample_shading");
if (!init_arb_debug_output()) Disable("GL_ARB_debug_output");
if (!init_nv_framebuffer_multisample_coverage()) Disable("GL_NV_framebuffer_multisample_coverage");
if (!init_khr_debug()) Disable("GL_KHR_debug");
if (!init_arb_buffer_storage()) Disable("GL_ARB_buffer_storage");
}
return success;
}
@ -1918,7 +1929,9 @@ namespace GLExtensions
{
if (!Supports("GL_ARB_buffer_storage"))
return true;
return GrabFunction(glBufferStorage)
& GrabFunction(glNamedBufferStorageEXT);
bool res = GrabFunction(glBufferStorage);
if (Supports("GL_EXT_direct_state_access"))
res &= GrabFunction(glNamedBufferStorageEXT);
return res;
}
}