OGL: Remove some dead code.
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@ -38,9 +38,6 @@ public:
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};
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const int NUM_UNIFORMS = 19;
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extern const char *UniformNames[NUM_UNIFORMS];
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struct SHADER
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{
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SHADER() : glprogid(0) { }
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@ -52,8 +49,6 @@ struct SHADER
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GLuint glprogid; // opengl program id
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std::string strvprog, strpprog;
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GLint UniformLocations[NUM_UNIFORMS];
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u32 UniformSize[NUM_UNIFORMS];
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void SetProgramVariables();
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void SetProgramBindings();
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