Merge pull request #48 from Parlane/SetupWiiMemory_tidy
Tidy up SetupWiiMemory
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commit
64e01ec763
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@ -22,6 +22,10 @@ public:
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INITIAL_SEED = 0x73B5DBFA
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};
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inline void AddSetting(const char *key, const std::string& value)
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{
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AddSetting(key, value.c_str());
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}
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void AddSetting(const char *key, const char *value);
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const u8 *GetData() const;
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@ -10,6 +10,17 @@
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#include "../CoreParameter.h"
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#include "Volume.h"
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using DiscIO::IVolume;
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typedef struct CountrySetting
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{
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const std::string area;
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const std::string video;
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const std::string game;
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const std::string code;
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} CountrySetting;
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class CBoot
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{
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public:
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@ -45,7 +56,7 @@ private:
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static bool Load_BS2(const std::string& _rBootROMFilename);
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static void Load_FST(bool _bIsWii);
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static bool SetupWiiMemory(unsigned int _CountryCode);
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static bool SetupWiiMemory(IVolume::ECountry country);
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};
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#endif
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@ -158,56 +158,28 @@ bool CBoot::EmulatedBS2_GC()
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return true;
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}
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bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
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bool CBoot::SetupWiiMemory(IVolume::ECountry country)
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{
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INFO_LOG(BOOT, "Setup Wii Memory...");
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// Write the 256 byte setting.txt to memory.
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std::string settings_Filename(Common::GetTitleDataPath(TITLEID_SYSMENU) + WII_SETTING);
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std::string area, model, code, video, game;
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switch((DiscIO::IVolume::ECountry)_CountryCode)
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{
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case DiscIO::IVolume::COUNTRY_KOREA:
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area = "KOR";
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video = "NTSC";
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game = "KR";
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code = "LKH";
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break;
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case DiscIO::IVolume::COUNTRY_TAIWAN:
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// TODO: Determine if Taiwan have their own specific settings.
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case DiscIO::IVolume::COUNTRY_JAPAN:
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area = "JPN";
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video = "NTSC";
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game = "JP";
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code = "LJ";
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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area = "USA";
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video = "NTSC";
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game = "US";
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code = "LU";
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break;
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case DiscIO::IVolume::COUNTRY_EUROPE:
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area = "EUR";
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video = "PAL";
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game = "EU";
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code = "LE";
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break;
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default:
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// PanicAlertT("SetupWiiMem: Unknown country. Wii boot process will be switched to European settings.");
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area = "EUR";
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video = "PAL";
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game = "EU";
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code = "LE";
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break;
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}
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model = "RVL-001(" + area + ")";
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static const CountrySetting SETTING_EUROPE = {"EUR", "PAL", "EU", "LE"};
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static const std::map<IVolume::ECountry, const CountrySetting&> country_settings = {
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{IVolume::COUNTRY_EUROPE, SETTING_EUROPE},
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{IVolume::COUNTRY_USA, {"USA", "NTSC", "US", "LU"}},
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{IVolume::COUNTRY_JAPAN, {"JPN", "NTSC", "JP", "LJ"}},
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{IVolume::COUNTRY_KOREA, {"KOR", "NTSC", "KR", "LKH"}},
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//TODO: Determine if Taiwan have their own specific settings.
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// Also determine if there are other specific settings
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// for other countries.
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{IVolume::COUNTRY_TAIWAN, {"JPN", "NTSC", "JP", "LJ"}}
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};
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auto entryPos = country_settings.find(country);
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const CountrySetting& country_setting =
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(entryPos != country_settings.end()) ?
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entryPos->second :
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SETTING_EUROPE; //Default to EUROPE
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SettingsHandler gen;
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std::string serno = "";
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std::string serno;
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std::string settings_Filename(Common::GetTitleDataPath(TITLEID_SYSMENU) + WII_SETTING);
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if (File::Exists(settings_Filename))
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{
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File::IOFile settingsFileHandle(settings_Filename, "rb");
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@ -230,29 +202,31 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
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INFO_LOG(BOOT, "Using serial number: %s", serno.c_str());
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}
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gen.AddSetting("AREA", area.c_str());
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gen.AddSetting("MODEL", model.c_str());
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std::string model = "RVL-001(" + country_setting.area + ")";
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gen.AddSetting("AREA", country_setting.area);
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gen.AddSetting("MODEL", model);
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gen.AddSetting("DVD", "0");
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gen.AddSetting("MPCH", "0x7FFE");
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gen.AddSetting("CODE", code.c_str());
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gen.AddSetting("SERNO", serno.c_str());
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gen.AddSetting("VIDEO", video.c_str());
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gen.AddSetting("GAME", game.c_str());
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gen.AddSetting("CODE", country_setting.code);
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gen.AddSetting("SERNO", serno);
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gen.AddSetting("VIDEO", country_setting.video);
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gen.AddSetting("GAME", country_setting.game);
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File::CreateFullPath(settings_Filename);
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{
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File::IOFile settingsFileHandle(settings_Filename, "wb");
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if (!settingsFileHandle.WriteBytes(gen.GetData(), SettingsHandler::SETTINGS_SIZE))
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{
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PanicAlertT("SetupWiiMem: Cant create setting file");
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PanicAlertT("SetupWiiMemory: Cant create setting.txt file");
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return false;
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}
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// Write the 256 byte setting.txt to memory.
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Memory::WriteBigEData(gen.GetData(), 0x3800, SettingsHandler::SETTINGS_SIZE);
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}
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INFO_LOG(BOOT, "Setup Wii Memory...");
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/*
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Set hardcoded global variables to Wii memory. These are partly collected from
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Wiibrew. These values are needed for the games to function correctly. A few
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