Fix Windows build, try 4.
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@ -536,3 +536,8 @@ void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE
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{
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GenerateVertexShader<VertexShaderCode>(object, components, api_type);
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}
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void GenerateVSOutputStructForGS(ShaderCode<u32>& object, u32 components, API_TYPE api_type)
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{
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GenerateVSOutputStruct<ShaderCode<u32> >(object, components, api_type);
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}
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@ -114,6 +114,6 @@ typedef ShaderCode<vertex_shader_uid_data> VertexShaderCode;
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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void GenerateVSOutputStructForGS(ShaderCode<u32>& object, u32 components, API_TYPE api_type);
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#endif // GCOGL_VERTEXSHADER_H
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