VideoCommon: reimplement Dirty() in PixelShaderManager
This isn't needed in VertexShaderManager as it's still in the old dirty flag way. But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f
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@ -173,11 +173,11 @@ void BPWritten(const BPCmd& bp)
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break;
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case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
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if(bp.changes)
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PixelShaderManager::SetIndTexScaleChanged(0x03);
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PixelShaderManager::SetIndTexScaleChanged(false);
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break;
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case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
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if(bp.changes)
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PixelShaderManager::SetIndTexScaleChanged(0x0c);
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PixelShaderManager::SetIndTexScaleChanged(true);
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break;
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// ----------------
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// Scissor Control
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@ -225,7 +225,7 @@ void BPWritten(const BPCmd& bp)
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{
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PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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if(bp.changes & 0xFF)
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PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
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PixelShaderManager::SetDestAlpha();
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if(bp.changes & 0x100)
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SetBlendMode();
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break;
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@ -364,14 +364,14 @@ void BPWritten(const BPCmd& bp)
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PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alpha_test.ref0,
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bpmem.alpha_test.ref1, bpmem.alpha_test.comp0, bpmem.alpha_test.comp1, bpmem.alpha_test.logic);
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if(bp.changes & 0xFFFF)
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PixelShaderManager::SetAlpha(bpmem.alpha_test);
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PixelShaderManager::SetAlpha();
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if(bp.changes)
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g_renderer->SetColorMask();
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break;
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case BPMEM_BIAS: // BIAS
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PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
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if(bp.changes)
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PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
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PixelShaderManager::SetZTextureBias();
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break;
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case BPMEM_ZTEX2: // Z Texture type
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{
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@ -636,9 +636,9 @@ void BPWritten(const BPCmd& bp)
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// don't compare with changes!
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int num = (bp.address >> 1) & 0x3;
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if ((bp.address & 1) == 0)
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PixelShaderManager::SetColorChanged(bpmem.tevregs[num].low.type, num, false);
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PixelShaderManager::SetColorChanged(bpmem.tevregs[num].low.type, num);
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else
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PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num, true);
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PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
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}
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break;
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@ -27,7 +27,35 @@ void PixelShaderManager::Dirty()
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{
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s_bFogRangeAdjustChanged = true;
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nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
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dirty = true;
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SetColorChanged(0, 0);
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SetColorChanged(0, 1);
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SetColorChanged(0, 2);
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SetColorChanged(0, 3);
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SetColorChanged(1, 0);
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SetColorChanged(1, 1);
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SetColorChanged(1, 2);
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SetColorChanged(1, 3);
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SetAlpha();
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SetDestAlpha();
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SetZTextureBias();
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SetViewportChanged();
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SetIndTexScaleChanged(false);
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SetIndTexScaleChanged(true);
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SetIndMatrixChanged(0);
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SetIndMatrixChanged(1);
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SetIndMatrixChanged(2);
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SetZTextureTypeChanged();
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SetTexCoordChanged(0);
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SetTexCoordChanged(1);
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SetTexCoordChanged(2);
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SetTexCoordChanged(3);
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SetTexCoordChanged(4);
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SetTexCoordChanged(5);
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SetTexCoordChanged(6);
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SetTexCoordChanged(7);
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SetFogColorChanged();
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SetFogParamChanged();
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}
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void PixelShaderManager::Shutdown()
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@ -111,34 +139,28 @@ void PixelShaderManager::SetConstants(u32 components)
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// TODO: Move conversion out, only store the raw color value
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// and update it when the shader constant is set, only.
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// TODO: Conversion should be checked in the context of tev_fixes..
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void PixelShaderManager::SetColorChanged(int type, int num, bool high)
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void PixelShaderManager::SetColorChanged(int type, int num)
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{
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float4* c = type ? constants.kcolors : constants.colors;
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if (!high)
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{
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c[num][0] = bpmem.tevregs[num].low.a / 255.0f;
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c[num][3] = bpmem.tevregs[num].low.b / 255.0f;
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}
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else
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{
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c[num][2] = bpmem.tevregs[num].high.a / 255.0f;
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c[num][1] = bpmem.tevregs[num].high.b / 255.0f;
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}
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c[num][0] = bpmem.tevregs[num].low.a / 255.0f;
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c[num][3] = bpmem.tevregs[num].low.b / 255.0f;
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c[num][2] = bpmem.tevregs[num].high.a / 255.0f;
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c[num][1] = bpmem.tevregs[num].high.b / 255.0f;
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dirty = true;
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PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, c[num][0], c[num][1], c[num][2], c[num][3]);
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}
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void PixelShaderManager::SetAlpha(const AlphaTest& alpha)
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void PixelShaderManager::SetAlpha()
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{
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constants.alpha[0] = alpha.ref0 / 255.0f;
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constants.alpha[1] = alpha.ref1 / 255.0f;
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constants.alpha[0] = bpmem.alpha_test.ref0 / 255.0f;
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constants.alpha[1] = bpmem.alpha_test.ref1 / 255.0f;
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dirty = true;
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}
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void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha)
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void PixelShaderManager::SetDestAlpha()
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{
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constants.alpha[3] = alpha.alpha / 255.0f;
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constants.alpha[3] = bpmem.dstalpha.alpha / 255.0f;
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dirty = true;
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}
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@ -153,9 +175,9 @@ void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wra
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constants.texdims[texmapid][1] = 1.0f/height;
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}
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void PixelShaderManager::SetZTextureBias(u32 bias)
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void PixelShaderManager::SetZTextureBias()
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{
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constants.zbias[1][3] = bias/16777215.0f;
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constants.zbias[1][3] = bpmem.ztex1.bias/16777215.0f;
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dirty = true;
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}
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@ -168,13 +190,12 @@ void PixelShaderManager::SetViewportChanged()
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s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
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}
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void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)
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void PixelShaderManager::SetIndTexScaleChanged(bool high)
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{
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bool high_stage = stagemask == 0x0c;
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constants.indtexscale[high_stage][0] = bpmem.texscale[high_stage].getScaleS(0);
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constants.indtexscale[high_stage][1] = bpmem.texscale[high_stage].getScaleT(0);
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constants.indtexscale[high_stage][2] = bpmem.texscale[high_stage].getScaleS(1);
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constants.indtexscale[high_stage][3] = bpmem.texscale[high_stage].getScaleT(1);
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constants.indtexscale[high][0] = bpmem.texscale[high].getScaleS(0);
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constants.indtexscale[high][1] = bpmem.texscale[high].getScaleT(0);
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constants.indtexscale[high][2] = bpmem.texscale[high].getScaleS(1);
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constants.indtexscale[high][3] = bpmem.texscale[high].getScaleT(1);
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dirty = true;
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}
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@ -26,16 +26,16 @@ public:
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static void SetConstants(u32 components); // sets pixel shader constants
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// constant management, should be called after memory is committed
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static void SetColorChanged(int type, int index, bool high);
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static void SetAlpha(const AlphaTest& alpha);
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static void SetDestAlpha(const ConstantAlpha& alpha);
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static void SetColorChanged(int type, int index);
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static void SetAlpha();
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static void SetDestAlpha();
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static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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static void SetZTextureBias(u32 bias);
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static void SetZTextureBias();
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static void SetViewportChanged();
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static void SetIndMatrixChanged(int matrixidx);
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static void SetTevKSelChanged(int id);
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static void SetZTextureTypeChanged();
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static void SetIndTexScaleChanged(u8 stagemask);
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static void SetIndTexScaleChanged(bool high);
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static void SetTexCoordChanged(u8 texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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