NetPlay: Make sure the server knows it's stopped when it's stopped

This is embarassing.
This commit is contained in:
Jasper St. Pierre 2013-08-14 18:35:52 -04:00
parent 7622d5b354
commit 1826fce946
1 changed files with 2 additions and 0 deletions

View File

@ -581,6 +581,8 @@ bool NetPlayServer::StopGame()
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
SendToClients(spac);
m_is_running = false;
return true;
}