OpenGL config: clear backend_info.Adapters on init

Fixes a minor UI glitch where if you switch from Direct3D to OpenGL, the
OpenGL config page would appear to have an adapter choice available.
This commit is contained in:
magumagu 2014-04-12 00:17:36 -07:00
parent b106dbc96e
commit f18a3cc650
1 changed files with 2 additions and 0 deletions

View File

@ -150,6 +150,8 @@ void InitBackendInfo()
//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
g_Config.backend_info.bSupportsOversizedViewports = true;
g_Config.backend_info.Adapters.clear();
// aamodes
const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));