Fix reading projection hack from game inis in ISOProperties.
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@ -1016,16 +1016,21 @@ void CISOProperties::LoadGameConfig()
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PHackEnable->SetValue(bTemp);
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GameIniDefault.Get("Video", "PH_SZNear", &PHack_Data.PHackSZNear);
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GameIniLocal.Get("Video", "PH_SZNear", &PHack_Data.PHackSZNear);
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if (GameIniLocal.Get("Video", "PH_SZNear", &bTemp))
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PHack_Data.PHackSZNear = bTemp;
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GameIniDefault.Get("Video", "PH_SZFar", &PHack_Data.PHackSZFar);
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GameIniLocal.Get("Video", "PH_SZFar", &PHack_Data.PHackSZFar);
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if (GameIniLocal.Get("Video", "PH_SZFar", &bTemp))
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PHack_Data.PHackSZFar = bTemp;
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GameIniDefault.Get("Video", "PH_ExtraParam", &PHack_Data.PHackExP);
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GameIniLocal.Get("Video", "PH_ExtraParam", &PHack_Data.PHackExP);
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if (GameIniLocal.Get("Video", "PH_ExtraParam", &bTemp))
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PHack_Data.PHackExP = bTemp;
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GameIniDefault.Get("Video", "PH_ZNear", &PHack_Data.PHZNear);
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GameIniLocal.Get("Video", "PH_ZNear", &PHack_Data.PHZNear);
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if (GameIniLocal.Get("Video", "PH_ZNear", &bTemp))
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PHack_Data.PHZNear = bTemp;
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GameIniDefault.Get("Video", "PH_ZFar", &PHack_Data.PHZFar);
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GameIniLocal.Get("Video", "PH_ZFar", &PHack_Data.PHZFar);
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if (GameIniLocal.Get("Video", "PH_ZFar", &bTemp))
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PHack_Data.PHZFar = bTemp;
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int iTemp;
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GameIniDefault.Get("EmuState", "EmulationStateId", &iTemp, 0/*Not Set*/);
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