Opengl: Fix opengl realxfb "macroblocking"/bluring issue.
YUYV textures should NEVER be interpolated/filtered in RGB colour space. Use TexelFetch to always fetch an actual texture sample. issue 6503
This commit is contained in:
parent
09f4439d0c
commit
eef2cddfd7
|
@ -85,7 +85,7 @@ void CreatePrograms()
|
|||
"COLOROUT(ocol0)\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec4 c0 = texture2DRect(samp9, uv0).rgba;\n"
|
||||
" vec4 c0 = texelFetch(samp9, ivec2(uv0));\n"
|
||||
" float f = step(0.5, fract(uv0.x));\n"
|
||||
" float y = mix(c0.b, c0.r, f);\n"
|
||||
" float yComp = 1.164 * (y - 0.0625);\n"
|
||||
|
|
Loading…
Reference in New Issue