Screenshot capability of Software rasterizer for feature completness.
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@ -1810,7 +1810,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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{
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u32 W = back_rc.GetWidth();
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u32 H = back_rc.GetHeight();
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u8 *data = (u8 *)malloc((sizeof(u8) * 4 * W * H));
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u8 *data = new u8[W * 4 * H];
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGBA, GL_UNSIGNED_BYTE, data);
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@ -1825,7 +1825,6 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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// Turn image upside down
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FlipImageData(data, W, H, 4);
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return TextureToPng(data, W*4, filename.c_str(), W, H, false);
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}
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@ -5,6 +5,8 @@
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#include "Common.h"
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#include "../../OGL/Src/GLUtil.h"
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#include "ImageWrite.h"
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#include "ImageWrite.h"
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#include "RasterFont.h"
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#include "SWRenderer.h"
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#include "SWStatistics.h"
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@ -17,6 +19,11 @@ static GLint attr_pos = -1, attr_tex = -1;
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static GLint uni_tex = -1;
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static GLuint program;
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static volatile bool s_bScreenshot;
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static std::mutex s_criticalScreenshot;
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static std::string s_sScreenshotName;
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// Rasterfont isn't compatible with GLES
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// degasus: I think it does, but I can't test it
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#ifndef USE_GLES
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@ -25,6 +32,7 @@ RasterFont* s_pfont = NULL;
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void SWRenderer::Init()
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{
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s_bScreenshot = false;
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}
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void SWRenderer::Shutdown()
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@ -80,6 +88,13 @@ void SWRenderer::Prepare()
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GL_REPORT_ERRORD();
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}
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void SWRenderer::SetScreenshot(const char *_szFilename)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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s_sScreenshotName = _szFilename;
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s_bScreenshot = true;
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}
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void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
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{
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#ifndef USE_GLES
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@ -124,6 +139,17 @@ void SWRenderer::DrawDebugText()
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void SWRenderer::DrawTexture(u8 *texture, int width, int height)
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{
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// Save screenshot
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if (s_bScreenshot)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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u8 *data = new u8[width * 4 * height];
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memcpy(data, texture, sizeof(u8) * 4 * width * height);
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TextureToPng(data, width*4, s_sScreenshotName.c_str(), width, height, false);
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// Reset settings
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s_sScreenshotName.clear();
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s_bScreenshot = false;
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}
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GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
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GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight();
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@ -6,13 +6,15 @@
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#define _RENDERER_H_
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#include "CommonTypes.h"
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#include "Thread.h"
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namespace SWRenderer
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{
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{
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void Init();
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void Prepare();
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void Shutdown();
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void SetScreenshot(const char *_szFilename);
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugText();
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@ -236,7 +236,8 @@ u32 VideoSoftware::Video_GetQueryResult(PerfQueryType type)
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bool VideoSoftware::Video_Screenshot(const char *_szFilename)
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{
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return false;
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SWRenderer::SetScreenshot(_szFilename);
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return true;
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}
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// -------------------------------
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