VideoSoftware: Implement fog range adjustment, fixing issue 6147.
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@ -686,6 +686,8 @@ union FogRangeKElement
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u32 LO : 12;
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u32 regid : 8;
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};
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// TODO: Which scaling coefficient should we use here? This is just a guess!
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float GetValue(int i) { return (i ? HI : LO) / 32.f; }
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u32 HEX;
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};
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@ -748,10 +748,15 @@ void Tev::Draw()
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}
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// stuff to do!
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// here, where we'll have to add/handle x range adjustment (if related BP register it's enabled)
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// x_adjust = sqrt((x-center)^2 + k^2)/k
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// ze *= x_adjust
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if(bpmem.fogRange.Base.Enabled)
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{
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// TODO: Check if this is correct (especially the magic values)
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float offset = Position[0] - bpmem.fogRange.Base.Center + 324.f;
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int index = 9 - abs(Position[0] - bpmem.fogRange.Base.Center + 324) / (162/5);
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float k = bpmem.fogRange.K[index/2].GetValue(index%2);
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float x_adjust = sqrt(offset*offset/162.f/162.f + k*k)/k;
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ze *= x_adjust;
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}
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ze -= bpmem.fog.c_proj_fsel.GetC();
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