Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
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@ -696,8 +696,8 @@ void Do_ARAM_DMA()
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g_dspState.DSPControl.DMAState = 1;
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CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
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// Force an early exception check. Fixes RE2 audio.
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if (g_arDMA.Cnt.count >= 1024 && g_arDMA.Cnt.count <= 10240)
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// Force an early exception check on large transfers. Fixes RE2 audio.
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if (g_arDMA.Cnt.count > 2048 && g_arDMA.Cnt.count <= 10240)
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CoreTiming::ForceExceptionCheck(100);
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// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
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