Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.

This commit is contained in:
skidau 2013-04-06 11:52:00 +11:00
parent ee163d1e49
commit 518e7a7635
1 changed files with 2 additions and 2 deletions

View File

@ -696,8 +696,8 @@ void Do_ARAM_DMA()
g_dspState.DSPControl.DMAState = 1;
CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
// Force an early exception check. Fixes RE2 audio.
if (g_arDMA.Cnt.count >= 1024 && g_arDMA.Cnt.count <= 10240)
// Force an early exception check on large transfers. Fixes RE2 audio.
if (g_arDMA.Cnt.count > 2048 && g_arDMA.Cnt.count <= 10240)
CoreTiming::ForceExceptionCheck(100);
// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks