OpenGL: change StreamBuffer in a streaming way

This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy.
But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
This commit is contained in:
degasus 2014-01-22 18:02:55 +01:00
parent 650bae12e1
commit be1fee6d74
4 changed files with 66 additions and 67 deletions

View File

@ -193,29 +193,19 @@ void ProgramShaderCache::UploadConstants()
{
if(PixelShaderManager::dirty || VertexShaderManager::dirty)
{
s_buffer->Alloc(s_ubo_buffer_size);
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
{
// This is just a hack to support our BUFFERDATA upload method
// as it's broken to uploaded in a splited way
static u8 *tmpbuffer = new u8[s_ubo_buffer_size];
memcpy(tmpbuffer, &PixelShaderManager::constants, sizeof(PixelShaderConstants));
memcpy(tmpbuffer+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), &VertexShaderManager::constants, sizeof(VertexShaderConstants));
size_t offset = s_buffer->Upload(tmpbuffer, s_ubo_buffer_size);
glBindBufferRange(GL_UNIFORM_BUFFER, 1,
s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants));
glBindBufferRange(GL_UNIFORM_BUFFER, 2,
s_buffer->getBuffer(), offset+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), sizeof(VertexShaderConstants));
}
else
{
size_t offset = s_buffer->Upload((u8*)&PixelShaderManager::constants, ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align));
glBindBufferRange(GL_UNIFORM_BUFFER, 1,
s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants));
offset = s_buffer->Upload((u8*)&VertexShaderManager::constants, ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align));
glBindBufferRange(GL_UNIFORM_BUFFER, 2,
s_buffer->getBuffer(), offset, sizeof(VertexShaderConstants));
}
u8* buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
memcpy(buffer,
&PixelShaderManager::constants, sizeof(PixelShaderConstants));
memcpy(buffer + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
&VertexShaderManager::constants, sizeof(VertexShaderConstants));
size_t offset = s_buffer->Unmap(s_ubo_buffer_size);
glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset,
sizeof(PixelShaderConstants));
glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
sizeof(VertexShaderConstants));
PixelShaderManager::dirty = false;
VertexShaderManager::dirty = false;

View File

@ -51,20 +51,18 @@ StreamBuffer::~StreamBuffer()
#define SLOT(x) ((x)*SYNC_POINTS/m_size)
void StreamBuffer::Alloc ( size_t size, u32 stride )
u8* StreamBuffer::Map ( size_t size, u32 stride )
{
size_t m_iterator_aligned = m_iterator;
if(m_iterator_aligned && stride) {
m_iterator_aligned--;
m_iterator_aligned = m_iterator_aligned - (m_iterator_aligned % stride) + stride;
if(m_iterator && stride) {
m_iterator--;
m_iterator = m_iterator - (m_iterator % stride) + stride;
}
size_t iter_end = m_iterator_aligned + size;
switch(m_uploadtype) {
case MAP_AND_ORPHAN:
if(iter_end >= m_size) {
if(m_iterator + size >= m_size) {
glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
m_iterator_aligned = 0;
m_iterator = 0;
}
break;
case MAP_AND_SYNC:
@ -78,15 +76,15 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
m_used_iterator = m_iterator;
// wait for new slots to end of buffer
for (size_t i = SLOT(m_free_iterator) + 1; i <= SLOT(iter_end) && i < SYNC_POINTS; i++)
for (size_t i = SLOT(m_free_iterator) + 1; i <= SLOT(m_iterator + size) && i < SYNC_POINTS; i++)
{
glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glDeleteSync(fences[i]);
}
m_free_iterator = iter_end;
m_free_iterator = m_iterator + size;
// if buffer is full
if (iter_end >= m_size) {
if (m_iterator + size >= m_size) {
// insert waiting slots in unused space at the end of the buffer
for (size_t i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
@ -95,54 +93,58 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
}
// move to the start
m_used_iterator = m_iterator_aligned = m_iterator = 0; // offset 0 is always aligned
iter_end = size;
m_used_iterator = m_iterator = 0; // offset 0 is always aligned
// wait for space at the start
for (u32 i = 0; i <= SLOT(iter_end); i++)
for (u32 i = 0; i <= SLOT(m_iterator + size); i++)
{
glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glDeleteSync(fences[i]);
}
m_free_iterator = iter_end;
m_free_iterator = m_iterator + size;
}
break;
case BUFFERSUBDATA:
case BUFFERDATA:
m_iterator_aligned = 0;
m_iterator = 0;
break;
}
m_iterator = m_iterator_aligned;
}
size_t StreamBuffer::Upload ( u8* data, size_t size )
{
// MAP_AND_* methods need to remap this buffer every time
switch(m_uploadtype) {
case MAP_AND_SYNC:
case MAP_AND_ORPHAN:
pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
if(pointer) {
memcpy(pointer, data, size);
glUnmapBuffer(m_buffertype);
} else {
ERROR_LOG(VIDEO, "Buffer mapping failed");
}
case MAP_AND_SYNC:
pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size,
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT) - m_iterator;
break;
case PINNED_MEMORY:
case BUFFERSTORAGE:
if (pointer)
memcpy(pointer + m_iterator, data, size);
break;
case BUFFERSUBDATA:
glBufferSubData(m_buffertype, m_iterator, size, data);
break;
case BUFFERDATA:
glBufferData(m_buffertype, size, data, GL_STREAM_DRAW);
break;
}
return pointer + m_iterator;
}
size_t StreamBuffer::Unmap(size_t used_size)
{
size_t ret = m_iterator;
m_iterator += size;
switch(m_uploadtype) {
case MAP_AND_SYNC:
case MAP_AND_ORPHAN:
glFlushMappedBufferRange(m_buffertype, 0, used_size);
glUnmapBuffer(m_buffertype);
break;
case PINNED_MEMORY:
case BUFFERSTORAGE:
case BUFFERSUBDATA:
glBufferSubData(m_buffertype, 0, used_size, pointer);
break;
case BUFFERDATA:
glBufferData(m_buffertype, used_size, pointer, GL_STREAM_DRAW);
break;
}
m_iterator += used_size;
return ret;
}
@ -162,6 +164,7 @@ void StreamBuffer::Init()
case BUFFERSUBDATA:
glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
pointer = new u8[m_size];
break;
case PINNED_MEMORY:
glGetError(); // errors before this allocation should be ignored
@ -205,6 +208,7 @@ void StreamBuffer::Init()
case BUFFERDATA:
glBindBuffer(m_buffertype, m_buffer);
pointer = new u8[m_size];
break;
}
}
@ -216,8 +220,10 @@ void StreamBuffer::Shutdown()
DeleteFences();
break;
case MAP_AND_ORPHAN:
break;
case BUFFERSUBDATA:
case BUFFERDATA:
delete [] pointer;
break;
case PINNED_MEMORY:
DeleteFences();

View File

@ -32,10 +32,10 @@ public:
StreamBuffer(u32 type, size_t size);
~StreamBuffer();
void Alloc(size_t size, u32 stride = 0);
size_t Upload(u8 *data, size_t size);
u8* Map(size_t size, u32 stride = 0);
size_t Unmap(size_t used_size); // returns the offset of the beginning of the uploaded block
u32 getBuffer() { return m_buffer; }
inline u32 getBuffer() { return m_buffer; }
private:
void Init();

View File

@ -39,7 +39,7 @@ namespace OGL
{
//This are the initially requested size for the buffers expressed in bytes
const u32 MAX_IBUFFER_SIZE = 2*1024*1024;
const u32 MAX_VBUFFER_SIZE = 16*1024*1024;
const u32 MAX_VBUFFER_SIZE = 32*1024*1024;
static StreamBuffer *s_vertexBuffer;
static StreamBuffer *s_indexBuffer;
@ -85,12 +85,14 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
u32 index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16);
s_vertexBuffer->Alloc(vertex_data_size, stride);
size_t offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size);
u8* buffer = s_vertexBuffer->Map(vertex_data_size, stride);
memcpy(buffer, GetVertexBuffer(), vertex_data_size);
size_t offset = s_vertexBuffer->Unmap(vertex_data_size);
s_baseVertex = offset / stride;
s_indexBuffer->Alloc(index_data_size);
s_index_offset = s_indexBuffer->Upload((u8*)GetIndexBuffer(), index_data_size);
buffer = s_indexBuffer->Map(index_data_size);
memcpy(buffer, GetIndexBuffer(), index_data_size);
s_index_offset = s_indexBuffer->Unmap(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
@ -234,4 +236,5 @@ void VertexManager::vFlush()
GL_REPORT_ERRORD();
}
} // namespace