Remove own round() implementation

1. It's not correct, it rounds x.5 down to x.
2. It is visible across the whole project (!).
3. VS2013 finally supports this:
   http://msdn.microsoft.com/en-us/library/dn353646.aspx
   http://msdn.microsoft.com/en-us/library/dn329049.aspx
This commit is contained in:
Tillmann Karras 2014-02-27 21:04:41 +01:00
parent 7a66a3ded1
commit 892012dc02
1 changed files with 2 additions and 6 deletions

View File

@ -23,10 +23,6 @@
#include "Core/HW/WiimoteEmu/Attachment/Turntable.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#ifdef _WIN32
inline double round(double x) { return (x-floor(x))>0.5 ? ceil(x) : floor(x); } //because damn MSVSC doesen't comply to C99
#endif
namespace
{
// :)
@ -524,8 +520,8 @@ void Wiimote::GetIRData(u8* const data, bool use_accel)
MatrixTransformVertex(tot,v[i]);
if ((v[i].x<-1)||(v[i].x>1)||(v[i].y<-1)||(v[i].y>1))
continue;
x[i]=(u16)round((v[i].x+1)/2*(camWidth-1));
y[i]=(u16)round((v[i].y+1)/2*(camHeight-1));
x[i] = (u16)lround((v[i].x+1)/2*(camWidth-1));
y[i] = (u16)lround((v[i].y+1)/2*(camHeight-1));
}
// PanicAlert("%f %f\n%f %f\n%f %f\n%f %f\n%d %d\n%d %d\n%d %d\n%d %d",
// v[0].x,v[0].y,v[1].x,v[1].y,v[2].x,v[2].y,v[3].x,v[3].y,