Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
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@ -31,6 +31,9 @@ namespace DriverDetails
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{BUG_BROKENINFOLOG, 300, -1.0, -1.0},
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{BUG_BROKENBUFFERS, 300, 14.0, -1.0},
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};
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BugInfo m_armbugs[] = {
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{BUG_MALIBROKENBUFFERS, 600, -1.0, -1.0},
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};
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std::map<std::pair<Vendor, Bug>, BugInfo> m_bugs;
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@ -43,6 +46,9 @@ namespace DriverDetails
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for (unsigned int a = 0; a < (sizeof(m_qualcommbugs) / sizeof(BugInfo)); ++a)
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m_bugs[std::make_pair(m_vendor, m_qualcommbugs[a].m_bug)] = m_qualcommbugs[a];
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break;
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case VENDOR_ARM:
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for (unsigned int a = 0; a < (sizeof(m_armbugs) / sizeof(BugInfo)); ++a)
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m_bugs[std::make_pair(m_vendor, m_armbugs[a].m_bug)] = m_armbugs[a];
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default:
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break;
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}
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@ -62,6 +62,16 @@ namespace DriverDetails
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// The "workaround" is calling swapbuffers every single time we flush
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// This causes flickering, but it is the only known way to work around it
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BUG_BROKENBUFFERS,
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// Bug: Uploading data without swapping causes issues
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// Affected devices: Mali-T6xx
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// Started Version: -1
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// Ended Version: -1
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// This is similar to the Adreno rendering bug where uploading the data
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// to the GPU causes the device to quickly run out of RAM.
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// Unlike the Adreno workaround though, this can be fixed by calling
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// either glFlush() or glFinish() after flushing.
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// glFlush tends to take 0-1Ms on each call
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BUG_MALIBROKENBUFFERS,
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};
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// Initializes our internal vendor, device family, and driver version
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@ -307,6 +307,12 @@ void InitDriverInfo()
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sscanf(g_ogl_config.gl_version, "OpenGL ES %lg V@%lg", &glVersion, &version);
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}
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break;
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case DriverDetails::VENDOR_ARM:
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if (std::string::npos != srenderer.find("Mali-T6"))
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devfamily = 600;
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else if(std::string::npos != srenderer.find("Mali-4"))
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devfamily = 400;
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break;
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// We don't care about these
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default:
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break;
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@ -664,6 +670,7 @@ void Renderer::DrawDebugInfo()
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if (g_ActiveConfig.bShowInputDisplay)
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p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str());
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#ifndef USE_GLES3
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if (g_ActiveConfig.bShowEFBCopyRegions)
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{
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// Set Line Size
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@ -783,6 +790,7 @@ void Renderer::DrawDebugInfo()
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// Clear stored regions
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stats.efb_regions.clear();
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}
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#endif
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if (g_ActiveConfig.bOverlayStats)
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p = Statistics::ToString(p);
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@ -270,6 +270,8 @@ void VertexManager::vFlush()
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Draw(stride);
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERS))
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GLInterface->Swap();
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if(DriverDetails::HasBug(DriverDetails::BUG_MALIBROKENBUFFERS))
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glFlush();
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g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));
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