Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
This commit is contained in:
parent
18e69acc15
commit
0ffdd2607f
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@ -232,70 +232,70 @@ float passive_lock(float x)
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void matrix_decode(const float *in, const int k, const int il,
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const int ir, bool decode_rear,
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const int dlbuflen,
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float l_fwr, float r_fwr,
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float lpr_fwr, float lmr_fwr,
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float *adapt_l_gain, float *adapt_r_gain,
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float *adapt_lpr_gain, float *adapt_lmr_gain,
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float *lf, float *rf, float *lr,
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float *rr, float *cf)
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const int _dlbuflen,
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float _l_fwr, float _r_fwr,
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float _lpr_fwr, float _lmr_fwr,
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float *_adapt_l_gain, float *_adapt_r_gain,
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float *_adapt_lpr_gain, float *_adapt_lmr_gain,
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float *_lf, float *_rf, float *_lr,
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float *_rr, float *_cf)
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{
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static const float M9_03DB = 0.3535533906f;
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static const float MATAGCTRIG = 8.0f; /* (Fuzzy) AGC trigger */
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static const float MATAGCDECAY = 1.0f; /* AGC baseline decay rate (1/samp.) */
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static const float MATCOMPGAIN = 0.37f; /* Cross talk compensation gain, 0.50 - 0.55 is full cancellation. */
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const int kr = (k + olddelay) % dlbuflen;
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float l_gain = (l_fwr + r_fwr) / (1 + l_fwr + l_fwr);
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float r_gain = (l_fwr + r_fwr) / (1 + r_fwr + r_fwr);
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const int kr = (k + olddelay) % _dlbuflen;
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float l_gain = (_l_fwr + _r_fwr) / (1 + _l_fwr + _l_fwr);
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float r_gain = (_l_fwr + _r_fwr) / (1 + _r_fwr + _r_fwr);
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/* The 2nd axis has strong gain fluctuations, and therefore require
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limits. The factor corresponds to the 1 / amplification of (Lt
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- Rt) when (Lt, Rt) is strongly correlated. (e.g. during
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dialogues). It should be bigger than -12 dB to prevent
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distortion. */
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float lmr_lim_fwr = lmr_fwr > M9_03DB * lpr_fwr ? lmr_fwr : M9_03DB * lpr_fwr;
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float lpr_gain = (lpr_fwr + lmr_lim_fwr) / (1 + lpr_fwr + lpr_fwr);
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float lmr_gain = (lpr_fwr + lmr_lim_fwr) / (1 + lmr_lim_fwr + lmr_lim_fwr);
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float lmr_unlim_gain = (lpr_fwr + lmr_fwr) / (1 + lmr_fwr + lmr_fwr);
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float lmr_lim_fwr = _lmr_fwr > M9_03DB * _lpr_fwr ? _lmr_fwr : M9_03DB * _lpr_fwr;
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float lpr_gain = (_lpr_fwr + lmr_lim_fwr) / (1 + _lpr_fwr + _lpr_fwr);
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float lmr_gain = (_lpr_fwr + lmr_lim_fwr) / (1 + lmr_lim_fwr + lmr_lim_fwr);
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float lmr_unlim_gain = (_lpr_fwr + _lmr_fwr) / (1 + _lmr_fwr + _lmr_fwr);
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float lpr, lmr;
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float l_agc, r_agc, lpr_agc, lmr_agc;
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float f, d_gain, c_gain, c_agc_cfk;
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/*** AXIS NO. 1: (Lt, Rt) -> (C, Ls, Rs) ***/
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/* AGC adaption */
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d_gain = (fabs(l_gain - *adapt_l_gain) + fabs(r_gain - *adapt_r_gain)) * 0.5f;
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d_gain = (fabs(l_gain - *_adapt_l_gain) + fabs(r_gain - *_adapt_r_gain)) * 0.5f;
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f = d_gain * (1.0f / MATAGCTRIG);
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f = MATAGCDECAY - MATAGCDECAY / (1 + f * f);
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*adapt_l_gain = (1 - f) * *adapt_l_gain + f * l_gain;
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*adapt_r_gain = (1 - f) * *adapt_r_gain + f * r_gain;
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*_adapt_l_gain = (1 - f) * *_adapt_l_gain + f * l_gain;
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*_adapt_r_gain = (1 - f) * *_adapt_r_gain + f * r_gain;
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/* Matrix */
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l_agc = in[il] * passive_lock(*adapt_l_gain);
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r_agc = in[ir] * passive_lock(*adapt_r_gain);
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cf[k] = (l_agc + r_agc) * (float)M_SQRT1_2;
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l_agc = in[il] * passive_lock(*_adapt_l_gain);
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r_agc = in[ir] * passive_lock(*_adapt_r_gain);
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_cf[k] = (l_agc + r_agc) * (float)M_SQRT1_2;
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if (decode_rear)
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{
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lr[kr] = rr[kr] = (l_agc - r_agc) * (float)M_SQRT1_2;
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_lr[kr] = _rr[kr] = (l_agc - r_agc) * (float)M_SQRT1_2;
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/* Stereo rear channel is steered with the same AGC steering as
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the decoding matrix. Note this requires a fast updating AGC
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at the order of 20 ms (which is the case here). */
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lr[kr] *= (l_fwr + l_fwr) / (1 + l_fwr + r_fwr);
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rr[kr] *= (r_fwr + r_fwr) / (1 + l_fwr + r_fwr);
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_lr[kr] *= (_l_fwr + _l_fwr) / (1 + _l_fwr + _r_fwr);
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_rr[kr] *= (_r_fwr + _r_fwr) / (1 + _l_fwr + _r_fwr);
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}
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/*** AXIS NO. 2: (Lt + Rt, Lt - Rt) -> (L, R) ***/
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lpr = (in[il] + in[ir]) * (float)M_SQRT1_2;
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lmr = (in[il] - in[ir]) * (float)M_SQRT1_2;
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/* AGC adaption */
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d_gain = fabs(lmr_unlim_gain - *adapt_lmr_gain);
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d_gain = fabs(lmr_unlim_gain - *_adapt_lmr_gain);
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f = d_gain * (1.0f / MATAGCTRIG);
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f = MATAGCDECAY - MATAGCDECAY / (1 + f * f);
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*adapt_lpr_gain = (1 - f) * *adapt_lpr_gain + f * lpr_gain;
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*adapt_lmr_gain = (1 - f) * *adapt_lmr_gain + f * lmr_gain;
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*_adapt_lpr_gain = (1 - f) * *_adapt_lpr_gain + f * lpr_gain;
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*_adapt_lmr_gain = (1 - f) * *_adapt_lmr_gain + f * lmr_gain;
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/* Matrix */
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lpr_agc = lpr * passive_lock(*adapt_lpr_gain);
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lmr_agc = lmr * passive_lock(*adapt_lmr_gain);
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lf[k] = (lpr_agc + lmr_agc) * (float)M_SQRT1_2;
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rf[k] = (lpr_agc - lmr_agc) * (float)M_SQRT1_2;
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lpr_agc = lpr * passive_lock(*_adapt_lpr_gain);
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lmr_agc = lmr * passive_lock(*_adapt_lmr_gain);
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_lf[k] = (lpr_agc + lmr_agc) * (float)M_SQRT1_2;
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_rf[k] = (lpr_agc - lmr_agc) * (float)M_SQRT1_2;
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/*** CENTER FRONT CANCELLATION ***/
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/* A heuristic approach exploits that Lt + Rt gain contains the
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@ -303,16 +303,16 @@ void matrix_decode(const float *in, const int k, const int il,
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the front and rear "cones" to concentrate Lt + Rt to C and
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introduce Lt - Rt in L, R. */
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/* 0.67677 is the empirical lower bound for lpr_gain. */
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c_gain = 8 * (*adapt_lpr_gain - 0.67677f);
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c_gain = 8 * (*_adapt_lpr_gain - 0.67677f);
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c_gain = c_gain > 0 ? c_gain : 0;
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/* c_gain should not be too high, not even reaching full
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cancellation (~ 0.50 - 0.55 at current AGC implementation), or
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the center will sound too narrow. */
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c_gain = MATCOMPGAIN / (1 + c_gain * c_gain);
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c_agc_cfk = c_gain * cf[k];
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lf[k] -= c_agc_cfk;
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rf[k] -= c_agc_cfk;
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cf[k] += c_agc_cfk + c_agc_cfk;
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c_agc_cfk = c_gain * _cf[k];
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_lf[k] -= c_agc_cfk;
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_rf[k] -= c_agc_cfk;
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_cf[k] += c_agc_cfk + c_agc_cfk;
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}
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void dpl2decode(float *samples, int numsamples, float *out)
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@ -92,7 +92,7 @@ public:
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std::mutex& MixerCritical() { return m_csMixing; }
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volatile float GetCurrentSpeed() const { return m_speed; }
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float GetCurrentSpeed() const { return m_speed; }
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void UpdateSpeed(volatile float val) { m_speed = val; }
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protected:
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@ -316,7 +316,7 @@ void OpenALStream::SoundLoop()
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if (iBuffersFilled == numBuffers)
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{
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alSourcePlay(uiSource);
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ALenum err = alGetError();
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err = alGetError();
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if (err != 0)
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{
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ERROR_LOG(AUDIO, "Error occurred during playback: %08x", err);
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{
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// Buffer underrun occurred, resume playback
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alSourcePlay(uiSource);
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ALenum err = alGetError();
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err = alGetError();
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if (err != 0)
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{
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ERROR_LOG(AUDIO, "Error occurred resuming playback: %08x", err);
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@ -171,9 +171,9 @@ bool InstallCodeHandler()
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Memory::Write_U8(1, 0x80001807);
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// Invalidate the icache
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for (unsigned int i = 0; i < data.length(); i += 32)
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for (unsigned int j = 0; j < data.length(); j += 32)
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{
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PowerPC::ppcState.iCache.Invalidate(0x80001800 + i);
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PowerPC::ppcState.iCache.Invalidate(0x80001800 + j);
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}
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return true;
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}
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@ -78,7 +78,7 @@ private:
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virtual void TransferByte(u8 &_uByte);
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bool IsWriteCommand() const { return !!(m_uAddress & (1 << 31)); }
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const u32 CommandRegion() const { return (m_uAddress & ~(1 << 31)) >> 8; }
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u32 CommandRegion() const { return (m_uAddress & ~(1 << 31)) >> 8; }
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void LoadFileToIPL(std::string filename, u32 offset);
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};
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@ -382,18 +382,18 @@ void ExecuteCommand(u32 _Address)
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}
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else
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{
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IWII_IPC_HLE_Device* pDevice = CreateFileIO(DeviceID, DeviceName);
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CmdSuccess = pDevice->Open(_Address, Mode);
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IWII_IPC_HLE_Device* _pDevice = CreateFileIO(DeviceID, DeviceName);
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CmdSuccess = _pDevice->Open(_Address, Mode);
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INFO_LOG(WII_IPC_FILEIO, "IOP: Open File (Device=%s, ID=%08x, Mode=%i)",
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pDevice->GetDeviceName().c_str(), DeviceID, Mode);
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_pDevice->GetDeviceName().c_str(), DeviceID, Mode);
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if (Memory::Read_U32(_Address + 4) == (u32)DeviceID)
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{
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g_FdMap[DeviceID] = pDevice;
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g_FdMap[DeviceID] = _pDevice;
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}
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else
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{
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delete pDevice;
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delete _pDevice;
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}
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}
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@ -71,7 +71,7 @@ void JitILAsmRoutineManager::Generate()
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#endif
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// INT3();
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const u8 *outerLoop = GetCodePtr();
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const u8 *outer_loop = GetCodePtr();
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ABI_CallFunction(reinterpret_cast<void *>(&CoreTiming::Advance));
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FixupBranch skipToRealDispatch = J(); //skip the sync and compare first time
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MOV(32, M(&PC), R(EAX));
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TEST(32, M((void*)PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
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J_CC(CC_Z, outerLoop, true);
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J_CC(CC_Z, outer_loop, true);
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//Landing pad for drec space
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ABI_PopAllCalleeSavedRegsAndAdjustStack();
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RET();
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@ -129,10 +129,10 @@ bool CVolumeWAD::GetWName(std::vector<std::wstring>& _rwNames) const
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_rwNames.push_back(L"");
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continue;
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}
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for (int i = 0; i < 42; ++i)
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for (int j = 0; j < 42; ++j)
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{
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u16 t = Common::swap16(temp[i]);
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if (t == 0 && i > 0)
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u16 t = Common::swap16(temp[j]);
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if (t == 0 && j > 0)
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{
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if (out_temp.at(out_temp.size()-1) != ' ')
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out_temp.push_back(' ');
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@ -483,8 +483,7 @@ void FifoPlayerDlg::OnBeginSearch(wxCommandEvent& event)
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SearchResult result;
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result.frame_idx = frame_idx;
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int obj_idx = m_objectsList->GetSelection();
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result.obj_idx = obj_idx;
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result.obj_idx = m_objectsList->GetSelection();
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result.cmd_idx = 0;
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for (unsigned int cmd_idx = 1; cmd_idx < m_objectCmdOffsets.size(); ++cmd_idx)
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{
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@ -642,8 +641,8 @@ void FifoPlayerDlg::OnObjectListSelectionChanged(wxCommandEvent& event)
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{
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m_objectCmdOffsets.push_back(objectdata - objectdata_start);
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int new_offset = objectdata - &fifo_frame.fifoData[frame.objectStarts[0]];
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int cmd = *objectdata++;
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switch (cmd)
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int command = *objectdata++;
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switch (command)
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{
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case GX_NOP:
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newLabel = _("NOP");
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@ -691,9 +690,9 @@ void FifoPlayerDlg::OnObjectListSelectionChanged(wxCommandEvent& event)
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case GX_LOAD_INDX_C:
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case GX_LOAD_INDX_D:
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objectdata += 4;
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newLabel = wxString::Format(wxT("LOAD INDX %s"), (cmd == GX_LOAD_INDX_A) ? _("A") :
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(cmd == GX_LOAD_INDX_B) ? _("B") :
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(cmd == GX_LOAD_INDX_C) ? _("C") : _("D"));
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newLabel = wxString::Format(wxT("LOAD INDX %s"), (command == GX_LOAD_INDX_A) ? _("A") :
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(command == GX_LOAD_INDX_B) ? _("B") :
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(command == GX_LOAD_INDX_C) ? _("C") : _("D"));
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break;
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case GX_CMD_CALL_DL:
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@ -1099,8 +1099,8 @@ wxBitmap TASInputDlg::CreateStickBitmap(int x, int y)
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y = y/2;
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wxMemoryDC memDC;
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wxBitmap bitmap(127, 127);
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memDC.SelectObject(bitmap);
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wxBitmap stick_bitmap(127, 127);
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memDC.SelectObject(stick_bitmap);
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memDC.SetBackground(*wxLIGHT_GREY_BRUSH);
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memDC.Clear();
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memDC.SetBrush(*wxWHITE_BRUSH);
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@ -1116,5 +1116,5 @@ wxBitmap TASInputDlg::CreateStickBitmap(int x, int y)
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memDC.SetBrush(*wxBLUE_BRUSH);
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memDC.DrawCircle(x,y,5);
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memDC.SelectObject(wxNullBitmap);
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return bitmap;
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return stick_bitmap;
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}
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@ -33,7 +33,7 @@ namespace HwRasterizer
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float efbHalfHeight;
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bool hasTexture;
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u8 *temp;
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u8 *temp;
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// Programs
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static GLuint colProg, texProg, clearProg;
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@ -61,7 +61,7 @@ namespace HwRasterizer
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" gl_FragColor = " TEXFUNC "(Texture, TexCoordOut.xy);\n"
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"}\n";
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// Clear shader
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static const char *fragclearText =
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static const char *fragclearText =
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"uniform " PREC " vec4 Color;\n"
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"void main() {\n"
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" gl_FragColor = Color;\n"
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@ -75,7 +75,7 @@ namespace HwRasterizer
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" gl_Position = pos;\n"
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" TexCoordOut = TexCoordIn;\n"
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"}\n";
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static const char *vertclearText =
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static const char *vertclearText =
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"attribute vec4 pos;\n"
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"void main() {\n"
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" gl_Position = pos;\n"
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@ -92,11 +92,11 @@ namespace HwRasterizer
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// Color attributes
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col_apos = glGetAttribLocation(colProg, "pos");
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col_atex = glGetAttribLocation(colProg, "TexCoordIn");
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col_atex = glGetAttribLocation(colProg, "TexCoordIn");
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// Texture attributes
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tex_apos = glGetAttribLocation(texProg, "pos");
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tex_atex = glGetAttribLocation(texProg, "TexCoordIn");
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tex_utex = glGetUniformLocation(texProg, "Texture");
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tex_atex = glGetAttribLocation(texProg, "TexCoordIn");
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tex_utex = glGetUniformLocation(texProg, "Texture");
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// Clear attributes
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clear_apos = glGetAttribLocation(clearProg, "pos");
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clear_ucol = glGetUniformLocation(clearProg, "Color");
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClientActiveTexture(GL_TEXTURE0);
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glClientActiveTexture(GL_TEXTURE0);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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@ -179,7 +179,7 @@ namespace HwRasterizer
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hasTexture = bpmem.tevorders[0].enable0;
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if (hasTexture)
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LoadTexture();
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LoadTexture();
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}
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void EndTriangles()
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@ -204,15 +204,15 @@ namespace HwRasterizer
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float z2 = v2->screenPosition.z / (float)0x00ffffff;
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float r0 = v0->color[0][OutputVertexData::RED_C] / 255.0f;
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float g0 = v0->color[0][OutputVertexData::GRN_C] / 255.0f;
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float g0 = v0->color[0][OutputVertexData::GRN_C] / 255.0f;
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float b0 = v0->color[0][OutputVertexData::BLU_C] / 255.0f;
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float r1 = v1->color[0][OutputVertexData::RED_C] / 255.0f;
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float g1 = v1->color[0][OutputVertexData::GRN_C] / 255.0f;
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float g1 = v1->color[0][OutputVertexData::GRN_C] / 255.0f;
|
||||
float b1 = v1->color[0][OutputVertexData::BLU_C] / 255.0f;
|
||||
|
||||
float r2 = v2->color[0][OutputVertexData::RED_C] / 255.0f;
|
||||
float g2 = v2->color[0][OutputVertexData::GRN_C] / 255.0f;
|
||||
float g2 = v2->color[0][OutputVertexData::GRN_C] / 255.0f;
|
||||
float b2 = v2->color[0][OutputVertexData::BLU_C] / 255.0f;
|
||||
|
||||
static const GLfloat verts[3][3] = {
|
||||
|
@ -339,17 +339,17 @@ namespace HwRasterizer
|
|||
texImage3.hex = texUnit.texImage3[0].hex;
|
||||
texTlut.hex = texUnit.texTlut[0].hex;
|
||||
|
||||
int width = texImage0.width;
|
||||
int height = texImage0.height;
|
||||
int image_width = texImage0.width;
|
||||
int image_height = texImage0.height;
|
||||
|
||||
DebugUtil::GetTextureBGRA(temp, 0, 0, width, height);
|
||||
DebugUtil::GetTextureBGRA(temp, 0, 0, image_width, image_height);
|
||||
|
||||
glGenTextures(1, (GLuint *)&texture);
|
||||
glBindTexture(TEX2D, texture);
|
||||
#ifdef USE_GLES
|
||||
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
|
||||
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
|
||||
#else
|
||||
glTexImage2D(TEX2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
|
||||
glTexImage2D(TEX2D, 0, GL_RGBA8, (GLsizei)image_width, (GLsizei)image_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
|
||||
#endif
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue