Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming everything. Meh.
This commit is contained in:
parent
1ed06f1dc4
commit
f57ff0a569
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@ -28,8 +28,8 @@ struct ARCode
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void RunAllActive();
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bool RunCode(const ARCode &arcode);
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void LoadCodes(IniFile &globalIni, IniFile &localIni, bool forceLoad);
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void LoadCodes(std::vector<ARCode> &_arCodes, IniFile &globalIni, IniFile &localIni);
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void LoadCodes(IniFile &globalini, IniFile &localIni, bool forceLoad);
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void LoadCodes(std::vector<ARCode> &_arCodes, IniFile &globalini, IniFile &localIni);
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size_t GetCodeListSize();
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ARCode GetARCode(size_t index);
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void SetARCode_IsActive(bool active, size_t index);
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@ -149,8 +149,7 @@ bool CBoot::EmulatedBS2_GC()
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PC = PowerPC::ppcState.gpr[3];
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// Load patches
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std::string gameID = VolumeHandler::GetVolume()->GetUniqueID();
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PatchEngine::LoadPatches(gameID.c_str());
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PatchEngine::LoadPatches();
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PowerPC::ppcState.DebugCount = 0;
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@ -422,7 +421,7 @@ bool CBoot::EmulatedBS2_Wii()
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// Load patches and run startup patches
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std::string gameID = VolumeHandler::GetVolume()->GetUniqueID();
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PatchEngine::LoadPatches(gameID.c_str());
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PatchEngine::LoadPatches();
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// return
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PC = PowerPC::ppcState.gpr[3];
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@ -118,7 +118,7 @@ bool CBoot::Boot_WiiWAD(const char* _pFilename)
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// Load patches and run startup patches
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const DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_pFilename);
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if (pVolume != NULL)
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PatchEngine::LoadPatches(pVolume->GetUniqueID().c_str());
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PatchEngine::LoadPatches();
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return true;
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}
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@ -75,14 +75,17 @@ bool BootCore(const std::string& _rFilename)
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// Load game specific settings
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std::string unique_id = StartUp.GetUniqueID();
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std::string revision_specific = StartUp.m_strRevisionSpecificUniqueID;
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StartUp.m_strGameIniDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + unique_id + ".ini";
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if (revision_specific != "")
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StartUp.m_strGameIniDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + revision_specific + ".ini";
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else
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StartUp.m_strGameIniDefaultRevisionSpecific = "";
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StartUp.m_strGameIniLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + unique_id + ".ini";
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if (unique_id.size() == 6)
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{
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IniFile game_ini;
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game_ini.Load(StartUp.m_strGameIniDefault);
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game_ini.Load(StartUp.m_strGameIniLocal, true);
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IniFile game_ini = StartUp.LoadGameIni();
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config_cache.valid = true;
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config_cache.bCPUThread = StartUp.bCPUThread;
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@ -204,9 +204,7 @@ bool Init()
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g_aspect_wide = _CoreParameter.bWii;
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if (g_aspect_wide)
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{
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IniFile gameIni;
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gameIni.Load(_CoreParameter.m_strGameIniDefault.c_str());
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gameIni.Load(_CoreParameter.m_strGameIniLocal.c_str(), true);
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IniFile gameIni = _CoreParameter.LoadGameIni();
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gameIni.Get("Wii", "Widescreen", &g_aspect_wide,
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!!SConfig::GetInstance().m_SYSCONF->
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GetData<u8>("IPL.AR"));
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@ -147,6 +147,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
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}
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m_strName = pVolume->GetName();
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m_strUniqueID = pVolume->GetUniqueID();
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m_strRevisionSpecificUniqueID = pVolume->GetRevisionSpecificUniqueID();
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// Check if we have a Wii disc
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bWii = DiscIO::IsVolumeWiiDisc(pVolume);
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@ -390,3 +391,29 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
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}
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}
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}
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IniFile SCoreStartupParameter::LoadGameIni() const
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{
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IniFile game_ini;
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game_ini.Load(m_strGameIniDefault);
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if (m_strGameIniDefaultRevisionSpecific != "")
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game_ini.Load(m_strGameIniDefaultRevisionSpecific, true);
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game_ini.Load(m_strGameIniLocal, true);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadDefaultGameIni() const
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{
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IniFile game_ini;
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game_ini.Load(m_strGameIniDefault);
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if (m_strGameIniDefaultRevisionSpecific != "")
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game_ini.Load(m_strGameIniDefaultRevisionSpecific, true);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadLocalGameIni() const
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{
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IniFile game_ini;
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game_ini.Load(m_strGameIniLocal);
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return game_ini;
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}
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@ -197,8 +197,10 @@ struct SCoreStartupParameter
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std::string m_strDVDRoot;
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std::string m_strApploader;
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std::string m_strUniqueID;
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std::string m_strRevisionSpecificUniqueID;
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std::string m_strName;
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std::string m_strGameIniDefault;
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std::string m_strGameIniDefaultRevisionSpecific;
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std::string m_strGameIniLocal;
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// Constructor just calls LoadDefaults
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@ -208,6 +210,9 @@ struct SCoreStartupParameter
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bool AutoSetup(EBootBS2 _BootBS2);
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const std::string &GetUniqueID() const { return m_strUniqueID; }
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void CheckMemcardPath(std::string& memcardPath, std::string Region, bool isSlotA);
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IniFile LoadDefaultGameIni() const;
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IniFile LoadLocalGameIni() const;
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IniFile LoadGameIni() const;
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};
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#endif
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@ -65,7 +65,8 @@ namespace Gecko
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std::string name, creator;
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std::vector<std::string> notes;
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bool enabled;
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bool enabled;
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bool user_defined;
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bool Compare(GeckoCode compare) const;
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bool Exist(u32 address, u32 data);
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@ -15,70 +15,74 @@
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namespace Gecko
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{
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// TODO: Support loading codes from default game inis.
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void LoadCodes(const IniFile& inifile, std::vector<GeckoCode>& gcodes)
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void LoadCodes(const IniFile& globalIni, const IniFile& localIni, std::vector<GeckoCode>& gcodes)
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{
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std::vector<std::string> lines;
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inifile.GetLines(GECKO_CODE_INI_SECTION, lines, false);
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GeckoCode gcode;
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std::vector<std::string>::const_iterator
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lines_iter = lines.begin(),
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lines_end = lines.end();
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for (; lines_iter!=lines_end; ++lines_iter)
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const IniFile* inis[] = {&globalIni, &localIni};
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for (size_t i = 0; i < ArraySize(inis); ++i)
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{
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if (lines_iter->empty())
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continue;
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std::vector<std::string> lines;
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inis[i]->GetLines(GECKO_CODE_INI_SECTION, lines, false);
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std::istringstream ss(*lines_iter);
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GeckoCode gcode;
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switch ((*lines_iter)[0])
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for (auto lines_iter = lines.begin(); lines_iter!=lines.end(); ++lines_iter)
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{
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if (lines_iter->empty())
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continue;
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// enabled or disabled code
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case '+' :
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ss.seekg(1);
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case '$' :
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if (gcode.name.size())
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gcodes.push_back(gcode);
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gcode = GeckoCode();
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gcode.enabled = (1 == ss.tellg()); // silly
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ss.seekg(1, std::ios_base::cur);
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// read the code name
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std::getline(ss, gcode.name, '['); // stop at [ character (beginning of contributor name)
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gcode.name = StripSpaces(gcode.name);
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// read the code creator name
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std::getline(ss, gcode.creator, ']');
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break;
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std::istringstream ss(*lines_iter);
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// notes
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case '*':
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gcode.notes.push_back(std::string(++lines_iter->begin(), lines_iter->end()));
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break;
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switch ((*lines_iter)[0])
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{
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// enabled or disabled code
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case '+' :
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ss.seekg(1);
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case '$' :
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if (gcode.name.size())
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gcodes.push_back(gcode);
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gcode = GeckoCode();
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gcode.enabled = (1 == ss.tellg()); // silly
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gcode.user_defined = i == 1;
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ss.seekg(1, std::ios_base::cur);
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// read the code name
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std::getline(ss, gcode.name, '['); // stop at [ character (beginning of contributor name)
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gcode.name = StripSpaces(gcode.name);
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// read the code creator name
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std::getline(ss, gcode.creator, ']');
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break;
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// notes
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case '*':
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gcode.notes.push_back(std::string(++lines_iter->begin(), lines_iter->end()));
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break;
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// either part of the code, or an option choice
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default :
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{
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GeckoCode::Code new_code;
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// TODO: support options
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new_code.original_line = *lines_iter;
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ss >> std::hex >> new_code.address >> new_code.data;
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gcode.codes.push_back(new_code);
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}
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break;
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}
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// either part of the code, or an option choice
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default :
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{
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GeckoCode::Code new_code;
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// TODO: support options
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new_code.original_line = *lines_iter;
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ss >> std::hex >> new_code.address >> new_code.data;
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gcode.codes.push_back(new_code);
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}
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break;
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}
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// add the last code
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if (gcode.name.size())
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gcodes.push_back(gcode);
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}
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// add the last code
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if (gcode.name.size())
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gcodes.push_back(gcode);
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}
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// used by the SaveGeckoCodes function
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void SaveGeckoCode(std::vector<std::string>& lines, const GeckoCode& gcode)
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{
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if (!gcode.user_defined)
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return;
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std::string name;
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if (gcode.enabled)
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@ -12,7 +12,7 @@
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namespace Gecko
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{
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void LoadCodes(const IniFile& inifile, std::vector<GeckoCode>& gcodes);
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void LoadCodes(const IniFile& globalIni, const IniFile& localIni, std::vector<GeckoCode>& gcodes);
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void SaveCodes(IniFile& inifile, const std::vector<GeckoCode>& gcodes);
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};
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@ -28,6 +28,7 @@
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#include "GeckoCode.h"
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#include "GeckoCodeConfig.h"
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#include "FileUtil.h"
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#include "ConfigManager.h"
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using namespace Common;
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@ -166,22 +167,18 @@ int GetSpeedhackCycles(const u32 addr)
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return iter->second;
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}
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void LoadPatches(const char *gameID)
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void LoadPatches()
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{
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IniFile globalIni, localIni;
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globalIni.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + gameID + ".ini");
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localIni.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + gameID + ".ini", true);
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IniFile merged;
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merged.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + gameID + ".ini");
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merged.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + gameID + ".ini", true);
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IniFile merged = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();
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IniFile globalIni = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadDefaultGameIni();
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IniFile localIni = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadLocalGameIni();
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LoadPatchSection("OnFrame", onFrame, globalIni, localIni);
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ActionReplay::LoadCodes(globalIni, localIni, false);
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// lil silly
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std::vector<Gecko::GeckoCode> gcodes;
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Gecko::LoadCodes(localIni, gcodes);
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Gecko::LoadCodes(globalIni, localIni, gcodes);
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Gecko::SetActiveCodes(gcodes);
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LoadSpeedhacks("Speedhacks", speedHacks, merged);
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@ -39,7 +39,7 @@ struct Patch
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int GetSpeedhackCycles(const u32 addr);
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void LoadPatchSection(const char *section, std::vector<Patch> &patches,
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IniFile &globalIni, IniFile &localIni);
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void LoadPatches(const char *gameID);
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void LoadPatches();
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void ApplyFramePatches();
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void ApplyARPatches();
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void Shutdown();
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@ -25,6 +25,7 @@ public:
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virtual bool GetTitleID(u8*) const { return false; }
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virtual void GetTMD(u8*, u32 *_sz) const { *_sz=0; }
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virtual std::string GetUniqueID() const = 0;
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virtual std::string GetRevisionSpecificUniqueID() const { return ""; }
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virtual std::string GetMakerID() const = 0;
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virtual int GetRevision() const { return 0; }
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// TODO: eliminate?
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@ -54,6 +54,13 @@ std::string CVolumeGC::GetUniqueID() const
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return ID;
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}
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std::string CVolumeGC::GetRevisionSpecificUniqueID() const
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{
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char rev[16];
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sprintf(rev, "r%d", GetRevision());
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return GetUniqueID() + rev;
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}
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IVolume::ECountry CVolumeGC::GetCountry() const
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{
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if (!m_pReader)
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@ -20,6 +20,7 @@ public:
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const;
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bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const;
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std::string GetUniqueID() const;
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std::string GetRevisionSpecificUniqueID() const;
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std::string GetMakerID() const;
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int GetRevision() const;
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std::vector<std::string> GetNames() const;
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@ -242,10 +242,9 @@ void wxCheatsWindow::OnEvent_Close(wxCloseEvent& ev)
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void wxCheatsWindow::UpdateGUI()
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{
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// load code
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m_gameini_default_path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + Core::g_CoreStartupParameter.GetUniqueID() + ".ini";
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m_gameini_default.Load(m_gameini_default_path);
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m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + Core::g_CoreStartupParameter.GetUniqueID() + ".ini";
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m_gameini_local.Load(m_gameini_local_path, true);
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m_gameini_default = Core::g_CoreStartupParameter.LoadDefaultGameIni();
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m_gameini_local = Core::g_CoreStartupParameter.LoadLocalGameIni();
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m_gameini_local_path = Core::g_CoreStartupParameter.m_strGameIniLocal;
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Load_ARCodes();
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Load_GeckoCodes();
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@ -286,7 +285,7 @@ void wxCheatsWindow::Load_ARCodes()
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void wxCheatsWindow::Load_GeckoCodes()
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{
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m_geckocode_panel->LoadCodes(m_gameini_local, Core::g_CoreStartupParameter.GetUniqueID(), true);
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m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, Core::g_CoreStartupParameter.GetUniqueID(), true);
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}
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void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& WXUNUSED (event))
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@ -132,7 +132,6 @@ class wxCheatsWindow : public wxDialog
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Gecko::CodeConfigPanel *m_geckocode_panel;
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IniFile m_gameini_default;
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IniFile m_gameini_local;
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std::string m_gameini_default_path;
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std::string m_gameini_local_path;
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void Init_ChildControls();
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@ -81,13 +81,13 @@ void CodeConfigPanel::UpdateCodeList(bool checkRunning)
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UpdateInfoBox(evt);
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}
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void CodeConfigPanel::LoadCodes(const IniFile& inifile, const std::string& gameid, bool checkRunning)
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void CodeConfigPanel::LoadCodes(const IniFile& globalIni, const IniFile& localIni, const std::string& gameid, bool checkRunning)
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{
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m_gameid = gameid;
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m_gcodes.clear();
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if (!checkRunning || Core::IsRunning())
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Gecko::LoadCodes(inifile, m_gcodes);
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Gecko::LoadCodes(globalIni, localIni, m_gcodes);
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UpdateCodeList(checkRunning);
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}
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@ -20,7 +20,7 @@ public:
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CodeConfigPanel(wxWindow* const parent);
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void LoadCodes(const IniFile& inifile, const std::string& gameid = "", bool checkRunning = false);
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void LoadCodes(const IniFile& globalIni, const IniFile& localIni, const std::string& gameid = "", bool checkRunning = false);
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const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
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protected:
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@ -110,6 +110,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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// Load game ini
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std::string _iniFilename = OpenISO->GetUniqueID();
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std::string _iniFilenameRevisionSpecific = OpenISO->GetRevisionSpecificUniqueID();
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if (!_iniFilename.length())
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{
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@ -123,9 +124,12 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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}
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GameIniFileDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilename + ".ini";
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std::string GameIniFileDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilenameRevisionSpecific + ".ini";
|
||||
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
|
||||
|
||||
GameIniDefault.Load(GameIniFileDefault);
|
||||
if (_iniFilenameRevisionSpecific != "")
|
||||
GameIniDefault.Load(GameIniFileDefaultRevisionSpecific);
|
||||
GameIniLocal.Load(GameIniFileLocal);
|
||||
|
||||
// Setup GUI
|
||||
|
@ -1047,7 +1051,7 @@ void CISOProperties::LoadGameConfig()
|
|||
|
||||
PatchList_Load();
|
||||
ActionReplayList_Load();
|
||||
m_geckocode_panel->LoadCodes(GameIniLocal, OpenISO->GetUniqueID());
|
||||
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, OpenISO->GetUniqueID());
|
||||
}
|
||||
|
||||
void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox)
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "Core.h"
|
||||
#include "Movie.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "ConfigManager.h"
|
||||
|
||||
VideoConfig g_Config;
|
||||
VideoConfig g_ActiveConfig;
|
||||
|
@ -120,7 +121,7 @@ void VideoConfig::Load(const char *ini_file)
|
|||
OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
|
||||
}
|
||||
|
||||
void VideoConfig::GameIniLoad(const char* default_ini_file, const char* local_ini_file)
|
||||
void VideoConfig::GameIniLoad()
|
||||
{
|
||||
bool gfx_override_exists = false;
|
||||
|
||||
|
@ -136,9 +137,7 @@ void VideoConfig::GameIniLoad(const char* default_ini_file, const char* local_in
|
|||
} \
|
||||
} while (0)
|
||||
|
||||
IniFile iniFile;
|
||||
iniFile.Load(default_ini_file);
|
||||
iniFile.Load(local_ini_file, true);
|
||||
IniFile iniFile = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();
|
||||
|
||||
CHECK_SETTING("Video_Hardware", "VSync", bVSync);
|
||||
|
||||
|
|
|
@ -50,10 +50,9 @@ struct VideoConfig
|
|||
{
|
||||
VideoConfig();
|
||||
void Load(const char *ini_file);
|
||||
void GameIniLoad(const char* default_ini, const char* game_ini);
|
||||
void GameIniLoad();
|
||||
void VerifyValidity();
|
||||
void Save(const char *ini_file);
|
||||
void GameIniSave(const char* default_ini, const char* game_ini);
|
||||
void UpdateProjectionHack();
|
||||
bool IsVSync();
|
||||
|
||||
|
|
|
@ -157,7 +157,7 @@ bool VideoBackend::Initialize(void *&window_handle)
|
|||
const SCoreStartupParameter& core_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
|
||||
g_Config.GameIniLoad(core_params.m_strGameIniDefault.c_str(), core_params.m_strGameIniLocal.c_str());
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.UpdateProjectionHack();
|
||||
g_Config.VerifyValidity();
|
||||
UpdateActiveConfig();
|
||||
|
|
|
@ -150,8 +150,7 @@ bool VideoBackend::Initialize(void *&window_handle)
|
|||
frameCount = 0;
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.UpdateProjectionHack();
|
||||
g_Config.VerifyValidity();
|
||||
// as only some driver/hardware configurations support dual source blending only enable it if is
|
||||
|
|
|
@ -172,8 +172,7 @@ bool VideoBackend::Initialize(void *&window_handle)
|
|||
frameCount = 0;
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
|
||||
g_Config.GameIniLoad();
|
||||
g_Config.UpdateProjectionHack();
|
||||
g_Config.VerifyValidity();
|
||||
UpdateActiveConfig();
|
||||
|
|
Loading…
Reference in New Issue