[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly

This commit is contained in:
Ryan Houdek 2013-06-18 07:09:20 -05:00
parent a518a1cbdc
commit 7223778520
19 changed files with 946 additions and 395 deletions

View File

@ -29,7 +29,7 @@
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@ -103,65 +103,42 @@
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@ -173,6 +150,11 @@
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<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/GameListItem.java">
<provider selected="true" editor-type-id="text-editor">
<state line="30" column="64" selection-start="729" selection-end="729" vertical-scroll-proportion="-0.42105263" vertical-offset="0" max-vertical-offset="0">
<folding />
</state>
<state line="10" column="13" selection-start="231" selection-end="231" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="1050" />
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/SideMenuAdapter.java">
<provider selected="true" editor-type-id="text-editor">
<state line="11" column="13" selection-start="267" selection-end="267" vertical-scroll-proportion="0.082167834" vertical-offset="0" max-vertical-offset="0">
<folding />
</state>
<state line="11" column="13" selection-start="267" selection-end="267" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="720" />
</provider>
</entry>
<entry file="jar://$APPLICATION_HOME_DIR$/sdk/platforms/android-17/android.jar!/android/app/Activity.class">
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/SideMenuItem.java">
<provider selected="true" editor-type-id="text-editor">
<state line="132" column="0" selection-start="5190" selection-end="5190" vertical-scroll-proportion="2.0" vertical-offset="0" max-vertical-offset="0" />
<state line="8" column="13" selection-start="168" selection-end="168" vertical-scroll-proportion="0.31007752" vertical-offset="0" max-vertical-offset="630" />
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/res/layout/folderbrowser.xml">
<provider selected="true" editor-type-id="android-designer">
<state />
</provider>
<provider editor-type-id="text-editor">
<state line="0" column="0" selection-start="0" selection-end="0" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="0" />
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/res/layout/main.xml">
<provider selected="true" editor-type-id="android-designer">
<state />
</provider>
<provider editor-type-id="text-editor">
<state line="0" column="0" selection-start="0" selection-end="0" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="0" />
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/res/layout/folderbrowserfooter.xml">
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/NativeGLSurfaceView.java">
<provider selected="true" editor-type-id="text-editor">
<state line="0" column="0" selection-start="0" selection-end="0" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="0" />
</provider>
<provider editor-type-id="android-designer">
<state />
<state line="6" column="13" selection-start="150" selection-end="150" vertical-scroll-proportion="0.15503876" vertical-offset="0" max-vertical-offset="885" />
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/DolphinEmulator.java">
<entry file="file://$PROJECT_DIR$/AndroidManifest.xml">
<provider selected="true" editor-type-id="text-editor">
<state line="164" column="4" selection-start="4729" selection-end="4729" vertical-scroll-proportion="0.0" vertical-offset="2445" max-vertical-offset="2640">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/GameListView.java">
<provider selected="true" editor-type-id="text-editor">
<state line="51" column="78" selection-start="1629" selection-end="1629" vertical-scroll-proportion="0.0" vertical-offset="750" max-vertical-offset="3420">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/FolderBrowser.java">
<provider selected="true" editor-type-id="text-editor">
<state line="81" column="20" selection-start="2652" selection-end="2652" vertical-scroll-proportion="0.0" vertical-offset="1200" max-vertical-offset="1485">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/res/layout/prefs.xml">
<provider editor-type-id="android-designer">
<state />
</provider>
<provider selected="true" editor-type-id="text-editor">
<state line="0" column="0" selection-start="0" selection-end="0" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="495">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/res/values/prefvalues.xml">
<provider selected="true" editor-type-id="text-editor">
<state line="14" column="31" selection-start="392" selection-end="392" vertical-scroll-proportion="0.0" vertical-offset="195" max-vertical-offset="405">
<state line="6" column="69" selection-start="278" selection-end="278" vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="810">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/PrefsActivity.java">
<provider selected="true" editor-type-id="text-editor">
<state line="14" column="0" selection-start="389" selection-end="389" vertical-scroll-proportion="0.0" vertical-offset="195" max-vertical-offset="690">
<state line="13" column="13" selection-start="346" selection-end="346" vertical-scroll-proportion="0.33247423" vertical-offset="6" max-vertical-offset="630">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/AndroidManifest.xml">
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/InputConfigAdapter.java">
<provider selected="true" editor-type-id="text-editor">
<state line="6" column="39" selection-start="248" selection-end="248" vertical-scroll-proportion="0.026223777" vertical-offset="75" max-vertical-offset="735">
<state line="28" column="0" selection-start="756" selection-end="756" vertical-scroll-proportion="0.46391752" vertical-offset="135" max-vertical-offset="825">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/assets/GCPadNew.ini">
<provider selected="true" editor-type-id="text-editor">
<state line="3" column="20" selection-start="81" selection-end="81" vertical-scroll-proportion="0.11597938" vertical-offset="0" max-vertical-offset="525">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/InputConfigItem.java">
<provider selected="true" editor-type-id="text-editor">
<state line="11" column="0" selection-start="297" selection-end="297" vertical-scroll-proportion="-0.96649486" vertical-offset="540" max-vertical-offset="930">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/NativeLibrary.java">
<provider selected="true" editor-type-id="text-editor">
<state line="11" column="56" selection-start="291" selection-end="291" vertical-scroll-proportion="0.0" vertical-offset="6" max-vertical-offset="615">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/InputConfigActivity.java">
<provider selected="true" editor-type-id="text-editor">
<state line="141" column="0" selection-start="4851" selection-end="4851" vertical-scroll-proportion="0.0" vertical-offset="1562" max-vertical-offset="2610">
<folding>
<element signature="e#3481#3488#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/DolphinEmulator.java">
<provider selected="true" editor-type-id="text-editor">
<state line="171" column="88" selection-start="5001" selection-end="5001" vertical-scroll-proportion="0.0" vertical-offset="2280" max-vertical-offset="2790">
<folding />
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/src/org/dolphinemu/dolphinemu/GameListView.java">
<provider selected="true" editor-type-id="text-editor">
<state line="151" column="32" selection-start="5433" selection-end="5433" vertical-scroll-proportion="0.7396907" vertical-offset="1228" max-vertical-offset="2745">
<folding>
<element signature="method#Fill#0;class#GameListView#0" expanded="false" />
<element signature="e#5708#5722#0" expanded="true" />
<element signature="e#6166#7251#0" expanded="true" />
<element signature="e#7244#7245#0" expanded="true" />
</folding>
</state>
</provider>
</entry>
</component>
</project>

View File

@ -35,6 +35,11 @@
android:label="@string/app_name"
android:configChanges="orientation|locale|keyboard|keyboardHidden|navigation|fontScale|uiMode" >
</activity>
<activity
android:name="org.dolphinemu.dolphinemu.InputConfigActivity"
android:label="@string/app_name"
android:configChanges="orientation|locale|keyboard|keyboardHidden|navigation|fontScale|uiMode" >
</activity>
<activity
android:name=".PrefsActivity" >
</activity>

View File

@ -2,28 +2,28 @@
Device = Android/0/Touchscreen
Buttons/A = Button 0
Buttons/B = Button 1
Buttons/X = C
Buttons/Y = S
Buttons/Z = D
Buttons/X = Button 3
Buttons/Y = Button 4
Buttons/Z = Button 5
Buttons/Start = Button 2
Main Stick/Up = Up
Main Stick/Down = Down
Main Stick/Left = Left
Main Stick/Right = Right
Main Stick/Up = Axis 10
Main Stick/Down = Axis 11
Main Stick/Left = Axis 12
Main Stick/Right = Axis 13
Main Stick/Modifier = Shift_L
Main Stick/Modifier/Range = 50.000000
C-Stick/Up = I
C-Stick/Down = K
C-Stick/Left = J
C-Stick/Right = L
C-Stick/Up = Axis 14
C-Stick/Down = Axis 15
C-Stick/Left = Axis 16
C-Stick/Right = Axis 17
C-Stick/Modifier = Control_L
C-Stick/Modifier/Range = 50.000000
Triggers/L = Q
Triggers/R = W
D-Pad/Up = T
D-Pad/Down = G
D-Pad/Left = F
D-Pad/Right = H
Triggers/L = Axis 18
Triggers/R = Axis 19
D-Pad/Up = Button 6
D-Pad/Down = Button 7
D-Pad/Left = Button 8
D-Pad/Right = Button 9
[GCPad2]
[GCPad3]
[GCPad4]

View File

@ -7,10 +7,13 @@ import android.os.Bundle;
import android.os.Environment;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.WindowManager;
import java.io.*;
import java.util.List;
public class DolphinEmulator<MainActivity> extends Activity
{
@ -20,19 +23,6 @@ public class DolphinEmulator<MainActivity> extends Activity
private float screenWidth;
private float screenHeight;
public static native void onTouchEvent(int Action, float X, float Y);
static
{
try
{
System.loadLibrary("dolphin-emu-nogui");
}
catch (Exception ex)
{
Log.w("me", ex.toString());
}
}
private void CopyAsset(String asset, String output) {
InputStream in = null;
OutputStream out = null;
@ -49,6 +39,7 @@ public class DolphinEmulator<MainActivity> extends Activity
Log.e("tag", "Failed to copy asset file: " + asset, e);
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
@ -62,21 +53,21 @@ public class DolphinEmulator<MainActivity> extends Activity
{
super.onStop();
if (Running)
NativeGLSurfaceView.StopEmulation();
NativeLibrary.StopEmulation();
}
@Override
public void onPause()
{
super.onPause();
if (Running)
NativeGLSurfaceView.PauseEmulation();
NativeLibrary.PauseEmulation();
}
@Override
public void onResume()
{
super.onResume();
if (Running)
NativeGLSurfaceView.UnPauseEmulation();
NativeLibrary.UnPauseEmulation();
}
/** Called when the activity is first created. */
@ -158,14 +149,46 @@ public class DolphinEmulator<MainActivity> extends Activity
float ScreenX = ((X / screenWidth) * 2.0f) - 1.0f;
float ScreenY = ((Y / screenHeight) * -2.0f) + 1.0f;
onTouchEvent(Action, ScreenX, ScreenY);
NativeLibrary.onTouchEvent(Action, ScreenX, ScreenY);
return false;
}
public boolean overrideKeys()
{
return false;
}
// Gets button presses
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
int action = 0;
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
action = 0;
break;
case KeyEvent.ACTION_UP:
action = 1;
break;
default:
break;
}
InputDevice input = event.getDevice();
NativeLibrary.onGamePadEvent(input.getDescriptor(), event.getKeyCode(), action);
return true;
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event) {
if (((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0)) {
return super.dispatchGenericMotionEvent(event);
}
InputDevice input = event.getDevice();
List<InputDevice.MotionRange> motions = input.getMotionRanges();
for (int a = 0; a < motions.size(); ++a)
{
InputDevice.MotionRange range;
range = motions.get(a);
NativeLibrary.onGamePadMoveEvent(input.getDescriptor(), range.getAxis(), event.getAxisValue(range.getAxis()));
}
return true;
}
}

View File

@ -1,33 +1,19 @@
package org.dolphinemu.dolphinemu;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Log;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
public class GameListItem implements Comparable<GameListItem>{
private String name;
private String data;
private String path;
private Bitmap image;
public static native int[] GetBanner(String filename);
public static native String GetTitle(String filename);
static
{
try
{
System.loadLibrary("dolphin-emu-nogui");
}
catch (Exception ex)
{
Log.w("me", ex.toString());
}
}
public GameListItem(Context ctx, String n,String d,String p)
{
name = n;
@ -36,7 +22,7 @@ public class GameListItem implements Comparable<GameListItem>{
File file = new File(path);
if (!file.isDirectory())
{
int[] Banner = GetBanner(path);
int[] Banner = NativeLibrary.GetBanner(path);
if (Banner[0] == 0)
{
try {
@ -50,7 +36,7 @@ public class GameListItem implements Comparable<GameListItem>{
}
else
image = Bitmap.createBitmap(Banner, 96, 32, Bitmap.Config.ARGB_8888);
name = GetTitle(path);
name = NativeLibrary.GetTitle(path);
}
}

View File

@ -24,22 +24,18 @@ public class GameListView extends ListActivity {
private SideMenuAdapter mAdapter;
private static GameListView me;
public static native String GetConfig(String Key, String Value, String Default);
public static native void SetConfig(String Key, String Value, String Default);
enum keyTypes {TYPE_STRING, TYPE_BOOL};
private void Fill()
{
this.setTitle("Game List");
List<GameListItem>fls = new ArrayList<GameListItem>();
String Directories = GetConfig("General", "GCMPathes", "0");
String Directories = NativeLibrary.GetConfig("Dolphin.ini", "General", "GCMPathes", "0");
int intDirectories = Integer.parseInt(Directories);
for (int a = 0; a < intDirectories; ++a)
{
String BrowseDir = GetConfig("General", "GCMPath" + Integer.toString(a), "");
String BrowseDir = NativeLibrary.GetConfig("Dolphin.ini", "General", "GCMPath" + Integer.toString(a), "");
File currentDir = new File(BrowseDir);
File[]dirs = currentDir.listFiles();
try
@ -101,11 +97,11 @@ public class GameListView extends ListActivity {
{
String FileName = data.getStringExtra("Select");
Toast.makeText(this, "Folder Selected: " + FileName, Toast.LENGTH_SHORT).show();
String Directories = GetConfig("General", "GCMPathes", "0");
String Directories = NativeLibrary.GetConfig("Dolphin.ini", "General", "GCMPathes", "0");
int intDirectories = Integer.parseInt(Directories);
Directories = Integer.toString(intDirectories + 1);
SetConfig("General", "GCMPathes", Directories);
SetConfig("General", "GCMPath" + Integer.toString(intDirectories), FileName);
NativeLibrary.SetConfig("Dolphin.ini", "General", "GCMPathes", Directories);
NativeLibrary.SetConfig("Dolphin.ini", "General", "GCMPath" + Integer.toString(intDirectories), FileName);
Fill();
}
@ -142,16 +138,19 @@ public class GameListView extends ListActivity {
{
case TYPE_STRING:
String strPref = prefs.getString(Keys[a], "");
SetConfig(Key, Value, strPref);
NativeLibrary.SetConfig("Dolphin.ini", Key, Value, strPref);
break;
case TYPE_BOOL:
boolean boolPref = prefs.getBoolean(Keys[a], true);
SetConfig(Key, Value, boolPref ? "True" : "False");
NativeLibrary.SetConfig("Dolphin.ini", Key, Value, boolPref ? "True" : "False");
break;
}
}
break;
case 3: // Gamepad settings
/* Do Nothing */
break;
}
}
@ -169,6 +168,7 @@ public class GameListView extends ListActivity {
List<SideMenuItem>dir = new ArrayList<SideMenuItem>();
dir.add(new SideMenuItem("Browse Folder", 0));
dir.add(new SideMenuItem("Settings", 1));
dir.add(new SideMenuItem("Gamepad Config", 2));
ListView mList = new ListView(this);
mAdapter = new SideMenuAdapter(this,R.layout.sidemenu,dir);
@ -193,6 +193,11 @@ public class GameListView extends ListActivity {
Intent SettingIntent = new Intent(me, PrefsActivity.class);
startActivityForResult(SettingIntent, 2);
break;
case 2:
Toast.makeText(me, "Loading up settings", Toast.LENGTH_SHORT).show();
Intent ConfigIntent = new Intent(me, InputConfigActivity.class);
startActivityForResult(ConfigIntent, 3);
break;
default:
break;
}

View File

@ -0,0 +1,181 @@
package org.dolphinemu.dolphinemu;
import android.app.Activity;
import android.app.ListActivity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ListView;
import android.widget.Toast;
import java.util.ArrayList;
import java.util.List;
/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
public class InputConfigActivity extends ListActivity {
private InputConfigAdapter adapter;
private int configPosition = 0;
boolean Configuring = false;
boolean firstEvent = true;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
List<InputConfigItem> Input = new ArrayList<InputConfigItem>();
int a = 0;
Input.add(a++, new InputConfigItem("Draw on-screen controls", "Android-ScreenControls", "True"));
Input.add(a++, new InputConfigItem("Button A", "Android-InputA"));
Input.add(a++, new InputConfigItem("Button B", "Android-InputB"));
Input.add(a++, new InputConfigItem("Button Start", "Android-InputStart"));
Input.add(a++, new InputConfigItem("Button X", "Android-InputX"));
Input.add(a++, new InputConfigItem("Button Y", "Android-InputY"));
Input.add(a++, new InputConfigItem("Button Z", "Android-InputZ"));
Input.add(a++, new InputConfigItem("D-Pad Up", "Android-DPadUp"));
Input.add(a++, new InputConfigItem("D-Pad Down", "Android-DPadDown"));
Input.add(a++, new InputConfigItem("D-Pad Left", "Android-DPadLeft"));
Input.add(a++, new InputConfigItem("D-Pad Right", "Android-DPadRight"));
Input.add(a++, new InputConfigItem("Main Stick Up", "Android-MainUp"));
Input.add(a++, new InputConfigItem("Main Stick Down", "Android-MainDown"));
Input.add(a++, new InputConfigItem("Main Stick Left", "Android-MainLeft"));
Input.add(a++, new InputConfigItem("Main Stick Right", "Android-MainRight"));
Input.add(a++, new InputConfigItem("C Stick Up", "Android-CStickUp"));
Input.add(a++, new InputConfigItem("C Stick Down", "Android-CStickDown"));
Input.add(a++, new InputConfigItem("C Stick Left", "Android-CStickLeft"));
Input.add(a++, new InputConfigItem("C Stick Right", "Android-CStickRight"));
Input.add(a++, new InputConfigItem("Trigger L", "Android-InputL"));
Input.add(a++, new InputConfigItem("Trigger R", "Android-InputR"));
adapter = new InputConfigAdapter(this,R.layout.folderbrowser, Input);
this.setListAdapter(adapter);
}
@Override
protected void onListItemClick(ListView l, View v, int position, long id) {
super.onListItemClick(l, v, position, id);
InputConfigItem o = adapter.getItem(position);
switch(position)
{
case 0: // On screen controls
String newBind;
if (o.getBind() == "True")
{
Toast.makeText(this, "Not Drawing on screen controls", Toast.LENGTH_SHORT).show();
newBind = "False";
}
else
{
Toast.makeText(this, "Drawing on screen controls", Toast.LENGTH_SHORT).show();
newBind = "True";
}
adapter.remove(o);
o.setBind(newBind);
adapter.insert(o, position);
break;
default: // gamepad controls
Toast.makeText(this, "Press button to configure " + o.getName(), Toast.LENGTH_SHORT).show();
configPosition = position;
Configuring = true;
firstEvent = true;
break;
}
}
static ArrayList<Float> m_values = new ArrayList<Float>();
// Gets move(triggers, joystick) events
void AssignBind(String bind)
{
InputConfigItem o = adapter.getItem(configPosition);
adapter.remove(o);
o.setBind(bind);
adapter.insert(o, configPosition);
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event) {
if (((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0)) {
return super.dispatchGenericMotionEvent(event);
}
InputDevice input = event.getDevice();
List<InputDevice.MotionRange> motions = input.getMotionRanges();
if (Configuring)
{
if (firstEvent)
{
m_values.clear();
for (int a = 0; a < motions.size(); ++a)
{
InputDevice.MotionRange range = motions.get(a);
m_values.add(event.getAxisValue(range.getAxis()));
}
firstEvent = false;
}
else
{
for (int a = 0; a < motions.size(); ++a)
{
InputDevice.MotionRange range;
range = motions.get(a);
if (m_values.get(a) > (event.getAxisValue(range.getAxis()) + 0.5f))
{
AssignBind("Device '" + input.getDescriptor() + "'-Axis " + range.getAxis() + "-");
Configuring = false;
}
else if (m_values.get(a) < (event.getAxisValue(range.getAxis()) - 0.5f))
{
AssignBind("Device '" + input.getDescriptor() + "'-Axis " + range.getAxis() + "+");
Configuring = false;
}
}
}
}
return true;
}
// Gets button presses
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
Log.w("Dolphinemu", "Got Event " + event.getAction());
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
if (Configuring)
{
InputDevice input = event.getDevice();
AssignBind("Device '" + input.getDescriptor() + "'-Button " + event.getKeyCode());
Configuring = false;
return true;
}
default:
break;
}
return super.dispatchKeyEvent(event);
}
@Override
public void onBackPressed() {
for (int a = 0; a < adapter.getCount(); ++a)
{
InputConfigItem o = adapter.getItem(a);
String config = o.getConfig();
String bind = o.getBind();
String ConfigValues[] = config.split("-");
String Key = ConfigValues[0];
String Value = ConfigValues[1];
NativeLibrary.SetConfig("Dolphin.ini", Key, Value, bind);
}
Intent intent = new Intent();
setResult(Activity.RESULT_OK, intent);
this.finish();
super.onBackPressed();
}
}

View File

@ -0,0 +1,56 @@
package org.dolphinemu.dolphinemu;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
import android.widget.TextView;
import java.util.List;
/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
public class InputConfigAdapter extends ArrayAdapter<InputConfigItem> {
private Context c;
private int id;
private List<InputConfigItem> items;
public InputConfigAdapter(Context context, int textViewResourceId,
List<InputConfigItem> objects) {
super(context, textViewResourceId, objects);
c = context;
id = textViewResourceId;
items = objects;
}
public InputConfigItem getItem(int i)
{
return items.get(i);
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
View v = convertView;
if (v == null) {
LayoutInflater vi = (LayoutInflater)c.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
v = vi.inflate(id, null);
}
final InputConfigItem o = items.get(position);
if (o != null) {
TextView t1 = (TextView) v.findViewById(R.id.TextView01);
TextView t2 = (TextView) v.findViewById(R.id.TextView02);
if(t1!=null)
t1.setText(o.getName());
if(t2!=null)
t2.setText(o.getBind());
}
return v;
}
}

View File

@ -0,0 +1,56 @@
package org.dolphinemu.dolphinemu;
/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
public class InputConfigItem implements Comparable<InputConfigItem>{
private String m_name;
private String m_Config;
private String m_bind;
private void Init(String n, String c, String d)
{
m_name = n;
m_Config = c;
String ConfigValues[] = m_Config.split("-");
String Key = ConfigValues[0];
String Value = ConfigValues[1];
m_bind = NativeLibrary.GetConfig("Dolphin.ini", Key, Value, d);
}
public InputConfigItem(String n, String c, String d)
{
Init(n, c, d);
}
public InputConfigItem(String n, String c)
{
Init(n, c, "None");
}
public String getName()
{
return m_name;
}
public String getConfig()
{
return m_Config;
}
public String getBind()
{
return m_bind;
}
public void setBind(String b)
{
m_bind = b;
}
public int compareTo(InputConfigItem o)
{
if(this.m_name != null)
return this.m_name.toLowerCase().compareTo(o.getName().toLowerCase());
else
throw new IllegalArgumentException();
}
}

View File

@ -1,9 +1,6 @@
package org.dolphinemu.dolphinemu;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
@ -14,23 +11,6 @@ public class NativeGLSurfaceView extends SurfaceView {
static private boolean Created = false;
static private float width;
static private float height;
public static native void main(String File, Surface surf, int width, int height);
public static native void UnPauseEmulation();
public static native void PauseEmulation();
public static native void StopEmulation();
static
{
try
{
System.loadLibrary("dolphin-emu-nogui");
}
catch (Exception ex)
{
Log.w("me", ex.toString());
}
}
public NativeGLSurfaceView(Context context) {
super(context);
@ -40,7 +20,7 @@ public class NativeGLSurfaceView extends SurfaceView {
{
@Override
public void run() {
main(FileName, getHolder().getSurface(), (int)width, (int)height);
NativeLibrary.Run(FileName, getHolder().getSurface(), (int)width, (int)height);
}
};
getHolder().addCallback(new SurfaceHolder.Callback() {

View File

@ -0,0 +1,36 @@
package org.dolphinemu.dolphinemu;
import android.util.Log;
import android.view.Surface;
/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2
* Refer to the license.txt file included.
*/
public class NativeLibrary {
public static native void onTouchEvent(int Action, float X, float Y);
public static native void onGamePadEvent(String Device, int Button, int Action);
public static native void onGamePadMoveEvent(String Device, int Axis, float Value);
public static native String GetConfig(String configFile, String Key, String Value, String Default);
public static native void SetConfig(String configFile, String Key, String Value, String Default);
public static native int[] GetBanner(String filename);
public static native String GetTitle(String filename);
public static native void Run(String File, Surface surf, int width, int height);
public static native void UnPauseEmulation();
public static native void PauseEmulation();
public static native void StopEmulation();
static
{
try
{
System.loadLibrary("dolphin-emu-nogui");
}
catch (Exception ex)
{
Log.w("me", ex.toString());
}
}
}

View File

@ -92,6 +92,7 @@ if(wxWidgets_FOUND)
else()
if(ANDROID)
set(SRCS Src/Android/TextureLoader.cpp
Src/Android/ButtonManager.cpp
Src/MainAndroid.cpp)
else()
set(SRCS Src/MainNoGUI.cpp)

View File

@ -0,0 +1,223 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include "GLInterface.h"
#include "Android/TextureLoader.h"
#include "Android/ButtonManager.h"
extern void DrawButton(GLuint tex, float *coords);
namespace ButtonManager
{
std::vector<Button*> m_buttons;
std::map<std::string, InputDevice*> m_controllers;
// XXX: This needs to not be here so we can load the locations from file
// This will allow customizable button locations in the future
// These are the OpenGL on screen coordinates
float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y
{0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A
{0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B
{-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start
};
const char *configStrings[] = { "InputA",
"InputB",
"InputStart",
"InputX",
"InputY",
"InputZ",
"DPadUp",
"DPadDown",
"DPadLeft",
"DPadRight",
"MainUp",
"MainDown",
"MainLeft",
"MainRight",
"CStickUp",
"CStickDown",
"CStickLeft",
"CStickRight",
"InputL",
"InputR" };
const int configStringNum = 20;
void AddBind(std::string dev, sBind *bind)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->AddBind(bind);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->AddBind(bind);
}
void Init()
{
// Initialize our touchscreen buttons
m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0]));
m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1]));
m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2]));
// Init our controller bindings
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
for (int a = 0; a < configStringNum; ++a)
{
BindType type;
int bindnum;
char dev[128];
bool hasbind = false;
char modifier = 0;
std::string value;
ini.Get("Android", configStrings[a], &value, "None");
if (value == "None")
continue;
if (std::string::npos != value.find("Axis"))
{
hasbind = true;
type = BIND_AXIS;
sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier);
}
else if (std::string::npos != value.find("Button"))
{
hasbind = true;
type = BIND_BUTTON;
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
AddBind(std::string(dev), new sBind((ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
}
}
bool GetButtonPressed(ButtonType button)
{
bool pressed = false;
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
if ((*it)->GetButtonType() == button)
pressed = (*it)->Pressed();
for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
pressed |= it->second->ButtonValue(button);
return pressed;
}
float GetAxisValue(ButtonType axis)
{
auto it = m_controllers.begin();
if (it == m_controllers.end())
return 0.0f;
return it->second->AxisValue(axis);
}
void TouchEvent(int action, float x, float y)
{
// Actions
// 0 is press
// 1 is let go
// 2 is move
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
{
float *coords = (*it)->GetCoords();
if ( x >= coords[0] &&
x <= coords[4] &&
y >= coords[1] &&
y <= coords[3])
{
if (action == 0)
(*it)->SetState(BUTTON_PRESSED);
if (action == 1)
(*it)->SetState(BUTTON_RELEASED);
if (action == 2)
; // XXX: Be used later for analog stick
}
}
}
void GamepadEvent(std::string dev, int button, int action)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->PressEvent(button, action);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->PressEvent(button, action);
}
void GamepadAxisEvent(std::string dev, int axis, float value)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->AxisEvent(axis, value);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->AxisEvent(axis, value);
}
void Shutdown()
{
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
delete *it;
for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
delete it->second;
}
void DrawButtons()
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
DrawButton((*it)->GetTexture(), (*it)->GetCoords());
glDisable(GL_BLEND);
}
// InputDevice
void InputDevice::PressEvent(int button, int action)
{
m_buttons[button] = action == 0 ? true : false;
}
void InputDevice::AxisEvent(int axis, float value)
{
m_axises[axis] = value;
}
bool InputDevice::ButtonValue(ButtonType button)
{
auto it = m_binds.find(button);
if (it == m_binds.end())
return false;
if (it->second->m_bindtype == BIND_BUTTON)
return m_buttons[it->second->m_bind];
else
return AxisValue(button);
}
float InputDevice::AxisValue(ButtonType axis)
{
auto it = m_binds.find(axis);
if (it == m_binds.end())
return 0.0f;
if (it->second->m_bindtype == BIND_BUTTON)
return ButtonValue(axis);
else
return m_axises[it->second->m_bind] * it->second->m_neg;
}
}

View File

@ -15,7 +15,10 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include <string>
#include <map>
#include "CommonPaths.h"
#include "Android/TextureLoader.h"
@ -26,12 +29,34 @@ namespace ButtonManager
BUTTON_A = 0,
BUTTON_B,
BUTTON_START,
BUTTON_X,
BUTTON_Y,
BUTTON_Z,
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
STICK_MAIN_UP,
STICK_MAIN_DOWN,
STICK_MAIN_LEFT,
STICK_MAIN_RIGHT,
STICK_C_UP,
STICK_C_DOWN,
STICK_C_LEFT,
STICK_C_RIGHT,
TRIGGER_L,
TRIGGER_R
};
enum ButtonState
{
BUTTON_RELEASED = 0,
BUTTON_PRESSED = 1
};
enum BindType
{
BIND_BUTTON = 0,
BIND_AXIS
};
class Button
{
private:
@ -47,17 +72,62 @@ namespace ButtonManager
memcpy(m_coords, coords, sizeof(float) * 8);
m_state = BUTTON_RELEASED;
}
Button(ButtonType button)
{
m_button = button;
m_state = BUTTON_RELEASED;
}
void SetState(ButtonState state) { m_state = state; }
bool Pressed() { return m_state == BUTTON_PRESSED; }
ButtonType GetButtonType() { return m_button; }
GLuint GetTexture() { return m_tex; }
float *GetCoords() { return m_coords; }
~Button() { glDeleteTextures(1, &m_tex); }
~Button() { if(m_tex) glDeleteTextures(1, &m_tex); }
};
struct sBind
{
const ButtonType m_buttontype;
const BindType m_bindtype;
const int m_bind;
const float m_neg;
sBind(ButtonType buttontype, BindType bindtype, int bind, float neg)
: m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg)
{}
};
class InputDevice
{
private:
std::string m_dev;
std::map<int, bool> m_buttons;
std::map<int, float> m_axises;
std::map<ButtonType, sBind*> m_binds;
public:
InputDevice(std::string dev)
{
m_dev = dev;
}
~InputDevice()
{
for (auto it = m_binds.begin(); it != m_binds.end(); ++it)
delete it->second;
}
void AddBind(sBind *bind) { m_binds[bind->m_buttontype] = bind; }
void PressEvent(int button, int action);
void AxisEvent(int axis, float value);
bool ButtonValue(ButtonType button);
float AxisValue(ButtonType axis);
};
void Init();
void DrawButtons();
bool GetButtonPressed(ButtonType button);
float GetAxisValue(ButtonType axis);
void TouchEvent(int action, float x, float y);
void GamepadEvent(std::string dev, int button, int action);
void GamepadAxisEvent(std::string dev, int axis, float value);
void Shutdown();
}

View File

@ -200,26 +200,39 @@ std::string GetName(std::string filename)
extern "C"
{
#endif
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_UnPauseEmulation(JNIEnv *env, jobject obj)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj)
{
PowerPC::Start();
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_PauseEmulation(JNIEnv *env, jobject obj)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj)
{
PowerPC::Pause();
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_StopEmulation(JNIEnv *env, jobject obj)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj)
{
PowerPC::Stop();
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_DolphinEmulator_onTouchEvent(JNIEnv *env, jobject obj, jint Action, jfloat X, jfloat Y)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint Action, jfloat X, jfloat Y)
{
ButtonManager::TouchEvent(Action, X, Y);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
{
const char *Device = env->GetStringUTFChars(jDevice, NULL);
std::string strDevice = std::string(Device);
ButtonManager::GamepadEvent(strDevice, Button, Action);
env->ReleaseStringUTFChars(jDevice, Device);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
{
const char *Device = env->GetStringUTFChars(jDevice, NULL);
std::string strDevice = std::string(Device);
ButtonManager::GamepadAxisEvent(strDevice, Axis, Value);
env->ReleaseStringUTFChars(jDevice, Device);
}
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetBanner(JNIEnv *env, jobject obj, jstring jFile)
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile)
{
const char *File = env->GetStringUTFChars(jFile, NULL);
jintArray Banner = env->NewIntArray(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT);
@ -231,7 +244,7 @@ JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetBanne
env->ReleaseStringUTFChars(jFile, File);
return Banner;
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetTitle(JNIEnv *env, jobject obj, jstring jFile)
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFile)
{
const char *File = env->GetStringUTFChars(jFile, NULL);
std::string Name = GetName(File);
@ -241,41 +254,46 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetTitle(J
env->ReleaseStringUTFChars(jFile, File);
return env->NewStringUTF(Name.c_str());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListView_GetConfig(JNIEnv *env, jobject obj, jstring jKey, jstring jValue, jstring jDefault)
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jKey, jstring jValue, jstring jDefault)
{
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
const char *File = env->GetStringUTFChars(jFile, NULL);
const char *Key = env->GetStringUTFChars(jKey, NULL);
const char *Value = env->GetStringUTFChars(jValue, NULL);
const char *Default = env->GetStringUTFChars(jDefault, NULL);
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
std::string value;
ini.Get(Key, Value, &value, Default);
env->ReleaseStringUTFChars(jFile, File);
env->ReleaseStringUTFChars(jKey, Key);
env->ReleaseStringUTFChars(jValue, Value);
env->ReleaseStringUTFChars(jDefault, Default);
return env->NewStringUTF(value.c_str());
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_GameListView_SetConfig(JNIEnv *env, jobject obj, jstring jKey, jstring jValue, jstring jDefault)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jKey, jstring jValue, jstring jDefault)
{
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
const char *File = env->GetStringUTFChars(jFile, NULL);
const char *Key = env->GetStringUTFChars(jKey, NULL);
const char *Value = env->GetStringUTFChars(jValue, NULL);
const char *Default = env->GetStringUTFChars(jDefault, NULL);
ini.Set(Key, Value, Default);
ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
ini.Set(Key, Value, Default);
ini.Save(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
env->ReleaseStringUTFChars(jFile, File);
env->ReleaseStringUTFChars(jKey, Key);
env->ReleaseStringUTFChars(jValue, Value);
env->ReleaseStringUTFChars(jDefault, Default);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(JNIEnv *env, jobject obj, jstring jFile, jobject _surf, jint _width, jint _height)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jstring jFile, jobject _surf, jint _width, jint _height)
{
surf = ANativeWindow_fromSurface(env, _surf);
g_width = (int)_width;
@ -283,7 +301,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(J
// Install our callbacks
OSD::AddCallback(OSD::OSD_INIT, OSDCallbacks, 0);
OSD::AddCallback(OSD::OSD_ONFRAME, OSDCallbacks, 1);
OSD::AddCallback(OSD::OSD_SHUTDOWN, OSDCallbacks, 2);
LogManager::Init();
@ -292,6 +309,15 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(J
VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
WiimoteReal::LoadSettings();
// Load our Android specific settings
IniFile ini;
bool onscreencontrols = true;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
ini.Get("Android", "ScreenControls", &onscreencontrols, true);
if (onscreencontrols)
OSD::AddCallback(OSD::OSD_ONFRAME, OSDCallbacks, 1);
const char *File = env->GetStringUTFChars(jFile, NULL);
// No use running the loop when booting fails
if ( BootManager::BootCore( File ) )

View File

@ -23,8 +23,7 @@ elseif(X11_FOUND)
Src/ControllerInterface/Xlib/Xlib.cpp)
elseif(ANDROID)
set(SRCS ${SRCS}
Src/ControllerInterface/Android/Android.cpp
Src/Android/ButtonManager.cpp)
Src/ControllerInterface/Android/Android.cpp)
endif()
add_library(inputcommon ${SRCS})

View File

@ -1,92 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include "GLInterface.h"
#include "Android/TextureLoader.h"
#include "Android/ButtonManager.h"
extern void DrawButton(GLuint tex, float *coords);
namespace ButtonManager
{
std::vector<Button*> m_buttons;
// XXX: This needs to not be here so we can load the locations from file
// This will allow customizable button locations in the future
// These are the OpenGL on screen coordinates
float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y
{0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A
{0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B
{-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start
};
void Init()
{
// Initialize our buttons
m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0]));
m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1]));
m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2]));
}
bool GetButtonPressed(ButtonType button)
{
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
if ((*it)->GetButtonType() == button)
return (*it)->Pressed();
return false;
}
void TouchEvent(int action, float x, float y)
{
// Actions
// 0 is press
// 1 is let go
// 2 is move
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
{
float *coords = (*it)->GetCoords();
if ( x >= coords[0] &&
x <= coords[4] &&
y >= coords[1] &&
y <= coords[3])
{
if (action == 0)
(*it)->SetState(BUTTON_PRESSED);
if (action == 1)
(*it)->SetState(BUTTON_RELEASED);
if (action == 2)
; // XXX: Be used later for analog stick
}
}
}
void Shutdown()
{
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
delete *it;
}
void DrawButtons()
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
DrawButton((*it)->GetTexture(), (*it)->GetCoords());
glDisable(GL_BLEND);
}
}

View File

@ -48,6 +48,20 @@ Touchscreen::Touchscreen()
AddInput(new Button(ButtonManager::BUTTON_A));
AddInput(new Button(ButtonManager::BUTTON_B));
AddInput(new Button(ButtonManager::BUTTON_START));
AddInput(new Button(ButtonManager::BUTTON_X));
AddInput(new Button(ButtonManager::BUTTON_Y));
AddInput(new Button(ButtonManager::BUTTON_Z));
AddInput(new Button(ButtonManager::BUTTON_UP));
AddInput(new Button(ButtonManager::BUTTON_DOWN));
AddInput(new Button(ButtonManager::BUTTON_LEFT));
AddInput(new Button(ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_LEFT), new Axis(ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_UP), new Axis(ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(ButtonManager::STICK_C_UP), new Axis(ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(ButtonManager::STICK_C_LEFT), new Axis(ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_L), new Axis(ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_R), new Axis(ButtonManager::TRIGGER_R));
}
// Buttons and stuff
@ -62,6 +76,17 @@ ControlState Touchscreen::Button::GetState() const
{
return ButtonManager::GetButtonPressed(m_index);
}
std::string Touchscreen::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << (int)m_index;
return ss.str();
}
ControlState Touchscreen::Axis::GetState() const
{
return ButtonManager::GetAxisValue(m_index);
}
}
}

View File

@ -36,7 +36,16 @@ private:
Button(ButtonManager::ButtonType index) : m_index(index) {}
ControlState GetState() const;
private:
const ButtonManager::ButtonType m_index;
const ButtonManager::ButtonType m_index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(ButtonManager::ButtonType index) : m_index(index) {}
ControlState GetState() const;
private:
const ButtonManager::ButtonType m_index;
};
public: