Ctrl+A support in the action replay code editing menu.
Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
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@ -48,11 +48,13 @@ CARCodeAddEdit::CARCodeAddEdit(int _selection, wxWindow* parent, wxWindowID id,
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wxStaticText* EditCheatNameText = new wxStaticText(this, ID_EDITCHEAT_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize);
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EditCheatName = new wxTextCtrl(this, ID_EDITCHEAT_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0);
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EditCheatName->Bind(wxEVT_KEY_DOWN, &CARCodeAddEdit::OnKey, this);
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EditCheatName->SetValue(currentName);
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EntrySelection = new wxSpinButton(this, ID_ENTRY_SELECT, wxDefaultPosition, wxDefaultSize, wxVERTICAL);
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EntrySelection->SetRange(1, ((int)arCodes.size()) > 0 ? (int)arCodes.size() : 1);
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EntrySelection->SetValue((int)(arCodes.size() - selection));
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EditCheatCode = new wxTextCtrl(this, ID_EDITCHEAT_CODE, wxEmptyString, wxDefaultPosition, wxSize(300, 100), wxTE_MULTILINE);
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EditCheatCode->Bind(wxEVT_KEY_DOWN, &CARCodeAddEdit::OnKey, this);
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UpdateTextCtrl(tempEntries);
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sgEntry->Add(EditCheatNameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER|wxALL, 5);
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@ -174,3 +176,25 @@ void CARCodeAddEdit::UpdateTextCtrl(ActionReplay::ARCode arCode)
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else
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EditCheatCode->SetValue(_("Insert Encrypted or Decrypted code here..."));
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}
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void CARCodeAddEdit::OnKey(wxKeyEvent& event)
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{
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// Technically you can extend this to whatever bindings you want.
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switch (event.GetKeyCode())
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{
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case 'a':
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case 'A':
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{
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if (event.ControlDown() && FindFocus() == EditCheatCode)
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{
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EditCheatCode->SetSelection(0, EditCheatCode->GetValue().Length());
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}
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if (event.ControlDown() && FindFocus() == EditCheatName)
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{
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EditCheatName->SetSelection(0, EditCheatName->GetValue().Length());
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}
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}
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break;
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}
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}
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@ -49,6 +49,7 @@ class CARCodeAddEdit : public wxDialog
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void SaveCheatData(wxCommandEvent& event);
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void ChangeEntry(wxSpinEvent& event);
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void UpdateTextCtrl(ActionReplay::ARCode arCode);
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void OnKey(wxKeyEvent& event);
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int selection;
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