Move copy-pasted code into function.
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6b80e6f83c
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@ -517,7 +517,7 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
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#endif
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}
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void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int const count)
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int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const count)
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{
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m_numLoadedVertices += count;
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@ -536,7 +536,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int const coun
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{
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// if cull mode is none, ignore triangles and quads
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DataSkip(count * m_VertexSize);
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return;
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return 0;
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}
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m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
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@ -561,8 +561,15 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int const coun
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colElements[i] = m_VtxAttr.color[i].Elements;
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VertexManager::PrepareForAdditionalData(primitive, count, native_stride);
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ConvertVertices(count);
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VertexManager::AddVertices(primitive, count);
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return count;
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}
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void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int const count)
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{
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auto const new_count = SetupRunVertices(vtx_attr_group, primitive, count);
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ConvertVertices(new_count);
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VertexManager::AddVertices(primitive, new_count);
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}
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void VertexLoader::ConvertVertices ( int count )
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@ -585,59 +592,15 @@ void VertexLoader::ConvertVertices ( int count )
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#endif
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}
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void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int const count, u8* Data)
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{
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m_numLoadedVertices += count;
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// Flush if our vertex format is different from the currently set.
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if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
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{
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// We really must flush here. It's possible that the native representations
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// of the two vtx formats are the same, but we have no way to easily check that
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// now.
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VertexManager::Flush();
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// Also move the Set() here?
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}
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g_nativeVertexFmt = m_NativeFmt;
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if (bpmem.genMode.cullmode == 3 && primitive < 5)
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{
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// if cull mode is none, ignore triangles and quads
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DataSkip(count * m_VertexSize);
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return;
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}
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m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
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// Load position and texcoord scale factors.
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m_VtxAttr.PosFrac = g_VtxAttr[vtx_attr_group].g0.PosFrac;
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m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac;
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m_VtxAttr.texCoord[1].Frac = g_VtxAttr[vtx_attr_group].g1.Tex1Frac;
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m_VtxAttr.texCoord[2].Frac = g_VtxAttr[vtx_attr_group].g1.Tex2Frac;
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m_VtxAttr.texCoord[3].Frac = g_VtxAttr[vtx_attr_group].g1.Tex3Frac;
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m_VtxAttr.texCoord[4].Frac = g_VtxAttr[vtx_attr_group].g2.Tex4Frac;
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m_VtxAttr.texCoord[5].Frac = g_VtxAttr[vtx_attr_group].g2.Tex5Frac;
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m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
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m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
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pVtxAttr = &m_VtxAttr;
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posScale = fractionTable[m_VtxAttr.PosFrac];
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if (m_NativeFmt->m_components & VB_HAS_UVALL)
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for (int i = 0; i < 8; i++)
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tcScale[i] = fractionTable[m_VtxAttr.texCoord[i].Frac];
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for (int i = 0; i < 2; i++)
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colElements[i] = m_VtxAttr.color[i].Elements;
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VertexManager::PrepareForAdditionalData(primitive, count, native_stride);
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auto const new_count = SetupRunVertices(vtx_attr_group, primitive, count);
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memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * count);
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VertexManager::s_pCurBufferPointer += native_stride * count;
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DataSkip(count * m_VertexSize);
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memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * new_count);
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VertexManager::s_pCurBufferPointer += native_stride * new_count;
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DataSkip(new_count * m_VertexSize);
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VertexManager::AddVertices(primitive, count);
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VertexManager::AddVertices(primitive, new_count);
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}
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void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
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@ -83,6 +83,8 @@ public:
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~VertexLoader();
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int GetVertexSize() const {return m_VertexSize;}
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int SetupRunVertices(int vtx_attr_group, int primitive, int const count);
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void RunVertices(int vtx_attr_group, int primitive, int count);
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void RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data);
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