Made vertex loading take constant time. Fixes a hang in Gladius.
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@ -237,7 +237,7 @@ u32 FifoCommandRunnable(u32 &command_size)
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command_size = 1 + 2;
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u16 numVertices = DataPeek16(1);
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command_size += numVertices * VertexLoaderManager::GetVertexSize(cmd_byte & GX_VAT_MASK);
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cycleTime = 393 * numVertices; // This depends on the number of pixels rendered
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cycleTime = 1600; // This depends on the number of pixels rendered
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}
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else
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{
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