Remove UDPWiimote feature

It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
This commit is contained in:
Jasper St. Pierre 2014-06-17 17:09:10 -04:00
parent c11672b2d8
commit e20a0265de
22 changed files with 13 additions and 906 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
@ -357,7 +357,6 @@
<ClInclude Include="HW\WiimoteEmu\Attachment\Turntable.h" />
<ClInclude Include="HW\WiimoteEmu\Encryption.h" />
<ClInclude Include="HW\WiimoteEmu\MatrixMath.h" />
<ClInclude Include="HW\WiimoteEmu\UDPTLayer.h" />
<ClInclude Include="HW\WiimoteEmu\WiimoteEmu.h" />
<ClInclude Include="HW\WiimoteEmu\WiimoteHid.h" />
<ClInclude Include="HW\WiimoteReal\WiimoteReal.h" />

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="ActionReplay">
@ -1005,9 +1005,6 @@
<ClInclude Include="HW\WiimoteEmu\MatrixMath.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\UDPTLayer.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\WiimoteEmu.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>

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@ -4,9 +4,6 @@
#include "Core/HW/WiimoteEmu/Attachment/Nunchuk.h"
#include "InputCommon/UDPWiimote.h"
#include "InputCommon/UDPWrapper.h"
namespace WiimoteEmu
{
@ -31,8 +28,7 @@ static const u8 nunchuk_button_bitmasks[] =
Nunchuk::BUTTON_Z,
};
Nunchuk::Nunchuk(UDPWrapper *wrp, WiimoteEmu::ExtensionReg& _reg)
: Attachment(_trans("Nunchuk"), _reg) , m_udpWrap(wrp)
Nunchuk::Nunchuk(WiimoteEmu::ExtensionReg& _reg) : Attachment(_trans("Nunchuk"), _reg)
{
// buttons
groups.emplace_back(m_buttons = new Buttons("Buttons"));
@ -124,35 +120,6 @@ void Nunchuk::GetState(u8* const data, const bool focus)
// flip the button bits :/
ncdata->bt ^= 0x03;
if (m_udpWrap->inst)
{
if (m_udpWrap->updNun)
{
u8 mask;
float x, y;
m_udpWrap->inst->getNunchuck(&x, &y, &mask);
// buttons
if (mask & UDPWM_NC)
ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_C;
if (mask & UDPWM_NZ)
ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_Z;
// stick
if (ncdata->jx == 0x80 && ncdata->jy == 0x80)
{
ncdata->jx = u8(0x80 + x*127);
ncdata->jy = u8(0x80 + y*127);
}
}
if (m_udpWrap->updNunAccel)
{
float x, y, z;
m_udpWrap->inst->getNunchuckAccel(&x, &y, &z);
accel.x = x;
accel.y = y;
accel.z = z;
}
}
FillRawAccelFromGForceData(*(wm_accel*)&ncdata->ax, *(accel_cal*)&reg.calibration, accel);
}

View File

@ -6,15 +6,13 @@
#include "Core/HW/WiimoteEmu/Attachment/Attachment.h"
class UDPWrapper;
namespace WiimoteEmu
{
class Nunchuk : public Attachment
{
public:
Nunchuk(UDPWrapper * wrp, WiimoteEmu::ExtensionReg& _reg);
Nunchuk(WiimoteEmu::ExtensionReg& _reg);
virtual void GetState(u8* const data, const bool focus) override;
@ -36,8 +34,6 @@ private:
AnalogStick* m_stick;
u8 m_shake_step[3];
UDPWrapper* const m_udpWrap;
};
}

View File

@ -1,54 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
//UDP Wiimote Translation Layer
#pragma once
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/UDPWiimote.h"
namespace UDPTLayer
{
static void GetButtons(UDPWrapper * m , wm_core * butt)
{
if (!(m->inst)) return;
if (!(m->updButt)) return;
u32 mask = m->inst->getButtons();
*butt |= (mask & UDPWM_BA) ? WiimoteEmu::Wiimote::BUTTON_A : 0;
*butt |= (mask & UDPWM_BB) ? WiimoteEmu::Wiimote::BUTTON_B : 0;
*butt |= (mask & UDPWM_B1) ? WiimoteEmu::Wiimote::BUTTON_ONE : 0;
*butt |= (mask & UDPWM_B2) ? WiimoteEmu::Wiimote::BUTTON_TWO : 0;
*butt |= (mask & UDPWM_BP) ? WiimoteEmu::Wiimote::BUTTON_PLUS : 0;
*butt |= (mask & UDPWM_BM) ? WiimoteEmu::Wiimote::BUTTON_MINUS : 0;
*butt |= (mask & UDPWM_BH) ? WiimoteEmu::Wiimote::BUTTON_HOME : 0;
*butt |= (mask & UDPWM_BU) ? WiimoteEmu::Wiimote::PAD_UP : 0;
*butt |= (mask & UDPWM_BD) ? WiimoteEmu::Wiimote::PAD_DOWN : 0;
*butt |= (mask & UDPWM_BL) ? WiimoteEmu::Wiimote::PAD_LEFT : 0;
*butt |= (mask & UDPWM_BR) ? WiimoteEmu::Wiimote::PAD_RIGHT : 0;
}
static void GetAcceleration(UDPWrapper * m , WiimoteEmu::AccelData * const data)
{
if (!(m->inst)) return;
if (!(m->updAccel)) return;
float x, y, z;
m->inst->getAccel(&x, &y, &z);
data->x = x;
data->y = y;
data->z = z;
}
static void GetIR( UDPWrapper * m, float * x, float * y, float * z)
{
if (!(m->inst)) return;
if (!(m->updIR)) return;
if ((*x >= -0.999) && (*x <= 0.999) && (*y >= -0.999) && (*y <= 0.999)) return; //the received values are used ONLY when the normal pointer is offscreen
float _x, _y;
m->inst->getIR(&_x, &_y);
*x = _x * 2 - 1;
*y = -(_y * 2 - 1);
*z = 0;
}
}

View File

@ -13,7 +13,6 @@
#include "Core/NetPlayClient.h"
#include "Core/HW/WiimoteEmu/MatrixMath.h"
#include "Core/HW/WiimoteEmu/UDPTLayer.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteEmu/WiimoteHid.h"
#include "Core/HW/WiimoteEmu/Attachment/Classic.h"
@ -266,9 +265,6 @@ Wiimote::Wiimote( const unsigned int index )
for (auto& named_button : named_buttons)
m_buttons->controls.emplace_back(new ControlGroup::Input( named_button));
// udp
groups.emplace_back(m_udp = new UDPWrapper(m_index, _trans("UDP Wiimote")));
// ir
groups.emplace_back(m_ir = new Cursor(_trans("IR")));
@ -287,7 +283,7 @@ Wiimote::Wiimote( const unsigned int index )
// extension
groups.emplace_back(m_extension = new Extension(_trans("Extension")));
m_extension->attachments.emplace_back(new WiimoteEmu::None(m_reg_ext));
m_extension->attachments.emplace_back(new WiimoteEmu::Nunchuk(m_udp, m_reg_ext));
m_extension->attachments.emplace_back(new WiimoteEmu::Nunchuk(m_reg_ext));
m_extension->attachments.emplace_back(new WiimoteEmu::Classic(m_reg_ext));
m_extension->attachments.emplace_back(new WiimoteEmu::Guitar(m_reg_ext));
m_extension->attachments.emplace_back(new WiimoteEmu::Drums(m_reg_ext));
@ -390,7 +386,6 @@ void Wiimote::UpdateButtonsStatus(bool has_focus)
const bool is_sideways = m_options->settings[1]->value != 0;
m_buttons->GetState(&m_status.buttons, button_bitmasks);
m_dpad->GetState(&m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks);
UDPTLayer::GetButtons(m_udp, &m_status.buttons);
}
}
@ -420,7 +415,6 @@ void Wiimote::GetAccelData(u8* const data)
{
EmulateSwing(&m_accel, m_swing, is_sideways, is_upright);
EmulateShake(&m_accel, m_shake, m_shake_step);
UDPTLayer::GetAcceleration(m_udp, &m_accel);
}
FillRawAccelFromGForceData(*(wm_accel*)data, *(accel_cal*)&m_eeprom[0x16], m_accel);
@ -476,7 +470,6 @@ void Wiimote::GetIRData(u8* const data, bool use_accel)
LowPassFilter(ir_cos,ncos,1.0f/60);
m_ir->GetState(&xx, &yy, &zz, true);
UDPTLayer::GetIR(m_udp, &xx, &yy, &zz);
Vertex v[4];

View File

@ -12,7 +12,6 @@
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/WiimoteHid.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/UDPWrapper.h"
// Registry sizes
#define WIIMOTE_EEPROM_SIZE (16*1024)
@ -175,8 +174,6 @@ private:
double ir_sin, ir_cos; //for the low pass filter
UDPWrapper* m_udp;
bool m_rumble_on;
bool m_speaker_mute;
bool m_motion_plus_present;

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@ -89,7 +89,6 @@ if(wxWidgets_FOUND)
PHackSettings.cpp
PatchAddEdit.cpp
TASInputDlg.cpp
UDPConfigDiag.cpp
VideoConfigDiag.cpp
WXInputBase.cpp
WiimoteConfigDiag.cpp

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
@ -95,7 +95,6 @@
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="TASInputDlg.cpp" />
<ClCompile Include="UDPConfigDiag.cpp" />
<ClCompile Include="VideoConfigDiag.cpp" />
<ClCompile Include="WiimoteConfigDiag.cpp" />
<ClCompile Include="WXInputBase.cpp" />
@ -144,7 +143,6 @@
<ClInclude Include="PHackSettings.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="TASInputDlg.h" />
<ClInclude Include="UDPConfigDiag.h" />
<ClInclude Include="VideoConfigDiag.h" />
<ClInclude Include="WiimoteConfigDiag.h" />
<ClInclude Include="WXInputBase.h" />
@ -230,4 +228,4 @@
<Message Text="Copy: @(BinaryFiles) -&gt; $(BinaryOutputDir)" Importance="High" />
<Copy SourceFiles="@(BinaryFiles)" DestinationFolder="$(BinaryOutputDir)" />
</Target>
</Project>
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="GUI">
@ -152,9 +152,6 @@
<ClCompile Include="TASInputDlg.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="UDPConfigDiag.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="WiimoteConfigDiag.cpp">
<Filter>GUI</Filter>
</ClCompile>
@ -280,9 +277,6 @@
<ClInclude Include="TASInputDlg.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="UDPConfigDiag.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="WiimoteConfigDiag.h">
<Filter>GUI</Filter>
</ClInclude>
@ -302,4 +296,4 @@
<Filter>Resources</Filter>
</Image>
</ItemGroup>
</Project>
</Project>

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@ -45,7 +45,6 @@
#include "Common/MsgHandler.h"
#include "Core/HW/Wiimote.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/UDPConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
@ -53,18 +52,10 @@
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ExpressionParser.h"
class UDPWrapper;
class wxWindow;
using namespace ciface::ExpressionParser;
void GamepadPage::ConfigUDPWii(wxCommandEvent &event)
{
UDPWrapper* const wrp = ((UDPConfigButton*)event.GetEventObject())->wrapper;
UDPConfigDiag diag(this, wrp);
diag.ShowModal();
}
void GamepadPage::ConfigExtension(wxCommandEvent& event)
{
ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
@ -883,13 +874,6 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
Add(configure_btn, 0, wxALL|wxEXPAND, 3);
}
break;
case GROUP_TYPE_UDPWII:
{
wxButton* const btn = new UDPConfigButton(parent, (UDPWrapper*)group);
btn->Bind(wxEVT_BUTTON, &GamepadPage::ConfigUDPWii, eventsink);
Add(btn, 0, wxALL|wxEXPAND, 3);
}
break;
default:
{
//options

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@ -29,7 +29,6 @@
#include "InputCommon/ControllerInterface/Device.h"
class InputPlugin;
class UDPWrapper;
class wxComboBox;
class wxCommandEvent;
class wxEvent;
@ -147,16 +146,6 @@ public:
ControllerInterface::ControlReference* const control_reference;
};
class UDPConfigButton : public wxButton
{
public:
UDPWrapper* const wrapper;
UDPConfigButton(wxWindow* const parent, UDPWrapper * udp)
: wxButton(parent, -1, _("Configure"), wxDefaultPosition)
, wrapper(udp)
{}
};
class ControlGroupBox : public wxBoxSizer
{
public:
@ -200,8 +189,6 @@ public:
void ConfigExtension(wxCommandEvent& event);
void ConfigUDPWii(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void ClearAll(wxCommandEvent& event);

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@ -1,86 +0,0 @@
#include <string>
#include <wx/checkbox.h>
#include <wx/defs.h>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/translation.h>
#include "DolphinWX/UDPConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/UDPWrapper.h"
class wxWindow;
UDPConfigDiag::UDPConfigDiag(wxWindow * const parent, UDPWrapper * _wrp) :
wxDialog(parent, -1, _("UDP Wiimote")),
wrp(_wrp)
{
wxBoxSizer *const outer_sizer = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *const sizer1 = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer *const sizer2 = new wxStaticBoxSizer(wxVERTICAL, this, _("Update"));
outer_sizer->Add(sizer1, 0, wxTOP | wxLEFT | wxRIGHT | wxEXPAND, 5);
outer_sizer->Add(sizer2, 1, wxLEFT | wxRIGHT | wxEXPAND, 10);
enable = new wxCheckBox(this, wxID_ANY, _("Enable"));
butt = new wxCheckBox(this, wxID_ANY, _("Buttons"));
accel = new wxCheckBox(this, wxID_ANY, _("Acceleration"));
point = new wxCheckBox(this, wxID_ANY, _("IR Pointer"));
nun = new wxCheckBox(this, wxID_ANY, _("Nunchuk"));
nunaccel = new wxCheckBox(this, wxID_ANY, _("Nunchuk Acceleration"));
wxBoxSizer *const port_sizer = new wxBoxSizer(wxHORIZONTAL);
port_sizer->Add(new wxStaticText(this, wxID_ANY, _("UDP Port:")), 0, wxALIGN_CENTER);
port_tbox = new wxTextCtrl(this, wxID_ANY, StrToWxStr(wrp->port));
port_sizer->Add(port_tbox, 1, wxLEFT | wxEXPAND, 5);
enable->Bind(wxEVT_CHECKBOX, &UDPConfigDiag::ChangeState, this);
butt->Bind(wxEVT_CHECKBOX, &UDPConfigDiag::ChangeUpdateFlags, this);
accel->Bind(wxEVT_CHECKBOX, &UDPConfigDiag::ChangeUpdateFlags, this);
point->Bind(wxEVT_CHECKBOX, &UDPConfigDiag::ChangeUpdateFlags, this);
nun->Bind(wxEVT_CHECKBOX, &UDPConfigDiag::ChangeUpdateFlags, this);
nunaccel->Bind(wxEVT_CHECKBOX, &UDPConfigDiag::ChangeUpdateFlags, this);
port_tbox->Bind(wxEVT_TEXT, &UDPConfigDiag::ChangeState, this);
enable->SetValue(wrp->udpEn);
butt->SetValue(wrp->updButt);
accel->SetValue(wrp->updAccel);
point->SetValue(wrp->updIR);
nun->SetValue(wrp->updNun);
nunaccel->SetValue(wrp->updNunAccel);
sizer1->Add(enable, 1, wxALL | wxEXPAND, 5);
sizer1->Add(port_sizer, 1, wxBOTTOM | wxLEFT| wxRIGHT | wxEXPAND, 5);
sizer2->Add(butt, 1, wxALL | wxEXPAND, 5);
sizer2->Add(accel, 1, wxALL | wxEXPAND, 5);
sizer2->Add(point, 1, wxALL | wxEXPAND, 5);
sizer2->Add(nun, 1, wxALL | wxEXPAND, 5);
sizer2->Add(nunaccel, 1, wxALL | wxEXPAND, 5);
outer_sizer->Add(CreateButtonSizer(wxOK), 0, wxALL | wxALIGN_RIGHT, 5);
SetSizerAndFit(outer_sizer);
Center();
SetFocus();
}
void UDPConfigDiag::ChangeUpdateFlags(wxCommandEvent & WXUNUSED(event))
{
wrp->updAccel=accel->GetValue();
wrp->updButt=butt->GetValue();
wrp->updIR=point->GetValue();
wrp->updNun=nun->GetValue();
wrp->updNunAccel=nunaccel->GetValue();
}
void UDPConfigDiag::ChangeState(wxCommandEvent & WXUNUSED(event))
{
wrp->udpEn = enable->GetValue();
wrp->port = WxStrToStr(port_tbox->GetValue());
wrp->Refresh();
}

View File

@ -1,27 +0,0 @@
#pragma once
#include <wx/dialog.h>
class UDPWrapper;
class wxCheckBox;
class wxCommandEvent;
class wxTextCtrl;
class wxWindow;
class UDPConfigDiag : public wxDialog
{
public:
UDPConfigDiag(wxWindow * const parent, UDPWrapper * _wrp);
private:
UDPWrapper * wrp;
void ChangeUpdateFlags(wxCommandEvent & event);
void ChangeState(wxCommandEvent & event);
void OKPressed(wxCommandEvent & event);
wxCheckBox * enable;
wxCheckBox * butt;
wxCheckBox * accel;
wxCheckBox * point;
wxCheckBox * nun;
wxCheckBox * nunaccel;
wxTextCtrl * port_tbox;
};

View File

@ -1,7 +1,5 @@
set(SRCS ControllerEmu.cpp
InputConfig.cpp
UDPWiimote.cpp
UDPWrapper.cpp
ControllerInterface/ControllerInterface.cpp
ControllerInterface/Device.cpp
ControllerInterface/ExpressionParser.cpp)

View File

@ -30,7 +30,6 @@ enum
GROUP_TYPE_TILT,
GROUP_TYPE_CURSOR,
GROUP_TYPE_TRIGGERS,
GROUP_TYPE_UDPWII,
GROUP_TYPE_SLIDER,
};

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
@ -48,8 +48,6 @@
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="UDPWiimote.cpp" />
<ClCompile Include="UDPWrapper.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ControllerEmu.h" />
@ -64,8 +62,6 @@
<ClInclude Include="GCPadStatus.h" />
<ClInclude Include="InputConfig.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="UDPWiimote.h" />
<ClInclude Include="UDPWrapper.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
@ -78,4 +74,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="ControllerInterface">
@ -17,8 +17,6 @@
<ItemGroup>
<ClCompile Include="ControllerEmu.cpp" />
<ClCompile Include="InputConfig.cpp" />
<ClCompile Include="UDPWiimote.cpp" />
<ClCompile Include="UDPWrapper.cpp" />
<ClCompile Include="ControllerInterface\DInput\DInput.cpp">
<Filter>ControllerInterface\DInput</Filter>
</ClCompile>
@ -49,8 +47,6 @@
<ClInclude Include="ControllerEmu.h" />
<ClInclude Include="GCPadStatus.h" />
<ClInclude Include="InputConfig.h" />
<ClInclude Include="UDPWiimote.h" />
<ClInclude Include="UDPWrapper.h" />
<ClInclude Include="ControllerInterface\DInput\DInput.h">
<Filter>ControllerInterface\DInput</Filter>
</ClInclude>
@ -80,4 +76,4 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>

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@ -1,439 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <functional>
#include <list>
#include <string>
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "InputCommon/UDPWiimote.h"
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#define sock_t SOCKET
#define ERRNO WSAGetLastError()
#undef EWOULDBLOCK
#define EWOULDBLOCK WSAEWOULDBLOCK
#define BAD_SOCK INVALID_SOCKET
#define close(x) closesocket(x)
#define cleanup do {noinst--; if (noinst==0) WSACleanup();} while (0)
#define blockingoff(sock) ioctlsocket(sock, FIONBIO, &iMode)
#define dataz char*
#ifdef _MSC_VER
#pragma comment (lib, "Ws2_32.lib")
#endif
#else
#include <unistd.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <fcntl.h>
#define BAD_SOCK -1
#define ERRNO errno
#define cleanup noinst--
#define blockingoff(sock) fcntl(sock, F_SETFL, O_NONBLOCK)
#define dataz void*
#define sock_t int
#endif
struct UDPWiimote::_d
{
std::thread thread;
std::list<sock_t> sockfds;
std::mutex termLock, mutex, nameMutex;
volatile bool exit;
sock_t bipv4_fd, bipv6_fd;
};
int UDPWiimote::noinst = 0;
UDPWiimote::UDPWiimote(const std::string& _port, const std::string& name, int _index) :
port(_port), displayName(name), d(new _d),
waX(0), waY(0), waZ(1), naX(0), naY(0), naZ(-1), nunX(0), nunY(0),
pointerX(1001.0f / 2), pointerY(0), nunMask(0), wiimoteMask(0), index(_index), int_port(atoi(_port.c_str()))
{
static bool sranded=false;
if (!sranded)
{
srand((unsigned int)time(nullptr));
sranded=true;
}
bcastMagic=rand() & 0xFFFF;
#ifdef _WIN32
u_long iMode = 1;
#endif
struct addrinfo hints, *servinfo, *p;
int rv;
#ifdef _WIN32
if (noinst==0)
{
WORD sockVersion;
WSADATA wsaData;
sockVersion = MAKEWORD(2, 2);
WSAStartup(sockVersion, &wsaData);
}
#endif
noinst++;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_flags = AI_PASSIVE; // use my IP
if (!int_port)
{
cleanup;
err=-1;
return;
}
if ((rv = getaddrinfo(nullptr, _port.c_str(), &hints, &servinfo)) != 0)
{
cleanup;
err=-1;
return;
}
// loop through all the results and bind to everything we can
for (p = servinfo; p != nullptr; p = p->ai_next)
{
sock_t sock;
if ((sock = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == BAD_SOCK)
{
continue;
}
if (bind(sock, p->ai_addr, (int)p->ai_addrlen) == -1)
{
close(sock);
continue;
}
d->sockfds.push_back(sock);
}
if (d->sockfds.empty())
{
cleanup;
err=-2;
return;
}
freeaddrinfo(servinfo);
err=0;
d->exit=false;
initBroadcastIPv4();
initBroadcastIPv6();
std::lock_guard<std::mutex> lk(d->termLock);
d->thread = std::thread(std::mem_fn(&UDPWiimote::mainThread), this);
return;
}
void UDPWiimote::mainThread()
{
std::unique_lock<std::mutex> lk(d->termLock);
Common::Timer time;
fd_set fds;
struct timeval timeout;
timeout.tv_sec=0;
timeout.tv_usec=0;
time.Update();
do
{
int maxfd=0;
FD_ZERO(&fds);
for (auto& fd : d->sockfds)
{
FD_SET(fd,&fds);
#ifndef _WIN32
if (fd>=maxfd)
maxfd=(fd)+1;
#endif
}
u64 tleft=timeout.tv_sec*1000+timeout.tv_usec/1000;
u64 telapsed=time.GetTimeDifference();
time.Update();
if (tleft<=telapsed)
{
timeout.tv_sec=1;
timeout.tv_usec=500000;
broadcastPresence();
}
else
{
tleft-=telapsed;
timeout.tv_sec=(long)(tleft/1000);
timeout.tv_usec=(tleft%1000)*1000;
}
lk.unlock(); //VERY hacky. don't like it
if (d->exit) return;
int rt=select(maxfd,&fds,nullptr,nullptr,&timeout);
if (d->exit) return;
lk.lock();
if (d->exit) return;
if (rt)
{
for (sock_t fd : d->sockfds)
{
if (FD_ISSET(fd,&fds))
{
u8 bf[64];
int size=60;
size_t addr_len;
struct sockaddr_storage their_addr;
addr_len = sizeof their_addr;
if ((size = recvfrom(fd,
(dataz)bf,
size , 0,(struct sockaddr *)&their_addr, (socklen_t*)&addr_len)) == -1)
{
ERROR_LOG(WIIMOTE,"UDPWii Packet error");
}
else
{
std::lock_guard<std::mutex> lkm(d->mutex);
if (pharsePacket(bf,size)==0)
{
//NOTICE_LOG(WIIMOTE,"UDPWII New pack");
}
else
{
//NOTICE_LOG(WIIMOTE,"UDPWII Wrong pack format... ignoring");
}
}
}
}
}
} while (!(d->exit));
}
UDPWiimote::~UDPWiimote()
{
d->exit = true;
{
std::lock_guard<std::mutex> lk(d->termLock);
d->thread.join();
}
for (auto& elem : d->sockfds)
close(elem);
close(d->bipv4_fd);
close(d->bipv6_fd);
cleanup;
delete d;
}
#define ACCEL_FLAG (1 << 0)
#define BUTT_FLAG (1 << 1)
#define IR_FLAG (1 << 2)
#define NUN_FLAG (1 << 3)
#define NUNACCEL_FLAG (1 << 4)
int UDPWiimote::pharsePacket(u8 * bf, size_t size)
{
if (size < 3)
return -1;
if (bf[0] != 0xde)
return -1;
//if (bf[1]==0)
// time=0;
//if (bf[1]<time) //NOT LONGER NEEDED TO ALLOW MULTIPLE IPHONES ON A SINGLE PORT
// return -1;
//time=bf[1];
u32 *p=(u32*)(&bf[3]);
if (bf[2] & ACCEL_FLAG)
{
if ((size-(((u8*)p)-bf)) < 12)
return -1;
double ux,uy,uz;
ux=(double)((s32)ntohl(*p)); p++;
uy=(double)((s32)ntohl(*p)); p++;
uz=(double)((s32)ntohl(*p)); p++;
waX=ux/1048576; //packet accel data
waY=uy/1048576;
waZ=uz/1048576;
}
if (bf[2] & BUTT_FLAG)
{
if ((size-(((u8*)p)-bf)) < 4)
return -1;
wiimoteMask = ntohl(*p); p++;
}
if (bf[2] & IR_FLAG)
{
if ((size-(((u8*)p)-bf)) < 8)
return -1;
pointerX=((double)((s32)ntohl(*p)))/1048576; p++;
pointerY=((double)((s32)ntohl(*p)))/1048576; p++;
}
if (bf[2] & NUN_FLAG)
{
if ((size-(((u8*)p)-bf)) < 9)
return -1;
nunMask=*((u8*)p); p=(u32*)(((u8*)p)+1);
nunX=((double)((s32)ntohl(*p)))/1048576; p++;
nunY=((double)((s32)ntohl(*p)))/1048576; p++;
}
if (bf[2] & NUNACCEL_FLAG)
{
if ((size-(((u8*)p)-bf)) < 12)
return -1;
double ux,uy,uz;
ux=(double)((s32)ntohl(*p)); p++;
uy=(double)((s32)ntohl(*p)); p++;
uz=(double)((s32)ntohl(*p)); p++;
naX=ux/1048576; //packet accel data
naY=uy/1048576;
naZ=uz/1048576;
}
return 0;
}
void UDPWiimote::initBroadcastIPv4()
{
d->bipv4_fd=socket(AF_INET, SOCK_DGRAM, 0);
if (d->bipv4_fd == BAD_SOCK)
{
WARN_LOG(WIIMOTE,"socket() failed");
return;
}
int broad=1;
if (setsockopt(d->bipv4_fd,SOL_SOCKET,SO_BROADCAST, (const dataz)(&broad), sizeof broad) == -1)
{
WARN_LOG(WIIMOTE,"setsockopt(SO_BROADCAST) failed");
return;
}
}
void UDPWiimote::broadcastIPv4(const void * data, size_t size)
{
struct sockaddr_in their_addr;
their_addr.sin_family = AF_INET;
their_addr.sin_port = htons(4431);
their_addr.sin_addr.s_addr = INADDR_BROADCAST;
memset(their_addr.sin_zero, '\0', sizeof their_addr.sin_zero);
int num;
if ((num=sendto(d->bipv4_fd,(const dataz)data,(int)size,0,(struct sockaddr *) &their_addr, sizeof their_addr)) == -1)
{
WARN_LOG(WIIMOTE,"sendto() failed");
return;
}
}
void UDPWiimote::initBroadcastIPv6()
{
//TODO: IPv6 support
}
void UDPWiimote::broadcastIPv6(const void * data, size_t size)
{
//TODO: IPv6 support
}
void UDPWiimote::broadcastPresence()
{
size_t slen;
u8 bf[512];
bf[0]=0xdf; //magic number
*((u16*)(&(bf[1])))=htons(bcastMagic); //unique per-wiimote 16-bit ID
bf[3]=(u8)index; //wiimote index
*((u16*)(&(bf[4])))=htons(int_port); //port
{
std::lock_guard<std::mutex> lk(d->nameMutex);
slen=displayName.size();
if (slen>=256)
slen=255;
bf[6]=(u8)slen; //display name size (max 255)
memcpy(&(bf[7]),displayName.c_str(),slen); //display name
}
broadcastIPv4(bf,7+slen);
broadcastIPv6(bf,7+slen);
}
void UDPWiimote::getAccel(float* x, float* y, float* z)
{
std::lock_guard<std::mutex> lk(d->mutex);
*x = (float)waX;
*y = (float)waY;
*z = (float)waZ;
}
u32 UDPWiimote::getButtons()
{
u32 msk;
std::lock_guard<std::mutex> lk(d->mutex);
msk = wiimoteMask;
return msk;
}
void UDPWiimote::getIR(float* x, float* y)
{
std::lock_guard<std::mutex> lk(d->mutex);
*x = (float)pointerX;
*y = (float)pointerY;
}
void UDPWiimote::getNunchuck(float* x, float* y, u8* mask)
{
std::lock_guard<std::mutex> lk(d->mutex);
*x = (float)nunX;
*y = (float)nunY;
*mask = nunMask;
}
void UDPWiimote::getNunchuckAccel(float* x, float* y, float* z)
{
std::lock_guard<std::mutex> lk(d->mutex);
*x = (float)naX;
*y = (float)naY;
*z = (float)naZ;
}
const std::string& UDPWiimote::getPort()
{
return port;
}
void UDPWiimote::changeName(const std::string& name)
{
std::lock_guard<std::mutex> lk(d->nameMutex);
displayName = name;
}

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@ -1,64 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/Common.h"
#define UDPWM_B1 (1<<0)
#define UDPWM_B2 (1<<1)
#define UDPWM_BA (1<<2)
#define UDPWM_BB (1<<3)
#define UDPWM_BP (1<<4)
#define UDPWM_BM (1<<5)
#define UDPWM_BH (1<<6)
#define UDPWM_BU (1<<7)
#define UDPWM_BD (1<<8)
#define UDPWM_BL (1<<9)
#define UDPWM_BR (1<<10)
#define UDPWM_SK (1<<11)
#define UDPWM_NC (1<<0)
#define UDPWM_NZ (1<<1)
class UDPWiimote
{
public:
UDPWiimote(const std::string& port, const std::string& name, int index);
virtual ~UDPWiimote();
void getAccel(float* x, float* y, float* z);
u32 getButtons();
void getNunchuck(float* x, float* y, u8* mask);
void getIR(float* x, float* y);
void getNunchuckAccel(float* x, float* y, float* z);
int getErrNo()
{
return err;
}
const std::string& getPort();
void changeName(const std::string& name);
void mainThread();
private:
std::string port,displayName;
int pharsePacket(u8* data, size_t size);
struct _d; //using pimpl because Winsock2.h doesn't have include guards -_-
_d* d;
double waX, waY, waZ;
double naX, naY, naZ;
double nunX, nunY;
double pointerX, pointerY;
u8 nunMask;
u32 wiimoteMask;
u16 bcastMagic;
int err;
int index;
int int_port;
static int noinst;
void broadcastPresence();
void broadcastIPv4(const void* data, size_t size);
void broadcastIPv6(const void* data, size_t size);
void initBroadcastIPv4();
void initBroadcastIPv6();
};

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@ -1,96 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include "InputCommon/UDPWrapper.h"
static const std::string DefaultPort(const int index)
{
static std::string s;
s = "443";
s += (char)('2' + index);
return s;
}
UDPWrapper::UDPWrapper(int indx, const char* const _name) :
ControllerEmu::ControlGroup(_name,GROUP_TYPE_UDPWII),
inst(nullptr), index(indx),
updIR(false),updAccel(false),
updButt(false),udpEn(false)
, port(DefaultPort(indx))
{
//PanicAlert("UDPWrapper #%d ctor",index);
}
void UDPWrapper::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
{
ControlGroup::LoadConfig(sec,defdev,base);
std::string group( base + name ); group += "/";
int _updAccel,_updIR,_updButt,_udpEn,_updNun,_updNunAccel;
sec->Get(group + "Enable",&_udpEn, 0);
sec->Get(group + "Port", &port, DefaultPort(index));
sec->Get(group + "Update_Accel", &_updAccel, 1);
sec->Get(group + "Update_IR", &_updIR, 1);
sec->Get(group + "Update_Butt", &_updButt, 1);
sec->Get(group + "Update_Nunchuk", &_updNun, 1);
sec->Get(group + "Update_NunchukAccel", &_updNunAccel, 0);
udpEn=(_udpEn>0);
updAccel=(_updAccel>0);
updIR=(_updIR>0);
updButt=(_updButt>0);
updNun=(_updNun>0);
updNunAccel=(_updNunAccel>0);
Refresh();
}
void UDPWrapper::SaveConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
{
ControlGroup::SaveConfig(sec,defdev,base);
std::string group( base + name ); group += "/";
sec->Set(group + "Enable", (int)udpEn, 0);
sec->Set(group + "Port", port, DefaultPort(index));
sec->Set(group + "Update_Accel", (int)updAccel, 1);
sec->Set(group + "Update_IR", (int)updIR, 1);
sec->Set(group + "Update_Butt", (int)updButt, 1);
sec->Set(group + "Update_Nunchuk", (int)updNun, 1);
sec->Set(group + "Update_NunchukAccel", (int)updNunAccel, 0);
}
void UDPWrapper::Refresh()
{
bool udpAEn=(inst!=nullptr);
if (udpEn && udpAEn)
{
if (inst->getPort() == port)
{
delete inst;
inst = new UDPWiimote(port, "Dolphin-Emu", index); //TODO: Changeable display name
}
return;
}
if (!udpEn)
{
if (inst)
delete inst;
inst = nullptr;
return;
}
//else
inst = new UDPWiimote(port, "Dolphin-Emu", index);
}
UDPWrapper::~UDPWrapper()
{
if (inst)
delete inst;
}

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/Common.h"
#include "Common/IniFile.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/UDPWiimote.h"
class UDPWrapper : public ControllerEmu::ControlGroup
{
public:
UDPWiimote * inst;
int index;
bool updIR, updAccel, updButt, updNun, updNunAccel, udpEn; //upd from update and udp from... well... UDP
std::string port;
UDPWrapper(int index, const char* const _name);
virtual void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "") override;
virtual void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "") override;
void Refresh();
virtual ~UDPWrapper();
};