More warning fixes, OSX build fix.
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7e9b970240
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0fced651a5
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@ -469,36 +469,42 @@ void ProcessVoice(PB_TYPE& pb, const AXBuffers& buffers, u16 count, AXMixControl
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// Mix LRS, AUXA and AUXB depending on mixer_control
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// TODO: Handle DPL2 on AUXB.
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if (mctrl & MIX_L)
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MixAdd(buffers.left, samples, count, &pb.mixer.left, &pb.dpop.left, mctrl & MIX_L_RAMP);
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if (mctrl & MIX_R)
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MixAdd(buffers.right, samples, count, &pb.mixer.right, &pb.dpop.right, mctrl & MIX_R_RAMP);
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if (mctrl & MIX_S)
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MixAdd(buffers.surround, samples, count, &pb.mixer.surround, &pb.dpop.surround, mctrl & MIX_S_RAMP);
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#define MIX_ON(C) (0 != (mctrl & MIX_##C))
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#define RAMP_ON(C) (0 != (mctrl & MIX_##C##_RAMP))
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if (mctrl & MIX_AUXA_L)
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MixAdd(buffers.auxA_left, samples, count, &pb.mixer.auxA_left, &pb.dpop.auxA_left, mctrl & MIX_AUXA_L_RAMP);
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if (mctrl & MIX_AUXA_R)
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MixAdd(buffers.auxA_right, samples, count, &pb.mixer.auxA_right, &pb.dpop.auxA_right, mctrl & MIX_AUXA_R_RAMP);
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if (mctrl & MIX_AUXA_S)
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MixAdd(buffers.auxA_surround, samples, count, &pb.mixer.auxA_surround, &pb.dpop.auxA_surround, mctrl & MIX_AUXA_S_RAMP);
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if (MIX_ON(L))
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MixAdd(buffers.left, samples, count, &pb.mixer.left, &pb.dpop.left, RAMP_ON(L));
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if (MIX_ON(R))
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MixAdd(buffers.right, samples, count, &pb.mixer.right, &pb.dpop.right, RAMP_ON(R));
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if (MIX_ON(S))
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MixAdd(buffers.surround, samples, count, &pb.mixer.surround, &pb.dpop.surround, RAMP_ON(S));
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if (mctrl & MIX_AUXB_L)
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MixAdd(buffers.auxB_left, samples, count, &pb.mixer.auxB_left, &pb.dpop.auxB_left, mctrl & MIX_AUXB_L_RAMP);
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if (mctrl & MIX_AUXB_R)
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MixAdd(buffers.auxB_right, samples, count, &pb.mixer.auxB_right, &pb.dpop.auxB_right, mctrl & MIX_AUXB_R_RAMP);
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if (mctrl & MIX_AUXB_S)
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MixAdd(buffers.auxB_surround, samples, count, &pb.mixer.auxB_surround, &pb.dpop.auxB_surround, mctrl & MIX_AUXB_S_RAMP);
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if (MIX_ON(AUXA_L))
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MixAdd(buffers.auxA_left, samples, count, &pb.mixer.auxA_left, &pb.dpop.auxA_left, RAMP_ON(AUXA_L));
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if (MIX_ON(AUXA_R))
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MixAdd(buffers.auxA_right, samples, count, &pb.mixer.auxA_right, &pb.dpop.auxA_right, RAMP_ON(AUXA_R));
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if (MIX_ON(AUXA_S))
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MixAdd(buffers.auxA_surround, samples, count, &pb.mixer.auxA_surround, &pb.dpop.auxA_surround, RAMP_ON(AUXA_S));
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if (MIX_ON(AUXB_L))
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MixAdd(buffers.auxB_left, samples, count, &pb.mixer.auxB_left, &pb.dpop.auxB_left, RAMP_ON(AUXB_L));
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if (MIX_ON(AUXB_R))
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MixAdd(buffers.auxB_right, samples, count, &pb.mixer.auxB_right, &pb.dpop.auxB_right, RAMP_ON(AUXB_R));
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if (MIX_ON(AUXB_S))
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MixAdd(buffers.auxB_surround, samples, count, &pb.mixer.auxB_surround, &pb.dpop.auxB_surround, RAMP_ON(AUXB_S));
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#ifdef AX_WII
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if (mctrl & MIX_AUXC_L)
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MixAdd(buffers.auxC_left, samples, count, &pb.mixer.auxC_left, &pb.dpop.auxC_left, mctrl & MIX_AUXC_L_RAMP);
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if (mctrl & MIX_AUXC_R)
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MixAdd(buffers.auxC_right, samples, count, &pb.mixer.auxC_right, &pb.dpop.auxC_right, mctrl & MIX_AUXC_R_RAMP);
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if (mctrl & MIX_AUXC_S)
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MixAdd(buffers.auxC_surround, samples, count, &pb.mixer.auxC_surround, &pb.dpop.auxC_surround, mctrl & MIX_AUXC_S_RAMP);
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if (MIX_ON(AUXC_L))
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MixAdd(buffers.auxC_left, samples, count, &pb.mixer.auxC_left, &pb.dpop.auxC_left, RAMP_ON(AUXC_L));
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if (MIX_ON(AUXC_R))
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MixAdd(buffers.auxC_right, samples, count, &pb.mixer.auxC_right, &pb.dpop.auxC_right, RAMP_ON(AUXC_R));
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if (MIX_ON(AUXC_S))
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MixAdd(buffers.auxC_surround, samples, count, &pb.mixer.auxC_surround, &pb.dpop.auxC_surround, RAMP_ON(AUXC_S));
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#endif
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#undef MIX_ON
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#undef RAMP_ON
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// Optionally, phase shift left or right channel to simulate 3D sound.
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if (pb.initial_time_delay.on)
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{
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@ -524,8 +530,8 @@ void ProcessVoice(PB_TYPE& pb, const AXBuffers& buffers, u16 count, AXMixControl
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pb.remote_src.cur_addr_frac = curr_pos & 0xFFFF;
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// Mix to main[0-3] and aux[0-3]
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#define WMCHAN_MIX_ON(n) ((pb.remote_mixer_control >> (2 * n)) & 3)
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#define WMCHAN_MIX_RAMP(n) ((pb.remote_mixer_control >> (2 * n)) & 2)
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#define WMCHAN_MIX_ON(n) (0 != ((pb.remote_mixer_control >> (2 * n)) & 3))
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#define WMCHAN_MIX_RAMP(n) (0 != ((pb.remote_mixer_control >> (2 * n)) & 2))
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if (WMCHAN_MIX_ON(0))
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MixAdd(buffers.wm_main0, wm_samples, wm_count, &pb.remote_mixer.main0, &pb.remote_dpop.main0, WMCHAN_MIX_RAMP(0));
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@ -544,6 +550,8 @@ void ProcessVoice(PB_TYPE& pb, const AXBuffers& buffers, u16 count, AXMixControl
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if (WMCHAN_MIX_ON(7))
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MixAdd(buffers.wm_aux3, wm_samples, wm_count, &pb.remote_mixer.aux3, &pb.remote_dpop.aux3, WMCHAN_MIX_RAMP(7));
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}
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#undef WMCHAN_MIX_RAMP
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#undef WMCHAN_MIX_ON
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#endif
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}
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@ -209,5 +209,5 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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bool GCPad::GetMicButton() const
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{
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return (0 != m_buttons->controls.back()->control_ref->State());
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return (0.0f != m_buttons->controls.back()->control_ref->State());
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}
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@ -310,14 +310,14 @@ int Wiimote::IORead(unsigned char *buf)
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return inputlen;
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}
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int Wiimote::IOWrite(const unsigned char *buf, int len)
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int Wiimote::IOWrite(const unsigned char *buf, size_t len)
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{
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IOReturn ret;
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if (!IsConnected())
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return 0;
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ret = [ichan writeAsync: const_cast<void*>((void *)buf) length: len refcon: nil];
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ret = [ichan writeAsync: const_cast<void*>((void *)buf) length: (int)len refcon: nil];
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if (ret == kIOReturnSuccess)
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return len;
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@ -485,19 +485,23 @@ Renderer::Renderer()
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}
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g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended;
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g_Config.backend_info.bSupportsGLSLUBO = GLEW_ARB_uniform_buffer_object;
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g_Config.backend_info.bSupportsPrimitiveRestart = GLEW_VERSION_3_1 || GLEW_NV_primitive_restart;
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g_Config.backend_info.bSupportsEarlyZ = GLEW_ARB_shader_image_load_store;
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#define TO_BOOL(c) (0 != (c))
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g_ogl_config.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
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g_ogl_config.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory;
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g_ogl_config.bSupportsGLSync = GLEW_ARB_sync;
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g_ogl_config.bSupportsGLBaseVertex = GLEW_ARB_draw_elements_base_vertex;
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g_ogl_config.bSupportCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage;
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g_ogl_config.bSupportSampleShading = GLEW_ARB_sample_shading;
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g_ogl_config.bSupportOGL31 = GLEW_VERSION_3_1;
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g_ogl_config.bSupportViewportFloat = GLEW_ARB_viewport_array;
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g_Config.backend_info.bSupportsDualSourceBlend = TO_BOOL(GLEW_ARB_blend_func_extended);
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g_Config.backend_info.bSupportsGLSLUBO = TO_BOOL(GLEW_ARB_uniform_buffer_object);
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g_Config.backend_info.bSupportsPrimitiveRestart = TO_BOOL(GLEW_VERSION_3_1) || TO_BOOL(GLEW_NV_primitive_restart);
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g_Config.backend_info.bSupportsEarlyZ = TO_BOOL(GLEW_ARB_shader_image_load_store);
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g_ogl_config.bSupportsGLSLCache = TO_BOOL(GLEW_ARB_get_program_binary);
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g_ogl_config.bSupportsGLPinnedMemory = TO_BOOL(GLEW_AMD_pinned_memory);
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g_ogl_config.bSupportsGLSync = TO_BOOL(GLEW_ARB_sync);
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g_ogl_config.bSupportsGLBaseVertex = TO_BOOL(GLEW_ARB_draw_elements_base_vertex);
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g_ogl_config.bSupportCoverageMSAA = TO_BOOL(GLEW_NV_framebuffer_multisample_coverage);
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g_ogl_config.bSupportSampleShading = TO_BOOL(GLEW_ARB_sample_shading);
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g_ogl_config.bSupportOGL31 = TO_BOOL(GLEW_VERSION_3_1);
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g_ogl_config.bSupportViewportFloat = TO_BOOL(GLEW_ARB_viewport_array);
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#undef TO_BOOL
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if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
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{
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@ -59,7 +59,7 @@ StreamBuffer::~StreamBuffer()
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glDeleteBuffers(1, &m_buffer);
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}
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#define SLOT(x) (x)*SYNC_POINTS/m_size
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#define SLOT(x) ((x)*SYNC_POINTS/m_size)
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void StreamBuffer::Alloc ( size_t size, u32 stride )
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{
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@ -81,14 +81,14 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
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case PINNED_MEMORY:
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// insert waiting slots for used memory
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for(u32 i=SLOT(m_used_iterator); i<SLOT(m_iterator); i++)
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for(size_t i=SLOT(m_used_iterator); i<SLOT(m_iterator); i++)
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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m_used_iterator = m_iterator;
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// wait for new slots to end of buffer
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for(u32 i=SLOT(m_free_iterator)+1; i<=SLOT(iter_end) && i < SYNC_POINTS; i++)
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for (size_t i = SLOT(m_free_iterator) + 1; i <= SLOT(iter_end) && i < SYNC_POINTS; i++)
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{
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glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[i]);
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@ -99,8 +99,10 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
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if(iter_end >= m_size) {
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// insert waiting slots in unused space at the end of the buffer
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for(u32 i=SLOT(m_used_iterator); i < SYNC_POINTS; i++)
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for (size_t i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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// move to the start
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m_used_iterator = m_iterator_aligned = m_iterator = 0; // offset 0 is always aligned
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@ -244,10 +246,14 @@ void StreamBuffer::Shutdown()
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void StreamBuffer::DeleteFences()
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{
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for(u32 i=SLOT(m_free_iterator)+1; i < SYNC_POINTS; i++)
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for (size_t i = SLOT(m_free_iterator) + 1; i < SYNC_POINTS; i++)
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{
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glDeleteSync(fences[i]);
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for(u32 i=0; i<SLOT(m_iterator); i++)
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}
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for (size_t i = 0; i < SLOT(m_iterator); i++)
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{
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glDeleteSync(fences[i]);
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}
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delete [] fences;
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}
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@ -43,8 +43,8 @@ const u32 MAX_VBUFFER_SIZE = 16*1024*1024;
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static StreamBuffer *s_vertexBuffer;
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static StreamBuffer *s_indexBuffer;
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static u32 s_baseVertex;
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static u32 s_offset[3];
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static size_t s_baseVertex;
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static size_t s_offset[3];
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VertexManager::VertexManager()
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{
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@ -89,7 +89,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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u32 index_size = (triangle_index_size+line_index_size+point_index_size) * sizeof(u16);
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s_vertexBuffer->Alloc(vertex_data_size, stride);
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u32 offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size);
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size_t offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size);
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s_baseVertex = offset / stride;
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s_indexBuffer->Alloc(index_size);
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@ -121,17 +121,17 @@ void VertexManager::Draw(u32 stride)
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if(g_ogl_config.bSupportsGLBaseVertex) {
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if (triangle_index_size > 0)
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{
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glDrawRangeElementsBaseVertex(triangle_mode, 0, max_index, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
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glDrawRangeElementsBaseVertex(triangle_mode, 0, max_index, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], (GLint)s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (line_index_size > 0)
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{
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glDrawRangeElementsBaseVertex(GL_LINES, 0, max_index, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1], s_baseVertex);
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glDrawRangeElementsBaseVertex(GL_LINES, 0, max_index, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1], (GLint)s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (point_index_size > 0)
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{
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glDrawRangeElementsBaseVertex(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2], s_baseVertex);
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glDrawRangeElementsBaseVertex(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2], (GLint)s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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}
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@ -236,9 +236,9 @@ void VertexManager::vFlush()
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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(tex.texMode0[i&3].min_filter & 3),
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(0 != (tex.texMode0[i&3].min_filter & 3)),
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(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
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tex.texImage1[i&3].image_type);
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(0 != tex.texImage1[i&3].image_type));
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if (tentry)
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{
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