PortableVertexFormat: use AttributeFormat for posmtx attribute format

This commit is contained in:
degasus 2014-01-24 15:41:08 +01:00
parent 6c59b691b0
commit a65162f1cd
5 changed files with 13 additions and 19 deletions

View File

@ -114,11 +114,12 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
}
}
if (_vtx_decl.posmtx_offset != -1)
format = &_vtx_decl.posmtx;
if (format->enable)
{
m_elems[m_num_elems].SemanticName = "BLENDINDICES";
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.posmtx_offset;
m_elems[m_num_elems].Format = DXGI_FORMAT_R8G8B8A8_UNORM;
m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems;
}

View File

@ -86,10 +86,7 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
}
if (vtx_decl.posmtx_offset != -1) {
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.posmtx_offset);
}
SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
vm->m_last_vao = VAO;
}

View File

@ -89,8 +89,7 @@ struct PortableVertexDeclaration
AttributeFormat normals[3];
AttributeFormat colors[2];
AttributeFormat texcoords[8];
int posmtx_offset;
AttributeFormat posmtx;
};
// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp

View File

@ -756,13 +756,13 @@ void VertexLoader::CompileVertexTranslator()
if (m_VtxDesc.PosMatIdx)
{
WriteCall(PosMtx_Write);
vtx_decl.posmtx_offset = nat_offset;
vtx_decl.posmtx.components = 4;
vtx_decl.posmtx.enable = true;
vtx_decl.posmtx.offset = nat_offset;
vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
vtx_decl.posmtx.integer = false;
nat_offset += 4;
}
else
{
vtx_decl.posmtx_offset = -1;
}
native_stride = nat_offset;
vtx_decl.stride = native_stride;

View File

@ -168,7 +168,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write(" float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i);
}
if (components & VB_HAS_POSMTXIDX)
out.Write(" float4 blend_indices : BLENDINDICES,\n");
out.Write(" float4 fposmtx : BLENDINDICES,\n");
out.Write(" float4 rawpos : POSITION) {\n");
}
out.Write("VS_OUTPUT o;\n");
@ -176,10 +176,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
// transforms
if (components & VB_HAS_POSMTXIDX)
{
if (api_type == API_D3D)
out.Write("int posmtx = blend_indices.x * 255.0;\n"); // TODO: Ugly, should use an integer instead
else
out.Write("int posmtx = int(fposmtx);\n");
out.Write("int posmtx = int(fposmtx * 255.0);\n"); // TODO: Ugly, should use an integer instead
if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) )
{