2x banner images!
This commit is contained in:
parent
0787019cbe
commit
18abc33306
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@ -1,3 +1,4 @@
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// XXX comex: scale support
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/////////////////////////////////////////////////////////////////////////////
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// Name: src/generic/treectlg.cpp
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// Purpose: generic tree control implementation
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@ -73,16 +73,16 @@ int wxImageList::Add( const wxIcon &bitmap )
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int wxImageList::Add( const wxBitmap &bitmap )
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{
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wxASSERT_MSG( (bitmap.GetWidth() >= m_width && bitmap.GetHeight() == m_height)
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wxASSERT_MSG( (bitmap.GetScaledWidth() >= m_width && bitmap.GetScaledHeight() == m_height)
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|| (m_width == 0 && m_height == 0),
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wxT("invalid bitmap size in wxImageList: this might work ")
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wxT("on this platform but definitely won't under Windows.") );
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// Mimic behaviour of Windows ImageList_Add that automatically breaks up the added
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// bitmap into sub-images of the correct size
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if (m_width > 0 && bitmap.GetWidth() > m_width && bitmap.GetHeight() >= m_height)
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if (m_width > 0 && bitmap.GetScaledWidth() > m_width && bitmap.GetScaledHeight() >= m_height)
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{
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int numImages = bitmap.GetWidth() / m_width;
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int numImages = bitmap.GetScaledWidth() / m_width;
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for (int subIndex = 0; subIndex < numImages; subIndex++)
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{
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wxRect rect(m_width * subIndex, 0, m_width, m_height);
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@ -97,8 +97,8 @@ int wxImageList::Add( const wxBitmap &bitmap )
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if (m_width == 0 && m_height == 0)
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{
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m_width = bitmap.GetWidth();
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m_height = bitmap.GetHeight();
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m_width = bitmap.GetScaledWidth();
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m_height = bitmap.GetScaledHeight();
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}
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return m_images.GetCount() - 1;
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@ -275,8 +275,8 @@ bool wxImageList::GetSize( int index, int &width, int &height ) const
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else
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{
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wxBitmap *bm = static_cast< wxBitmap* >(obj ) ;
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width = bm->GetWidth();
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height = bm->GetHeight();
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width = bm->GetScaledWidth();
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height = bm->GetScaledHeight();
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}
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return true;
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@ -26,7 +26,7 @@ class IBannerLoader
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virtual bool IsValid() = 0;
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virtual bool GetBanner(u32* _pBannerImage) = 0;
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virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight) = 0;
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virtual std::vector<std::string> GetNames() = 0;
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virtual std::string GetCompany() = 0;
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@ -50,17 +50,15 @@ bool CBannerLoaderGC::IsValid()
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return m_IsValid;
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}
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bool CBannerLoaderGC::GetBanner(u32* _pBannerImage)
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std::vector<u32> CBannerLoaderGC::GetBanner(int* pWidth, int* pHeight)
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{
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if (!IsValid())
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{
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return false;
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}
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std::vector<u32> Buffer;
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Buffer.resize(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT);
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auto const pBanner = (DVDBanner*)m_pBannerFile;
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decode5A3image(_pBannerImage, pBanner->image, DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT);
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return true;
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decode5A3image(&Buffer[0], pBanner->image, DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT);
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*pWidth = DVD_BANNER_WIDTH;
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*pHeight = DVD_BANNER_HEIGHT;
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return std::move(Buffer);
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}
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@ -20,7 +20,7 @@ class CBannerLoaderGC
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virtual bool IsValid();
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virtual bool GetBanner(u32* _pBannerImage);
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virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight);
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virtual std::vector<std::string> GetNames();
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virtual std::string GetCompany();
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@ -98,38 +98,15 @@ bool CBannerLoaderWii::IsValid()
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return m_IsValid;
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}
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static inline u32 Average32(u32 a, u32 b) {
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return ((a >> 1) & 0x7f7f7f7f) + ((b >> 1) & 0x7f7f7f7f);
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}
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static inline u32 GetPixel(u32 *buffer, unsigned int x, unsigned int y) {
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// thanks to unsignedness, these also check for <0 automatically.
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if (x > 191) return 0;
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if (y > 63) return 0;
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return buffer[y * 192 + x];
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}
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bool CBannerLoaderWii::GetBanner(u32* _pBannerImage)
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std::vector<u32> CBannerLoaderWii::GetBanner(int* pWidth, int* pHeight)
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{
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if (IsValid())
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{
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SWiiBanner* pBanner = (SWiiBanner*)m_pBannerFile;
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u32* Buffer = new u32[192 * 64];
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decode5A3image(Buffer, (u16*)pBanner->m_BannerTexture, 192, 64);
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for (int y = 0; y < 32; y++)
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{
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for (int x = 0; x < 96; x++)
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{
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// simplified plus-shaped "gaussian"
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u32 surround = Average32(
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Average32(GetPixel(Buffer, x*2 - 1, y*2), GetPixel(Buffer, x*2 + 1, y*2)),
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Average32(GetPixel(Buffer, x*2, y*2 - 1), GetPixel(Buffer, x*2, y*2 + 1)));
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_pBannerImage[y * 96 + x] = Average32(GetPixel(Buffer, x*2, y*2), surround);
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}
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}
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delete[] Buffer;
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}
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return true;
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SWiiBanner* pBanner = (SWiiBanner*)m_pBannerFile;
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std::vector<u32> Buffer;
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Buffer.resize(192 * 64);
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decode5A3image(&Buffer[0], (u16*)pBanner->m_BannerTexture, 192, 64);
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*pWidth = 192;
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*pHeight = 64;
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return std::move(Buffer);
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}
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bool CBannerLoaderWii::GetStringFromComments(const CommentIndex index, std::string& result)
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@ -20,7 +20,7 @@ class CBannerLoaderWii
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virtual bool IsValid();
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virtual bool GetBanner(u32* _pBannerImage);
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virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight);
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virtual std::vector<std::string> GetNames();
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virtual std::string GetCompany();
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@ -402,8 +402,8 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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// Insert the platform's image in the first (visible) column
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SetItemColumnImage(_Index, COLUMN_PLATFORM, m_PlatformImageIndex[rISOFile.GetPlatform()]);
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if (rISOFile.GetImage().IsOk())
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ImageIndex = m_imageListSmall->Add(rISOFile.GetImage());
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if (rISOFile.GetBitmap().IsOk())
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ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
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// Set the game's banner in the second column
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SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
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@ -24,13 +24,11 @@
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#include "ChunkFile.h"
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#include "ConfigManager.h"
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static const u32 CACHE_REVISION = 0x114;
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static const u32 CACHE_REVISION = 0x115;
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static u32 g_ImageTemp[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT];
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GameListItem::GameListItem(const std::string& _rFileName)
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: m_FileName(_rFileName)
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, m_emu_state(0)
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@ -38,6 +36,8 @@ GameListItem::GameListItem(const std::string& _rFileName)
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, m_Revision(0)
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, m_Valid(false)
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, m_BlobCompressed(false)
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, m_ImageWidth(0)
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, m_ImageHeight(0)
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{
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if (LoadFromCache())
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{
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@ -83,17 +83,16 @@ GameListItem::GameListItem(const std::string& _rFileName)
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m_company = pBannerLoader->GetCompany();
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m_descriptions = pBannerLoader->GetDescriptions();
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if (pBannerLoader->GetBanner(g_ImageTemp))
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{
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// resize vector to image size
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m_pImage.resize(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3);
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std::vector<u32> Buffer = pBannerLoader->GetBanner(&m_ImageWidth, &m_ImageHeight);
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u32* pData = &Buffer[0];
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// resize vector to image size
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m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
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for (size_t i = 0; i < DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT; i++)
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{
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m_pImage[i * 3 + 0] = (g_ImageTemp[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (g_ImageTemp[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (g_ImageTemp[i] & 0x0000FF) >> 0;
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}
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for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
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{
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m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
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}
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}
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delete pBannerLoader;
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if (!m_pImage.empty())
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{
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m_Image.Create(DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT, &m_pImage[0], true);
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wxImage Image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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double Scale = WxUtils::GetCurrentBitmapLogicalScale();
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// Note: This uses nearest neighbor, which subjectively looks a lot
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// better for GC banners than smooths caling.
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Image.Rescale(DVD_BANNER_WIDTH * Scale, DVD_BANNER_HEIGHT * Scale);
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#ifdef __APPLE__
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m_Bitmap = wxBitmap(Image, -1, Scale);
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#else
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m_Bitmap = wxBitmap(Image, -1);
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#endif
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}
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else
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{
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// default banner
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m_Image = wxImage(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)) + "nobanner.png", wxBITMAP_TYPE_PNG);
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m_Bitmap.LoadFile(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)) + "nobanner.png", wxBITMAP_TYPE_PNG);
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}
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}
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p.Do(m_Country);
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p.Do(m_BlobCompressed);
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p.Do(m_pImage);
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p.Do(m_ImageWidth);
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p.Do(m_ImageHeight);
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p.Do(m_Platform);
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p.Do(m_IsDiscTwo);
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p.Do(m_Revision);
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@ -41,7 +41,7 @@ public:
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u64 GetVolumeSize() const {return m_VolumeSize;}
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bool IsDiscTwo() const {return m_IsDiscTwo;}
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#if defined(HAVE_WX) && HAVE_WX
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const wxImage& GetImage() const {return m_Image;}
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const wxBitmap& GetBitmap() const {return m_Bitmap;}
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#endif
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void DoState(PointerWrap &p);
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int m_Revision;
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#if defined(HAVE_WX) && HAVE_WX
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wxImage m_Image;
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wxBitmap m_Bitmap;
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#endif
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bool m_Valid;
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bool m_BlobCompressed;
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std::vector<u8> m_pImage;
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int m_ImageWidth, m_ImageHeight;
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bool m_IsDiscTwo;
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bool LoadFromCache();
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@ -215,7 +215,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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ChangeBannerDetails(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"));
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}
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m_Banner->SetBitmap(OpenGameListItem->GetImage());
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m_Banner->SetBitmap(OpenGameListItem->GetBitmap());
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m_Banner->Bind(wxEVT_RIGHT_DOWN, &CISOProperties::RightClickOnBanner, this);
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// Filesystem browser/dumper
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@ -138,6 +138,17 @@ void Host_SetWiiMoteConnectionState(int _State) {}
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std::vector<std::string> m_volume_names;
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std::vector<std::string> m_names;
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static inline u32 Average32(u32 a, u32 b) {
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return ((a >> 1) & 0x7f7f7f7f) + ((b >> 1) & 0x7f7f7f7f);
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}
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static inline u32 GetPixel(u32 *buffer, unsigned int x, unsigned int y) {
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// thanks to unsignedness, these also check for <0 automatically.
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if (x > 191) return 0;
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if (y > 63) return 0;
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return buffer[y * 192 + x];
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}
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bool LoadBanner(std::string filename, u32 *Banner)
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(filename);
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@ -161,8 +172,32 @@ bool LoadBanner(std::string filename, u32 *Banner)
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if (pBannerLoader->IsValid())
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{
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m_names = pBannerLoader->GetNames();
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if (pBannerLoader->GetBanner(Banner))
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return true;
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int Width, Height;
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std::vector<u32> BannerVec = pBannerLoader->GetBanner(&Width, &Height);
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// This code (along with above inlines) is moved from
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// elsewhere. Someone who knows anything about Android
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// please get rid of it and use proper high-resolution
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// images.
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if (Height == 64)
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{
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u32* Buffer = &BannerVec[0];
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for (int y = 0; y < 32; y++)
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{
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for (int x = 0; x < 96; x++)
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{
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// simplified plus-shaped "gaussian"
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u32 surround = Average32(
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Average32(GetPixel(Buffer, x*2 - 1, y*2), GetPixel(Buffer, x*2 + 1, y*2)),
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Average32(GetPixel(Buffer, x*2, y*2 - 1), GetPixel(Buffer, x*2, y*2 + 1)));
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Banner[y * 96 + x] = Average32(GetPixel(Buffer, x*2, y*2), surround);
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}
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}
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}
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else
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{
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memcpy(Banner, &BannerVec[0], 96 * 32 * 4);
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}
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return true;
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}
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}
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}
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@ -9,6 +9,10 @@
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#include "WxUtils.h"
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#ifdef __APPLE__
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#import <AppKit/AppKit.h>
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#endif
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namespace WxUtils {
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// Launch a file according to its mime type
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}
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}
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double GetCurrentBitmapLogicalScale()
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{
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#ifdef __APPLE__
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// wx doesn't expose this itself, unfortunately.
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if ([[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)])
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{
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return [[NSScreen mainScreen] backingScaleFactor];
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}
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#endif
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return 1.0;
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}
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} // namespace
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std::string WxStrToStr(const wxString& str)
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@ -17,6 +17,8 @@ void Launch(const char *filename);
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// Launch an file explorer window on a certain path
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void Explore(const char *path);
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double GetCurrentBitmapLogicalScale();
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} // namespace
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std::string WxStrToStr(const wxString& str);
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