[Core] Fix a memory leak in NetPlayServer.cpp in function OnData().

This commit is contained in:
Lioncash 2013-09-26 15:42:22 -04:00
parent e37cb1fc76
commit 4542b9fcbb
1 changed files with 3 additions and 0 deletions

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@ -406,7 +406,10 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
// If the data is not from the correct player,
// then disconnect them.
if (m_wiimote_map[map] != player.pid)
{
delete[] data;
return 1;
}
// relay to clients
sf::Packet spac;