re-enable PulseAudio backend
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13469f2db4
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020ab743a9
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@ -96,18 +96,20 @@ namespace AudioCommon
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{
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std::vector<std::string> backends;
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if (NullSound::isValid())
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if (NullSound::isValid())
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backends.push_back(BACKEND_NULLSOUND);
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if (DSound::isValid())
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if (DSound::isValid())
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backends.push_back(BACKEND_DIRECTSOUND);
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if (XAudio2::isValid())
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if (XAudio2::isValid())
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backends.push_back(BACKEND_XAUDIO2);
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if (AOSound::isValid())
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if (AOSound::isValid())
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backends.push_back(BACKEND_AOSOUND);
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if (AlsaSound::isValid())
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if (AlsaSound::isValid())
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backends.push_back(BACKEND_ALSA);
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if (CoreAudioSound::isValid())
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if (CoreAudioSound::isValid())
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backends.push_back(BACKEND_COREAUDIO);
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if (PulseAudio::isValid())
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backends.push_back(BACKEND_PULSEAUDIO);
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return backends;
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}
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@ -77,7 +77,7 @@ bool PulseAudio::PulseInit()
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pa_sample_spec ss = {};
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ss.format = PA_SAMPLE_S16LE;
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ss.channels = 2;
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ss.rate = m_mixer->GetSampleRate();
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ss.rate = m_mixer->GetSampleRate();
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int error;
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pa = pa_simple_new(nullptr, "dolphin-emu", PA_STREAM_PLAYBACK,
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