NetPlay: Remove some dead code
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25fc0c27f3
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9e8655fa1f
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@ -200,7 +200,6 @@ public:
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bool GetPadMapping(const int pid, int map[]);
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bool SetPadMapping(const int pid, const int map[]);
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u64 CalculateMinimumBufferTime();
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void AdjustPadBufferSize(unsigned int size);
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#ifdef USE_UPNP
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@ -380,29 +380,6 @@ void NetPlayServer::UpdatePadMapping()
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}
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// called from ---GUI--- thread and ---NETPLAY--- thread
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u64 NetPlayServer::CalculateMinimumBufferTime()
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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std::map<sf::SocketTCP, Client>::const_iterator
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i = m_players.begin(),
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e = m_players.end();
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std::priority_queue<unsigned int> pings;
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for ( ;i!=e; ++i)
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pings.push(i->second.ping/2);
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unsigned int required_ms = pings.top();
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// if there is more than 1 client, buffersize must be >= (2 highest ping times combined)
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if (pings.size() > 1)
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{
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pings.pop();
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required_ms += pings.top();
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}
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return required_ms;
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}
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// called from ---GUI--- thread and ---NETPLAY--- thread
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void NetPlayServer::AdjustPadBufferSize(unsigned int size)
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{
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