Merge pull request #12 from Armada651/osx_rumble

OS X Rumble Support
This commit is contained in:
Pierre Bourdon 2014-02-09 16:10:07 +01:00
commit 9da6900595
13 changed files with 721 additions and 255 deletions

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@ -242,6 +242,7 @@ if(APPLE)
find_library(IOK_LIBRARY IOKit)
find_library(QUICKTIME_LIBRARY QuickTime)
find_library(WEBKIT_LIBRARY WebKit)
find_library(FORCEFEEDBACK ForceFeedback)
endif()
if(WIN32)

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@ -141,6 +141,7 @@ elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
${CORESERV_LIBRARY}
${IOB_LIBRARY}
${IOK_LIBRARY}
${FORCEFEEDBACK}
)
if(wxWidgets_FOUND)
list(APPEND LIBS

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@ -12,13 +12,15 @@ if(WIN32)
ControllerInterface/DInput/DInputJoystick.cpp
ControllerInterface/DInput/DInputKeyboardMouse.cpp
ControllerInterface/SDL/SDL.cpp
ControllerInterface/XInput/XInput.cpp)
ControllerInterface/XInput/XInput.cpp
ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(SRCS ${SRCS}
ControllerInterface/OSX/OSX.mm
ControllerInterface/OSX/OSXKeyboard.mm
ControllerInterface/OSX/OSXJoystick.mm
ControllerInterface/SDL/SDL.cpp)
ControllerInterface/SDL/SDL.cpp
ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp)
elseif(X11_FOUND)
set(SRCS ${SRCS}
ControllerInterface/SDL/SDL.cpp

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@ -14,30 +14,6 @@ namespace ciface
namespace DInput
{
// template instantiation
template class Joystick::Force<DICONSTANTFORCE>;
template class Joystick::Force<DIRAMPFORCE>;
template class Joystick::Force<DIPERIODIC>;
static const struct
{
GUID guid;
const char* name;
} force_type_names[] =
{
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
{GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_Sine, "Sine"},
{GUID_Triangle, "Triangle"},
{GUID_SawtoothUp, "Sawtooth Up"},
{GUID_SawtoothDown, "Sawtooth Down"},
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
//{GUID_Damper, "Damper"},
//{GUID_Inertia, "Inertia"},
//{GUID_Friction, "Friction"},
};
#define DATA_BUFFER_SIZE 32
//-----------------------------------------------------------------------------
@ -267,87 +243,11 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
}
}
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// get supported ff effects
// force feedback
std::list<DIDEVICEOBJECTINSTANCE> objects;
m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS);
// got some ff axes or something
if ( objects.size() )
if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
{
// temporary
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {-200, 0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = std::min((DWORD)1, (DWORD)objects.size());
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
// DIPERIODIC is the largest, so we'll use that
DIPERIODIC f;
eff.lpvTypeSpecificParams = &f;
ZeroMemory(&f, sizeof(f));
// doesn't seem needed
//DIENVELOPE env;
//eff.lpEnvelope = &env;
//ZeroMemory(&env, sizeof(env));
//env.dwSize = sizeof(env);
for (unsigned int f = 0; f < sizeof(force_type_names)/sizeof(*force_type_names); ++f)
{
// ugly if ladder
if (0 == f)
{
DICONSTANTFORCE diCF = {-10000};
diCF.lMagnitude = DI_FFNOMINALMAX;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &diCF;
}
else if (1 == f)
{
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
}
else
{
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
}
LPDIRECTINPUTEFFECT pEffect;
if (SUCCEEDED(m_device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL)))
{
m_state_out.push_back(EffectState(pEffect));
// ugly if ladder again :/
if (0 == f)
AddOutput(new ForceConstant(f, m_state_out.back()));
else if (1 == f)
AddOutput(new ForceRamp(f, m_state_out.back()));
else
AddOutput(new ForcePeriodic(f, m_state_out.back()));
}
}
}
// disable autocentering
if (Outputs().size())
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_OFF;
m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
InitForceFeedback(m_device, objects.size());
}
ClearInputState();
@ -355,14 +255,6 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
Joystick::~Joystick()
{
// release the ff effect iface's
for (EffectState& state : m_state_out)
{
state.iface->Stop();
state.iface->Unload();
state.iface->Release();
}
m_device->Unacquire();
m_device->Release();
}
@ -434,42 +326,6 @@ bool Joystick::UpdateInput()
return SUCCEEDED(hr);
}
bool Joystick::UpdateOutput()
{
size_t ok_count = 0;
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
for (EffectState& state : m_state_out)
{
if (state.params)
{
if (state.size)
{
eff.cbTypeSpecificParams = state.size;
eff.lpvTypeSpecificParams = state.params;
// set params and start effect
ok_count += SUCCEEDED(state.iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
}
else
{
ok_count += SUCCEEDED(state.iface->Stop());
}
state.params = NULL;
}
else
{
++ok_count;
}
}
return (m_state_out.size() == ok_count);
}
// get name
std::string Joystick::Button::GetName() const
@ -507,12 +363,6 @@ std::string Joystick::Hat::GetName() const
return tmpstr;
}
template <typename P>
std::string Joystick::Force<P>::GetName() const
{
return force_type_names[m_index].name;
}
// get / set state
ControlState Joystick::Axis::GetState() const
@ -535,58 +385,5 @@ ControlState Joystick::Hat::GetState() const
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
void Joystick::ForceConstant::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
LONG &val = params.lMagnitude;
if (val != new_val)
{
val = new_val;
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
void Joystick::ForceRamp::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
if (params.lStart != new_val)
{
params.lStart = params.lEnd = new_val;
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
void Joystick::ForcePeriodic::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
DWORD &val = params.dwMagnitude;
if (val != new_val)
{
val = new_val;
//params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS); // zero is working fine for me
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
template <typename P>
Joystick::Force<P>::Force(u8 index, EffectState& state)
: m_index(index), m_state(state)
{
ZeroMemory(&params, sizeof(params));
}
}
}

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@ -2,14 +2,7 @@
#define _CIFACE_DINPUT_JOYSTICK_H_
#include "../Device.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <list>
#include "../ForceFeedback/ForceFeedbackDevice.h"
namespace ciface
{
@ -18,18 +11,9 @@ namespace DInput
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd);
class Joystick : public Core::Device
class Joystick : public ForceFeedback::ForceFeedbackDevice
{
private:
struct EffectState
{
EffectState(LPDIRECTINPUTEFFECT eff) : iface(eff), params(NULL), size(0) {}
LPDIRECTINPUTEFFECT iface;
void* params; // null when force hasn't changed
u8 size; // zero when force should stop
};
class Button : public Input
{
public:
@ -64,25 +48,8 @@ private:
const u8 m_index, m_direction;
};
template <typename P>
class Force : public Output
{
public:
std::string GetName() const;
Force(u8 index, EffectState& state);
void SetState(ControlState state);
private:
EffectState& m_state;
P params;
const u8 m_index;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
public:
bool UpdateInput();
bool UpdateOutput();
void ClearInputState();
@ -98,7 +65,6 @@ private:
const unsigned int m_index;
DIJOYSTATE m_state_in;
std::list<EffectState> m_state_out;
bool m_buffered;
};

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@ -0,0 +1,232 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "ForceFeedbackDevice.h"
namespace ciface
{
namespace ForceFeedback
{
// template instantiation
template class ForceFeedbackDevice::Force<DICONSTANTFORCE>;
template class ForceFeedbackDevice::Force<DIRAMPFORCE>;
template class ForceFeedbackDevice::Force<DIPERIODIC>;
typedef struct
{
GUID guid;
const char* name;
} ForceType;
static const ForceType force_type_names[] =
{
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
{GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_Sine, "Sine"},
{GUID_Triangle, "Triangle"},
{GUID_SawtoothUp, "Sawtooth Up"},
{GUID_SawtoothDown, "Sawtooth Down"},
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
//{GUID_Damper, "Damper"},
//{GUID_Inertia, "Inertia"},
//{GUID_Friction, "Friction"},
};
ForceFeedbackDevice::~ForceFeedbackDevice()
{
// release the ff effect iface's
for (EffectState& state : m_state_out)
{
state.iface->Stop();
state.iface->Unload();
state.iface->Release();
}
}
bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, int cAxes)
{
if (cAxes == 0)
return false;
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// temporary
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {-200, 0};
DIEFFECT eff;
memset(&eff, 0, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = std::min((DWORD)1, (DWORD)cAxes);
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
// initialize parameters
DICONSTANTFORCE diCF = { -10000 };
diCF.lMagnitude = DI_FFNOMINALMAX;
DIRAMPFORCE diRF = { 0 };
DIPERIODIC diPE = { 0 };
// doesn't seem needed
//DIENVELOPE env;
//eff.lpEnvelope = &env;
//ZeroMemory(&env, sizeof(env));
//env.dwSize = sizeof(env);
for (const ForceType& f : force_type_names)
{
if (f.guid == GUID_ConstantForce)
{
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &diCF;
}
else if (f.guid == GUID_RampForce)
{
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
eff.lpvTypeSpecificParams = &diRF;
}
else
{
// all other forces need periodic parameters
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
eff.lpvTypeSpecificParams = &diPE;
}
LPDIRECTINPUTEFFECT pEffect;
if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, NULL)))
{
m_state_out.push_back(EffectState(pEffect));
if (f.guid == GUID_ConstantForce)
AddOutput(new ForceConstant(f.name, m_state_out.back()));
else if (f.guid == GUID_RampForce)
AddOutput(new ForceRamp(f.name, m_state_out.back()));
else
AddOutput(new ForcePeriodic(f.name, m_state_out.back()));
}
}
// disable autocentering
if (Outputs().size())
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_OFF;
device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
}
return true;
}
bool ForceFeedbackDevice::UpdateOutput()
{
size_t ok_count = 0;
DIEFFECT eff;
memset(&eff, 0, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
for (EffectState& state : m_state_out)
{
if (state.params)
{
if (state.size)
{
eff.cbTypeSpecificParams = state.size;
eff.lpvTypeSpecificParams = state.params;
// set params and start effect
ok_count += SUCCEEDED(state.iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
}
else
{
ok_count += SUCCEEDED(state.iface->Stop());
}
state.params = NULL;
}
else
{
++ok_count;
}
}
return (m_state_out.size() == ok_count);
}
template<>
void ForceFeedbackDevice::ForceConstant::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
LONG &val = params.lMagnitude;
if (val != new_val)
{
val = new_val;
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
template<>
void ForceFeedbackDevice::ForceRamp::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
if (params.lStart != new_val)
{
params.lStart = params.lEnd = new_val;
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
template<>
void ForceFeedbackDevice::ForcePeriodic::SetState(const ControlState state)
{
const DWORD new_val = DWORD(10000 * state);
DWORD &val = params.dwMagnitude;
if (val != new_val)
{
val = new_val;
//params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS); // zero is working fine for me
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
template <typename P>
ForceFeedbackDevice::Force<P>::Force(const char* name, EffectState& state)
: m_name(name), m_state(state)
{
memset(&params, 0, sizeof(params));
}
template <typename P>
std::string ForceFeedbackDevice::Force<P>::GetName() const
{
return m_name;
}
}
}

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@ -0,0 +1,69 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _FORCEFEEDBACKDEVICE_H_
#define _FORCEFEEDBACKDEVICE_H_
#include "../Device.h"
#ifdef _WIN32
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#elif __APPLE__
#include "OSX/DirectInputAdapter.h"
#endif
#include <list>
namespace ciface
{
namespace ForceFeedback
{
class ForceFeedbackDevice : public Core::Device
{
private:
struct EffectState
{
EffectState(LPDIRECTINPUTEFFECT eff) : iface(eff), params(NULL), size(0) {}
LPDIRECTINPUTEFFECT iface;
void* params; // null when force hasn't changed
u8 size; // zero when force should stop
};
template <typename P>
class Force : public Output
{
public:
std::string GetName() const;
Force(const char* name, EffectState& state);
void SetState(ControlState state);
private:
const char* m_name;
EffectState& m_state;
P params;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
public:
bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int cAxes);
bool UpdateOutput();
virtual ~ForceFeedbackDevice();
private:
std::list<EffectState> m_state_out;
};
}
}
#endif

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@ -0,0 +1,224 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
/*
* The OS X Force Feedback API is very similar to the DirectInput API,
* but it is no longer object-oriented and all prefixes have been changed.
*
* Our implementation uses the Windows API names so we need to adapt
* for these differences on OS X.
*/
#ifndef _DIRECTINPUTADAPTER_H_
#define _DIRECTINPUTADAPTER_H_
typedef LONG* LPLONG; // Missing type for ForceFeedback.h
#include <CoreFoundation/CoreFoundation.h>
#include <ForceFeedback/ForceFeedback.h>
#include "DirectInputConstants.h" // Not stricty necessary
namespace ciface
{
namespace ForceFeedback
{
// Prototypes
class IUnknownImpl;
class FFEffectAdapter;
class FFDeviceAdapter;
// Structs
typedef FFCAPABILITIES DICAPABILITIES;
typedef FFCONDITION DICONDITION;
typedef FFCONSTANTFORCE DICONSTANTFORCE;
typedef FFCUSTOMFORCE DICUSTOMFORCE;
typedef FFEFFECT DIEFFECT;
typedef FFEFFESCAPE DIEFFESCAPE;
typedef FFENVELOPE DIENVELOPE;
typedef FFPERIODIC DIPERIODIC;
typedef FFRAMPFORCE DIRAMPFORCE;
// Other types
typedef CFUUIDRef GUID;
typedef FFDeviceAdapter* FFDeviceAdapterReference;
typedef FFEffectAdapter* FFEffectAdapterReference;
typedef FFDeviceAdapterReference LPDIRECTINPUTDEVICE8;
typedef FFEffectAdapterReference LPDIRECTINPUTEFFECT;
// Property structures
#define DIPH_DEVICE 0
typedef struct DIPROPHEADER {
DWORD dwSize;
DWORD dwHeaderSize;
DWORD dwObj;
DWORD dwHow;
} DIPROPHEADER, *LPDIPROPHEADER;
typedef struct DIPROPDWORD {
DIPROPHEADER diph;
DWORD dwData;
} DIPROPDWORD, *LPDIPROPDWORD;
class IUnknownImpl : public IUnknown
{
private:
std::atomic<ULONG> m_cRef;
public:
IUnknownImpl() : m_cRef(1) {}
virtual ~IUnknownImpl() {}
HRESULT QueryInterface(REFIID iid, LPVOID *ppv)
{
*ppv = NULL;
if (CFEqual(&iid, IUnknownUUID))
*ppv = this;
if (NULL == *ppv)
return E_NOINTERFACE;
((IUnknown*)*ppv)->AddRef();
return S_OK;
}
ULONG AddRef()
{
return ++m_cRef;
}
ULONG Release()
{
if (--m_cRef == 0)
delete this;
return m_cRef;
}
};
class FFEffectAdapter : public IUnknownImpl
{
private:
// Only used for destruction
FFDeviceObjectReference m_device;
public:
FFEffectObjectReference m_effect;
FFEffectAdapter(FFDeviceObjectReference device, FFEffectObjectReference effect) : m_device(device), m_effect(effect) {}
~FFEffectAdapter() { FFDeviceReleaseEffect(m_device, m_effect); }
HRESULT Download()
{
return FFEffectDownload(m_effect);
}
HRESULT Escape(FFEFFESCAPE *pFFEffectEscape)
{
return FFEffectEscape(m_effect, pFFEffectEscape);
}
HRESULT GetEffectStatus(FFEffectStatusFlag *pFlags)
{
return FFEffectGetEffectStatus(m_effect, pFlags);
}
HRESULT GetParameters(FFEFFECT *pFFEffect, FFEffectParameterFlag flags)
{
return FFEffectGetParameters(m_effect, pFFEffect, flags);
}
HRESULT SetParameters(FFEFFECT *pFFEffect, FFEffectParameterFlag flags)
{
return FFEffectSetParameters(m_effect, pFFEffect, flags);
}
HRESULT Start(UInt32 iterations, FFEffectStartFlag flags)
{
return FFEffectStart(m_effect, iterations, flags);
}
HRESULT Stop()
{
return FFEffectStop(m_effect);
}
HRESULT Unload()
{
return FFEffectUnload(m_effect);
}
};
class FFDeviceAdapter : public IUnknownImpl
{
public:
FFDeviceObjectReference m_device;
FFDeviceAdapter(FFDeviceObjectReference device) : m_device(device) {}
~FFDeviceAdapter() { FFReleaseDevice(m_device); }
static HRESULT Create(io_service_t hidDevice, FFDeviceAdapterReference *pDeviceReference)
{
FFDeviceObjectReference ref;
HRESULT hr = FFCreateDevice(hidDevice, &ref);
if(SUCCEEDED(hr))
*pDeviceReference = new FFDeviceAdapter(ref);
return hr;
}
HRESULT CreateEffect(CFUUIDRef uuidRef, FFEFFECT *pEffectDefinition, FFEffectAdapterReference *pEffectReference, IUnknown *punkOuter)
{
FFEffectObjectReference ref;
HRESULT hr = FFDeviceCreateEffect(m_device, uuidRef, pEffectDefinition, &ref);
if(SUCCEEDED(hr))
*pEffectReference = new FFEffectAdapter(m_device, ref);
return hr;
}
HRESULT Escape(FFEFFESCAPE *pFFEffectEscape)
{
return FFDeviceEscape(m_device, pFFEffectEscape);
}
HRESULT GetForceFeedbackState(FFState *pFFState)
{
return FFDeviceGetForceFeedbackState(m_device, pFFState);
}
HRESULT SendForceFeedbackCommand(FFCommandFlag flags)
{
return FFDeviceSendForceFeedbackCommand(m_device, flags);
}
HRESULT SetCooperativeLevel(void *taskIdentifier, FFCooperativeLevelFlag flags)
{
return FFDeviceSetCooperativeLevel(m_device, taskIdentifier, flags);
}
HRESULT SetProperty(FFProperty property, const LPDIPROPHEADER pdiph)
{
// There are only two properties supported
if (property != DIPROP_FFGAIN && property != DIPROP_AUTOCENTER)
return DIERR_UNSUPPORTED;
// And they are both device properties
if (pdiph->dwHow != DIPH_DEVICE)
return DIERR_INVALIDPARAM;
UInt32 value = ((const LPDIPROPDWORD)pdiph)->dwData;
return FFDeviceSetForceFeedbackProperty(m_device, property, &value);
}
};
}
}
#endif

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@ -0,0 +1,150 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _DIRECTINPUTCONSTANTS_H_
#define _DIRECTINPUTCONSTANTS_H_
/*
* Define all constants from ForceFeedbackConstants.h with DirectInput prefixes.
*
* No effort was made to confirm if all definitions are actually supported by
* DirectInput, so some of these definitions may actually only exist on Mac OS X.
*/
// UUIDs
#define GUID_ConstantForce kFFEffectType_ConstantForce_ID
#define GUID_CustomForce kFFEffectType_CustomForce_ID
#define GUID_Damper kFFEffectType_Damper_ID
#define GUID_Friction kFFEffectType_Friction_ID
#define GUID_Inertia kFFEffectType_Inertia_ID
#define GUID_RampForce kFFEffectType_RampForce_ID
#define GUID_SawtoothDown kFFEffectType_SawtoothDown_ID
#define GUID_SawtoothUp kFFEffectType_SawtoothUp_ID
#define GUID_Sine kFFEffectType_Sine_ID
#define GUID_Spring kFFEffectType_Spring_ID
#define GUID_Square kFFEffectType_Square_ID
#define GUID_Triangle kFFEffectType_Triangle_ID
// Miscellaneous
#define DI_DEGREES FF_DEGREES
#define DI_DOWNLOADSKIPPED FF_DOWNLOADSKIPPED
#define DI_EFFECTRESTARTED FF_EFFECTRESTARTED
#define DI_FALSE FF_FALSE
#define DI_FFNOMINALMAX FF_FFNOMINALMAX
#define DI_INFINITE FF_INFINITE
#define DI_OK FF_OK
#define DI_SECONDS FF_SECONDS
#define DI_TRUNCATED FF_TRUNCATED
#define DI_TRUNCATEDANDRESTARTED FF_TRUNCATEDANDRESTARTED
#define DIEFF_OBJECTOFFSETS FFEFF_OBJECTOFFSETS
#define DIERR_DEVICEFULL FFERR_DEVICEFULL
#define DIERR_DEVICENOTREG FFERR_DEVICENOTREG
#define DIERR_DEVICEPAUSED FFERR_DEVICEPAUSED
#define DIERR_DEVICERELEASED FFERR_DEVICERELEASED
#define DIERR_EFFECTPLAYING FFERR_EFFECTPLAYING
#define DIERR_EFFECTTYPEMISMATCH FFERR_EFFECTTYPEMISMATCH
#define DIERR_EFFECTTYPENOTSUPPORTED FFERR_EFFECTTYPENOTSUPPORTED
#define DIERR_GENERIC FFERR_GENERIC
#define DIERR_HASEFFECTS FFERR_HASEFFECTS
#define DIERR_INCOMPLETEEFFECT FFERR_INCOMPLETEEFFECT
#define DIERR_INTERNAL FFERR_INTERNAL
#define DIERR_INVALIDDOWNLOADID FFERR_INVALIDDOWNLOADID
#define DIERR_INVALIDPARAM FFERR_INVALIDPARAM
#define DIERR_MOREDATA FFERR_MOREDATA
#define DIERR_NOINTERFACE FFERR_NOINTERFACE
#define DIERR_NOTDOWNLOADED FFERR_NOTDOWNLOADED
#define DIERR_NOTINITIALIZED FFERR_NOTINITIALIZED
#define DIERR_OUTOFMEMORY FFERR_OUTOFMEMORY
#define DIERR_UNPLUGGED FFERR_UNPLUGGED
#define DIERR_UNSUPPORTED FFERR_UNSUPPORTED
#define DIERR_UNSUPPORTEDAXIS FFERR_UNSUPPORTEDAXIS
#define DIJOFS_X FFJOFS_X
#define DIJOFS_Y FFJOFS_Y
#define DIJOFS_Z FFJOFS_Z
// FFCapabilitiesEffectSubType
#define DICAP_ST_KINESTHETIC FFCAP_ST_KINESTHETIC
#define DICAP_ST_VIBRATION FFCAP_ST_VIBRATION
// FFCapabilitiesEffectType
#define DICAP_ET_CONSTANTFORCE FFCAP_ET_CONSTANTFORCE
#define DICAP_ET_RAMPFORCE FFCAP_ET_RAMPFORCE
#define DICAP_ET_SQUARE FFCAP_ET_SQUARE
#define DICAP_ET_SINE FFCAP_ET_SINE
#define DICAP_ET_TRIANGLE FFCAP_ET_TRIANGLE
#define DICAP_ET_SAWTOOTHUP FFCAP_ET_SAWTOOTHUP
#define DICAP_ET_SAWTOOTHDOWN FFCAP_ET_SAWTOOTHDOWN
#define DICAP_ET_SPRING FFCAP_ET_SPRING
#define DICAP_ET_DAMPER FFCAP_ET_DAMPER
#define DICAP_ET_INERTIA FFCAP_ET_INERTIA
#define DICAP_ET_FRICTION FFCAP_ET_FRICTION
#define DICAP_ET_CUSTOMFORCE FFCAP_ET_CUSTOMFORCE
// FFCommandFlag
#define DISFFC_RESET FFSFFC_RESET
#define DISFFC_STOPALL FFSFFC_STOPALL
#define DISFFC_PAUSE FFSFFC_PAUSE
#define DISFFC_CONTINUE FFSFFC_CONTINUE
#define DISFFC_SETACTUATORSON FFSFFC_SETACTUATORSON
#define DISFFC_SETACTUATORSOFF FFSFFC_SETACTUATORSOFF
// FFCooperativeLevelFlag
#define DISCL_EXCLUSIVE FFSCL_EXCLUSIVE
#define DISCL_NONEXCLUSIVE FFSCL_NONEXCLUSIVE
#define DISCL_FOREGROUND FFSCL_FOREGROUND
#define DISCL_BACKGROUND FFSCL_BACKGROUND
// FFCoordinateSystemFlag
#define DIEFF_CARTESIAN FFEFF_CARTESIAN
#define DIEFF_POLAR FFEFF_POLAR
#define DIEFF_SPHERICAL FFEFF_SPHERICAL
// FFEffectParameterFlag
#define DIEP_DURATION FFEP_DURATION
#define DIEP_SAMPLEPERIOD FFEP_SAMPLEPERIOD
#define DIEP_GAIN FFEP_GAIN
#define DIEP_TRIGGERBUTTON FFEP_TRIGGERBUTTON
#define DIEP_TRIGGERREPEATINTERVAL FFEP_TRIGGERREPEATINTERVAL
#define DIEP_AXES FFEP_AXES
#define DIEP_DIRECTION FFEP_DIRECTION
#define DIEP_ENVELOPE FFEP_ENVELOPE
#define DIEP_TYPESPECIFICPARAMS FFEP_TYPESPECIFICPARAMS
#define DIEP_STARTDELAY FFEP_STARTDELAY
#define DIEP_ALLPARAMS FFEP_ALLPARAMS
#define DIEP_START FFEP_START
#define DIEP_NORESTART FFEP_NORESTART
#define DIEP_NODOWNLOAD FFEP_NODOWNLOAD
#define DIEB_NOTRIGGER FFEB_NOTRIGGER
// FFEffectStartFlag
#define DIES_SOLO FFES_SOLO
#define DIES_NODOWNLOAD FFES_NODOWNLOAD
// FFEffectStatusFlag
#define DIEGES_NOTPLAYING FFEGES_NOTPLAYING
#define DIEGES_PLAYING FFEGES_PLAYING
#define DIEGES_EMULATED FFEGES_EMULATED
// FFProperty
#define DIPROP_FFGAIN FFPROP_FFGAIN
#define DIPROP_AUTOCENTER FFPROP_AUTOCENTER
// not defined in ForceFeedbackConstants.h
#define DIPROPAUTOCENTER_OFF 0
#define DIPROPAUTOCENTER_ON 1
// FFState
#define DIGFFS_EMPTY FFGFFS_EMPTY
#define DIGFFS_STOPPED FFGFFS_STOPPED
#define DIGFFS_PAUSED FFGFFS_PAUSED
#define DIGFFS_ACTUATORSON FFGFFS_ACTUATORSON
#define DIGFFS_ACTUATORSOFF FFGFFS_ACTUATORSOFF
#define DIGFFS_POWERON FFGFFS_POWERON
#define DIGFFS_POWEROFF FFGFFS_POWEROFF
#define DIGFFS_SAFETYSWITCHON FFGFFS_SAFETYSWITCHON
#define DIGFFS_SAFETYSWITCHOFF FFGFFS_SAFETYSWITCHOFF
#define DIGFFS_USERFFSWITCHON FFGFFS_USERFFSWITCHON
#define DIGFFS_USERFFSWITCHOFF FFGFFS_USERFFSWITCHOFF
#define DIGFFS_DEVICELOST FFGFFS_DEVICELOST
#endif

View File

@ -1,13 +1,14 @@
#include <IOKit/hid/IOHIDLib.h>
#include "../Device.h"
#include "../ForceFeedback/ForceFeedbackDevice.h"
namespace ciface
{
namespace OSX
{
class Joystick : public Core::Device
class Joystick : public ForceFeedback::ForceFeedbackDevice
{
private:
class Button : public Input
@ -62,9 +63,9 @@ private:
public:
bool UpdateInput();
bool UpdateOutput();
Joystick(IOHIDDeviceRef device, std::string name, int index);
~Joystick();
std::string GetName() const;
std::string GetSource() const;
@ -74,6 +75,8 @@ private:
const IOHIDDeviceRef m_device;
const std::string m_device_name;
const int m_index;
ForceFeedback::FFDeviceAdapterReference m_ff_device;
};
}

View File

@ -15,6 +15,7 @@ Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
: m_device(device)
, m_device_name(name)
, m_index(index)
, m_ff_device(nullptr)
{
// Buttons
NSDictionary *buttonDict =
@ -71,6 +72,20 @@ Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
}
CFRelease(axes);
}
// Force Feedback
FFCAPABILITIES ff_caps;
if (SUCCEEDED(ForceFeedback::FFDeviceAdapter::Create(IOHIDDeviceGetService(m_device), &m_ff_device)) &&
SUCCEEDED(FFDeviceGetForceFeedbackCapabilities(m_ff_device->m_device, &ff_caps)))
{
InitForceFeedback(m_ff_device, ff_caps.numFfAxes);
}
}
Joystick::~Joystick()
{
if (m_ff_device)
m_ff_device->Release();
}
bool Joystick::UpdateInput()
@ -78,11 +93,6 @@ bool Joystick::UpdateInput()
return true;
}
bool Joystick::UpdateOutput()
{
return true;
}
std::string Joystick::GetName() const
{
return m_device_name;

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@ -50,6 +50,7 @@
<ClCompile Include="ControllerInterface\DInput\DInputJoystick.cpp" />
<ClCompile Include="ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
<ClCompile Include="ControllerInterface\ExpressionParser.cpp" />
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
<ClCompile Include="ControllerInterface\SDL\SDL.cpp" />
<ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
<ClCompile Include="InputConfig.cpp" />
@ -67,6 +68,7 @@
<ClInclude Include="ControllerInterface\DInput\DInputJoystick.h" />
<ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h" />
<ClInclude Include="ControllerInterface\ExpressionParser.h" />
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
<ClInclude Include="ControllerInterface\SDL\SDL.h" />
<ClInclude Include="ControllerInterface\XInput\XInput.h" />
<ClInclude Include="GCPadStatus.h" />
@ -86,4 +88,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="ControllerInterface">
@ -13,6 +13,9 @@
<Filter Include="ControllerInterface\XInput">
<UniqueIdentifier>{07bad1aa-7e03-4f5c-ade2-a44857c5cbc3}</UniqueIdentifier>
</Filter>
<Filter Include="ControllerInterface\ForceFeedback">
<UniqueIdentifier>{e10ce316-283c-4be0-848d-578dec2b6404}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="ControllerEmu.cpp" />
@ -44,6 +47,9 @@
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp">
<Filter>ControllerInterface\ForceFeedback</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ControllerEmu.h" />
@ -76,8 +82,11 @@
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="stdafx.h" />
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h">
<Filter>ControllerInterface\ForceFeedback</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>