VideoBackendBase: Remove unused stub Initialize implementation
Both D3D and OGL have their own overrides, so this isn't used.
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@ -127,7 +127,6 @@ extern VideoBackend* g_video_backend;
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class VideoBackendHardware : public VideoBackend
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{
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void RunLoop(bool enable) override;
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bool Initialize(void *&) override { InitializeShared(); return true; }
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void EmuStateChange(EMUSTATE_CHANGE) override;
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